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| Timestamp | Since previous | Game | AestheticGamer's comment |
|---|---|---|---|
| Apr 28 02:15:00 | In Hiding | Very moody! Liked it, made me tense to play it, and an interesting concept. I was intrigued to know more about the situation, and managed to pass a round but still got caught in the end. Sure if I played it more I could get better, but my time with it had me on edge. | |
| Apr 28 02:26:00 | 11m 00s | Kamikaze Dive Bomb | The concept was kind of funny, and the 'build your ship' element was interesting. However, the theme felt kind of forced, and I didn't find it very fun to play. The enemies not attacking you felt like a bit of a missed opportunity, and thus the game was more like a simulator to fling yourself around at moving objects, but they all moved at the same speed and pace. If it had a few more hooks to it, I could see it being fairly fun though. |
| Apr 28 02:32:00 | 6m 00s | The Goblin Inside | WOW, that gave my hand a workout. It was amusing,I liked the sort of natural increased difficulty from just piling up factors. To be honest, I don't really think the theme was there, but it was fun. Also, the music was nice and helped me get in the groove a lot to go deeper into it. |
| Apr 28 02:49:00 | 17m 00s | Miner Matter | I had quite a bit of fun with it! While a physics-based game, it was whacky and got more challenging as it went. I got up to level 8 before I put in the towel. I think music would help the mood though, but still a fun experience. |
| Apr 28 03:06:00 | 17m 00s | Cave Ghost | Not bad, almost I had enough fun with it and appreciated the randomly generated factions, though that did cause a few odd areas of way too many ghosts at once or things spawning in blocks or ghosts spawning with you at the start, but still, go orange pill. |
| Apr 28 03:13:00 | 7m 00s | Drill Bill | I wasn't very good at the game, but i did play through each level. Obvious some glitches and flaws aside, it was fun and I liked how you added some strategy to it with the enemies, though I never did manage to figure out how to kill the enemies that shoot you with pig-like snouts. Still, impressed you managed all that in two days. |
| Apr 28 03:23:00 | 10m 00s | Metal Meter Madness | Was a fun and addictive game, audio helped a lot to make the mood, and a few good laughs. Liked the different managed options. Though who really would go do this all day if all you get is like, $10-30? Still, enjoyable~ |
| Apr 28 03:28:00 | 5m 00s | Save Us | While not fully sure how related it was to the theme, it was an interesting sort of frantic puzzle game that really tested the player to think on their feet. Audio was appropriately off-beat. I also wasn't very good at the game but still enjoy it. |
| Apr 28 04:12:00 | 44m 00s | Kraken's Island | Was fun, though I got a bit too good at it and sort of forced myself to lose. Still, it was addicting, it was fun, though maybe the difficulty could of ramped up more as it went. My record was 1614 seconds: http://s29.postimg.org/m6z3mz5b9/Pirates_Score.png |
| Apr 28 04:22:00 | 10m 00s | Playbuck | I feel as I carried on my bunny was hopping with a burden. The more bunnies I sexed, the heavier my heart and self were. Eventually I got stuck in a hole, and couldn't escape. I had to start over, amend my deeds. I humped only one rabbit that day, and then found my way into the hole of bunny fortune. Truly an experience. |
| Apr 28 04:29:00 | 7m 00s | Dig or Die | I wasn't quite sure how to not arrive at extinction, but I did find the experience interesting. I figured you had to dig and eventually choose to seal-off before radiation struck, but never found how to make myself survive. Still, I liked the concept and even though sort of spent a few rounds simply jumbling around with it, had a nice time. |
| Apr 28 04:34:00 | 5m 00s | Dungeon Grounds | It was cut short, and to be honest I didn't figure out how to attack (if you even could), however it was nice sprite-work, the number of enemies and the variety of differences between them was interesting, and the game had a nice cool/cute thing going on. Also the introduction was interesting. |
| Apr 28 04:41:00 | 7m 00s | Earthworms Are Proteins! | I actually liked it, it was like a harder pseudo version of Snake, but the twists made it interesting and I enjoyed it a lot. |
| Apr 28 04:51:00 | 10m 00s | Ordained | It was interesting for a stealth game, though the mechanics weren't very well explained so a little trial and error was needed. The audio cues were interesting. The bats were mostly useless, but funny to spam. I don't quite know what this had to do with the theme though, well I kind of did, but it didn't seem very related. I will add that free-falling was fun. |
| Apr 28 05:06:00 | 15m 00s | All is one | Interesting story, though was hoping for some more spices to the gameplay. However, it was a fun little romp, and got a little too into making the shadows open up. |
| Apr 28 05:17:00 | 11m 00s | The Creature Beneath | I will admit my fun was a bit hampered by a few restarts, some of them were from things like the eel automatically teleporting on me when I entered the room or finding out I can't get back up after missing the pipes at the start, but IT WAS SO CUTE. And the music was catchy and helped the mood. I defeated the last boss thing way too quickly, I don't even know what I did, it just peaked its head out barely, I mashed space, and it sort of died. Still, cute, good mood, and good enough fun. |
| Apr 28 05:23:00 | 6m 00s | Lurker | Unfortunately a little bit too buddy. I was walking through walls like nobodies business, and the sighting system was weird, and eventually I dug out of the level and went soaring to kingdom come. Not bad, but felt a little too broken at this stage. |
| Apr 28 06:00:00 | 37m 00s | Epsilon Adventure | An interesting puzzle/experience game, looked pretty for being made in just 48 hours. I was doing well on puzzles until the last one, which I admit I guessed and solved. Still though, had an interesting surreal feel. |
| Apr 28 06:50:00 | 50m 00s | The Quest for Unobtanium | Was definitely addictive. Had the problem of things like this it got progressively easier (though I did put myself into a fail corner at the start with over-heating and no fuel, but second go went smoothly). Definitely had charms though. |
