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Feedback comments for LD26
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| Timestamp | Since previous | Game | metadept's comment |
|---|---|---|---|
| Apr 29 02:48:00 | Writer's Block | This is fantastic. Should keep me occupied until the rating opens up. | |
| Apr 29 03:18:00 | 30m 00s | Centroid | Interesting concept, and surprisingly challenging! My only suggestion is to allow restarting the game after a loss. |
| Apr 29 04:08:00 | 50m 00s | YLBIN | Good job, you definitely managed to add some interest to the standard snake formula. The timing is very challenging! I got to level 14 but had to retry so many times on the earlier levels that my concentration was breaking down. Still want to keep playing, though! |
| Apr 29 04:21:00 | 13m 00s | Pursuit of Happiness | I liked the aesthetics and the mechanics of moving/color switching/teleportation, as well as the integration with the story. Sort of expected the levels to get challenging, but I'm not entirely disappointed that they didn't. Very pleasant experience. |
| Apr 29 04:28:00 | 7m 00s | Kanvas Kombat | The mechanics are pretty rough, but I really like your scenery. |
| Apr 29 04:37:00 | 9m 00s | Mini Pirates! | Love this. Reminds me of Flotilla. Would love to play a version with 100 times as many random events. |
| Apr 29 14:19:00 | 9h 42m | Priorities | "Well this house is nice and clean, let's see what those hearts look like." <br/>*wall of black* <br/>"Crap." <br/> <br/>Cool concept, fits the theme well. I found myself wishing for a way to move the good priorities around and organize them, since often they were in front of (and blocking) the bad ones. Good job! |
| Apr 29 14:24:00 | 5m 00s | Midnight Inertia | As others have said, there doesn't seem to be a way to bounce, so I just enjoyed the ride. Nice aesthetic. |
| Apr 29 14:27:00 | 3m 00s | Comic Sans: The Game | Hahah, cute! What if we don't want to rescue it, though?? My only suggestion is to make projectiles/enemies Times New Roman letters for thematic effect. |
| Apr 29 14:34:00 | 7m 00s | Shape Attack | Simple, smooth, nice. The two suggestions I have are to make it automatically advance after you've cleaned up all the shapes in a wave (I was pressing space; I assume that's what I'm supposed to do?) and maybe to make your size change with health to make it easier/harder to dodge things. Good job! |
| Apr 29 14:41:00 | 7m 00s | Chameleon | Worked fine for me on win7 x64; I must have the proper libraries installed. <br/> <br/>I really like the noisy pixel level style, and overall the graphics and audio are very effective. Eating flies is hard, though! Maybe you should increase the hitbox size a little and/or make them land for a moment? Well done in any case! |
| Apr 29 14:46:00 | 5m 00s | Rocky Flight Balloon | Nicely done, runs smoothly and looks good! Bonus points for including multiple difficulties. My only complaint is that it could really use music. Some kind of catchy chiptune loop would go a long way toward keeping me playing. |
| Apr 29 14:51:00 | 5m 00s | Line Game | Reminds me a little of this entry: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11637 <br/> <br/>This was pretty fun, and got challenging fast (I have a lot of trouble with the timing based ones). I spent quite a while on the title screen just drawing things with the line, heh. Good job! |
| Apr 29 14:58:00 | 7m 00s | Employment | Your dream job: writer <br/> <br/>This is an interesting concept and I like that it has both a story and some minigame-type things. Not being able to see objects made it pretty difficult to make sense of, at times. Finding a potted plant felt like discovering a great secret. Would be interested to see a more fleshed-out version in the future! |
| Apr 29 15:02:00 | 4m 00s | Block Runner | Glad you didn't give up! Pretty impressive for only 5 hours of work, including multiple levels and an editor and everything. The jumping mechanics aren't bad, but I feel like they could use even more tuning since they're so central to the game. Well done, though! I'm curious what your other prototypes were... |
| Apr 29 15:08:00 | 6m 00s | Play The Game | Nice! It's like MS Paint WarioWare! I think the scribbled style works really well since it's consistent throughout, and the games have a pretty good variety. You should make the instruction message stay up a little longer and not be dismissed by clicking, though, since often I was clicking madly from the last game and dismissed the instructions before I got a chance to read them. Great job, though. |
| Apr 29 15:30:00 | 22m 00s | Don't Smash The Vase | Nicely done. Very smooth but challenging control mechanic. I smashed a lot of vases, but had a lot of fun doing it! |
| Apr 29 15:34:00 | 4m 00s | Avoid | Interesting, I like the appearance of the blocks. I have two suggestions: First, some kind of total score or indication of how long you've survived. Second, make it possible to move diagonally. Hope to see you continue working on this! |
