Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → metadept
Feedback comments for LD24
metadept's games and stats for all events →
| Timestamp | Since previous | Game | metadept's comment |
|---|---|---|---|
| Aug 27 17:43:00 | Acquire Tophat | Interesting concept. My main sticking point was the jump mechanics. Being able to vary jump height based on how long you hold down the button would add a lot, since getting caught on edges or overshooting pickups can be a disincentive to trying some of the tougher routes. Also, it wasn't clear why IT kept evolving without picking up points, so having to actually compete over them (maybe multiple paths, forcing the player to pick a riskier one for more reward?) would help emphasize the theme. | |
| Aug 27 17:52:00 | 9m 00s | The bloody princess of Ludumia | Not bad! The only things I found myself wishing for were a way to scare/herd the ludums and separate them out a bit, and a way to move through them without killing them (maybe a different button to attack?). Pretty fun, though. |
| Aug 28 02:17:00 | 8h 25m | Lucid | Good use of minimal graphics, tasteful sound, and overall smooth experience. After getting the 'power' chest, the platform pushed me into the wall and I got stuck, so that was as far as I got. My only criticism up to that point is that it's a bit awkward holding left shift while using WASD. All in all a very good entry. |
| Aug 28 02:48:00 | 31m 00s | Lenimentus | Nice game, but I'm terrible at it! The background tiles are a bit high contrast to fit with the DNA, but overall the graphics are solid, gameplay feels smooth, there's a moderately interesting variety of weapons/enemies, and balance is good (just hard!) |
| Aug 28 18:36:00 | 15h 48m | Curse of Hardai | Very smooth controls, slick graphics, seems to run well. Could definitely use more depth in the challenges presented and more variety in how they're combined, but it seems like you've got an extremely solid start here. Despite the simplicity of the content, the presentation makes it quite enjoyable. |
| Aug 29 21:38:00 | 27h 02m | Survivalism | Seems pretty cool. Took me a little while to figure out how to defeat enemies, but once I got the hang of it, it's smooth and fairly interesting. My main criticisms are that the red and orange alleles are a little too similar in color, and that it would play better with a game pad. Very well done overall. |
| Aug 29 21:49:00 | 11m 00s | DNA Soup | Interesting concept, but I never really saw much of the mechanics because the viruses never spawned fast enough to be an obstacle. Also, I couldn't tell whether anything was happening with the defensive cells, they didn't see to explode as advertised. Seems like with some balancing it could be a fun game. |
| Aug 29 22:02:00 | 13m 00s | Feesh. | I like the visual style, especially the microscope slide looking background. The controls took a little while to get the hang of; I think it might be easier if the background had a little more structure in it so it was clearer what your velocity is at any given time. Definitely reminiscent of some other similar "eat to grow" games. Good job! |
| Aug 29 22:13:00 | 11m 00s | GIFT | Nicely done! Achievements and everything... My main problem (aside from it being very difficult in general, which is fine) is that bullets are a bit hard to see. Also, maybe some levels should include checkpoints? I gave up after having to repeat a jumping puzzle one too many times. Still, very impressive for 48 hours. |
| Aug 29 22:23:00 | 10m 00s | DrinkMilk | Definitely one of the best I've played so far. You managed to deliver in every category. A little more feedback about what the different appearances mean and what your offensive capabilities are would help. Also I'm not sure what benefit growing provides (more health somehow?). Great game, though. |
| Aug 29 22:32:00 | 9m 00s | Outside of the Test Tube | I like the visual style and flavor of it. The tower defense aspects are a little plain, but that's to be expected from the time and format. For me, at least, the areas that I could click didn't line up with the petri dishes. I'd also like some way to speed up the waves. Nice little game though, and I'd like to see it developed further. |
| Aug 30 00:37:00 | 2h 05m | Monsieur Evolution | Laughed out loud upon seeing the first and third stages. Wheelchair man is a definite win. The controls and collision are terribly rough and buggy, but who cares? I played through it anyway and enjoyed it more than a lot of polished entries. |
| Aug 30 00:45:00 | 8m 00s | Boxy the Boxcat in Evolution Escapades | It's damn good. |
