Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → zconnelly13
Feedback comments for LD28
zconnelly13's games and stats for all events →
| Timestamp | Since previous | Game | zconnelly13's comment |
|---|---|---|---|
| Dec 16 03:48:00 | You only get 1111 | I really liked the music! | |
| Dec 16 03:51:00 | 3m 00s | Asshole Ducks | Bahaha, funny! Also the sound was great. |
| Dec 16 03:52:00 | 1m 00s | One Through The Gate | Kinda slow at the start but enjoyed the game play. What technologies did you use to make the game? |
| Dec 16 03:52:00 | 0s | Apollo 97 | A little unintuitive to start, but overall I enjoyed it :) |
| Dec 16 03:53:00 | 1m 00s | You Only Get Juan | BAHHAHAHAHAHHA. So great. I laughed unreasonably hard at it |
| Dec 16 03:55:00 | 2m 00s | COR | Right in the feels. I loved it. (ノ◕ヮ◕)ノ*:・゚✧ |
| Dec 16 03:57:00 | 2m 00s | Holiday Chopper Frenzy | Fun game. I enjoyed the background and artwork. |
| Dec 16 04:02:00 | 5m 00s | You Only Get One Nap | What a great game! Surprisingly difficult. Also it works on a mac osx 10.8.5. The music and sound effects were great. My favorite part was the screen shaking when you got hit / died, it really made it come alive. If there is anything you could improve on it'd be the level design and maybe the jump mechanics. A neat trick I like to follow is just to have 2 ways to get from A to B. It makes the game a little more dynamic and fun :) |
| Dec 16 04:11:00 | 9m 00s | Jump Chip | I really enjoyed this game. I got a second person to play with me to control the other person and we did well together. Then we noticed that they kiss with a heart and thought the game turned like ten times better. Great job. |
| Dec 16 04:12:00 | 1m 00s | YOGO Cubes | I would really like to play it but it's not working on osx 10.8.5... other .jars work fine and my java is up to date. I was going to compile it myself / fix it, but you didn't provide the source? Source plz :) |
| Dec 16 04:13:00 | 1m 00s | HelpHim! | Wow it was so hard! A better learning curve would be much appreciated :) I understand tho. I always get super pro at games that I develop because of the hours I spend developing them, and then don't realize how hard they are, haha. |
| Dec 16 04:15:00 | 2m 00s | Gnome Hedge | Interesting game! Had a hard time figuring out how to work the controls but thought it was fun! |
| Dec 16 04:15:00 | 0s | Nameko Bounce | Does not seem to be working for me : / OSX 10.8.5 Chrome |
| Dec 16 04:21:00 | 6m 00s | Hammer Control | Wow! So freaking good. I loved this game. I just yelled "double kill" and probably woke up my roommate. But seriously amazing tho. I would love a little "success!" sound effect to play when i beat a level. But other than that truly good work. <br/> <br/>The controls were a little unintuitive at first, but I quickly learned to love them :) |
| Dec 16 04:25:00 | 4m 00s | Thirsty | Hmmm, the controls don't seem to work quite right for being just wasd. A little unintuitive. But I see it's you're first dare, and this is 10000x what my first dare entry looked like, hahaha so congrats! Welcome to the club ;) |
| Dec 16 04:27:00 | 2m 00s | Left | Liked the idea however thought it was really difficult to steer. Took me a second to realize spacebar turned the ship. |
| Dec 16 04:28:00 | 1m 00s | soulmate | This seems like a great start! I'd love a double jump. And it wasn't completely intuitive that the little candy-corn looking things were dangerous, haha. But the music was awesome and the jump sound was great. I'd really love to see this with some more levels! <br/> <br/>Also the "web" link seems to be broken, but the download worked just fine. |
| Dec 16 04:30:00 | 2m 00s | Perception | Hmmm, I downloaded the source and it looks interesting, but I'm on a mac so I can't play : / is there any way to port this to mac? (Porting is allowed after the 48 hours, btw) |
| Dec 16 04:30:00 | 0s | Coin | Thought the idea was really cool and you did an amazing job on the artwork. |
| Dec 16 04:32:00 | 2m 00s | Too Many Guns Bro | Great idea man. The graphics were pretty nice too! |
