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Feedback comments for LD26
BarrensZeppelin's games and stats for all events →
| Timestamp | Since previous | Game | BarrensZeppelin's comment |
|---|---|---|---|
| Apr 29 05:30:00 | Please Ignore The Dancing Llama | The cutscenes were hilarious and the music was awesome. <br/> <br/>I found it quite hard to properly control the character on level 1 though, I don't know if it was just too floaty or something of the like. <br/> <br/>The Llama just adds something special, good job! ~ | |
| Apr 29 05:37:00 | 7m 00s | Shoot the Apple | It was a fair experience, music would've done a thing or to make the game more interesting. <br/> <br/>The choppyness of the movement is quite odd though, might I recommend that you use something like y=sin(a); 0<=a<PI for vertical bouncing in the future? (: |
| Apr 29 06:14:00 | 37m 00s | Slimy the slime | I played the Android version, and I found it very enjoyable. The animation on the character is great, especially when you land on the ground, and the music is extrextremely cheerful. <br/> <br/>good job! |
| Apr 29 08:02:00 | 1h 48m | Tulip | The concept is simple, but it's beautifully executed. |
| Apr 29 08:50:00 | 48m 00s | Noise | I couldn't get the game running on Windows XP (Error: Not a valid Win32-program) |
| Apr 29 08:59:00 | 9m 00s | Left & Knight | Quite a gamebreaking bug: http://imm.io/14mjH <br/> <br/>The music was sorta indifferent, but the graphics had a nice retro feel. Simple but solid controls. Okay. |
| Apr 29 10:26:00 | 1h 27m | HUE | The controls got frustrating after the first couple of levels. Sophie summed up the issues very well. (; <br/> <br/>Good job! ~ |
| Apr 29 10:39:00 | 13m 00s | Inverted | Great mechanic, loved the aesthetics! <br/> <br/>It could be made clearer how the water spans from top to bottom, but that's about it. <br/> <br/>Great job! ~ |
| Apr 29 11:02:00 | 23m 00s | Art Attack | Such a great & touching game. <br/> <br/>Do not get discouraged by the art style, once you get used to it, it has its very own unique charm. <br/> <br/>The music was also spot on. <br/> <br/>Loved it, excellent job! ~ |
| Apr 29 17:41:00 | 6h 39m | One fine morning our machines are gonna cut us down | It isn't too cluttered and has a nice finish. The game accomplishes what it tries to do very well, even if it is a bit simplistic. Good job with the soundtrack, it rounds the game of quite nicely. (: |
| Apr 29 20:12:00 | 2h 31m | Double Edged | I thought the game was lagging when I heard the music for the first time. xD <br/> <br/>Nice overall experience, had some issues here and there with players getting 'stuck' when jumping vertically up into walls, but that's about it. <br/> <br/>Good job! ~ |
| Apr 29 20:17:00 | 5m 00s | Writer's Block | Very cool idea, could've used a bit of music though. ^^ |
| Apr 29 20:29:00 | 12m 00s | Cubic | The debug displayed about 4k FPS, but somehow the movement still seemed laggy :/ <br/> <br/>The game is quite fun otherwise, especially the soundtrack was hittin'! (: <br/> <br/>Good job! ~ |
| Apr 29 20:34:00 | 5m 00s | Pew pew! | The game lacks sound and music, those two components would make it so much more enjoyable. :/ <br/> <br/>Other than that, the effect are really cool and the way the 'physics' work is amazing! <br/> <br/>Good job! ~ |
| Apr 30 05:55:00 | 9h 21m | Hexzilla | Played this on my way to school on Android, and I made it to the 210th wave on my third try. Also tried it on the PC just to see the difference. <br/> <br/>The game is well presented and the graphics have a clean finish, but the pacing seems kinda off. The start can be very hectic, but when you get a decent base esatblished, you just sit there and wait with $500+ in your inventory to spend on nothing in particular. <br/>It could definitely have used some more expenesive upgrades to drain your cash. With a little more polish, I think this could become a great game! (: |
| Apr 30 06:07:00 | 12m 00s | Problem Attic | I'm pretty sure this is the weirdest game I've played this LD, yet. The game has severe collision issues, and it was really hard not to get frustrated about getting stuck in walls and the like. I also got thrown off the moving platform from time to time. <br/> <br/>Nice idea and art style, too bad it's on the verge of unplayable. |
