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Markavian

Feedback comments for LD24

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TimestampSince previousGameMarkavian's comment
Aug 26 23:53:00 Bubblution Neat game! Pitty there's no sound, but I like the idea and presentation.
Aug 27 00:16:00 23m 00s Good Morning World! This looks amazing, but no play link! Please edit so we can give it a go, I'll bookmark you for tomorrow <3
Aug 27 00:37:00 21m 00s Ascension Garden Pretty to play with. Killed off a few plants before I realised what the shears were doing.
Aug 27 09:26:00 8h 49m Artificial Selection I found it difficult to locate items in the game to collect. I think some visual elements, such as tabs labeling the shortcuts for inventory, health, boat, and crafting would have helped. Think like boxes or squares that break apart when you search them littered around would have been helpful too in guiding the player into searching for things. I felt quite lost just going from screen to screen avoiding enemies. I like the premise, format, and sound, but it just needs some more visual detail in the world for the character to interact with.
Aug 27 09:38:00 12m 00s Tribal Warfare Solid game. Took me a while to get used to the interface. I kept selecting, and then left clicking on things, which would deselect again. A way to sell buildings would have been great, I put down flags to see what they did and ended up breaking the pathing for my rock collecting, which starved my resources. The rollovers for the builings, you could have put the building name in there as well. Would like to see the game with a slightly cleaner interface, and some level progression, maybe with new buildings and resources, and different types of ai (agressive, defensive), bottle necks... :) Great game tho!
Aug 27 09:43:00 5m 00s minogear I can't get it to run on Windows 7, the program doesn't throw up any errors when I run the JAR file. I tried starting it with javaw from the command line with no success.
Aug 27 09:50:00 7m 00s Artificial Selection I win, I win! Death to the purple bats and the bananas! <br/> <br/>I was expecting, maybe, to evolve as I killed stuff. I like the different drops that you get, and that the monsters drop stuff before they die, so you can sort of harvest the banana for the &lt;-&gt; powerups.
Aug 27 09:56:00 6m 00s Silent Game of Death Good effort, solid idea. The plasma bullets and explosions look gorgeous, shame about the lack of sound effects. Not sure what murdering the game of life says about evolution, but made me laugh :)
Aug 27 10:13:00 17m 00s Gene pool! I liked the premise, but the ever increasing size of the creatures in the waves of enemies made it really difficult. The sliders were a bit fiddly, and I wasn't sure what they were costing me.
Aug 27 11:01:00 48m 00s Vesuvius Great graphics and style, but no gameplay... falling causes damage, and you have to fall down several cliffs with no option for avoiding the fall, so you die very quickly. Couldn't get anywhere near the parts shown in the screenshots.
Aug 27 11:14:00 13m 00s Dawn Was a bit of a challenge to get past the punching guy, and I felt a bit lost hunting for materials, but you put enough visual hints in to help me along. I liked the mechanic of crafting new items from your inventory, that was novel :)
Aug 27 11:21:00 7m 00s Myxolous Lovely graphics, but really struggling with the game play. Without being able to guide or direct the creatures, and with no option to place buildings, it doesn't feel like I'm taking any active role in the game.
Aug 27 12:07:00 46m 00s Evolwar Great game, love the graphics and game play. Worked my way up to Level 12 before stopping. Like the turn based and strategy of choosing what to attack based on movement and positioning.
Aug 27 12:26:00 19m 00s Tiny Evolution Adventure I got frustrated with the difficulty on the first level after 5 attempts, the up-down red fish block fish that get trapped in the holes. Love the art style and water feel. A HUD explaining how much food you need to evolve might have been helpful to let me know my progress.
Aug 27 13:07:00 41m 00s Evolve & Conquer I like the concept, but its difficult to keep up with the action with so much information. Its difficult to see at a glance what the creatures on each planet is up to. I think a more staged or turn based approach where you decide what actions to take up front would balance it better against the AI while the player learns the game. Maybe each planet could have had an action (Breed, Evolve, or Colonize) and the player could chose one of these actions each turn to advance.
Aug 27 13:19:00 12m 00s Unlikely Companion BLARGH!
Aug 27 17:10:00 3h 51m A Castle in the Desert Really great game, complete with a great atmosphere. Feels like its got nothing to do with Evolution tho. Good work all the same! Enjoyed it thoroughly.
Aug 27 17:15:00 5m 00s Shroom Very complete, like the art style and the fact I get to beat up beasties without being hurt myself. All I need is my shrooms... SHRROOOOMS. Would be cool to see an expanded game with powerups (speed boost, increased damage, shrooms?) and more levels. Felt a bit short, died only once, but still enjoyable.
Aug 27 17:50:00 35m 00s Uberlution Wonderful game, beautiful and fun. Love the combat, exploration, eating, avoiding, all fits together just perfect. Love the ending too :D
Aug 27 17:58:00 8m 00s Assimilation Its really pretty looking game, I was almost shocked that you'd done 8 directional character movement, but I guess you paid the price by having such a short level. <br/> <br/>I found the initial wave of ant things really difficult to beat. I think I'd reward the play with a health pack after a difficult encounter like that so early on. I was forced to replay the intro sequence, which was difficult to skip through. <br/> <br/>Would be good to see you make more levels, its a neat concept for a game.
Aug 27 18:05:00 7m 00s Literally; Earth Shaping I got it working on Windows 7 by running: <br/> <br/>javaw -Djava.library.path=lib/windows/ -jar LD24Game.jar <br/> <br/>from my command prompt. <br/> <br/>Got it to load, but couldn't figure out what to do. Was sorta fun firing solar flares at my planets repeatedly, but didn't understand what to do past that.
Aug 27 18:14:00 9m 00s LudumVille I got a bit lost in the menus. I wonder if you could have done all of the buy/sell/breed/garden on one screen, and then it would have just been a case of moving through the turns. It would have been nice to see plants grow larger from seed over a couple of turns, and maybe have a click interface to see what the properties of plants were. <br/> <br/>But... yeah, its a really neat idea for a game, just wasn't keen on the menus.
Aug 27 18:19:00 5m 00s Monster League I couldn't get this to run on Windows 7. Just silently fails to load.
Aug 27 18:29:00 10m 00s Direction Nice take on the tower defense theme. I found that the screen on the right covered up the building options. I found I quickly got swamped and lost my creatures. Might have made more sense if there were less options / parts that made up each creature. I could see you were going for detail to do with how the creatures were made up, but I'm not sure it quite paid off.
Aug 27 21:30:00 3h 01m !wrms Sweet animations, classic !wrms gameplay :) like how you crammed evolution in there at the last minute ;) It was worth playing through a third time just to get the Draw sound effect :-p
Aug 27 21:50:00 20m 00s Poggle Island Love the graphics and puzzle. I felt a bit frustrated by the ever multiplying poggles. I think if you changed the breeding mechanic to a manual one of, say, dragging a poggle into another poggle to force them to breed, it'd make the game a bit simpler, and allow the player to plan better. Zapping was fun, but slow. Instead I preferred to go for mass extinctions using the terrain modifiers, they were really cool.
Aug 28 23:26:00 25h 36m Hunt'em! Awesome artstyle. Took me a few deaths/restarts to figure out the pillar of light, but then I was away. Loved the evolution sequences and the change between character art when leveling up.
Sep 18 00:33:00 481h 07m Evolve Arena Err, the movement on the hex grid is.. different. Even just being able to see the corner points would have helped. A graphic for starting positions... anything to indicate a map would have added a lot. Bot targets to attack, in single player mode or otherwise... so many basic things missing. I almost cry as I rate this...