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AestheticGamer

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TimestampSince previousGameAestheticGamer's comment
Apr 30 09:52:00 a-mazing TowerDefense I had a good time with it. Simplistic which fits the theme, though I kind of wish there was maybe a bit of music with the experience. I thought that having the health in the 'boxes' was pretty clever, though I felt there should of been a better way to show that a stage was coming to an end as it seemed sort of random. Maybe something like an enemy count or a timer?
Apr 30 10:09:00 17m 00s Captain Blowhole It was fun drilling through planets, and it looked nice. However, I think the fifth weapon was overly OP and broke the balance of the game a lot, and this felt like a score-based game missing a score. I feel if it was expanded upon and added with more depth, it could be a lot of fun, and struck me as something that might be fun on phone devices.
Apr 30 10:20:00 11m 00s Car Lancers A very neat and fun concept! I only was able to play with myself this time, but I could see this being a lot of fun with a friend. If expanded, it also could make a wonderful sort of miniature game. Music was great for the type of game it was, and would say that it has potential to be grown upon. Definitely a fun and original experience that was very simple. I would say though there maybe should be a way to determine who wins a bit more as it wasn't always clear before the score popped up. Adding some extra 'satisfaction' to winning could probably add a lot.
Apr 30 10:28:00 8m 00s Cube Defender I thought that the idea was fairly original for 'fling block' games, but I also found it a tad superficial and too easy to get stuck. It is a thinking game, but I felt that the mechanic wasn't all to fun. That said, you did a good job at bringing the whole idea together, and feel that with some work it could turn out a lot more rounded. Unique twist, but not completely sure a twist I enjoy.
Apr 30 10:50:00 22m 00s Dungeoneer The text part of the game was a lot of fun. Interactive fiction is appealing to me. But I feel you let go of the concept too quickly, and that the dot collecting took more away than added to the experience. However, it was well-written, and I wish you played up on the being followed by a beast and surviving trap mechanic in the story more.
Apr 30 10:57:00 7m 00s Escape I tried for a small bit, just watched grey change tones a lot at seemingly random intervals. Didn't really figure it out, and wasn't really having fun with it. It certain was minimalistic, though.
Apr 30 11:09:00 12m 00s Fiyahfawl I am assuming this is partially randomly generated, which is cool, but I felt there was a lot missing from the title. I got an axe, but after that I went exploring and got too far from the shop to head back. I think there would be a better way to make this more fun/engaging, and to lead the player. The randomly generated world is cool, but also having no shops makes it no worthwhile to really go out and adventure into it.
Apr 30 11:21:00 12m 00s Life/Routine It was strange, and a bit confusing at first. I still don't exactly understand it, and I can't say I had a lot of fun with it, but it was interesting. Definitely different.
Apr 30 11:31:00 10m 00s Super Cowbell Text Adventure Game is fun, though found a bit confusing at first (with exactly what to type) and I found it more fun actually with the map. Obviously minimal, but there was some fun RPG/grinding in the text-based game. I feel there could of been some more ways to interact with everything, or more of a story even, but for what it is it was a surprisingly fun time.
Apr 30 11:39:00 8m 00s RedShot The room concept was really cool and helped add a lot to the experience. The shooting mechanics were fun, and I do enjoy crowd-management in shooters, but I felt how the enemies randomly phase into existence in the arena took a lot away from the experience. I felt if you saw them coming it would add a lot more to the game. That all said, I had a fun time with it, and think if it was expanded it could be something very fun in ones past-time. I think maybe expanding both the shooter and 'waiting room' elements could strike a great balance.
Apr 30 11:42:00 3m 00s Apples All the apples just run away... I guess I'm not much of an apple person.
Apr 30 11:53:00 11m 00s Earth Defender The immediate onslaught is a bit confusing, along with instant death. The lack of music is a shame, and once you figure out that the aliens are looping and that you can break the game by going off the top or bottom of the screen it gets a bit too easy. I liked the graphics for what they were, and always nice to have potatoes, but I felt this could of been designed and polished a lot more. I feel if there was a longer span of enemies coming and not such a cluster, it might prove more beneficial for the title.
Apr 30 12:04:00 11m 00s MinimalJump The effort in visuals and audio is definitely appreciated. I also had some fun with it, but yes, the collision detection issues and the trial and error gameplay lead to diminishing the result. I feel if you tackled this again, maybe added some mechanic to the gameplay to spice it up, and of course work a bit on design and collisions, this could be a fun time. Good job on your first self-made game effort, though!