| Apr 30 06:20:00 | 13m 00s | Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese | Where the gayms at? |
| Apr 30 06:28:00 | 8m 00s | Awesome Artist | Not the minimalists! <br/> <br/>Really liked the player sprite. ^^ |
| Apr 30 07:23:00 | 55m 00s | Survivalism | I can throw trees in this game. 10/10 |
| Apr 30 07:54:00 | 31m 00s | [[[[ | I didn't get it :c |
| Apr 30 08:03:00 | 9m 00s | L'Hypnose | Such a beautiful game. <br/> <br/>It touches me deeply because I have a friend that suffers from anxiety and sleep issues. Very moving.. <br/> <br/>~ |
| Apr 30 08:31:00 | 28m 00s | DudeJump | If the controls had been tighter it would have been okay, but it's way too frustrating having to start over after every single death. <br/> <br/>Music & Sound Design was cool tho' :) |
| Apr 30 09:16:00 | 45m 00s | Hipster Annihilator 9000 | *robotic voice*BOOM CHA KA LA KA <br/> <br/>In tears x3 |
| Apr 30 09:23:00 | 7m 00s | Mini Pirates! | Really cute graphics style & music, it made some real cool aesthetics. Liked it! (; |
| Apr 30 09:45:00 | 22m 00s | (Follow the) Line | I gave up at level 19 because my timing is whack. xD <br/> <br/>Clean finish, good job! ~ |
| Apr 30 10:00:00 | 15m 00s | Flipcrusher | TOO TRICKY |
| Apr 30 10:07:00 | 7m 00s | Piet Mondrian: Minimal Techno Dance Simulator | As an avid rhythm gamer I was really disappointed when the hardest the game gets, is a new note every other beat. I want 1/6's and 1/2's :< <br/> <br/>Good job though, hilarious idea! (: |
| Apr 30 10:31:00 | 24m 00s | Dream Island | So WHACK! <br/> <br/>I got stuck after returning the boob to the naked lady, though. I picked up the cord beforehand, but couldn't give it to the showman after returning the boob, might be a bug? o: <br/> <br/>Really neat idea, good job! ~ |
| Apr 30 10:47:00 | 16m 00s | Life | It was too laggy for me, almost unplayable :/ <br/>I like the idea, I just think it might have needed a bit more time to develop itself. (; |
| Apr 30 11:29:00 | 42m 00s | MINLIFE | I don't know what to think. Bobby died, seems like he's having a tough day :/ |
| Apr 30 14:23:00 | 2h 54m | SoO | SFML, clearly |
| Apr 30 16:41:00 | 2h 18m | Hopper | I got 77 on my second attempt. Fun & challenging game, it kept me entertained for a couple of minutes. (; |
| Apr 30 17:14:00 | 33m 00s | Sriggy Moggful | Is the game supposed to crash after the screen fades to black in the fireplace scene? <br/> <br/>If it is intentional, then this is probably the most feel-evoking game I've played thus far. <br/>Dat feel. :c |
| Apr 30 17:25:00 | 11m 00s | Out of darkness | 2deep4me :/ |
| Apr 30 17:33:00 | 8m 00s | Blank Slate | WHAT THE FUCK DID I JUST PLAY? WHY DID IT JUMPSCARE ME? |
| Apr 30 19:01:00 | 1h 28m | Dream Fishing | Beautiful game, so relaxing and thoughtful. Loving it! |
| Apr 30 21:17:00 | 2h 16m | Dark City | Nice aesthetics, dull gameplay. ~ |
| Apr 30 21:29:00 | 12m 00s | When All You Have Is A Hammer All Your Problem Start To Look Like Nails | Nice concept, lacks audio :/ <br/>The puzzle element was really solid though, liked it a lot! |
| May 1 08:12:00 | 10h 43m | John and the Stairway to Zion | Are the shadows rendered real-time? If they are, there's such a huge amount of potential wasted by not making something move in front of the light sources, it's almost sad. :/ <br/> <br/>The ambience was really cool though, and I was not affected by the dizzying effects, excellent job! |
| May 1 08:52:00 | 40m 00s | VierEcken | Fun to play, got a score of 330 on my 15th (or something) try. It was kinda annoying that music restarted every time you died, it destroyed the 'flow' a bit. <br/> <br/>Otherwise good job! ~ |
| May 1 10:28:00 | 1h 36m | Perception | I didn't get it until I started frantically clicking on everything, and then realizing that clicking on the birds >improved< my perception. Neat game, could've used some audio. q: |
| May 1 10:52:00 | 24m 00s | Labyrinth Run | Really needs to ramp up the difficulty at some point. In its current state it's very relaxing, but I don't think that's the idea. (; |