| Apr 29 15:38:00 | 4m 00s | Simplicity | The very essence of simplicity. I enjoyed the little story, though, and replayed it to try out different paths. Was fun trying to infer the situation from the minimal descriptions. Good job! |
| Apr 29 19:35:00 | 3h 57m | Evil cubes | Pretty well made game with an amusing concept. It was a little confusing at first because there's no visual indication of how/where you're attacking. My only other suggestion would be to tighten up the movement a bit; the inertia makes it pretty hard to dodge around. Good job! |
| Apr 29 19:48:00 | 13m 00s | ... | I really like this one. The mechanics are tight, the puzzles are well designed, and the graphics/audio fit perfectly. Usually I try to offer some kind of suggestion for improvement, but this is pretty much complete. Also, wonderful secret level! Great job! |
| Apr 29 20:15:00 | 27m 00s | shon | Very well done, i like the calm and patient mood of it. The audio, in particular, fits perfectly. Gameplay could be more complex, but this is a solid foundation. |
| Apr 29 20:22:00 | 7m 00s | Zrist | I like the variety of the levels, the graphics are simple but effective, and the controls are responsive. This game is hard, though! I would suggest adding multiple difficulties and/or making the speed gradually ramp up as you make progress. Good job! |
| Apr 29 20:29:00 | 7m 00s | Rokhopr | This is very fun, thematically consistent, and well executed. It's also respectably difficult, which is good! Mechanically, I think it would be nice to have some indicator of which direction the next rocks will be in, and also perhaps a way to correct your direction after a bad landing? Maybe some kind of limited 'double jump' type boost in the air. Great job though, really enjoyed it. |
| Apr 29 20:33:00 | 4m 00s | JuggleSim | Love this concept. It's got a pretty harsh learning curve (even on easy) but it's rewarding when you get it right. If only I could stop crossing my balls in the air... Well done though, and I especially like the control scheme. |
| Apr 29 20:58:00 | 25m 00s | My Little Robo | Really, really like this concept. I have a hard time wrapping my mind around the servo configuration (partly since I keep flopping the robot around in weird ways) so maybe you could put a tiny label with arrows and keys on each joint? I also managed to rip my robot apart by getting stuck under the shelf, but that kinda added to the fun and humor of the whole thing. Great job! <br/> <br/>(also, I saw you had a problem running my game; if you could send me an email with some more details I'd really appreciate it) |
| Apr 30 02:10:00 | 5h 12m | Worm outbreak! | Pretty worms... but I can't seem to do anything with them. Sad times. |
| Apr 30 02:17:00 | 7m 00s | fightfightfight | Fan, freaking, tastic. This made me laugh out loud multiple times. It's short, simple, and wonderfully coherent and finished. Pretty much perfect. |
| Apr 30 02:25:00 | 8m 00s | MiniMaul | Nice little game, with pretty satisfying controls and animations. Some very simple sound would add a lot to this. I also found myself wishing to be able to wall jump and do other sweet ninja moves, but I guess it had to be minimal :) Good job! |
| Apr 30 02:27:00 | 2m 00s | Minimalists Tower | I also get the "LD26 has stopped working" crash, Windows 7 x64 |
| Apr 30 03:39:00 | 1h 12m | TOOM | Very satisfying little adventure with GREAT visual presentation. Some of the action combinations don't make much sense, but in that regard it's very much in the vein of the classic point and clicks. Thanks for this wonderful little game! |
| Apr 30 03:53:00 | 14m 00s | VTanks | I miss Scorched Earth : ( <br/> <br/>Nice game, and glad to see you decided to stick it out and submit instead of giving up! I liked the terrain mechanics, but I wish there were a more visual way to see your power (like the length of your barrel?) so that it would be a little easier to learn. Good job! |
| Apr 30 03:58:00 | 5m 00s | Car Lancers | Nice game, I really like the concept! Aside from the difficulty of playing it by myself with the touchy controls, my main suggestion is to somehow make it clearer how the cars are coming together, and give more impression of speed? Good job, though. <br/> <br/>If only I had a Virtual Boy, I could play it in 3D... |
| Apr 30 04:11:00 | 13m 00s | Atrakt 4096 | Interesting concept, but I had a hard time figuring out how to play it. Some more instructions such as basic mechanics and goals would help a lot. Maybe you could fill in that empty Help menu? ;) |
| Apr 30 04:18:00 | 7m 00s | Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese | Not exactly a game, but it's definitely minimal! Fun way to explore the fractal. My only suggestions are to add a smoother way to zoom and pan around, and maybe to make some other color palettes. Nice job. |
| Apr 30 04:29:00 | 11m 00s | SeedLife | This game really suits my mood. The mysteries of the seeds keep me coming back for more. Gotta sprout 'em all. Great job! |