| Dec 16 04:33:00 | 1m 00s | Leap of Faith | Wow! The intro was fantastic and the gameplay (although a little unintuitive) was interesting :) I'd like to see this with different "levels" or something and with a bit more forgiving learning curve. But seriously excellent job! How is working with unity? I'm considering switching :3 |
| Dec 16 04:34:00 | 1m 00s | Ninja-kun's Final Exam | Can't play it because I'm on a Mac but your game looks pretty cool. Want to see everything the ninja can do! Anyway you can port it or put it on the Web? |
| Dec 16 04:35:00 | 1m 00s | You Only Get One: TOWER DEFENSE | Urghhhhhh, I want to play this so badddd, but I'm on a mac? Is there any chance that you're going to port this? (Porting is allowed even after the 48 hours) |
| Dec 16 04:36:00 | 1m 00s | This is not golf | Really enjoyed the game! Great idea and it was very interesting. Thought the graphics turned out nicely too! |
| Dec 16 04:40:00 | 4m 00s | Diner Devil! | It seemed like a great idea, but the controls are a bit confusing and unintuitive : / the learning curve was so steep! But I liked it :) |
| Dec 16 04:41:00 | 1m 00s | FowL Play | I really enjoyed the chicken.... Your game was a lot of fun. Reallyyy enjoyed it. |
| Dec 16 05:18:00 | 37m 00s | One Shot | Pretty great game : ) I liked the style! I would have liked to see some different kinds of balls or something. As it is it's pretty OP to just move in a circle, haha. |
| Dec 16 05:22:00 | 4m 00s | Gods of Baloo | This is a truly awesome game. It was a bit hard to get a hang of the controls but the concept was amazing and the execution was great. 5/5 on that audio, too, such great music and the baloon popping actually made me jump a bit, haha :) <br/> <br/>Also, fullscreen? U fancy huh? |
| Dec 16 05:25:00 | 3m 00s | Da' Face | Awh, I'd love to play, but I'm on a mac : / any chance of a port? |
| Dec 16 05:25:00 | 0s | Free Sample Sim | RUDE. (haha, so great) |
| Dec 16 05:25:00 | 0s | Do not miss! | Awh, I'd love to play but I'm on a mac : / any chance of a port??? |
| Dec 16 05:26:00 | 1m 00s | Weird Kingdom | Rawrrr the art for this looks great! But I can't play because I'm on a mac : / is there any chance that you'll port this? |
| Dec 16 05:30:00 | 4m 00s | Necronomnomnomicon | I loved the music and the graphics! The controls, however, were pretty unintuitive and frustrating. But I got the hang of it :) <br/> <br/>Reminded me of katamari and I loved it. I'd like to see a version with easier controls tho. |
| Dec 16 05:32:00 | 2m 00s | Red Ping Pong Ball | Right in the feels |
| Dec 16 05:39:00 | 7m 00s | Unibrow | Wow this is really really cool! I loved the mechanic. When flipping through the screenshots I thought it looked "gimic"-ey but you really made it work :) |
| Dec 16 05:40:00 | 1m 00s | No double jump :( | No double jump : ( ? But I looooove double jump! Haha, excellent game :) |
| Dec 16 05:43:00 | 3m 00s | A Cat and a Jetpack | Kitteh nuuuuuuuu :( My cat's broken, he always likes to fall when high in the sky. Also I liked the music in combination with a lack of max velocity :p |
| Dec 16 14:00:00 | 8h 17m | Charitable Donation | Really liked the idea of your game; however, I thought it was kind of difficult to figure out the controls. Couldn't figure out how to drop the ball at first. |
| Dec 16 15:39:00 | 1h 39m | Evosea | The graphics and the audio were fantastic! I was surprised how well the music set the mood of being underwater. Also if you guys did not pick the seahorse evolution, you're doing it wrong. The "fighting" mechanic was a bit weird and it would have been nice to know when I'm invulnerable, but a fantastic idea and a great game :) |
| Dec 16 16:03:00 | 24m 00s | ($SRCROOT)\dungeon | A really cool idea. My controls were a bit buggy... my "d" key didn't work unless I held shift while doing it? (I'm definitely not in caps-lock or anything, I disabled that junk, haha) That made it even harder to play! Also is there any reason you can't see what's in a room before you move into it? |
| Dec 16 16:08:00 | 5m 00s | Deep Sea Mining Company | The art was really cool. Definitely the best part. This was a great start to a really cool game! <br/> <br/>The only thing it needs now is to be a bit more dynamic, or maybe more than one way to win? The art is seriously great and the foundation is super solid :) |