| May 2 07:22:00 | 20h 30m | minimalistherain | It would've been cool if the frequency of the flashes was a bit higher, I found myself becoming impatient and just jumping off to die at times. (; <br/> <br/>Otherwise cool idea, good job! ~ |
| May 2 07:32:00 | 10m 00s | Aerobat | This is a really really cool concept, and a perfect example that great games do not need great graphics. I really enjoyed animation on the tails of objects, and the game was exceptionally smooth and fast-paced. <br/> <br/>Excellent job! ~ |
| May 2 07:43:00 | 11m 00s | Contact: Lost | The crafting system was a cool idea, but it needs some refinement. It felt way more clunky than it needed to. |
| May 2 07:54:00 | 11m 00s | Life in a nutshell | I couldn't get past the loading screen for some reason. Firefox user. |
| May 2 07:58:00 | 4m 00s | Platformer: An Exploration of Minimalism | Too pretentious and too little of a game in my opinion. |
| May 2 08:11:00 | 13m 00s | TrackSurfer | Stylish and fun, good job! ~ |
| May 2 08:51:00 | 40m 00s | ShiftWorld | Very neat art style, quite captivating! |
| May 2 09:17:00 | 26m 00s | JOHN | Very moody, I liked it! (; |
| May 2 14:53:00 | 5h 36m | Lifebloom | I didn't quite grasp the controls, when and why do you attack? It felt as if there was too much delay from pressing the mouse button to something actually happening, and I missed some audio feedback. hm. |
| May 2 15:04:00 | 11m 00s | BiT | The visuals were great, but the 'chiptune soundtrack' was kinda dull, could you have done better? |
| May 2 15:09:00 | 5m 00s | First, You Take A Potato | Yaaayy graphics :DD <br/>Also.. YOU take a potato! |
| May 2 15:22:00 | 13m 00s | Chez Angelo | Really cute game! I remember playing your game last LD, nice reference! (; |
| May 2 15:32:00 | 10m 00s | Tinge | Real nice atmosphere you got going in your game! <br/> <br/>Is there a reason you opted to use smoothed-out scaling on some objects like the player and trees, and not on the pigs/walls? I think that choosing one style would have improved the graphics somewhat. <br/> <br/>Good job otherwise! ~ |
| May 2 15:38:00 | 6m 00s | Crescendo | I liked the graphical finish a lot, and the audio was really calming. Nice concept! Good job on the particle system as well, it was really neat. ~ |
| May 3 08:04:00 | 16h 26m | Zen Fighter | Really tight controls, I like it! |
| May 3 08:17:00 | 13m 00s | zOne | I found the game to be too repetitive after the first couple of levels, and I didn't bother to continue playing. Maybe the game could have used some sort of ambient soundtrack? <br/> <br/>Good job on the minimalism though! ~ |
| May 3 08:35:00 | 18m 00s | QbQbQb | This game is so incredibly aesthetically pleasing, I really love it. And the music as well, so lovely and joyful, 10/10. <br/> <br/>My only with the game is, that it takes far to long for the speed to ramp up. I would've loved to see it go about 3-4 times faster (maybe in a speed mode). <br/> <br/>Excellent job! ~ <br/> <br/>Fuck, I forgot to mention the butterflies. HOLY HELL THOSE BUTTERFLIES ARE AMAZING OwO |
| May 5 10:45:00 | 50h 10m | RGBA | I really liked the concept and graphics, but I couldn't seem to find any victory condition? |
| May 5 10:48:00 | 3m 00s | mal | Sound would've perfected this I reckon. |
| May 6 05:10:00 | 18h 22m | Public Transport Simulator | The game restarted every time I pressed a button on my controller? :/ |
| May 6 05:16:00 | 6m 00s | Beyond Sprites | I couldn't seem to get the game working with my XBOX 360 controller for some reason. :/ <br/> <br/>Other than that it's quite a fun game, enjoyed the explosions! ;D |
| May 6 14:40:00 | 9h 24m | circlesLT | Cool ideas, but a bit too hard to precision-move with a controller in my honest opinion. :/ |
| May 6 14:52:00 | 12m 00s | Life & Minimalism | So loveable! <3 |
| May 6 15:05:00 | 13m 00s | Requiem | To me, having the more serious nature of the game in mind, the jumping animation seemed a bit too frantic and -well- jumpy in my opinion, compared to the walking animation. <br/> <br/>Also the walljumping frustrated me to the point where I couldn't endure the game any longer. Good job on the graphics and audio, the mechanics need a bit of work though. |
| May 6 15:13:00 | 8m 00s | Somsnosa | What |
