Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → metadept

metadept

Feedback comments for LD25

← LD24   LD26 →

metadept's games and stats for all events →

TimestampSince previousGamemetadept's comment
Dec 17 03:40:00 The World is Mine! Absolutely fantastic. Played through the whole thing. It's too easy, and there are a few graphical issues (some city labels were inside the continents for me), but for a compo game this is golden.
Dec 17 03:49:00 9m 00s Purple Fingers Nice concept! Fits the theme perfectly and made for a pretty fun game. I like the graphical style a lot, too. My only suggestions are that the curse should spread a bit faster (since the real challenge is in planting it on hard-to-reach areas), and the enemy behaviors should be a little more consistent/predictable (but not necessarily simple!).
Dec 17 04:01:00 12m 00s The other side Nice entry! I considered a few ideas of this sort (role-reversal in classic games), but you did lots of them! And a pretty well-polished execution, at that. It did take me a few tries in space invaders to realize that I was supposed to let the player win, though. Heh.
Dec 17 05:10:00 1h 09m Blob Revolution Very well done, reminds me a bit of Gish with the wall-sticking mechanics. I was impressed by how much content you had (multiple levels, story, a boss, and everything!) without skimping on graphics, sound, or gameplay. I did have some trouble controlling my movement, however. I'd love to see a post-compo version with a bit more polish on the controls (or maybe I just need to l2p?). Great job!
Dec 17 05:13:00 3m 00s Curse You! Short, sweet, well-executed, and fits the theme perfectly. All it needs is an infinite mode and a catchy chiptune soundtrack to devour my life.
Dec 17 05:19:00 6m 00s Event Horizon Excellent. Graphics and sound (and gameplay) are simple but very well polished. Controlling the asteroids accurately is quite challenging!
Dec 17 05:41:00 22m 00s Decommissioner Nice story, nice twist, well-written all around. I also spent quite a bit of time managing robots; you could make a whole game out of that!
Dec 17 14:57:00 9h 16m who wants to be a super villain Great music. I had a really hard time with this theme, too... better luck next time, I guess!
Dec 17 15:20:00 23m 00s Dig-Dug Dungeon Had a lot of fun digging around (I love fortress design!) but got frustrated with the AI hanging. Tried to widen some hallways in my base, but that ended up freezing it permanently. Put some kind of failure condition in your (I assume it's pathfinding), add a few types of entities, and I could spend hours on this. Great soundtrack, too.
Dec 17 15:28:00 8m 00s Tripe Traps Nice little game. I think if you added some different kinds of traps, made the hero a little unpredictable (have him 'fake out' the player sometimes by stopping or turning back), and generally spiced things up, it could definitely go places. Good job!
Dec 18 15:19:00 23h 51m Goatocalypse Runs smoothly and collision seems to work well. I didn't notice much of any difference between the weapon types and, as previous comments have mentioned, there should be a way to block/reflect bullets.
Dec 18 15:27:00 8m 00s Like Insects I absolutely LOVE the graphical style of this, and the shooting mechanics are very well polished and satisfying. Wish it were a little easier to harvest skulls (the jumping could use some work, or allow the player to harvest just by facing the corpse). Very well done overall, and I hope you continue working on this one! <br/> <br/>Also just a note, the game didn't exit cleanly for me on Win64, pressing ESC got me out of the window but didn't end the process.
Dec 18 15:39:00 12m 00s Victor Grozny Great job! Once I figured out how the dials worked, it was pretty satisfying to track down targets, and the sounds are particularly effective. I found myself wishing that the indicators were some kind of volume bars instead of just light colors, to make it easier to tell when they're full vs almost full.
Dec 18 15:43:00 4m 00s Mordor Must Resist! Hobbits are truly fearsome enemies! Their shortness is supreme.
