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Feedback comments for LD24
JaJ's games and stats for all events →
| Timestamp | Since previous | Game | JaJ's comment |
|---|---|---|---|
| Aug 27 15:50:00 | The evolution of Blocky | It looks good, but it's a bit of a task to play. Do your actions influence the way blocky evolves? That would improve this a lot. | |
| Aug 27 16:10:00 | 20m 00s | FLOWERBOT | I missed the legs when I first fell through too. But I liked the game a lot! The graphics looked great but the music was a bit repetitive. Also, it isn't really clear what will kill you and what wont, but it's an impressive entry. |
| Aug 27 16:17:00 | 7m 00s | Lolicopocalypse | This is so weird and moody. I like it. |
| Aug 27 16:23:00 | 6m 00s | Adventures of Hermanni | Very nice concept and a fun game. I'm not a fan of the graphcis, though. |
| Aug 27 16:32:00 | 9m 00s | Evolwar | I love the style and it was good to see a tactical rpg for a change. I had the feeling that the randomly generated levels sometimes game me a huge disadvantage, and when I tried again that same level could be a lot easier. |
| Aug 27 16:36:00 | 4m 00s | Guardian of the Evolution | At first this seemed like a game that was too simple for my tastes, but when the first pair of two blocks next to each other appeared I completely changed my mind about that. Looks very good too! |
| Aug 27 16:45:00 | 9m 00s | The Darwinizer | From the 7 games I've played, this is the second rpg, and I love that. I like that, even though the game is pretty deep, it is actually balanced. Usually with LD games you get either one or the other. |
| Aug 27 18:29:00 | 1h 44m | The Singularity is Here! | I liked the visual style of the menus and characters a lot better than the in-game graphics, also, the dialogues were funny, but they did get in the way of the action. Very well polished and fun though! |
| Aug 27 18:38:00 | 9m 00s | Battle Arena Evolution! | It's fun but a bit simple. I also didn't like I had to keep clicking to move. |
| Aug 27 18:52:00 | 14m 00s | Dr. Helix | I have to say I think it fits the theme just fine, Perhaps the best of the games I have played so far. The genome gun is a really fun idea. |
| Aug 27 19:02:00 | 10m 00s | Tad's Adventure | There was nothing I didn't like about this game, really. <br/>Great job! |
| Aug 27 19:09:00 | 7m 00s | Intelligent Designer | Good idea, but I suck at this because it's just so much more fun to make omnivores and carnivorous plants. |
| Aug 27 19:32:00 | 23m 00s | Paradigm Shift | Great introduction to the game. I liked that a lot. |
| Aug 27 19:39:00 | 7m 00s | Super Robocade | Gameboy-like graphics are aways a plus. I liked that you didn't hide how this is basicly a super mario bros clone with a twist. |
| Aug 27 19:47:00 | 8m 00s | Mutasite 1991: Attack of the Mutagenic Parasites | Really cool title screen. The game was solid enough, but it lacked something to make me really like it. |
| Aug 28 15:55:00 | 20h 08m | Paprika Blue | Amazing style! Really great. |
| Aug 28 15:58:00 | 3m 00s | Peanuts! | I can see this could be a good game, and the visuals of what could have been are great. |
| Aug 28 16:05:00 | 7m 00s | Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution! | I liked the visual style of the backgrounds and tiles, but the main character and enemies lacked character in comparison. The music was nice. My main problem with this game was that there was no way to know how much damage something does before crashing into it. That is what made me quit eventually. |
| Aug 28 16:13:00 | 8m 00s | mintys | Those enemies are really scary coming out of nowhere like that. I liked the sound in this game especially. |
| Aug 28 16:18:00 | 5m 00s | Title Goes Here... | Nice graphically. Too bad you didn't get audio to work. A game like this really needs some nice explosion sound effects, those can potentially double the amount of fun there is to be gained from shooting zombies. |
| Aug 28 16:23:00 | 5m 00s | Dissolution | Very short but great mood! |
| Aug 28 16:30:00 | 7m 00s | Abbadon | I didn't really get how I lost, since it always happened seconds after I had been hit the last. I liked how the player's character said the same things in the same order both times. |
| Aug 28 16:35:00 | 5m 00s | Invasion | I actually liked the sound effects. Nice to play around with, but I didn't get to the ending. |
| Aug 28 17:52:00 | 1h 17m | Bigfoot Rescue | The controls didn't work well for me, but the idea was funny. |
| Aug 28 18:24:00 | 32m 00s | Encarmine | Really made me want to play Maurus' side |
| Aug 28 18:42:00 | 18m 00s | LimiT | Amazing! I think I got as far as I could go but I was a bit sad to get the same game over screen as before. Amazing entry though! |
| Aug 28 18:48:00 | 6m 00s | Yellow Dog | Really not my genre, but the game was very well-made. |
| Aug 28 18:55:00 | 7m 00s | Slowly | Nice game, having to click those little objects was a bit frustrating. |
| Aug 28 19:36:00 | 41m 00s | AvRvE | I liked how you used evolution, using the history of evolution for an unexpected game instead of another tamagochi or upgrade based game. |
| Aug 28 19:41:00 | 5m 00s | ExoSlime | Most fun game I've played so far. Looks and sounds great too. |
| Aug 28 19:45:00 | 4m 00s | Space Mayham | Fun, but the fact the enemies were so small made it less fun. |
| Aug 28 19:49:00 | 4m 00s | Darwin In Space | Yay, I killed all alien priests without losing any citisens! |
| Aug 28 19:55:00 | 6m 00s | Ancient Ruins | Great! The second stage surprised me with the creepy tentacles. |
