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Feedback comments for LD25
BrothersT's games and stats for all events →
| Timestamp | Since previous | Game | BrothersT's comment |
|---|---|---|---|
| Dec 18 16:59:00 | Let them live | Nice one. I didn't see the, "play the game twice before reading spoilers bit" but it's a good mechanism to stop people from trying to figure out how to win for too long. I was pixel hunting for a while :P | |
| Dec 18 19:54:00 | 2h 55m | The Fall and Rise of Rome: Patient 0 A.D. | Fantastic art, and great outro music :P Nice job. |
| Dec 19 03:58:00 | 8h 04m | Klause Pringle: Eco Terrorist | Can't find the hidden level or the easter egg. but I got all 19 points! Love point and click things and this one didn't disappoint. Also, is that a drawing of Gaston with a beard? :D |
| Dec 19 04:04:00 | 6m 00s | Sir Cat | Couldn't get past the title screen :( |
| Dec 19 04:21:00 | 17m 00s | Another Castle | Awesome! I had a lot of fun with this, was almost out of tower four before realsing that smashed lamps that missed enemies could hurt you when you ran over them. |
| Dec 20 00:00:00 | 19h 39m | BUTCHER | This is quality stuff. the difficulty progression feels nice. It's hard but not too hard if you know what you're doing. Pretty good graphics, great unnerving music. Really good overall. |
| Dec 20 00:08:00 | 8m 00s | Tick! | What BNeutral said. |
| Dec 20 02:21:00 | 2h 13m | Robbert | Selecting the items in order to combine is a very frustrating. The order you choose the items in makes verry little sense. I spent most of my time in the maze trying to fit through the little passageways. The size of the tunnels must be almost the exact size of the character's collision box? However I really like the pixel art, and I'm a sucker for point and click style item use so I look forward a new version if you're going to make one :) I would love to play this if it was more user friendly. Also you might like to know that the music doesn't loop! -Rob |
| Dec 20 02:54:00 | 33m 00s | Lab's Lab | Have to agree with TehSkull. Some more theming might help to sell the "you are the 'Villain' behind the maze" idea. Whether that would be art or story or something simpler I don't know, but I think it could use it. <br/> <br/>I really like the idea of other people making levels. Other games which do this have features where the player rates the level they've just played based on fun, and the highest rated levels go to the top of the list, filtering the crap (which there's already a fair amount of clogging up the list) <br/> <br/>Nice idea. |
| Dec 20 03:09:00 | 15m 00s | Trina of The Depths | Interesting. Controls are a little stunted in my opinion. Don't think adding a strength guage that runs out really improves gameplay that much because the solution is not intuitive or crucial to other areas of the games design. It was only limiting. I really like the idea of squid like movement in a game though :) I would love to see him tilting angles and only doing the swim animation when you release the key. Art and music were pretty good too. |
| Dec 20 03:20:00 | 11m 00s | Barback | Wow unexpectedly cool multiplayer game. Will have to play this with my brother before rating! |
| Dec 20 03:27:00 | 7m 00s | Gold Thief | Nice simple puzzles tha get progressively harr at a good rate for a short game! Sight-areas could be a bit more accurate. |
| Dec 20 03:39:00 | 12m 00s | The Fall of Mr. Wily | BRILLIANT. BRILLIANT. BRILLIANT. Will show my brother this first chance I get. I was just describing making a game that involves lots of smaller games in a sort of story arc, but I couldn't remember my example from a previous Ludum. This is perfect. The navigate traffic part blew my mind, as soon as I crosses over I was like "I just know the other lane's going to start mo... whoahhh it's real life.". <br/> <br/>The only criticisms I have is that it's not longer and that it's too easy to go on a full out rampage :) Maybe some more build up would be nice? ie events that suggest a rampage is about to happen but doesn't spell it out for you. Really funny game. Highest rating I've ever given a Ludum game I think. <br/> <br/>Also thanks for the kind comments! |
| Dec 20 04:06:00 | 27m 00s | The Button | Hey Puzzle, nice to see faster movement than last time but still it's a little slow :) Was just about to ask if there actually a was to get past the room with the really long line of spikes and then it occured to me! Then I figured it out. Still havn't figured out the buttion though. Your games sure do leave me guessing (which I love). <br/> <br/>-Rob |