| Apr 30 04:37:00 | 8m 00s | Bipolar Bradley | I have literally no clue what is going on, but I managed to find the edge of the world, and jump off. Did I win? I certainly FEEL like a winner. |
| Apr 30 04:45:00 | 8m 00s | Rock Paper RPG | Cute little game. Very random, of course, but I liked the monochrome palette and tiny window. I thought the sound effects were a little bit too loud compared to the music. Good job! |
| Apr 30 04:50:00 | 5m 00s | OZE | Interesting concept, a good mix of puzzle and timing. The collision effects are very satisfying. I found the music got a little annoying after a while, but wasn't a big problem. It seems like mouse control might be cool, but could take some time to implement effectively. Good job overall! <br/> <br/>Also, very nice logo, heh. |
| Apr 30 05:00:00 | 10m 00s | (Follow the) Line | Nicely done! Seems like I've played several similar flash-based snakelike games this time, and had a really hard time with the quick timing in all of them. Maybe I'm just bad at it? Great presentation in any case. All it needs is for the direction changes to be timed with some bumpin' chiptunes soundtrack and you'd have a modern rhythm classic. |
| Apr 30 05:06:00 | 6m 00s | Planes | Makes me want this as a handheld version! I like the mix of keyboard + virtual hardware buttons controls, and the grayscale LCD. Well done! <br/> <br/>I did notice at one point in Game 2 I managed to get an exploding plane stuck at the far right bottom enemy slot. Not quite sure what specific action caused it other than shooting at point blank. |
| Apr 30 05:13:00 | 7m 00s | Amish Brothers | Nice voice acting, and did you record the music, too? I felt like it needed some kind of score or time limit to make the advancing levels feel meaningful. You could also add some sheep running in different directions or changing directions in later levels. |
| Apr 30 05:20:00 | 7m 00s | Perfection Achieved | For all my searching and clicking, I can't seem to make it past the first painting. Oh well, it was fun anyway! It's interesting that it really does force you to look closely at great art. My only complaint is that you didn't think that pipe should stay there. I definitely remember it being in the original... |
| Apr 30 06:13:00 | 53m 00s | DoubleW | Elegant and undeniably minimalist. I like your muted palettes, and the fact that there are no points or shallow win conditions. As others have said, however, audio would have added a lot. Nice job! |
| Apr 30 06:22:00 | 9m 00s | City Walk | Really enjoyed this one. Personally I thought the audio was great without music, and was what made the game so effective. The parallax background added a lot, too. My only suggestion would be to have more positional sounds (e.g. passers-by) and positional sources for sounds like the crow calling. Great job, though! |
| Apr 30 06:29:00 | 7m 00s | Sasu | I win! The hardest part was getting into combat with enough of the shoji visible to poke out all the panels. Nice scene though, and certainly an unusual concept. Good job! |
| Apr 30 15:12:00 | 8h 43m | Space Jellyfish | Very nice little game. I thought you did a great job on the animations, controls (multiple control schemes!), and enemy movements in particular. The audio was simple but effective. This isn't exactly a complaint, but I kinda wished the stars were parallaxed in the background. I'm a sucker for a good parallax. |
| Apr 30 15:23:00 | 11m 00s | Reach the Moon | "Gentlemen, it's going to take a lot of potatoes, and a lot of flowers, but we'll make it to the moon come hell or high water." <br/> <br/>Great little game, cute and funny. Some parts were a little hard to figure out how to progress (particularly the initial planting potatoes) but not TOO hard. I don't know what an angus is, but I want one! |
| Apr 30 15:30:00 | 7m 00s | ClickStory | Interesting concept. I had to read comments to realize you could type in commands. It would be good if there were SOME guidance on what sorts of actions you could take (I tried several without success). I definitely like the mixed click/text format, though. Nice job! |
| Apr 30 15:44:00 | 14m 00s | Isocolor | Interesting concept, I could see this turning into a nice little puzzler. I thought the audio was particularly effective for the mood. Had a little bit of difficulty telling what level tiles are at, but that's always an issue with isometric games. Maybe add a way to rotate the level? Good job in any case! |
| Apr 30 15:50:00 | 6m 00s | Mass Splitter | Cool concept, definitely would have liked some more content. Once I lit the targets up I used my remaining mass to fling myself around space... Pretty fun! |
| Apr 30 16:07:00 | 17m 00s | Composition with Yellow, Red, and Blue | This is great! The puzzle mechanics are surprisingly challenging and interesting, and the graphics and sounds do their jobs well. The later stages get hard, but not too hard; I think the balance is about right. I think my favorite part is the stage transitions. My only complaint is that on one of the later stages the 3 attractor is on the left side and the 2 is on the right, making it a little counterintuitive. Nice job, though! |