| Aug 28 20:00:00 | 5m 00s | Survival of the Leggiest | I liked how you didn't control the evolution but had to protect them so they could evolve by themselves. Have not seen that yet. |
| Aug 28 20:03:00 | 3m 00s | Decade Dash | Sliding was fun but jumping required too much timing to be enjoyable. I like the visual style. |
| Aug 28 20:07:00 | 4m 00s | Fish In the Mud | The fish didn't really match the rest of the style (which looked pretty good!) I don't see why a fish, even one that doesn't want to evolve, needs to jump to move in the water. |
| Aug 28 20:13:00 | 6m 00s | CellEvolution | Hey, I remember those terms from when I took biology! I wish I could still remember what their use was. I don't remember them being related to kittens though. Anyway the game was nice, |
| Aug 28 20:23:00 | 10m 00s | History of the black pixels | Nice game! I liked the more abstract take on the theme. |
| Aug 30 12:59:00 | 40h 36m | Gems of the Evolving Land | The one handed controls are great, nice job on those. The idea and concept are great too, and I think a great base for a game, but I didn't feel enough pressure to keep me interested for longer than finding about 20 diamonds. It felt like I could just go on and on, since the changing landscapes didn't offer any new challenges. When I didn't have any oil, I could just not use a car for a while until I did. When I didn't have any dirt (never happened) I could just not fill up lakes for a while, etc. I guess for me there was a little too much freedom to do things without getting in trouble. This does make for the perfect game to play with a glass of beer in your hand though. |
| Aug 31 11:31:00 | 22h 32m | Targeted Evolution | I have played over 40 games so far, and this is the first one that really made me laugh. The humor is funny and not forced. I liked the game a lot, but sometimes I got a bit confused by the card selection screen. |
| Sep 1 12:47:00 | 25h 16m | Evo Fight | The first thing I did was to let two AI's fight it out, it looked quite spectacular. Then I tried to fight an AI myself. It turned out all I had to do was press the 'J' button repeatedly to win, I didn't even need to move, so that made winning very easy. I bet playing against another human would be a lot more fun, but I don't have one available. The game was really polished, and great except for the difficulty. I also loved the animated shadows of the characters! |
| Sep 1 12:54:00 | 7m 00s | Evil Lucien | The forest didn't look like a forest with the tiled style, but I still could get used to it, it's really charming! Lighting was nice and moody too. I never could find that imp, though. |
| Sep 1 13:07:00 | 13m 00s | CritterLab | It can get out of hand rather quickly! By the time I had read the in-game help my screen was already covered with creatures! The simulation goes a bit fast for me to follow properly, but I did love to try to kill all other lifeforms with my army of pink monsters. I never succeded though. |
| Sep 1 13:18:00 | 11m 00s | Darwin Skirmish | I loved the little details like the way the units lit up when they were shooting. There is a lot to do and control so I really shouldn't complain about that, but I did miss a way to mass control the units, especially when it came to movement and setting passivity or agressivity. But this is really, really good! |
| Sep 1 13:30:00 | 12m 00s | deevo | Charming style. I didn't really get why I died at first, since the food hadn't touched me, so I thought perhaps I should avoid the normal food as well. Only then I realised I wasn't allowed to let any of it go through. Once I realised that, the game finally made sense. (apart from the fact that I still had to zap living food.) |
| Sep 1 13:42:00 | 12m 00s | Candevolution | I got the green lollipop to work, and managed to kill some fat dudes with it, but I still really don't understand why they died. Too much sugar? I too didn't have the patience to get past the fat dudes, I didn't seem to be able to kill the last two. |
| Sep 1 13:52:00 | 10m 00s | Camouflage | Very original and interesting concept. I really think you did something with the theme nobody else did, so big points for that. It worked well too! Usually these color blending games get too confusing too fast, but this is very playable on every difficulty. |
| Sep 1 14:05:00 | 13m 00s | Game-Age | This worked, and the idea behind it is nice, but I think it would have been more interesting if you showed the evolution of an original game concept instead of using elements from these old games to create a new one that didn't really fit together that well (because the old games are so different from each other). As it is now it hangs a bit in between those things, the evolution of video games and the evolution of your game (the fifth one.) Perhaps it would have been better if you had picked one over the other. |
| Sep 1 14:21:00 | 16m 00s | Ikaruga Devolved | The backgrounds worked really well. I didn't feel that much of a difference after evolutions, perhaps you could show a screen with exactly what changed on it after each level. The shooter part of the game worked really well and was very fun. |
| Sep 1 14:34:00 | 13m 00s | Watercolor Wheel Evolution | As far as generation 14, I could absorb all enemies and it still wouldn't kill me, so I didn't like the difficulty curve, but the rest of the game is very sweet, from the paintings to the guitar music. |