| Dec 16 16:11:00 | 3m 00s | Monad | Hmm, I think it's not working quite correctly on my machine (Windows 7 64-bit). I heal him a bunch but nothing happens after that :3 great concept tho! |
| Dec 16 16:30:00 | 19m 00s | Rewind | This game REALLY REALLY makes me excited. The concept is amazing and the mechanics are interesting. The sound is good and the art is charming. <br/> <br/>Really all this needs is a little polish / balancing. The "life" mechanic is just a bit weird because most of the time I end the level because I'm beaten quickly and my two lives I saved become useless (so I started using them as a resource e.g. intentionally spending down to 1 to get more coins) <br/> <br/>It needs a bit of a learning curve (the first few times I played I died almost instantly and had no idea what to do) and the fact that the spacebar is the one and only control needs to be a bit more clear. <br/> <br/>I'd love it if you could see your enemy on the map rather than just the mini-map at the top right. <br/> <br/>It'd be nice to see total coins in addition to / instead of coins gathered this level. <br/> <br/>Plus (although it'd be unreasonable to expect this in 48 hours) this game is so extendible! You could have multiple levels, more items to collect / avoid (maybe enemies that move towards you / "bags" of gold or gold bars worth more). Oh man I'm excited just thinking about it. <br/> <br/>End of the day I would 100% certainly pay ~$0.99 or whatever for a polished mobile version of this. I seriously hope you use this as a base and take it to the next level! Excellent job. :))) |
| Dec 16 16:44:00 | 14m 00s | One Minute Box Shooter | Haha, a great concept surely. This really just needs a bit of tweaking to really be a ton of fun. I think I'd make the vision range bigger (or have an upgrade you can collect). And perhaps teach the user the controls somehow. Plus the clock really only needs to show the seconds (maybe even to the tenths or hundredths place). I'd definitely like to say like 5/10 boxes killed (or whatever). <br/> <br/>Anyway I really enjoyed it! I'd love to see a polished version :) |
| Dec 16 16:49:00 | 5m 00s | Super Sting Something or other Fort | Awh, I'm sorry to hear that you forgot to submit. In any case... <br/> <br/>I really loved the art and the concept. Holding the jump key I thought was a little unintuitive, and the waves could have probably been better designed so that the solution isn't just to spam, haha. <br/> <br/>But this was an amazing concept and I really enjoyed it! |
| Dec 16 16:54:00 | 5m 00s | One upgrade in heart | I really enjoyed this game :) I was confused about the robots moving before I completed a series of arrows at first. I also was unsure about when I was hitting my mark. Some sort of visual to show when I hit an arrow (maybe the white line turns a color and the arrow turns a color or something simple) would be a great addition and make the game more enjoyable :) Great work! |
| Dec 16 16:58:00 | 4m 00s | YOGO YOLO ARENA | I'm a bit confused :3. I open it up and I can make this little orange guy walk around and there is a message that says "get ready" or something like that. But I'm not sure what to do? The screenshots look amazing and I'd really love to play! But I'm not sure where to go, haha. |
| Dec 16 17:03:00 | 5m 00s | You only jump once | Wow! This was surprisingly addicting and challenging. I think a better difficulty curve alone would make this a way better game, but other than that fantastic!!! |
| Dec 16 17:07:00 | 4m 00s | 015873's Prison Break | The music is so trippy! The art needs to be a bit... bigger? I couldn't quite tell what all the items were, but it reminded me a lot of those "Escape the _____" games. (Which were very popular and did really well). Nice work! |
| Dec 16 17:16:00 | 9m 00s | Bazooka guy | Wow! Surprisingly addicting. The learning curve is pretty nice too, not something you see in a lot of these games :) I got stuck and was going to screenshot to show you where, but the screen goes purple when I hit printscreen? I'm not sure why that is. Anyway the part where you're supposed to jump through a floating "ammo" and land on a single block and then jump again. My second blast / jump isn't nearly powerful enough to get me to the right place :3 great game overall! |