| Dec 20 04:16:00 | 10m 00s | HitBit | Nice and simple! I feel the difficulty progression would be more effective if you slowed down the acceleration of the game and added more bugs in there over time. As it was I went from level 2 to level 5, hardly having to move, and then I blinked and I was dead (presumeably a red one), leaving me feeling not very prepared by the previous levels. I like the sound indicators for different enemies, the fact that the player's movement speeds up with the enemies, and the initial game concept. Some really good design there. <br/> <br/>-Rob |
| Dec 20 16:31:00 | 12h 15m | The Banker | Nice. Pretty funny. |
| Dec 20 16:44:00 | 13m 00s | killCity | Haha, short but sweet. Congrats for not trying to force hours of gameplay out of it. |
| Dec 20 18:27:00 | 1h 43m | Sir Mastery of Dickery | Very tricky to jump. Otherwise good. |
| Dec 20 18:34:00 | 7m 00s | Krampus | Controls are kind of slidey. Other than that, a pretty good platformer. |
| Dec 20 18:50:00 | 16m 00s | Sin Regne Enbre | Whoa! I almost downloaded this thing. The file size is HUGE. Not all of us have unlimited internet, you should warn people before they download. What is it in the game that makes it almost a fifth of a gig? |
| Dec 20 18:52:00 | 2m 00s | Gaben | Another huge entry almost downloaded. For those of us who aren't lucky enough to have unlimited allowance, you should give a heads up :) |
| Dec 20 19:31:00 | 39m 00s | "I Never COULD Get The Hang Of Thursdays..." | Initially very funny and then I got a bit tired of reading. We think it needs a higher action/dialogue ratio. It was indeed ms paint-errific though, and we loved the soundtrack until our ears started bleeding. |
| Dec 20 19:45:00 | 14m 00s | The Little White Rabbit and the Goat Goatee | I like nursery rhyme idea, although perhaps you could have made it a bit shorter and snappier. <br/> <br/>The game gets very difficult very quickly. Perhaps increase the number of enemies more slowly, and introduce one kind of enemy at a time so that players can get the hang of how to handle them. At the moment, before you even get a chance to think, there are 10 enemies bouncing around the screen! <br/> <br/>The controls were generally good, but I think being able to turn more quickly in the air would have made it a bit easier. <br/> <br/>Overall, nicely done! |
| Dec 20 21:01:00 | 1h 16m | The Hill | Nice graphics and storytelling, although I was a bit confused about how to keep the mob away. I didn't seem to have nearly enough rocks, but maybe that was the idea. |
| Dec 20 21:11:00 | 10m 00s | The Evil Reveal | I really like the idea and the huge map of the world table. The plants cheat was instantly obvious as others have said. A lot of potential though. |
| Dec 20 21:31:00 | 20m 00s | SITH JUST GOT SERIOUS | Really solid in mostly every way and fun to play and look at. I got frustrated in the end though because even if you do everything perfectly you're not guaranteed a power up, so it just feels like waiting for a random number generator. I also thought the camera shake made it very hard to click on stuff. Really good game though. |
| Dec 20 22:03:00 | 32m 00s | ASMOSNOS | The art in this game is crazy good. very illustrative, very quirky. Exactly what should be seen from indie games rather than just "watercoulours here, silhouettes there..." |
| Dec 21 00:17:00 | 2h 14m | Execution Chamber (Now a Jam entry) | Too much fun. And very cute :) Thanks for playing our game too! |
| Dec 21 00:19:00 | 2m 00s | Bad Puppy | Too much fun. And very cute :) The gameplay graphics are perfect for what it is. Thanks for playing our game too! |
| Dec 21 01:01:00 | 42m 00s | PsyGoat | Weehey, I liked it! The unlimited special moves made it a bit easy but this is by far the best platforming I've experienced this comp. Well done! |
| Dec 21 01:05:00 | 4m 00s | Golden Goat | Well done on submitting something playable :) It's a good idea for a game! |
| Dec 21 01:14:00 | 9m 00s | Happy Vil Friends | Web version very slow :( Pretty entertaining as a game. Nice work on the online scores |
| Dec 21 01:16:00 | 2m 00s | RoboChicken Pooper | Keep at it dude! |
| Dec 21 01:23:00 | 7m 00s | EvilCakes | Nice stuff. Keep it up! |
| Dec 21 01:26:00 | 3m 00s | You're a Bastard! | haha, cool. Nicely done. Didn't really get what was going on with the spikes but I won so it's all good. |
| Dec 21 01:58:00 | 32m 00s | Car Chase | Nice simple game. think it could get harder a bit faster though :) |
