FoonLudum Dare ExplorerLD25 → Notlock the Villan (Ludum Dare 25 Singpolyma)

Notlock the Villan (Ludum Dare 25 Singpolyma)

By singpolyma

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CategoryRankScoreCount
Audio5481.60
Theme5632.73
Innovation6142.32
Overall6442.43
Humor6791.56
Mood6892.00
Fun6902.00
Graphics7431.65
Coolness81742

Comments

thechemist 2012-12-17 03:26

This is really fun little inversion of "hunt the bad guy". Took about 10min to beat it but it was a good kick getting there.

logun 2012-12-17 10:26

I dunno exactly why, but I love that game ! :)

metadept 2012-12-18 16:17

Wasn't quite clear what the objective is (took some trial and error) and the behavior of the enemies was a bit frustrating to predict. I think it would add a lot if there were more trees and they obscured vision, and if enemies moved in discernible patterns. Hope you spend some more time on this, it's definitely got potential!

covebit 2012-12-18 17:04

My eyes hurts a bit from the contrast of the graphics, but the rest was pretty good :)

verrazano 2012-12-19 16:43

It was a pretty good game, but I think if you had decided to make the game without the tile based system and just used a large maybe even still repeated scrolling background it would have felt better. Though I still enjoyed it - I really didn't like the non changing landscape I guess except the trees. my score was about 200 :P

deathbysnail 2012-12-22 20:28

Found it difficult to track the movement of the player. A bit sticky too; some smooth movement and I may take another look

lucas-b-eyer-be 2012-12-22 22:16

I would have preferred smooth movement and predictable enemies, I got frustrated fast :(

paulsb 2012-12-22 22:51

Hmm ok well I managed to run away from goat-riders for a while, certainly had a sense of hopelessness to proceedings.

ceronman 2012-12-23 02:29

Interesting. It's really hard to evade enemies.

singpolyma 2013-01-01 16:46

@DeathBySnail @lucas-b.eyer.be What do you guys mean by "smooth movement"? Non-tile-based movement?