| Dec 16 17:21:00 | 5m 00s | The Colosseum | Haha, this was really cool. I love the attack mechanic and the way your enemies move is so creeeepy. I loved it overall. <br/> <br/>bit.ly/18RddR1 |
| Dec 16 17:31:00 | 10m 00s | Mikes toy | Hmmm, a little bit confusing at first (well level 2), but fun overall! |
| Dec 16 18:53:00 | 1h 22m | You only get one happy little life | Zomg. Right in the feels. |
| Dec 16 19:38:00 | 45m 00s | Tough | I am a bit confused, haha. You're supposed to kill him? But he's so tough! |
| Dec 16 19:45:00 | 7m 00s | Simple Ships | Hmmm, the controls were a bit unintuitive at first, but once I got used to it I liked it! This is a great start :) <br/> <br/>What exactly was the play on the theme? |
| Dec 16 20:10:00 | 25m 00s | One Click Headshot | The controls were a bit unintuitive, and the camera movement while in scope mode felt weird. But other than that it was a great concept and a very will polished game! I feel like if this had been playtested by someone dry (without you giving them any instruction) a few times you'd really polish it up :) |
| Dec 16 20:26:00 | 16m 00s | One More Bullet | Saying "Ready Set Go!!" and then having to wait was confusing at first, but after that little bump this was a great game! Well polished, too, for just 48 hours. |
| Dec 16 20:32:00 | 6m 00s | SinglShot | Wow! What a cool game :) The art was fantastic, the gameplay was clean. The controls were intuitive. Truly great work. The only thing that's missing is some controls and sound effects! <br/> <br/>I would absolutely pay ~$0.99 for a mobile port with some sound and more levels. Well done! |
| Dec 16 20:33:00 | 1m 00s | You can only get one action - clear sheeps. | Wow 70MB 0_o. Haha, pretty neat game. The graphics were my favorite part! I love your style :) What did you use to make them? |
| Dec 16 20:36:00 | 3m 00s | Patch | Wow! What a cool puzzle game. The animations and style was excellent as well. Very well done. I'd like to see a mobile port! Would definitely buy a mobile port for ~$0.99. Good job :) |
| Dec 16 20:41:00 | 5m 00s | Hauptbaum | Wow what a great game! The graphics are beautiful and the gameplay is solid. Great work :) |
| Dec 16 20:47:00 | 6m 00s | Bolt | Invalid or corrupt jar? (I unzipped it) hmmm |
| Dec 16 20:50:00 | 3m 00s | Can you hear me? | Wow, what a cool game! So hard though, haha. What was that hissing supposed to be? |
| Dec 16 20:56:00 | 6m 00s | Listen | bahaha, whatttttttt, yes! Nice. |
| Dec 16 20:57:00 | 1m 00s | 1Px@At | I really love the minimalist style :) |
| Dec 16 21:02:00 | 5m 00s | You only got one... HUNDRED lives! | Loved it. This was a rather extensive game, too, for only 48 hours! The sound was great and the art was amazing. A job well done. Also don't listen to the haters who don't like WASD, haha, arrow keys are for noooooobs :p (although it's not a bad idea to support both really, haha) |
| Dec 16 21:12:00 | 10m 00s | Servassacre | Wow, that game was so hardddd. Or is there a trick that I'm missing? The idea seemed so cool! But the controls just made it too hard (and not in the challenging / fun way). But I think it's a really great idea and I'd love to play a version with different controls. |
| Dec 16 21:21:00 | 9m 00s | Eggcited | Wow, that was so hard! But the graphics were so cool, haha. I loved it. The music was amazing. |
| Dec 16 21:29:00 | 8m 00s | One Button Racer | Wow!!! What an excellent game. It reminds me of that old real life game with tracks where you just controlled the speed of the car with and tried to race around as fast as possible. Plus I definitely have a thing for one-button games. One of my favorites so far :) well done! |
| Dec 16 21:47:00 | 18m 00s | CHOOSE W1SELY | Wow this game was so hard! But I liked it anyway and the main character is adorable. |
| Dec 16 21:56:00 | 9m 00s | One Life | Wow this game was so addicting! nice job! |
| Dec 16 21:58:00 | 2m 00s | $1 Hero | Hmmm, it doesn't seem to be working on my box, the window opens and then crashes. Maybe because I'm on 64 bit? |
