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jrasmussen24

Feedback comments for LD23

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TimestampSince previousGamejrasmussen24's comment
Apr 24 02:10:00 LittlePlanetBigRocket Frustrating difficult spike.
Apr 24 02:14:00 4m 00s The Elves end the Shoemaker I was too stupid to figure out to punch the shoelace panel. Good work overall.
Apr 24 02:20:00 6m 00s Bunny Cube Pretty fun, though it seemed like there were some level screen transition bugs. Not much replayability.
Apr 24 02:36:00 16m 00s Biodome Lowered the overall score as I got stuck (I could not figure out how to control the taller male character/ switch characters). Otherwise everything else was great.
Apr 24 05:07:00 2h 31m Aloft The inability to easily upgrade/ build via hotkeys made the gameplay somewhat frustrating (money would normally fall off of the edge in order to build/ upgrade). Having hotkeys would make the players feel like they had more control and keep their cursor focusing on acquiring money and defending their base.
Apr 24 17:42:00 12h 35m Let's Go Moon Good fun! I was somewhat confused by why my moon appeared to be shrinking while hitting some objects-- were those missiles being shot by the planets or somesuch?
Apr 24 18:02:00 20m 00s Tiny Domination Overall well executed concept. Nice work. I did have some issues getting the right click to attack to register in the browser version, but it triggered often enough!
Apr 24 18:10:00 8m 00s Poiesis Very nice! I did experience some issues with the Mac version. The cursor does not consistently show up (as stated by aaronsnoswell), but I also had issues with the magnifier controls-- press 0 would toggle it on, but not off. I did get the cursor to show up eventually, though.
Apr 24 18:17:00 7m 00s Save Me Fun, compact submission. Some driving music would have drawn the user in a little more-- try to cram that in next time :).
Apr 24 18:26:00 9m 00s Path O' Invasion The inputs made it difficult to control your units, especially when you have a small army to move. If you could select multiple units at once using a left click drag, that would be marvelous. The addition of some background music (like a simple snare drum cadence) would be great!
Apr 24 18:33:00 7m 00s TinyQuest Needs a bit more work! The addition of some sound effects and background audio would help the atmosphere. In addition, it was difficult to jump up and to the right at the same time-- the jump executed so quickly. It would be nice if there were a couple extra frames for the jump animation.
Apr 24 18:41:00 8m 00s The Battle Of Tiny Earth I had the same difficulties as uprightpath-- as soon as I build a building, the game becomes extremely slow and unresponsive. The towers do not seem to fire effectively (the enemies stampeded right over them).
Apr 24 18:50:00 9m 00s Light the Lighthouse Overall good work. The initial character drop is difficult for new players (it seems like you die for no reason, but there is just a short window in which you have to start pressing the space bar). The game is extremely difficult right now.
Apr 24 18:58:00 8m 00s Planet Gravity I am getting a crash for both the 1.0 and 1.1 versions of the game on Win 7 Pro 64 :( (tried fullscreen and windowed with and without an Xbox controller).
Apr 24 19:05:00 7m 00s Intertubes Nice work on some of the smaller details (such as the knockback and effects when a bullet collides with one of the enemies). I would definitely like some rockin' background music to listen to while playing this, though.
Apr 24 19:09:00 4m 00s Congratulations Doc, it's a shrink ray! That game mechanic is spectacular. You should expand upon this base :). Also (I think my comments for most games say this) add in some bouncy background music to match the atmosphere!
Apr 24 19:46:00 37m 00s Tiny Shards Beautiful game. The art and background music were both highlights in a well-crafted submission. Thanks!
Apr 24 20:05:00 19m 00s Submarine: This Ain't Your Momma's Bathtub, Tovarisch The text was hilarious, but the pacing with the text felt a little too awkward/ broken up (I really just wanted to continue to guide my units). Good work, though!
Apr 24 21:18:00 1h 13m My Little Dungeon Awesome work. The game mechanic is quite fun (if just a bit slow) and would be even more fun if the types of rooms were expanded upon a bit/ balanced a little more.
Apr 24 21:31:00 13m 00s Our Small World Good concept, seemed like it just needed a bit more time-- I did have some issues with z-sorting, as well (the text boxes would often be shown underneath other buildings). I was using Chrome for the playthrough.