| Aug 30 02:19:00 | 1h 34m | Cows VS Wolves | The good: Graphics are simple but layers and animation are effective. Certain controls like WASD to scroll "just work" as you'd expect (at least for me). Concept is complex enough to be interesting. <br/>The not-so-good: Controlling multiple cows gets very tedious, as others have mentioned. I wanted some kind of group selection and the ability to set paths for multiple turns. Also, the game crashed for me when I minimized and restored the window. <br/>All in all it's a good entry, with a lot of potential for future development. |
| Aug 30 02:23:00 | 4m 00s | Gene Binder | More than a bit confusing. The concept seems interesting, and I was able to figure out how to change genes with a little trial and error, but it's not quite clear what the goal is. Reminds me of that time I tried to learn to play Foldit... could be cool with some more levels and more explanation. |
| Sep 7 14:59:00 | 204h 36m | Monster League | Pretty cool idea; I really enjoyed the way evolutions change the appearance of your monster. Battles could definitely use some work. A little bit of sound and animation (and maybe some different attack types?) could go a long way. It also seems like it's not possible to do more than 1 damage? My four armed spike snake with all points in strength won handily but just did 1 damage every time... Still, it's a fun little game with good potential. |
| Sep 8 19:30:00 | 28h 31m | Obelisk Preserver | Excellent game. I think it's got all the right elements, but needs some balance tweaks to make it less frustrating. The specific things that bothered me were: <br/>-the FOV is definitely too narrow, as others have mentioned. became very hard to see monsters before they reached the obelisk <br/>-monster hitboxes not always accurate (shooting tall ones in the top of the head doesn't seem to work?) <br/>-darwinium pickup range could be increased quite a bit <br/>-maybe make it a bit easier to see projectiles and the battlefield in general. a minimap/radar would also help with this <br/>Great job, though! Would like to see this refined further, could become really addictive. |
| Sep 10 14:41:00 | 43h 11m | ROVOLUTION | Cool idea. Could see it becoming a lot of fun with more interesting abilities and challenges. Having informative quizzes is a nice touch. Maybe develop it as an educational game? |
| Sep 10 14:55:00 | 14m 00s | Natural Selection: Travel Agency | Very solid all-around entry. My only complaint is that it took me a little while to figure out the discrepancy between the screen wrapping and the DNA areas; went extinct several times by flying past the goal. If the map scrolled and you could explore islands and continents, with a little bit of species progression, I could play this for a very long time. <br/> <br/>NOTE: If you get the missing dll error, install the x86 version of the runtime instead of the x64 as the author suggested. |
| Sep 10 15:03:00 | 8m 00s | Bullet Evolution | Wow, that is really hard... or maybe I'm just terrible at these games. Seems like it could use some better feedback to the user, and maybe a progression of enemies so you're not thrown into the crazy mix from the start. Cool concept, though. <br/> <br/>For some reason it crashed after awhile with the error: <br/> <br/>Traceback (most recent call last): <br/> File "main.py", line 32, in <module> <br/>pygame.error: Couldn't open gunner.png <br/> <br/>Seems like the file's there so I'm not sure why that happened. |
| Sep 10 15:10:00 | 7m 00s | Battle Evolved | Awesome! Outstanding! Including the training area was a very nice touch since the controls are a little odd. In fact, I think the controls are my ONLY complaint about this one, otherwise it plays very smoothly and seems well polished. Sounds, music, graphics, and even the balance are very well tuned for 48 hours. Great job! |
| Sep 10 15:21:00 | 11m 00s | Primordial Smackdown | Wanted to like this one, but I was annoyed by two main things. First, being unable to control your cephalopod can make it tedious when there aren't many enemies. Second, why do my offspring always seem to be losing stats on the whole??? The only way I was able to gain any at all was by putting all my negatives in vision (which apparently can't go below 2?) but even so I wasn't able to defeat the two big sea scorpion things (and I don't think there's anything I could have done differently). Definitely an interesting concept, and with some more time spent on the mechanics it could be a lot of fun. |
| Sep 17 15:27:00 | 168h 06m | Beyond Our Sacred Sun | Started out going in the wrong direction (since there weren't stars further away) and ended up with a nice interplanetary civilization dumped right into the black hole. <br/> <br/>Seems like a pretty cool game for 4 hours of development. Any plans to take it further? |