| Dec 16 22:05:00 | 7m 00s | Biofuel | Wow! So cool! I really enjoyed it. Was relaxing and nice. |
| Dec 16 22:08:00 | 3m 00s | ROOFTOP | pretty hard and a little confusing, but overall enjoyable :) |
| Dec 16 22:11:00 | 3m 00s | Put A Word On It | Bahahaha, very cute. Nice music. |
| Dec 17 01:23:00 | 3h 12m | The Wizard's Quest | Wow I really enjoyed this!!! I very much enjoyed the controls, and for how simple they are they were pretty unique. It was surprisingly difficult too. <br/> <br/>I had to use the downloadable version because in the web version I could only move Left? Chrome - OSX 10.8.5 I reloaded a few times, but that doesn't make much sense given it's unity and it worked in the standalone. In any case nice job! |
| Dec 17 01:24:00 | 1m 00s | Rocks-n-Blaster | Bah, I'm on a mac. Can you not port love files to mac? |
| Dec 17 01:26:00 | 2m 00s | You Can Only Win | "The classic environment is no longer supported" ? Mac 10.8.5 |
| Dec 17 01:36:00 | 10m 00s | YOGOB | Hmmm, haha, a little confusing to start out. And perhaps not the most dynamic game in the lot, but it kept my attention longer than most. Great music! |
| Dec 17 01:38:00 | 2m 00s | John Power | Saaadface. This looks like so much fun and the comments suggest the same but I'm on a mac :((( |
| Dec 17 01:43:00 | 5m 00s | WaterColor | Wow! This is definitely one of my favorites so far. The gameplay was really cool. Excellent use of the theme. And I enjoyed the simplistic yet polished feel to the graphics. Plus the sound was great! <br/> <br/>The only thing I think I might suggest is a bit more of a learning curve in terms of difficulty. I felt like the first level I was learning and then I was just thrown into the fire XD. Overall very enjoyable. Would recommend :) |
| Dec 17 01:44:00 | 1m 00s | YouOnlyGetOnePath | Arrrrrgh, this looks too cool, but I am not on a windows machine :( do "love" games not port to mac? They must, there is a mac sdk, right? |
| Dec 17 01:54:00 | 10m 00s | UniSwarm | I really loved this game! I enjoy the minimalistic design and although it took a while to get the hang of the strategy I really enjoyed it :) |
| Dec 17 01:56:00 | 2m 00s | VisiOne | This was a really great concept, it did feel a little off / buggy but I love it! |
| Dec 17 01:59:00 | 3m 00s | You Only Get One Dollar! | Haha, so awesome! Also your username reminds me of hyperbole and a half's spaghatta nadle and that made me smile :) http://hyperboleandahalf.blogspot.com/2010/02/spaghatta-nadle.html |
| Dec 17 02:05:00 | 6m 00s | Touch | Wow... I... wow. <br/> <br/>I forgot to words. No speeches... ... so incredible! |
| Dec 17 02:09:00 | 4m 00s | You Only Get One ... Fairy God Mother | MR SNIFFLES NOOOOOOOOOOOOOO :(((( <br/> <br/>Right in the feels. <br/> <br/>There are not enough text based games like this, I really enjoyed it! And the music was great too ^_^ |
| Dec 17 02:13:00 | 4m 00s | Alien Plant | Blegh, I really want to play it, but unity doesn't work right on the web for my mac :((( I can only move left and pick up people, haha. Could you provide the standalones perhaps? |
| Dec 17 02:14:00 | 1m 00s | Watch Out for Bears | Does not appear to be working on my mac OSX 10.8.5 : / saaaadface. I open it and it just opens to a back screen |
| Dec 17 02:17:00 | 3m 00s | One Kingdom | I agree with @Mekuri, the idea was fantastic but it was rather unintuitive and pretty difficult. I then read through your detailed gameplay description and that helped but I'd wager most people aren't going to spend the time to read the manual. <br/> <br/>Anyway I enjoyed it and would like to see more games from you in the future :)! |
| Dec 17 02:22:00 | 5m 00s | 0RBITALIS | Wow, this was seriously great. It was a bit unintuitive at first, but after I took the time to start to figure stuff out it was very enjoyable :) certainly one of my favorites so far XD |
| Dec 17 02:26:00 | 4m 00s | Prototype | Wow this game's graphics are amazing! How did you manage that in only 48 hours??? Well done ^_^ |
| Dec 17 03:44:00 | 1h 18m | Lestac | The graphics and sound were amazing. And I love love love the edge-grab mechanic, so cool! It really adds that extra little "kick" to it :) <br/> <br/>The building distances being different were a little confusing and it was kind of hard to tell which ones were which, but a fantastic entry! Definitely one of my favorites so far :) |