Apr 24 21:38:00 7m 00s Tiny Ranger Nice artwork and atmosphere for the game, just needs a bit more enemy complexity/ difficulty if the game were to be expanded beyond the first level. Great work!
Apr 24 22:15:00 37m 00s Pale Blue Dot Pretty hilarious, honestly. There have been quite a few similar games in LD23, but the inclusion of Carl Sagan had me laughing.
Apr 24 22:34:00 19m 00s Pieces Camera control was pretty difficult (and made it a lot easier to miss jumps). If the character could hover ever so slightly (or otherwise change their direction during a jump) that would help a lot.
Apr 24 22:47:00 13m 00s INSANE MEGASNAIL PENETRATION Good work! Really fun concept. Got a bit of slowdown during the game on OS X, but still... MEGA SNAIIIL.
Apr 24 23:00:00 13m 00s Archipelago Fun concept and a nice style to it. Adding in an antagonist (or even having natural disasters forcing the player and villagers to fix the land) would be great.
Apr 25 01:12:00 2h 12m Lord Deadrock's Adventures Nicely done concept. One thing that seemed a little strange was the large difference in resolution between the environment/ background sprites and the character and animals. Even with the discrepancy in resolutions, looks great!
Apr 25 01:23:00 11m 00s Dude, where's my planet Great style going on with this. The aesthetics and music are beautiful-- the game mechanic seems a bit overdone within LD23, but you guys executed it perfectly.
Apr 25 04:24:00 3h 01m Invasion Of Tiny World Great atmosphere. The legs moved a little too slowly for my tastes. It would make it a bit more frantic if you could use the laser while taking a step, as well.
Apr 25 04:35:00 11m 00s Pale Blue Dot I love the inclusion of Carl Sagan-- provided a hilarious juxtaposition to the bashing of celestial bodies.
Apr 25 04:41:00 6m 00s Lemming Apocalypto Music was fun, and the gameplay mechanic felt somewhat novel (I was surprised when I didn't die after hitting an enemy). Good work!
Apr 25 04:51:00 10m 00s Little Biyubi Nice submission. The walk speed was difficult to deal with (as I had to restart quite a few times-- it felt painfully slow at the end). At the same time, the slow move speed helped with the jumps. I did get stuck in the floor, as well, but meh... collision problems happen :P.
Apr 25 04:55:00 4m 00s Home is where the robots are. The concept of a viking headbutting robots off of his island is pretty great-- thanks for the submission!
Apr 25 04:58:00 3m 00s Tiny world survival Unfortunately also crashed for me about 20 seconds in all 3 times I tried it. I'm on a macbook here. Seems like a cool game, though the reticle was a bit hard to see.
Apr 25 05:06:00 8m 00s Most of us live in a tiny world On a mac: Heard sound, but it was just a blank white screen unfortunately!
Apr 25 05:23:00 17m 00s Earth Is Dying! Great concept, it would be great to see it expanded upon. Just needs a little post-compo TLC.
Apr 25 05:39:00 16m 00s Collect ALL the resources Challenge accepted! The tower has been completed. The biggest challenge was the framerate dropping off a cliff partway to the 10000 resources-- still a good base for a game. Thanks for submitting!
Apr 25 05:53:00 14m 00s Tiny World! Lots of content in there, especially considering the time limit. Really nicely done!
Apr 25 06:07:00 14m 00s I Heart Ludum Dare Wonderful game. Really well constructed-- the game controlled perfectly. Lovable little character, too. Great work.
Apr 25 06:13:00 6m 00s A day in your Life Took me a bit to understand the gist of the game (I hadn't read your comment about returning to the map corners), but it's a fun little game. Thanks for submitting!
Apr 25 06:19:00 6m 00s Scorched Earth The user interface was somewhat confusing, and it would have been nice to be able to hold down the arrow keys to move the cursor rather than tap tap tapping :P.
Apr 25 16:20:00 10h 01m Tiny World Adventure I enjoyed it, I wish there was a bit more, but such is the downside of the 48 hour compo. The jump noise made me quickly hit mute though.