Dec 18 15:51:00 8m 00s Eater Great job for a first time entry! It has all the important components: multiple levels, 'enemy' types, a story, sound, music, and an ending. My only complaint is that in the final stage, often there are not gaps between the bombs large enough to fit through, or when you get into the gaps you then eat something which makes you too big. Nice job.
Dec 18 15:56:00 5m 00s Joe, the bad jack! (HTML5) Surprisingly fun! Even the killer ghost ending somehow added rather than detracted from the experience. If you make a post-compo version, I recommend keeping some version of this bug, maybe a flying ghost chopping down an infinite forest...
Dec 18 16:03:00 7m 00s Agents I really, really wanted to play this, but couldn't get the voice recognition to work on my Nexus 7. The 'speak now' tone plays when the game starts, but after calling the agent, it doesn't seem to hear my commands. I'll keep trying and hope I can find a way around it.
Dec 18 16:09:00 6m 00s HA!HA!HA! Definitely needs more explanation! It seemed like there were several mechanics that made the game interesting but confuse first time players, such as police defusing bombs or holding up your agents at bomb sites. More instructions and some more graphical cues would add a lot. Gameplay was quite fun, though, so good job!
Dec 18 16:17:00 8m 00s Notlock the Villan (Ludum Dare 25 Singpolyma) Wasn't quite clear what the objective is (took some trial and error) and the behavior of the enemies was a bit frustrating to predict. I think it would add a lot if there were more trees and they obscured vision, and if enemies moved in discernible patterns. Hope you spend some more time on this, it's definitely got potential!
Dec 18 16:27:00 10m 00s Splendorman I want to like it, but can't really see how to play it. Movement is frustrating, going near the notes does nothing, and going near the thing I thought I was supposed to be hunting just freezes me in static? Some aspects (like the graphics) seem well done but it needs better explanation and some work on the controls to be playable. Hope you keep working on it!
Dec 18 16:37:00 10m 00s Puny Heroes Needs some balance/polish/bug fixing (obviously) but I like the concept. Would be very cool to add things like traps and variable dungeon layouts.
Dec 20 03:48:00 35h 11m Tick! Story was a bit confusing, but funny. Graphics were sweet, especially in fights. I want to play a full-length first person cow vs. chicken fighting game, now!
Dec 20 03:56:00 8m 00s PhaseJerk Awesome concept! My biggest frustration was that it's very hard to determine and keep track of which 'phase' the phantom blocks are in, and which way you should be switching. One solution would be to make the phantom blocks obviously color-coded, and display a phase bar somewhere to indicate the order of the phases and which phase you're currently in, so you can tell at a glance which direction and how many phases you'll have to switch during a jump. Please, please keep working on this!
Dec 20 03:59:00 3m 00s Bad Puppy Best 15 seconds of my day, hands down.
Dec 20 04:08:00 9m 00s Waldo Nice game, I really like the concept. Three suggestions: hide the playing field while the targets are showing so that the player has to memorize them beforehand, add a severe penalty for shooting people who aren't the target, and give some kind of bonus for headshots.
Dec 20 04:15:00 7m 00s Unwavering Evil Not bad! Telekinesis was a little disappointing; I wanted to be able to move things horizontally, smash mechs into infantry, and that kind of thing.
Dec 20 04:20:00 5m 00s HeroDontSavePrincess Good job for a first-time entry! It was a little unclear what effect the box has on the hero, and as others have said, you run out of good spots quickly. The graphics fit together really well, and the simplicity is perfect for LD. Can't wait to see what you come up with next time!
Dec 20 04:24:00 4m 00s Robot Hunts Kitten Too many kittens; robot cannot hunt them all! I like your sprites a lot, and the charge shot mechanic is cool. Sounds would add a lot to this.
Dec 20 04:27:00 3m 00s Real Eyes Nice graphics. Needs more levels!
Dec 20 04:46:00 19m 00s Path to Death Amazing job. SO many techs, incredibly well polished, and well-founded concept. It's a little difficult to tell what's going on at times, but considering the limitations I think the UI's pretty great. Deserves to be a full retail game, for sure.