| Dec 17 03:53:00 | 9m 00s | Cascade | Bahahhahah, this sounded great! So I got the roomies together and tried it. It delivered everything I expected :) Plus we started easy and got harder and the end results got more hilarious. The orator position was always hard (not only because it's naturally hard) but everyone laughed at the stupid things that he would have to say. Also we played like 12 rounds and only drew 2 penises so all-in-all an epic win. Well done! |
| Dec 17 04:57:00 | 1h 04m | Dodgy Ball | Oh. My. Gosh. Too cool. Very well done XD |
| Dec 17 04:58:00 | 1m 00s | You Only Get Juan | Bahahhahahhahh, wait. This is fantastic. 5/5 for humor and theme for sure. That was great. |
| Dec 17 05:02:00 | 4m 00s | Card Encounter! | Wow, I definitely liked this game. Like a lot. It was simple and well thought out and well executed. Couldn't really ask for more than that :) Very well done! |
| Dec 17 12:56:00 | 7h 54m | Only One Chance | Wow, this was very impressive. I really like the style of art and writing and the game was challenging but had a great learning curve. The music was great and the spinny snow-y particles in the background supplemented the whole thing nicely. Hands down my favorite game so far :) Well done! |
| Dec 17 14:20:00 | 1h 24m | Open Forest | This looks so coooool! But it won't open for some reason :( OSX 10.8.5 <br/> <br/>Below I've provided the error message in hopes that it will help! <br/> <br/>Exception in thread "main" java.lang.NoClassDefFoundError: Open_Forest/jar <br/>Caused by: java.lang.ClassNotFoundException: Open_Forest.jar <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:202) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:306) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247) |
| Dec 17 14:31:00 | 11m 00s | Mini one shot game series | Wow! Surprisingly addicting for being so simple. I played through 4-5 times so I could score a 30, hahaha. Very nice! <br/> <br/>I'd love to see more levels :) |
| Dec 17 14:34:00 | 3m 00s | ArenaFighterz Game | Urgghhhhhh, I want to play this so badly! But it just errors out :( I opened it up via the terminal so I could share the error message (below) in hopes that this helps. <br/> <br/>Exception in thread "main" java.lang.NoClassDefFoundError: Downloads/ArenaFighterz/LD28-ArenaFighterz/jar <br/>Caused by: java.lang.ClassNotFoundException: Downloads.ArenaFighterz.LD28-ArenaFighterz.jar <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:202) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:306) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247) |
| Dec 17 14:38:00 | 4m 00s | The Naughty List | Wow, this game was so hard! haha. I loved the controls tho. The collision detection seemed to be just a tad funky sometimes, but overall it was very well done :) |
| Dec 17 14:39:00 | 1m 00s | Hammerfall | Awh, this looks so cool, but I'm on a mac :( is there any chance of a port? What technologies did you use? |
| Dec 17 14:45:00 | 6m 00s | Hamsi Bro | Sadface :(. I checked the permissions on the executable but alas... <br/> <br/>hamsibro.sh: line 3: ./binary: cannot execute binary file |
| Dec 17 14:53:00 | 8m 00s | Castle Uno | I liked this. There were some cool and interesting mechanics :) <br/> <br/>The text on the tutorial level was straight unreadable, haha. But other than that it was great! |
| Dec 17 14:56:00 | 3m 00s | ONE COLOR | Hmmm, it doesn't seem to run on my computer, actually it completely crashed my chrome :3 haha. Maybe the jar would work? Not sure what's wrong. My java is up to date. |
| Dec 17 14:57:00 | 1m 00s | Synesthesia | Nooooo, windows only!? Any chance of a port? |
| Dec 17 15:01:00 | 4m 00s | NUCLEAR | None of the controls work on my mac :( saaaaadface. It looks awesome tho! Haha, I can look around with the mouse :) |
| Dec 17 15:15:00 | 14m 00s | Daddy Rises | Wow! Surprisingly addictive. The gameplay is a tad linear but this was a great idea! It would have been nice to spawn different ships with more powerful ones having longer cooldowns or something. Or even just a visual effect where your minions get bigger when your tower upgrades. <br/> <br/>In any case what you have is solid and I really enjoyed it \(^_^)/ |