Apr 25 16:31:00 11m 00s Tiny Island Really nice job on the puzzle aspect of it. Gradually introduced more puzzle elements-- good stuff!
Apr 25 16:56:00 25m 00s Circus Flea Great work-- quite humorous concept. The audio really sold it for me. I only made it to performance 8/10 (my fingers are just not nimble enough), but that was a really solid game.
Apr 25 17:08:00 12m 00s Underfoot The squish noises definitely elicited a titter. One thing that was somewhat frustrating was standing directly on top of a single human trying to kill them-- perhaps both feet could go down if they are stopped? Also, the concept of this is almost exactly the opposite of our game :P.
Apr 25 17:18:00 10m 00s Gnome Alone The camera not panning quickly enough definitely made it difficult to move around easily-- enemies slightly off-screen caused some issues (especially with the gas can power up :P). Still a fun concept though, good work!
Apr 25 21:21:00 4h 03m Red Nice work! The platforming was somewhat painful (specifically the areas that required the updraft). It would be nice to still have the mouselook while grappled on an object, though (in case you can't let go to look around). The theme really came together in the end.
Apr 26 07:38:00 10h 17m The Two of Us I think the game closes every time the character gets hit by a bullet. DESPITE THIS, I still found it quite hilarious (and both the jump physics and death animation were great). I quit shortly after getting past the first jump and realized that was probably the best I was going to do... it took quite a few attempts.
Apr 26 18:28:00 10h 50m Ant Slayer The look controls were really sensitive while using the Xbox controller-- if this could be adjusted, that would be great :P. Otherwise, it is a pretty solid start (especially in just 48 hours).
Apr 26 19:04:00 36m 00s Tiny World Of Life Fun simulation toy-- I forgot to record my score before closing the tab, but it got through quite a few cycles before terminating :P.
Apr 26 19:36:00 32m 00s Jack Primus and the Adventure of Tiny Things Nice first entry. Definitely needed a bit more love in some areas... that boomerang got stuck everywhere! Boomerang obedience increase requested.
Apr 26 20:00:00 24m 00s Tiny World Racer Nice entry! I did experience some strangeness with the tracks (sometimes I would go through the track, hitch, then end up back on the track), but overall a pretty nice game. The addition of some physics/ handling to the vehicles would be marvelous.
Apr 26 20:26:00 26m 00s Astronautics Pretty fun game, though I agree with a couple of the previous comments. It would be nice to prevent the rocket from launching before the planet is in view (I lost several times while completely confused about what was happening). Other than that, good work!
Apr 26 21:30:00 1h 04m Lady Bug!!! The style was really nice. Needs to add a little more impetus for the player to continue, though-- just collecting all of the hearts was not very compelling. Very nice work nonetheless though!
Apr 26 21:34:00 4m 00s Rally Mites Nicely done! Kind of seemed like a strange mashup of the SNES Biker Mice From Mars racing game and SimAnt.
Apr 27 05:43:00 8h 09m Pixels World Pretty solid, I dug the music. I was a little thrown off when the screen zoomed in (I think it was just the big blocks that zoomed maybe?) <br/>Anyway, good game!
Apr 27 15:36:00 9h 53m @kanye Awesome, hilarious work. The responses to tweets were great.
Apr 27 15:52:00 16m 00s Restless Island The mechanics felt decent, but there was no real indication off the bat what I was supposed to be doing. Eventually I worked out that I was supposed to be collecting coins and I could jump off walls, that made it a bit better. <br/>Unfortunately though, this was a bit large for my monitor (1280x800 macbook), so I could never really see the whole game. On top of everything, running in Chrome, I was prompted every 15-20 seconds to "Kill page or Wait".
Apr 27 15:52:00 0s Tiny World Civiliaztions I was kind of confused that I could control all of the nations, but it was a fun toy/ simulation to play with :P.
Apr 30 05:29:00 61h 37m Serendipity with Cubes I ran into some crashes preventing me from getting too far. Great game concept, though, from what I got to play :).
May 1 05:00:00 23h 31m World Saver! Initially played the web version, it did not work well. I'm on a macbook and the sensitivity was just too high. After I nixed that and tried native, it was pretty fun :)
May 1 05:05:00 5m 00s Kao I am having the same issues as Ranoka-- I seem to die inexplicably. However, the setting and art is great. Really like the feel of the game.