Apr 30 12:14:00 10m 00s That's it! ...I'm out! While I feel there could of been more 'omph' when shooting things (and that I feel the first boss was significantly harder than the latter ones), I also appreciate the time in making interesting enemies, the single guitar song was rather nice (even if it got a bit more repetitive towards the end), the graphics were simple but nice, and the extra added story at the beginning and end (and the pilot twist) added more substance to the overall experience. Did have a good fun time with it, and be interesting to see what you could possibly do with it with a bit more time and making the gunplay maybe a bit more satisfying.
Apr 30 12:26:00 12m 00s MiniFPX Really enjoyed the mechanic of having the platforms make music, made doing it so much more satisfying, I got caught in a loop and could only collect potatoes, so not sure if a proper ending, but had an interesting experience with it. Also, white fog looks nice and was easier to see through than black fog.
Apr 30 12:38:00 12m 00s Formless Reliquary While at first it is a bit easy to not understand fully what you are doing, it comes around to be a fun experience of a memory game. The death mechanic is a bit interesting, and I thought aesthetically it was fairly pleasing. The music was also nice, and the lighting/darkness effects added some nice mood to the game. Had a good amount of content and liked how it looped randomly through uncompleted levels.
Apr 30 12:48:00 10m 00s Defender. Loved the graphical touches in the game 9the spinning, the passing by tumbleweed, the building decay when being destroyed), and this was extended to gameplay appeal (hitting your own buildings to hurt them). The music was catchy, and while difficult at first, once you had a grasp it was a good time. I would say it might be cool to see this extended with more mechanics, but the simplicity was also appealing. The curve of the aim felt a bit off at times (either in favor or out of favor), though with the 2D structure it was a bit understandable.
Apr 30 13:05:00 17m 00s Minimalism It had an interesting mechanic of gravity, but the actual gameplay I feel escalated difficulty too quickly and a lot of it felt too much like pixel-perfect jumping. Fits well with the theme, but I also feel some more detail and/or audio (music particularly) could add so much, as well as maybe something like a death counter.
Apr 30 13:13:00 8m 00s Minimum While the item system sort of confused me, I did have a semi good time with it. I feel differentiating some of the graphics for items and enemies would of made it less confusing sometimes as differentiating them while being chased sometimes was a bit confusing. Still, a fairly unique shooter/survivor concept matched with an interesting take on minimalism.
Apr 30 13:18:00 5m 00s Office Escape Unfortunately I cannot rate as the game only gives me a black screen.
Apr 30 13:20:00 2m 00s Ad Astra Per Aspera Unfortunately the same here, the website is down.
Apr 30 13:35:00 15m 00s OneEighty I felt the spike hitbox was a bit too big for the spike, and more of a square than a triangle. The audio for completing a level was rather irritatingly high-pitched, and the bouncing sound got repetitive to the point it got annoying. Still though, I did like how the ball controlled, and it had the right level of bounciness and floatiness.
Apr 30 13:51:00 16m 00s Defense of the corrupted Pixels While it was a bit confusing at first, it was a good time to play once you got rolling. I didn't come to fully understand some of the different effects of the corrupted pixels (I call flames) or the stats during the course of the game, but I did have fun being a bit strategic and having both waves going towards each other. I would think with expansions this could be built upon to be more fun.
Apr 30 14:15:00 24m 00s Parabox Very fun and somewhat enriched experience that had a good amount of content. The story felt it had more to it, the Piano track was soothing and kept the pace of the game well in thought. It had a nice graphic style and screen filter, though some weird things sometimes did happen with shadows as our character block seemed to have been a source of light. Liked some of the concepts behind levels, though I still do no understand cat. Very enjoyable.
Apr 30 14:30:00 15m 00s Light the way Was a fun time, liked the ramping in difficulty and the music kept the mood going throughout. Fun little quirks like bouncing around and having an interesting way to move is always fun. The ending... Oh boy.
Apr 30 14:34:00 4m 00s Procedural Island Happiness Fun to look at, but not really much to it. There also are weird clipping issues with the ship going through islands and sinking whenever it hits a checkpoint.
Apr 30 14:52:00 18m 00s Room At first it was a bit bewildering, but once I got a hang of it I actually found it to be quite fun and addicting. Be interesting to see an expanded version with more events, and will try and survive all 25 days next time. The simplicity was wonderfully creative, too.
Apr 30 15:01:00 9m 00s People It was a happy game in my eyes, though to understand exactly the point took me a small bit of time. It was fun though, and the sound added a whole lot to the experience. How fun it was might be a bit questionable, it definitely did its minimalistic qualities quite nicely, but it rounded itself out with a good mood that made it a rather charming experience.