| Dec 17 15:19:00 | 4m 00s | Clicken | It won't work on my Mac OSX 10.8.5... the game boots and I see the title screen and hear the great music but when I click nothing happens :((( I am sadfaced. This looks amazing. |
| Dec 17 15:21:00 | 2m 00s | One Turn | Noooo, urrrgh. Windows only? I am sadfaced. Any chance of a port? What technologies did you use? This looks great :) |
| Dec 17 15:24:00 | 3m 00s | Choices (Sea Wind) | Wow, I realize there wasn't a ton of gameplay but I really loved what I saw! The art was amazing and the idea was clutch and the mood was great. <br/> <br/>I shall look forward to future entries from you :) |
| Dec 17 15:43:00 | 19m 00s | Sugar Rush | So freaking hard to control that dude. (But I think that's the point) I love the concept and the art and sounds, but the gameplay needs a little tweaking. Also those places where you only have a few pixels of clearance tend to not make it harder, but just a bit more frustrating, haha. <br/> <br/>All-in-all a great game and a very enjoyable experience ^_^ thanks for the fun! |
| Dec 17 15:44:00 | 1m 00s | Funigtor versus PackSciences : The Pic Pac D'Oh | Rawr! So many game maker projects! They don't port to mac and it makes me sad </3 |
| Dec 17 15:47:00 | 3m 00s | Dungeon Darkness | Unfortunately I can't play because I'm on a mac and don't have two gamepads. However! I looked at the trailer and the grapihcs were great and the music sounded superb :) |
| Dec 17 15:52:00 | 5m 00s | CL1CK | I really like the simplistic design and awesome sound effect. I would probably pay $0.99 for a mobile version of this with some more levels! Well done :) |
| Dec 17 16:06:00 | 14m 00s | Only one chance at one way out | Wow! I really love the concept of this game and it looks super interesting :) but I, sadly, am on a mac :( |
| Dec 17 16:07:00 | 1m 00s | Snowball Carnage | Oh. My. Gosh. SO GOOD. Definitely one of my favorites so far ^_^ the sound and knockback are so clutch! |
| Dec 17 16:11:00 | 4m 00s | Tank Shooter | Would not open for me :( <br/> <br/>xception in thread "main" java.lang.NoClassDefFoundError: Game/jar <br/>Caused by: java.lang.ClassNotFoundException: Game.jar <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:202) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:306) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247) |
| Dec 17 16:16:00 | 5m 00s | Single-Shot Space Hero: Adventures Through Time and Space; Encounters With The Green Worms of the Edgeworth-Kuiper Belt Planetoid Quaoar | Wow, that was so hard! Haha. And I had to use all my movement to stay alive! I couldn't control the bullet, lol guess I'm not pro enough ^_^ the sounds were great and the graphics too! Very well done :) |
| Dec 17 16:22:00 | 6m 00s | Moments of Paranoia | Music is great. Graphics are great. Text speed is a bit slow :3 <br/> <br/>Did I win!?!?? haha I liked how it played off of "The Thing" :) |
| Dec 17 16:28:00 | 6m 00s | Archerilles' Heel | Hmmm, this was a very interesting concept! I really liked all the different arrow mechanics. Maybe this should have been you only get one type of arrow? Haha. I wish there were more levels, it stopped when i was really getting into it! Well done :) |
| Dec 17 16:36:00 | 8m 00s | Akh | I loved the graphics and the atmosphere and the gameplay was solid :) nice work!!! |
| Dec 17 21:31:00 | 4h 55m | Moon's quest | Woahhhhh, this game is so cooool! I absolutely love it. I have no idea how you pulled this off in 48 hours but job well done :) <br/> <br/>The graphics and sound were amazing too! Jealous :) |
| Jan 3 15:44:00 | 402h 13m | Prime Mover | Wow so fun! Definitely one of my favorites. It was so hard but I managed to beat it. <br/> <br/>I don't think keeping the balls grey until you click on them really ads to the gameplay though. <br/> <br/>It was also a bit buggy and non-deterministic (the last level, anyway) but I suppose you get those sorts of things in such a fast game making competition XD. The music and graphics were brilliant!!! How were they made? |