| May 11 15:00:00 | 119h 47m | Bipolar | I loved the game, really great concept. <br/> <br/>Two gripes though; the motion blurring killed my framerate, would've been nice to be able to turn it off. And in the original entry the magnets didn't seem to work correctly, for some reason I just stood on the ground and slid towards the center of the room. |
| May 11 17:16:00 | 2h 16m | Mime Over Matter | I liked the idea a lot and the sound effects were real' nifty, but the 'soundtrack' itself was really a bummer imho, you could've done without that. ^_^ <br/> <br/>I also missed a bar of some sort or just any kind of indication of how much force I put on the cannon, it was hard to judge for yourself how long you had to press to cover a certain distance. <br/> <br/>Good job! ~ |
| May 11 17:59:00 | 43m 00s | Nothing | C:\Documents and Settings\Oskar\Skrivebord>java -jar Nothing.jar <br/>Exception in thread "LWJGL Application" org.lwjgl.opengl.OpenGLException: Invalid enum (12 <br/>80) <br/> at org.lwjgl.opengl.Util.checkGLError(Util.java:59) <br/> at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImp <br/>lementation.java:113) <br/> at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232) <br/> at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86) <br/> at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1117) <br/> at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1130) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:408) <br/> at com.me.Ludum.LudumGame.create(LudumGame.java:22) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110) |
| May 11 20:21:00 | 2h 22m | </3 | Don't spoil the whole story in the description next time. (; <br/> <br/>Good job otherwise, I liked the concept! ~ |
| May 12 12:11:00 | 15h 50m | Motion | Really loved the visual style and music, it made me smile. ^_^ |
| May 12 12:19:00 | 8m 00s | MinimaLand | Haha, such a great game. Loved the music and such a wonderful graphics style. The narration in the end was also a very nice touch. For some extra oomph though, you could've dragged the 'boss'-fight out a tad longer and gave him a couple more lives, maybe added some screen shake and explosion effect. (; <br/> <br/>Excellent job! 10/10 ~ |
| May 12 12:24:00 | 5m 00s | Million Dollar Manbaby | Super awesome graphics. Also <3 AJ |
| May 12 12:37:00 | 13m 00s | Seed | I love the insane amount of attention to detail. The particles, the gentle screen-shake, the small text-objects that pop up when something happens. Simply wonderful! |
| May 12 15:02:00 | 2h 25m | People | Extremely poetic concept and adorable design, loved every bit of it. <br/> <br/>While the game went on I pictured myself as some sort of a leader who made people hook up with eachother, and feared that there ironically would be noone left for me. :c <br/>Luckily the ending was way better than that, good job! ~ |
| May 12 15:29:00 | 27m 00s | Leaf Me Alone | How do you get to the squirrel? :c |
| May 12 17:03:00 | 1h 34m | Gods Will Be Watching | AMAZING |
| May 16 12:01:00 | 90h 58m | WORDHUNTER | I really liked the concept of the game, but I think it would've benefited from shifting the focus to either spelling words or shooting everything. It was far too challenging to spell words when there was 20+ chars on the screen, and they literally spawn 30~ pixels away from you at times, which makes you end up just dying. <br/> <br/>I liked the simple graphics & audio though, everything goes well with the theme. ^_^ <br/> <br/>Good job! ~ |
| May 16 15:11:00 | 3h 10m | WAY. | Very nice! |
| May 17 08:33:00 | 17h 22m | Jumps-- | The mechanic is nice, but I have a really big caveat with the camera movement. Is there any specific reason you chose not to center it on the player? As it is now, it's impossible to judge where thing are going to be after you jump from a side of the screen, and shots just appear out of nowhere to kill you. <br/> <br/>The controls are also way too floaty in my opinion, it's really hard to do precision platforming this way. <br/> <br/>Good job elsewise! ~ |
| May 17 08:49:00 | 16m 00s | Flee: The Daily Adventures of a Springtail | Having to start over from level 1 each time I got stomped killed the game for me. :/ |