Apr 30 15:10:00 9m 00s OCDC While I personally didn't think it was too difficult, I did enjoy it and the sort of nursery rhyme tone it had. I took as a bird protecting her eggs, and had a fairly good time pushing blocks and defending them. Simple and to the point, it was a good attempt at making a sort of 'rougher' difficulty game.
Apr 30 15:18:00 8m 00s Play The Game Very WarioWare-esque, but a fun game. Maybe a few too many games involving moving your mouse around quickly, but the variety and randomness of the games keeps things fresh and fun, and makes a simple but enjoyable concept.
Apr 30 15:28:00 10m 00s maximumCuriosity Made it to the beach area with 11 minutes and something seconds to spare. Graphical style is interesting, and can't say I have quite played anything like it, though I will say it wasn't the most fun experience and the clicking in the music sort of annoyed me a bit later in. Definitely innovative, though.
Apr 30 15:36:00 8m 00s ++Pet; Good work for going under flu. I liked the touch of it suffering when you weren't treating it right. I am happy cleaning poop was so efficient and easy.
Apr 30 15:43:00 7m 00s ClickStory Some guidance probably was needed, I got stuck at the brute too and tried a few things before giving up and coming back here. Not a bad attempt, but I also feel that the lack of guidance of any kind hindered rather than helped.
Apr 30 15:52:00 9m 00s Requiem A bit murky looking, the song was nice. Platforming wasn't really fun and I sort of saw the twist coming, but still, a rather cool experience game.
Apr 30 16:04:00 12m 00s Don't Smash The Vase The pot mechanic was cool and a bit fun to play with, but the actual gameplay was a bit more 'hug the wall'. Still, it took a minimalist idea and really delivered well in an interesting control scheme and a nice pot mechanic. I feel that if the game was stage-based, less maze-like and more obstacle-puzzle like, it would have been a more enjoyable experience.
Apr 30 16:11:00 7m 00s Mino-malism Unfortunately pressing W caused errors to happen in the game. I also have some doubts about some of the stuff here being original. Also had some weird glitches with worms and spazzing out. Good first attempt, but very rough around the edges.
Apr 30 16:22:00 11m 00s Space, Space, Space! Was a bit weird, a bit interesting, though I wish there was more to do in the pendulum part than just watch or go back down by pressing space.
Apr 30 16:31:00 9m 00s Super Minimalistic Couldn't find an end, but interesting concept. The music was nice and it was cool how it got creepier when you collected things. Still, could use some work, and some clear passage of where to go (or completion, if there was no route).
Apr 30 16:42:00 11m 00s The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe Managed to beat it. It seemed quite difficult at first, but the disk helped a lot. Graphically it was nice, but I felt it would of been better with some music and a bit more atmosphere (seemed like it could be a pretty funky-esque game with a lot of flavor if you had more time).
Apr 30 16:46:00 4m 00s Voider Definitely minimalistic, but unfortunately not to fun. Good for a quick entry, but not much else unfortunately. Score was 15 on both tries.
Apr 30 16:51:00 5m 00s What is this even? Good job on your first game entry. Unfortunately it's a bit too flat for its own good, but the gun was kind of fun to mess around with.
Apr 30 17:00:00 9m 00s Your Efforts are in Vain Some nice graphics and audio, though a bit frustrating, it can be fun to see how much you survive and the title isn't misleading. Wasn't too pretentious either, so no need to worry about it too much.
Apr 30 17:10:00 10m 00s City Walk It's a semi-interesting concept that actually got me thinking on how to make a certain kind of game, but of course, with just walking and not much more it is a limited experience. And moon-walking at the beginning is fun. XD;
Apr 30 17:15:00 5m 00s Come Along With Us Why is a kid dreaming of driving a school bus off a cliff? Anyways, a bit charming but also very limited. Also sad at the lack of Brontosaurus in the actual game.
Apr 30 17:20:00 5m 00s Destroy the Unnecessary Short, sort of interesting, though very limited and a sort of one-trick pony. Not bad for your first attempt, though.
Apr 30 17:31:00 11m 00s Dropblocks Didn't fully understand the anchor blocks, as nothing seemed to happen when I released blocks around it. Feels it could be better with some audio, and maybe more things to interact/do or a more 'destructive' feeling.
Apr 30 17:59:00 28m 00s Flight Time Interesting gravity physics, and a fairly tough cookie. Does it's job, and can be fairly addicting. However, it also was a bit frustrating at times and feels it might do nice with some music or spice (though guess that is a plus on the minimalism).
Apr 30 18:19:00 20m 00s Hi Me Ro Me Interesting take on the run escape genre, the laser makes a good take. And the music is awesome, as well as the graphics work well for the type of title it is.