| Dec 21 02:10:00 | 12m 00s | MEMEX | Really well polished and emotive. The puzzles were quite easy.Maybe I just lucked upon the right solutions but there seemed like there were a lot of them. Really fantastic design. |
| Dec 21 02:39:00 | 29m 00s | TYRANOFORCE | Brilliant work guys. So simple, so much fun. And with more work you could extend this long long past a minute of gameplay and I think it'd be even more fun. The graphics are outstanding too. |
| Dec 21 13:35:00 | 10h 56m | Attack of the Crimson Plumber | Nice idea. |
| Dec 21 13:59:00 | 24m 00s | Cure 48 | Really really great game. Best I've seen yet. Love the art, the music, the ending. Gameplay was very clean. Really good. |
| Dec 21 15:49:00 | 1h 50m | Necrusio and his Machine | Nice. It was not too hard but still a challenge. I thought the way the gun knocked enemies back, but if there were more than one you became overwhelmed was good. |
| Dec 21 15:57:00 | 8m 00s | MISSION 1 | In case you're still trying to get this to work: "The drive or network connection that the shortcut 'mission_1.lnk' refers to is unavailable..." <br/> <br/>Also tried what Aslai said but that didn't work. |
| Dec 21 16:17:00 | 20m 00s | Fragment Division | Really nice. I found it a bit unfair when one suddenly popped out from the corner of the wall about 3cm away but otherwise really good. Very gripping. |
| Dec 21 16:27:00 | 10m 00s | The Amazing Weregoat Burglar | Yeah graphics are great. Couldn't really understand how to steal without getting caught, seemed to just be random. And turning into a goat just got the heat off of me straight away but I couldn't always do it? Some more clear indicators of what to do would be good. Nice work though. |
| Dec 21 16:33:00 | 6m 00s | Christmas Caper | Add a score count and double the speed of both the run and walk and you've got yourself a game! |
| Dec 21 17:20:00 | 47m 00s | Fetch Quest | You say the villain never wins but I think I did! The hero had nowhere to go because the screen was filled with my units so he got stuck for a while and then ran off the top left corner of the screen, at which point it errors. <br/> <br/>http://i2.photobucket.com/albums/y10/Treborguy/error_zps4220178b.png <br/> <br/>The frame rate gets very choppy too. It went down to about 4fps by the end, and I'm on a powerful computer. If you got the framerate down and added some more features, this would be an amazing game. <br/> <br/>Right now it's the most addictive game I've played in the past 3 ludums. I want to see more features like the hero finding items to use against you and leveling up. And also being able to level up your units, maybe by spending money on your fortress. So many possibilities! |
| Dec 21 17:30:00 | 10m 00s | Totally Unqualified Getaway Driver | Eh, nice idea. I was having fun (really!) and then I started to hit the walls. Sometimes it took me half a minute to slowly edge my way back out of one. nice graphics. |
| Dec 21 17:32:00 | 2m 00s | Escape | Couldn't run it :/ sorry. |
| Dec 21 17:41:00 | 9m 00s | Bad Ufo | 5270! It would have been a lot better if there was a way to replenish cows. Maybe a cloning machine or just via reproduction, but I had fun regardless. |
| Dec 21 17:58:00 | 17m 00s | Elevator Evil | I REALLY like the premise. So much potential. It's very hard and not particularly rewarding to keep track of all the different levels of stress though, because you can just keep inputting random floors and there's no way to lose, nothing to gain, except a bigger level of the same thing again. Maybe a better way to do it than just making people randomly find out whether a floor is good or not, would be to give visual indicator of what they're thinking, which floor they might want to go to. Also having multiple people in a lift at one time might cause some stress. But you'd have to be careful which people to pick up (not only to pick up two company rivals) but if you have everyone in the lift, whichever floor you stop on would be the right one for someone inside. See what I mean? :) Really nice idea though, kudos. |
| Dec 21 18:10:00 | 12m 00s | Runner of a viod | Couldn't run it.. Nothing happens. |
| Dec 21 19:10:00 | 1h 00m | Demon Quest | Really lovely presentation, and I liked the monkey island reference! Still yet to complete it but I love point and clicks and you obviously know how to set them up (unless I find that the solution is completely stupid! haha.) |
| Dec 21 19:21:00 | 11m 00s | Seeds of Wrath | Cool art! Hard game. Nice music. |