| Apr 28 06:59:00 | 9m 00s | Friend of the Fisherman | Loved the graphic style and music to this. Got a little under $600. Liked the variety of fish, and the orange ocean theme. |
| Apr 28 07:12:00 | 13m 00s | 2587: Screw You ET | It was a bit weirdly glitchy for me, but I did in fact like it from what I understood. I got confused because of not clear on how to mine (I guess it was a defend the point deal?), and weird graphical glitches that happened on some planets. Still, it was interesting, to say the least. |
| Apr 28 07:27:00 | 15m 00s | Sail | The graphics definitely stood the most out about the game. It took a bit to understand things about the game, and to be honest I did not figure out the element of treasure hunting in the game. Also I glitched and got items I wasn't supposed to yet as it counted me as having enough fish as I was next to the squid while it was counting down. Still, an enjoyable and calm game, and impressed you managed this in 48 hours! |
| Apr 28 07:32:00 | 5m 00s | Gorilla 2100 | I feel the theme was really shoehorned into the game, besides that the gameplay is good enough but there was a problem with the randomly generated levels where the gorillas would often spawn behind a wall that made the game a lot more difficult than it should be. I never managed to hit an AI player, they always managed killing themselves. Online is a nice feature though, and an interesting thought. |
| Apr 28 07:33:00 | 1m 00s | Topsail | Know it was an uncompleted project, but it does in fact look pretty. |
| Apr 28 07:48:00 | 15m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | As an aesthetic gamer, I liked the look you managed to get in 48 hours, it reminded me and others watching on stream of the first Alone in the Dark game. However, the AI was a bit too stupid to really make it too challenging, and as how the swamp was laid out, there was only really one torch worth protecting (the one next to the ammo). However, such a game expanded, improved, and the like would be interesting, and I found the title oddly appealing. |
| Apr 28 07:55:00 | 7m 00s | Bornard | Probably the weirdest game I've played so far. Looked good and had a good atmosphere, but I also can't claim to have fully understood what I just played, and the gameplay was rather simplistic. Most of it was pressing buttons and riding things. Still, enjoyably odd. |
| Apr 28 08:02:00 | 7m 00s | Return To The Surface | I had fun with the jetpack (and a broken element if you jumped and then immediately pressed jetpack you'd fly a lot faster), and it looked nice, but the enemies got too easily cluttered with the looping stage so I wouldn't see one for ages, and then suddenly meet a bunch all at once. Also I did not find a single Power Stone. |
| Apr 28 08:20:00 | 18m 00s | Underminers Inc. | Was fun and addictive, though they raided you maybe a bit fast to understand things fully at first. Still, music was nice, looked nice, and was fun to get more into. I lost every time. |
| Apr 28 08:31:00 | 11m 00s | Drill Fish | Had fun drilling around as the fish. strategizing and surviving were interesting and surprisingly balanced elements. However, once you got the controls down it got a bit too easy, and also even though I killed all the humans the game kept going and I couldn't find anything |
| Apr 28 08:38:00 | 7m 00s | Beneath the surface. | Sort of interesting concept with the theme. However, too easy, and even easier to a broken point once you realize you can hug the walls (the black ones) and never encounter anything to hurt you. But still, interesting free-fall, and I would say it didn't look too bad (though I did sense the Minecraft influence promptly). |
| Apr 28 08:48:00 | 10m 00s | Pixel Draw | Only played into the second level, but it was interesting. I liked the mechanics, though sometimes finding out where to place the piece got annoying as once the finished pieces started moving they were sometimes hard to maneuver-against obstacles. Also I am not quite certain what this game had to do with the theme. |
| Apr 28 08:53:00 | 5m 00s | Dolphin Dash | Very cute. I feel it was maybe a bit too unforgiving to people who like to have a free-falling jumping dolphin such as myself, but it was still fun. Music might have done wonders, though. |
| Apr 28 08:58:00 | 5m 00s | Beneath the clouds | Well, it was interesting. I feel I missed something, as for me the game was just a cutscene, and then it ended. Regardless, it was pretty, think audio would help a lot. But it was an interesting interpretation of the theme. Made me think a little bit. |
| Apr 28 09:01:00 | 3m 00s | Mia and the Mole | Unfortunately could not get it to run as it said the version of Windows I have does not support the game (64X system) |
| Apr 28 09:10:00 | 9m 00s | Blunderer | As a person who enjoys interesting experiences, I liked the game. It looked very nice and the visual cues were interesting once you caught on to them. The use of the theme for beneath the surface was interesting, though I felt it was maybe skimping over it a bit. Also liked the music, though the main theme in the game sounded exactly like the first half of the Sonic the Hedgehog 1 Special Stage theme. Good game, though! |
| Apr 28 09:26:00 | 16m 00s | The Deepest Darkest Trench | Was a fun little romp I did worse at than I'd like to admit. Still, some fun maneuvering, and I did quite like the ending. |
| Apr 28 09:31:00 | 5m 00s | Dungeons of Dragorath | A solid game, rogue-like fun, though I feel the theme was underutilized. Also I liked the music, but the more I heard it, the more I kept imagining it like duck quacks. |
| Apr 28 09:40:00 | 9m 00s | Deep Calls To Deep | I liked the game a lot, had a certain beauty to it. The graphics were nice for the game, the gameplay was fun, I liked the ending, and the music was very chilling and nice to listen too. My one complaint is the fact it was randomly generated had flaws, and sometimes made certain sections impossible to beat (sometimes a jellyfish would be block the whole of a narrow corridor, or there'd be no bubbles in time, at least both of these happened to me once), however, it's a game that definitely had a nice atmosphere to it. |