Apr 30 18:28:00 9m 00s LD26 Does it end on the white screen? Sound effects were kind of annoying, but the game controlled fine. Not much up my alley, but shows good effort. Not really too innovative, but it does get the job done.
Apr 30 18:32:00 4m 00s Minimum Score Anti-score game, though really a score game as the goal is still to collect things, just the things you're collecting for score are typically bad things. Not bad, and the music was nice. Also, hearts everywhere.
Apr 30 18:55:00 23m 00s Out of darkness An interesting on lighting and exploration. The randomly generated dungeons are fun, however though there isn't much to it outside of walking around, hitting walls, and making the screen brighter. Works wonderfully for the minimalistic style of the competition, but also feels there could be more to make the experience fun. Getting caught up in a large dungeon definitely takes a while, though it is cool how you can scale it through player choice. An interesting lighting experience, but not really to fun as a game.
Apr 30 19:02:00 7m 00s Life & Minimalism While in some ways maybe a bit cheesy, and a bit simplistic, I did find it fun and working well with the themes. While not all levels were created equally in difficulty (and none are especially difficult), it's a charming game that is intriguing while it lasts. Feels there could be more done for actual gameplay and possibly a way to deliver in or home more on its message of change of perspective. Still though, charming would be the word I would choose to describe it.
Apr 30 19:17:00 15m 00s 16 A nice sort of rave-themed coin collecting game, the magnets make it a bit too easy but it still is a satisfying experience collecting the coins, and have a good sound effect and visual style to it to keep it interesting. Power-ups are a plus still, and it can be a fairly addicting title. Simplistic, but the style is really what is more interesting about it rather than how fun it is.
Apr 30 19:30:00 13m 00s Minimal Ammo I feel that if the difficulty was ramped up a bit as time went on, it'd be a lot more fun. I also feel music could of done wonders, or maybe ways to expand or upgrade your own tower. For what it is though, it's a few minutes of fun, and does well enough on the minimal theme.
Apr 30 19:37:00 7m 00s Type|FACE Not a bad concept, and the first typing game I've played so far. However, there is one big flaw... Reading the text as it moves hurts my eyes. I think it would be better if the text was stationary somewhere on screen, as trying to follow it while playing is difficult, and it distorts the text.
Apr 30 19:50:00 13m 00s Dehoarder Nicely constructed, and an interesting concept, but I found it to be annoying how he kept buying stuff and it got really tedious after a short amount of time. Looked nice and played nice, though.
Apr 30 20:02:00 12m 00s Fog Very cute game! Had a nice style to it, was fun to play and I felt compelled to finish it. Music was charming, and the whole experience was very warm.
Apr 30 20:14:00 12m 00s Title: Subtitle While the platforming felt a bit stiff, the concept was fun and I had fun playing it. Interesting how ones imagination fills in the blanks. The music was also nice and added a good amount to the experience.
Apr 30 21:04:00 50m 00s Steam-Cube The controls are well done (even if the cube slides a bit), and the game certainly ramps up the challenge. The pixel smoke effects are cool, the music is rocking, and the whole experience, while rather trialing, is still fun to get through. A simple but solid game.
Apr 30 21:19:00 15m 00s Rock Paper RPG A wonderfully simple and fast-paced game of R,P,S. While maybe some things could be added, it has a good amount of charm and is executed nicely. A great take on the minimalism theme.
Apr 30 21:29:00 10m 00s Rude Bear Rising Got contracted by the wizard, and after that seemed to get stuck in an infinite loop. Still liked what I played and the surrealistic visuals were really appealing to me.
Apr 30 21:34:00 5m 00s Haunted Dojo A nice looking game, but it feels there could be more depth, and I did run into a screen-lock glitch that wouldn't let me continue. Still, the animation and dark/light coloring were quite appealing.
Apr 30 21:45:00 11m 00s Minimalist Horror Story A tried and true formula. I feel you should of added more sound to the game, as what was there didn't do much for the atmosphere I feel. A bit cliche maybe, but it was nice adding some randomized stuff between playthroughs.
Apr 30 22:02:00 17m 00s Of Guards And Thieves A fun and surprisingly well detailed multiplayer game. It somewhat reminded me of Monaco, though a bit limited, it has potential to be good fun with friends. It's nice to see the net code seems fairly stable, and was a bit of fun to play.
Apr 30 22:13:00 11m 00s To What End? Definitely is hard, but it was interesting. Kind of made me think of Binding of Isaac, though the gel thing was interesting.
Apr 30 22:41:00 28m 00s Dark Black A fairly short but well-crafted point'n'click adventure. The game has some nice art, a quirky soundtrack, and a few confusing but still sensible puzzles. Seems to have a good amount of effort into it, and a good amount of charm.