May 1 05:11:00 6m 00s Farming Simulator Good basis for a game, though it definitely needs a little more variety/ a win condition (I have a hankering for a variety of vegetation).
May 1 05:11:00 0s Electron Cloud Cool concept, but darn near impossible to play on a trackpad (unfortunately for me!)
May 1 05:22:00 11m 00s Corgi Recon Force Damn cute corgi sprite you have there. If only I could make that pixelized pooch my pet. Nice intro, as well! The platforming got a little boring (as there wasn't too much variety), but still quite nice!
May 1 05:24:00 2m 00s Tiny Wor ds It was a pretty funny game if you searched for "Kanye".
May 1 05:34:00 10m 00s Zombie Siege The bugs in the Windows jar file prevented me from moving :/.
May 1 05:41:00 7m 00s World runner Good concept, I love the Canabalt type games, but there are a few things that would help it go a long way. <br/>It would be great if you equated mousedown time with jump strength. Sometimes I knew I needed a short jump, but there was no way to do so. <br/>Another thing that might go a long way would be caching clicks for a few fractions of a second so that if I hit jump just before hitting the ground I would still jump. Might help some of the missed jumps. <br/>Otherwise, solid game!
May 1 05:46:00 5m 00s Pivotation Good submission. I did have some difficulties with the jump registering in some situations (if I was rotating the world, sometimes it would thing the character was falling and they wouldn't jump). Other than that, very nice!
May 1 06:01:00 15m 00s Teeming Really nice, polished gameplay. Honestly, there should be more stuff like this that could raise interested in science and biology!
May 1 06:08:00 7m 00s The Great Adventure of Mr.Galaxis Definitely very polished, but I agree about the controls... adds unnecessary difficulty to the game! Players should feel like they are in control :).
May 1 20:59:00 14h 51m Giant Wizards from the Outer Rim! Killed one of my rival wizards... but it crashed shortly thereafter :P. Still, good basis for a turn-based strategy.
May 1 21:03:00 4m 00s Around the World in 80 Seconds (or less) Nice job! I would recommend wonkifying the physics a bit more to increase the difficulty, but it is pretty fun as-is.
May 2 01:24:00 4h 21m A Drop of Water Good thing my speakers were up for that... ಠ_ಠ. What a short, sad life that creature lives. Eat a couple green blobs; die.
May 2 01:32:00 8m 00s Hamster Bowling Pretty funny-- the gameplay could use some spicing up, but it was fun to the see the content anyhow.
May 2 16:50:00 15h 18m Tiny World Defense Needed a bit more polish! Good work overall, though.
May 3 01:35:00 8h 45m My Kid Dropped The Planet It would be nice to be able to look around the world to try and figure out the correct route-- there were a couple times I had to shoot blindly in a direction to see what was over there (hurting my precious little planet in the process). Great job overall, though-- funny, novel concept.
May 3 01:47:00 12m 00s Who stole my pixels?!? So, My first impressions were this: <br/>Looks pretty cool. Hmm... Lots of instructions... Ok, playing game... crap, I don't remember most of the instructions. Restart game. Reread instructions. Get into game. Harvest the one tree on the island. Wait. Die. <br/>Play again, harvest the one tree on the island. Wait. Die. <br/>I then looked at comments here to find that you have to let a tree live so it will make more trees. After that, I played the game, let trees live, and had lots of fun, until the game restarted. I don't know why it restarted, maybe it's a bug, or maybe I pressed something, either way, I didn't mean to restart :(. <br/> <br/>Anyway, I think the game would be awesome if there was an indication that trees will grow (did I miss it in the really long list of instructions?). Possibly have the trees grow right off the bat (because otherwise it's load the game, and immediately have to wait 15 seconds before you can do anything (at least with only 1 tree you can't do anything, because cut it down, and game over). <br/> <br/>With some polish, I think it could be pretty good though! <br/> <br/>Oh, also, with tons of turrets, it got really hard to see where I could place things because of the overlapping circles.
May 3 02:06:00 19m 00s PixDodge Very hard to see the blue dot at times, otherwise I like it!