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Feedback comments for LD25
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| Timestamp | Since previous | Game | JaJ's comment |
|---|---|---|---|
| Dec 17 22:57:00 | Event Horizon | This is a hard one to get the hang of. The trick seems to be to get the asteroids as close as possible for as long as you don't need them, and then proppel them away. I love the visual style. It's very original too. | |
| Dec 17 22:58:00 | 1m 00s | The Day Before Monkeymass | I like the look of the buildings. Having to switch between so many colors seems an unnecessarily frustrating mechanic, even though in the end I only found a whole bunch of yellow monkeys and a single red (maybe orange?) one. I also like how you made the player more evil for not just having to kill monkies, but monkyELVES. |
| Dec 17 22:58:00 | 0s | NONEX | A really great entry. A very original take on the 'you play as the enemy in an already existing game' solution to the theme. I do agree however that there is no real context that makes you feel like the enemy. All there is is the fact that you're orange and that the code of shooters dictates that things that come from the top are bad and things that start at the bottom are good. A solid four stars on all but one category (humor) |
| Dec 17 22:59:00 | 1m 00s | Earth Beast | This has a really great feel to it. It really does feel like a mix between a retro arcade hall game and a godzilla type movie. Very nice! |
| Dec 17 22:59:00 | 0s | 'Goat, give me back my clothes !' | It was a bit difficult to get the human to move the way you wanted. I didn't get very far because of this. I do love how the game looks. |
| Dec 17 22:59:00 | 0s | A Light To Kill By | I also am unable to pick up the screwdriver. <br/>Sometimes the game is too dark to see properly. For example when looking out of the windows, I can barely see the arrow. The game looks good though. Some music would have been nice for the atmosphere. |
| Dec 17 23:00:00 | 1m 00s | Pinball Bounder! | Sometimes the villain started moving without me clicking anywhere. It was a bit buggy but I did get the idea of the game. Good job fo 8 hours! |
| Dec 17 23:00:00 | 0s | O TUTT'I CAVI LESI | Pen drawn sprites are always a good idea. I also love how you used the theme. |
| Dec 17 23:01:00 | 1m 00s | Nibble | Great style, mood and context, but do I really have to read everything all over again every time I die? Or am I missing something? |
| Dec 17 23:01:00 | 0s | Dark Dream | Good atmosphere, but not enough variation to keep me interested for a long time. And since the world seems to be pretty large, that is nessecary. But again very moody and it looks very good in motion. |
| Dec 17 23:01:00 | 0s | Do Not Help The Princess | Haha, in the preview pic I read "do NOT click to play" of course that's exactly what I wanted to do. <br/> <br/>Just using the bomb mushrooms does seem like the easiest way to win. |
| Dec 17 23:02:00 | 1m 00s | Mister Misbehave | This game has the most amusing point of criticism I have for any LD game yet (and not just this LD) <br/> <br/>My misbehavings are so much fun to read that I keep getting caught while reading them! Slapping Heidi in the face was my favorite. <br/> <br/>Really fun and amusing game. |
| Dec 17 23:03:00 | 1m 00s | KillTheHomelesses | Very nice! Two things I would change are the font, since it kind of ruins the retro feel (which was otherwise great) and make a clearer spawn point for the rats, since when they spawn on top of you you die without apparent reason. |
| Dec 17 23:13:00 | 10m 00s | Bad Guys in the Power | Very effective graphics style and very interesting story. I felt the controls were a bigger factor in difficulty than level design. |
| Dec 19 13:23:00 | 38h 10m | Heroes are so Annoying! | Some of the moves seem really useless. Moves are only good if they eventually end up allowing you to do more damage. Also switching between mouse and keyboard so quickly is a bit of a pain. <br/> <br/>Apart from that a really solid entry. Seems to be a good mix between making something impressive that was still not so ambitious that it couldn't be polished in the end. <br/> <br/>also, I don't think it's actually possible to use less than 6 minions on stage 2. Does it just always say that? |
| Dec 19 13:38:00 | 15m 00s | The Greatest Relic Identify Expert | I didn't always get enough time to read the dialogue. Other than that this is pretty great! |
| Dec 19 13:46:00 | 8m 00s | Missile Rider | This is a bit too hard to play for me. You get little sense of movement when there is just one missle on the screen and nothing else. It's also not clear where the borders of the playing field are. These things make the game even harder than it already is. I do really like the concept. |
| Dec 19 13:58:00 | 12m 00s | Namcap: Reverse Pacman | Great job! It's hard but I did manage to defeat pacman once! (As in, killed him 4 times) |
| Dec 19 14:12:00 | 14m 00s | Goblin rampage | I beat it! I think it would be better if you could also click the mouse to shoot, since you use your mouse to aim. I also think it would be better if the goblin was a little faster. |
| Dec 19 14:19:00 | 7m 00s | Train Splat | Simon Says tie people to the train tracks. <br/> <br/>Very funny entry. |
| Dec 19 14:26:00 | 7m 00s | Firepower! | This is really fun to play with. I liked it most when I had an island completely filled with green, only to then burn it all down. I couldn't keep up with the water after that though. |