May 20 01:33:00 458h 52m .Dot While very short, it was a quick enjoyable experience that could be quite fun if it was tuned up and expanded. I ran into some things involving me running against walls or the character acting a bit funky, but overall a solid effort.
May 20 01:39:00 6m 00s <Title> While it fits well with the theme of minimalism, I think you could make the stages more fun if you could see a bit and designed the mazes a bit more intricately so it didn't just turn into a face-wall planting simulator.
May 20 01:44:00 5m 00s Ablaze It was interesting, though kind of confusing.
May 20 01:53:00 9m 00s Coder Solid entry, liked the voice acting touch, reverse tetris was fun though the lose conditions I don't think were always clear. Still, had a bit of fun with it.
May 20 02:03:00 10m 00s Darkness An interesting idea, though the lack of anything really happening or any sort of concept of where the exit might be sort of drags the whole thing gown. Not a bad attempt, though.
May 20 02:08:00 5m 00s FreeFall While I think that some music could go a long way as well as maybe making more to the game than going through loops, I adored the graphic style, I loved the concept, and it was a fairly charming title.
May 20 02:11:00 3m 00s Hamburger Ninja I ran into a sort of funny glitch that sent me flying out of the arena. Basic, but fun. Not enough omph I feel for this kind of title, but the concept is sound.
May 20 02:16:00 5m 00s MetroGnome Ran into some weird problem where the gnome and the birds kept turning invisible. Interesting direction, and liked the metronome mechanic once I figured it out, but the glitches and weird hit detection sort of detracted the whole experience. Still, not a bad attempt, and the art was nice.
May 20 02:34:00 18m 00s Minianimalism! Had a lot of fun with this. Though maybe a bit too reliant on butts, the mouth was cool to mess with, and the whole idea was quite refreshing. Would be cool to see something like this expanded.
May 20 02:50:00 16m 00s Minigames Octacade While not really original, it was still a fun ride. <br/>A bit shoddy, but the variety of retro games is nice.
May 20 03:01:00 11m 00s Minimalist Dungeon Crawler Simple, to the point, was kind of addicting, and had fun with it.
May 20 03:04:00 3m 00s Serendipity ...I didn't get it.
May 20 03:23:00 19m 00s This is not a minimalist game A very fun entry! Had quite a bit of charm, mood, and humor, and was interesting, though at a couple instances I didn't find the solution before consulting the walkthrough. Even made me think a small bit. Quite enjoyed.
May 20 03:34:00 11m 00s Lost In Fancy Fabulous~ The game was okay, the graphics were nice, some music or further depth might be nice, but it was still absolutely fabulous~
May 20 03:44:00 10m 00s Supersto A simple mechanic game, it was fun though the platforming made moving the objects sometimes a bit disorienting and I was able to glitch my way to a few victories by riding the objects I was holding that sprung me forward. Still, a good time.
May 20 04:02:00 18m 00s Where therefore we go An interesting letter tale. I kind of wish the limited direction this was used a bit more, and with some further developing this could be something interesting, but enjoyed it regardless.
May 20 04:33:00 31m 00s Peacemaker Interesting to try a visual novel from this. There were a few typos, and sometimes the writing felt a bit forced, but it was still interesting and hooked me long enough to obtain three endings. Liked the city exploration mechanic.
May 20 04:37:00 4m 00s Rocky Flight Balloon Simple, liked the style in the simple graphics. Felt there might be a better way to raise intrigue or make it feel like you're accomplishing something going higher, like a story or score or something.
May 20 04:45:00 8m 00s Less is More Interesting launching mechanic and liked a lot of the small touched. I did reach the thing, but nothing happened... Ah well, intriguing but a bit confusing and empty feeling.
May 20 04:52:00 7m 00s Moonshot Was fun projecting around. With some more mechanics added, and a longer length, an extension of such a project could be interesting.
May 20 04:58:00 6m 00s MiniCrawler I liked the style, I liked the concept, but it was dragged down in my opinion by the 'life' system (not the health, just die a certain amount of times and restart) and the way too big hitbox on every object. Still, enjoyable.
May 20 05:07:00 9m 00s Samus Regrets Interesting concept, and works well with the Metroid theme and it controls well. Unfortunately not the biggest fan of the guessing game of what to drop and what to not, but I found it to be well-developed with its mechanics and a lot of effort was put in, evidently.
May 20 05:10:00 3m 00s hekeri I... I don't get it...
May 20 05:27:00 17m 00s Minimal Theory While not really 'fun', it was interesting and I enjoyed some of the humor and voice acting.