| Dec 21 22:29:00 | 3h 08m | Banished | Pretty good. Lift wasn't very obvious to me. Apart from that, well laid out. |
| Dec 22 01:14:00 | 2h 45m | StarRunner | I didn't see that getting any harder any time soon so I quit. But it's a nice start. |
| Dec 22 01:23:00 | 9m 00s | Conquer The Kingdom | Haha, that was really fun. Wasn't expecting a boss after all that unchallenged carnage. Nice one! |
| Dec 22 01:34:00 | 11m 00s | Goatstar | Preety good. Got a bit samey after a while. I think if the player had better control over the direction of the bullets it would be more fun :) There should be a way to skip the intro too I think. |
| Dec 22 01:39:00 | 5m 00s | Grand Wreck Auto | Impossible to win, but nice idea. |
| Dec 22 01:43:00 | 4m 00s | Who stole christmas | Nice little game :) well done. |
| Dec 22 02:02:00 | 19m 00s | Acidman | Really nice gameplay. Jumping could have been a bit less sensitive. I really liked the melting effect, it's a unique twist on the generic timed falling platform, and platforms falling on one another gave it that extra dimension. nice one |
| Dec 22 02:11:00 | 9m 00s | Beach, Please! | Absolutely brilliant. These tourists should really learn to stop coming here. This was really fun. Not a big fan of the minecraft style characters, but I understand people choosing that particular route with such a short time frame. |
| Dec 22 02:15:00 | 4m 00s | None Shall Pass | Lovely use of different materials. We were about to have a clay animator help us out on our game! Definitely adds charm. |
| Dec 22 02:19:00 | 4m 00s | A Maze Game | Well it does exactly what it says on the tin! |
| Dec 22 02:24:00 | 5m 00s | Hat | oooo. That was good. I really liked the ending. |
| Dec 22 02:30:00 | 6m 00s | Like Insects | Really keen on the look of this game. Seriously creepy. Couldn't really see how or where harvesting skulls came into it but was still a good tech piece. |
| Dec 22 02:40:00 | 10m 00s | Doctor Spandex | Haha, really good. Love the art of the main menu. I wish the rest of the game was more like that! |
| Dec 22 02:44:00 | 4m 00s | Nebula Marauders | Cool. I'm glad it got different at the end! |
| Dec 22 02:55:00 | 11m 00s | Treasure Defender | Really nice little game! Not played anything like this before. Could do with some more work on the visuals, not that they're not clean but actually having hero characters and seige towers might be nice :) |
| Dec 22 03:03:00 | 8m 00s | Wearhouse | Agree with above. Really nice idea. Far too easy to die on boxes.Sometimes I'd just die by jumping on them. |
| Dec 22 03:08:00 | 5m 00s | Evil Keeper | Couldn't seem to place anything in the dungeon :( |
| Dec 22 03:17:00 | 9m 00s | Dungeon Disaster | Nice game. Little bit slow to input moves, but that's the only thing I would work on for now.Some more visuals - animation - particle effects further down the line might make this game really cool :) |
| Dec 22 18:01:00 | 14h 44m | Super Natural Habitat Destroyer | Hey, he does look similar! I really liked this game. The only problem was I got stuck on level 3 when I destroyed the dam/home and nothing happened :( |
| Dec 22 20:59:00 | 2h 58m | Red Legion | Really enjoyed that! Should have really expected the twist but I didn't! Liked the walking animation! The fighting got a little old after the first few people. |
| Dec 26 12:08:00 | 87h 09m | Mordor Must Resist! | I'll try this later.. In the meantime, don't you think you rated our game a bit brashly?.. I mean.. 1 for everything except graphics.. That's a score I reserve for only the most broken games and ours definitely isn't. In any case some sort of explanation as to why you hate it so much would be really helpful, even if you've made up your mind.. <br/> <br/>Cheers, <br/>Rob |
| Dec 26 16:56:00 | 4h 48m | The World is Mine! | Haha, fun game. Could be harder, but even as it is, it's super fun to take over the world. Hired goons are expensive these days! Also the money/income rolls round when you play the game again. I'm sure you knew that and I have to say I couldn't complain, it was quite satisfying to beat the game two more times just to see my income go skyrocketing :P Some great humour in this game. Generally a great idea which would make an awesomely addictive game if it were more strategic. <br/> <br/>Thanks for commenting on our game too, I left you some instructions on the controls and I hope you'll have another go! <br/> <br/>Rob |
| Dec 29 18:31:00 | 73h 35m | The Quite Annoying League | Great game Pierrec :) |