| Dec 19 14:31:00 | 5m 00s | Villain OS 8 | This is GREAT. Most I-Feel-Like-A-Villain game I've played yet. |
| Dec 19 14:40:00 | 9m 00s | Revenge of the goats | Nice use of theme but I wasn't really challenged. |
| Dec 19 14:55:00 | 15m 00s | Criminal Empires | It wasn't entirely clear to me what the function of some things were. I thought hiring muscle would keep the police of my back, but it only got worse. I also didn't really get what the difference in effect was of hiring a hooker or a drug dealer. It did manage to get pretty far though. |
| Dec 19 15:00:00 | 5m 00s | Black Knight Blockade | Simple (but effective) game, but really charming visuals. |
| Dec 19 15:11:00 | 11m 00s | Monologuer | Really fun, but I think I would have liked it better if I didn't have to walk to the panel before being able to use the traps. I understand that's part of how the game works with the monologuing and all, but I guess I'm just not able to plan that far ahaid and I just want to click on those traps NOW:p |
| Dec 19 16:20:00 | 1h 09m | Atomic Creep Spawner!! | Fantastic |
| Dec 23 16:51:00 | 96h 31m | Nemesis | It's like binary land, but different. Nice concept. It would have made more sense if you had to colect weapons or something that actually gives you an advantage in fighting the hero. |
| Dec 23 16:58:00 | 7m 00s | Escape From Prison Planet | This has a very interesting style. I would have gotten a better sense of speed if the background had multiple layers. As it is now I didn't even notice A and D did anything for the first minute. Other than that this is very polished and plays well. |
| Dec 23 17:16:00 | 18m 00s | Video Games Cause Mass Shootings | Interesting. It's really unpleasant to play, but I'm not sure if it communicates what you want it to. All I thought while playing was that this game made me understand people who do these things even less. It is probably because you kill innocent children from the first level, so you have an aversion to killing from the very first second? |
| Dec 23 17:21:00 | 5m 00s | Home Massacre | I really liked the sprites and animations, but the game lacked any kind of challenge. |
| Dec 23 17:31:00 | 10m 00s | Sir Cat | I never really got the hang of the controls, and I would make the objects (the cat and the mice) smaller if I were you. Everything is really hard to avoid. I thought the visuals were charming. |
| Jan 4 21:04:00 | 291h 33m | Doctor Spandex | Fun! A bit complicated at first with all the different things you can do. It was a bit weird that you could hit enemies while standing on the stairs on the floor below, made the game a lot easier. |
| Jan 4 21:12:00 | 8m 00s | Second Skin | Nice concept with the skinning. There seemed to be some problems with collisions, it would be nice if I could walk alongside a wall without friction. Also the power icons in the top right were often in the way of my view. Other than that it was really nice. |
| Jan 4 22:42:00 | 1h 30m | Happiness | The audio gave me a headache at first. I guess I had my volume up too high. The visual style was charming, but I felt the game lacked a goal, as it didn't seem possible to ever get the happyness down to 0% |
| Jan 6 11:31:00 | 36h 49m | Master Abductor | I had the same problem with not dying in the first level. <br/>Hanging in the lamps was a nice addition, it would be cool if in future levels the level design makes more use of this mechanic. <br/> <br/>I don't really think you needed to use someone else's background: Your own sprites look pretty good, and the background you chose doesn't really fit with that style. Even a plain black background would probably have been more consistent with the style. Consistency in style is often more important for the overall look of the game than how well the individual sprites and backgrounds look, in my opinion. <br/> <br/>The platforming physics wern't optimal, some jumps were unnecessarily hard because of this, but just keep making platformers and I know you'll improve! |
| Jan 6 11:41:00 | 10m 00s | ASMOSNOS | Really weird. In a good way of course. |
| Jan 6 11:58:00 | 17m 00s | The Quite Annoying League | I don't think I actually gave five stars for theme this LD yet. I guess I saved them for this game. I had a lot of fun too. |
| Jan 6 12:08:00 | 10m 00s | TYRANOFORCE | I did it! I like that in this game being deverse actually seems to help instead of hurt. In most of these type of games you just pick the ship that is balanced the best and keep spamming it, but this entry seemed to be balanced much better than that! |
| Jan 6 12:16:00 | 8m 00s | You are the hero | I think this worked really well, I think the ending was a bit in-your-face, pointing out that I wasn't a hero because I killed the princess. I think the fleeing knights did a much better job to illustrate the point. |
| Jan 6 12:23:00 | 7m 00s | Bad Puppy | Nice twist on the theme, exploring if it's a person's actions that make them 'evil' or their character/ nature. |
| Jan 7 17:06:00 | 28h 43m | You naughty beast! | Game starts out very hard and once the first tree has grown comes to a point where you can't even lose anymore. I would have made the birds the easiest enemies, not the hardest. The concept is nice, but somehow I feel it fits "end of the world" better than "you are the villain". |
| Jan 7 20:14:00 | 3h 08m | Illegal Crime Game | This is great, I ended committing only 4 crimes though, but I did manage to steal the car. |