| Sep 1 16:08:00 | 1h 34m | How Mosquito Became Human | Very polished, and long too! Penguin and frog modes were a bit frustrating because of the controls. I did manage to become human... and what comes after that. |
| Sep 1 16:23:00 | 15m 00s | Pasazh | My score was 174. 13/14 purples, 7/7 reds, 6/7 yellows, 19/19 blues and 9/10 crystals. The game looks great. The overworld music sounds a bit random. I thought the hearts were a bit unevenly spread around the game, but I did manage to beat it just fine, so it wasn't frustrating. Other than that it was a pretty long and polished entry, so good job. |
| Sep 1 16:52:00 | 29m 00s | eukaryotic. | I won! 36 waves and it was over! Once I got beyond wave 15 or so, I finally had some breathing room to experiment, and discovered there are A LOT more species than I thought initially. Although I never could figure out what the spider and insect were for. |
| Sep 1 17:52:00 | 1h 00m | Revolution | The fact that the game restarts with the guy that killed you is what really sold this to me. The game litterally comes full circle. That is what gives this game the poetic depth that I felt you were going for and I initially thought it was missing when I was fighting all those 'enemies.' <br/> <br/>Unless you were just trying to make a fun game. In that case you succeded as well. <br/> <br/>Also, great job on audio. I loved how it adapted to what was happening. |
| Sep 1 18:13:00 | 21m 00s | PEB 2012 | This entry made me really happy, actually. The voice acting made me smile and I loved how me failing to block all those balls in the last seconds resulted in continuous booing of the audience. <br/> <br/>I actually loved the way you used the theme. 80% of the games I play here are about enemies that keep getting stronger or playable characters that are getting stronger. (guilty!) This game simply puts a funny twist on a game with 'evolution' in the title, and the only thing that evolves is the skill of the player. It's really fresh, and I actually think that using the theme in a way that's unexpected instead of a way everyone thinks the theme should be used should earn you more points for theme, not less. So there you go: 5 stars for theme from me. |
| Sep 1 18:27:00 | 14m 00s | Space Ham | The little details like the space saliva and the cute blink whenever you ate something were really nice. This game would have been so much more awesome with a chaotic soundtrack in the background though! The game itself was really fun. |
| Sep 7 09:44:00 | 135h 17m | DNA | I found all 100 yellow things! Found the ones in the upper left corner last. I liked the concept but the distribution of skills was a bit uneven.You get most skills within the first minute and then all that is left for the rest of the game is searching for yellow things. I was hoping for a surprising skill near the end. The DNA extractors could be wasted but there were plenty around so that's not really a problem. |
| Sep 7 10:02:00 | 18m 00s | Meow for MUTATION! | The first time I played I reached my first goal pretty easily without really doing anything, but the second time I had to wait 25 turns for a feline with an awesomly ripped body. I think it might have been better if you had started with a more diverse group,and have the first challenge be to get a combination of characteristics instead of having to wait for a random thing to happen, pretty much. <br/> <br/>I did like the concept though, and I think there are a lot of fun things and challenges to be done with this as a base. Perhaps you should add a time limit, because I felt little pressure to reach the goal. |
| Sep 7 10:35:00 | 33m 00s | Diverge | This is really great! A nice mix between puzzling and exploring. I liked the style, and I loved the ending! Most games don't seem to have had the time for a good ending but this one really fit the game. |
| Sep 7 11:01:00 | 26m 00s | The World of What? | I did like the feeling you put in the game (and graphics and audio), but as others have said, it's hard to keep track of things. Every time I was playing with something, something happened (Virus! Winter!) that destroyed everything that I was doing, and that's just not really fun. |
| Sep 8 14:16:00 | 27h 15m | Super Darwin | While this was pretty solid, especially visually, there were too many problems to make it completely enjoyable. The attack collisions were a bit wonky and the controls a bit slippery. When you go from some rooms to another you can get hit by enemies and there is little you can do about it (I'm talking about that bat above the pit, mainly). But what annoyed me the most were the loud sound effects, especially jumping (or the soft music, depending on how you look at it.) But if those things are fixed this could be really good! |
| Sep 8 14:46:00 | 30m 00s | A Castle in the Desert | Very good! I love exporation games like this and the mood was very nice. I didn't finish what I assume was the final level, because I couldn't beat it. I don't think the controls were tight enough to pull that kind of level design off without it getting too frustrating for the player. |
| Sep 15 21:48:00 | 175h 02m | Neural Nodes | I beat the game pretty easily by transforming all my units in speed units, and then when hp got low I transformed one in armor to kill the last few slugs, so I didn't really get a good feel of how tactical it really is. I read that some people had a tough time so it must be harder and more tactical than it feels to me. This would be very interesting as human vs human, or perhaps even more as a 4 player game. Also, I like visuals. |