| Apr 30 17:05:00 | 58m 00s | Piano Stairs | I like the concept, but I kind of wish the notes didn't fire when switching velocity, so that I could play actual tunes. Also it seems like adding some gravity (so the notes curve downward) and/or reversing the incline of the stairs would help make it easier to target individual stairs. Hope you keep developing this idea! |
| Apr 30 17:18:00 | 13m 00s | omph | Wow, this is really abstract, I like it. I made it through a few puzzles but got stuck, it's hard to discern what the objective is in many cases, but I guess that's part of the game? I would suggest giving some kind of feedback (sound or visual) when the player makes progress toward solving a puzzle, and/or give the puzzles an explicit general theme, like "restore the symmetry." Good job though, nice first time entry! |
| Apr 30 17:23:00 | 5m 00s | TNAFT | Nice job, and good use of the theme! I'm pretty clueless when it comes to colors, and this game measures that accurately, heh. The scoreboard with colors instead of names is a very nice touch. |
| Apr 30 17:34:00 | 11m 00s | Balls! | I really like this one. The resource system is very cool, and reminds me of some ideas I've had for circular resource allocations (and makes me want to try some more!). The framerate got pretty bad after a little while (running in Chrome on OSX) but I thought your graphics and visual composition were very effective. My only suggestion is to add some clearer indication of how well you're doing, or what your strength in each of the categories is relative to the wave you're on. I can't tell whether I'm good at this or whether it's just easy? It's certainly fun, though. Great job! |
| Apr 30 23:24:00 | 5h 50m | Triangulum | Cool entry! The mechanics of combat don't seem very deep, but they work smoothly. The visual style is great and I think the abstract audio goes well with it. Adding a little more complexity and balance to the combat would make this truly shine. Nice job! |
| Apr 30 23:35:00 | 11m 00s | SpaceGeometry : The Arcade Version | Nice little shooter! I liked your opening sequence, and the mechanics all seem pretty smooth and solid. I didn't feel like it fit the theme all that well, except in that the enemies are abstract geometry, but this is well put together. If only the score weren't measured in potatoes :( Good job, though! |
| May 1 00:08:00 | 33m 00s | Union | I like the aesthetics and mood of this one. The actual gameplay is a bit simplistic and difficult, but the mechanic of adding together your boxes is cool. It seems like you could do a lot with the random placement of the boxes, by having them in combinations of procedurally arranged patterns or something. Nice job! |
| May 1 00:35:00 | 27m 00s | Blurr | I like the idea behind this, but it was a little too confusing for me. I guess that was part of the point, but I felt like there wasn't effective feedback, or my actions didn't have predictable enough results. That said, I always like these kind of abstract conceptual games. |
| May 1 01:53:00 | 1h 18m | XYZ | Very nice, stylish, polished mechanics and effective minimalist interface. I wish there were a bit more challenge or complexity to the gameplay, but this is very impressive work for 48 hours. Great job! |
| May 1 14:03:00 | 12h 10m | Don't Hit The Core | Interesting idea. I noticed a couple of bugs such as being unable to click on white pieces sometimes, and the last piece remaining green forever. I definitely like the visual style/layout though. Hope to see more development on this! |
| May 18 16:22:00 | 410h 19m | SPACE STATION | This was pretty good. Including a tutorial was very helpful. My two main suggestions are to add some kind of preview for where modules will be placed or allow them to be dragged around after placement, and to make a default crew assignment so I don't have to send my gunners into the lasers at the start of every battle. Other than that it was quite fun, although a bit too easy, and I thought the graphical style was very consistent and effective. Good job! |
| May 18 16:33:00 | 11m 00s | goldmine | This was a lot of fun! The graphical style worked very well, and the simple audio also fit perfectly. The levels were pretty well designed with a good amount of variety. If you keep working on it, it would be worth spending some time on the edge mechanics for jumping and landing on platforms, because it was sometimes too mushy and sometimes too touchy. Great job all in all, though. |
| May 18 16:39:00 | 6m 00s | ASDASH | Not bad for 48 hours! Once I figured out that I needed to load my gun initially it was pretty fun. It would be nice if there was some clearer indication when you hit/kill enemies, and more polish in general obviously, but the basics are all there. The music fits well with the fast pace. Good job! |