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Feedback comments for LD21
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| Timestamp | Since previous | Game | Felipe Budinich's comment |
|---|---|---|---|
| Aug 21 17:39:00 | I am Ourobouros | Nice game mate, even if i'm not a adventure game fan, i'm a sucker for meta stuff (you know, stuff like this: http://www.mpls.tv/2011/08/18/ive-never-meta-pizza-i-didnt-like/) | |
| Aug 21 17:43:00 | 4m 00s | EscCtrl | hehehe :-D <br/> <br/>By the way you could fix the "gotta click the swf to play" thing, you could add a little intro screen. Mine was this: <br/> <br/>override public function create():void { <br/> introSprite = new FlxSprite(40, 0, INTRO); <br/> this.add(introSprite); <br/> <br/> trace('click to play'); <br/> } <br/> <br/> override public function update():void { <br/> if (FlxG.mouse.justReleased()) <br/> { <br/> FlxG.state = new Game(); <br/> } <br/> <br/> <br/> } <br/> <br/>the sprite says that you need to click to play. problem solved ;-) |
| Aug 23 02:14:00 | 32h 31m | The Escape | I managed to finish it :-D (I loved the outro tune). <br/> <br/>The graphics were really clever, tho I would have worked on the color palette choice a little more. <br/> <br/>What really impressed me was the sound design, it's known that HTML5 audio support is crappy at best, yet you made it so i tought i was playing a flash game. Simple but simply amazing. |
| Aug 23 02:26:00 | 12m 00s | Space Pirates Suck! | I liked it, tho I missed some ambient sound, this game was asking for spacey wooooshes and computer noises on the background. |
| Aug 23 03:10:00 | 44m 00s | "It's A Bunny Story, Actually..." | I laughed so hard that my head hurts >_< |
| Aug 23 03:30:00 | 20m 00s | Flee Buster | Sweet, really adictive. The only way I think it could be made more casual friendly, would be to reset the game to the last instance of "dude running away from flying saucer", instead of the very first one. |
| Aug 23 03:53:00 | 23m 00s | Bounce-onium! | I wish i could give you a community +6 rating mate :-) <br/> <br/>About the game: Good concept, you only need to polish the art assets, and maybe get some level designers to help you (it's somewhat bizarre that Mathias thinks it's too hard, and others think that it's too easy, myself being on the second camp) |
| Aug 23 04:15:00 | 22m 00s | BitScape Goat | Really polished, the audio got a little too repetitive for my taste (not the music, the music was good, but the accute sound everytime you moved got a little annoying). <br/> <br/>Loved the sinewave. Sinewaves make think of happy things (dunno why). |
| Aug 23 04:52:00 | 37m 00s | and just like that | This was beautiful. The best way to escape indeed. <br/> <br/>PS: "is this distracting when i do this mid jump?" MOTHER FUUUUUUUU.... *crash* <br/> <br/>PS2: If you have played the game but haven't finished. do it. it's worth it. |
| Aug 23 05:55:00 | 1h 03m | Anthony's Psyche: Escape | This is the kind of game that can oly come out of Ludum Dare. I applaud you. |
| Aug 23 06:23:00 | 28m 00s | Need For Code : Escape | You made a very common first timer mistake, art is not the prority. And yes, the movement does not feel like a car at all, but it feels slipery, maybe you could adapt that movement physics to a Zamboni Race Game :-D (Ice resurfacer: http://en.wikipedia.org/wiki/Ice_resurfacer). |
| Aug 23 14:01:00 | 7h 38m | Duke Ludum Forever | I thought this was very amusing, tho it only fits the theme tangentially |
| Aug 23 14:28:00 | 27m 00s | BRITAIN:2027 | This only needs audio and a few more levels, really fun concept (and art direction is top notch) |
| Aug 23 14:44:00 | 16m 00s | Gaol Break | Usually i beat block pushing games in a heartbeat (Lolo trained me well), but the "sneaking" mechanics added a lot of depth to the gameplay, congratulations :-) |
| Aug 23 15:17:00 | 33m 00s | BATHOS | This was frustrating, in a good way. Yesterday i rage quited, but today I thought THIS CANNOT BEAT ME!!! and now i feel so smart!! <br/> <br/>(gotta check that wolfram tones thing, i've always had issues to create ambient music, and yours is awesome) |
| Aug 23 16:30:00 | 1h 13m | Prelude of the Chambered | While i think that you deserve +9K community and +9K art, I don't feel that the game is *that* good overall, as many people have expressed (if you factor in Sound, Innovation, Theme and Humor). <br/> <br/>This entry made me think that we really really need a *Tech* category, because in my book, you also have +9K there. <br/> <br/>Tho I must admit that the livestream was AWESOME, and I actually left it there running as background music, and I was thoroughly entertained while having lunch. |
| Aug 23 16:41:00 | 11m 00s | Amke's Revenge II | Gameplay wise this game is genius, the boss design was also stunningly good. You sir are a master designer, that kind of gameplay polish requires either: intensive playtesting, or extensive design experience. <br/> <br/>*vows* |
| Aug 23 16:49:00 | 8m 00s | Escape From Music Manor: A Rhythmic Roguelike! | +9000 innovation!! (tho the sound design was murdering my senses) |
| Aug 23 17:33:00 | 44m 00s | Pressure | That was fun mate :-) <br/> <br/>Do not be discouraged, and finish it! we want moar! |
| Aug 23 18:21:00 | 48m 00s | Forklift Escape | Sadly, no way to test, will try if go to a friends house (he has a mac, i dont :-p) |
| Aug 23 18:23:00 | 2m 00s | Poltergeist | The sound design was good :-) <br/> <br/>My only grief with the game, is that I got killed by ghosts too many times while walking near de edge of the camera field of view. It would be better if the camera was centered on the player. |
| Aug 23 18:30:00 | 7m 00s | Lightbulb Robot Escape | Cool, kinda can't test it at the moment due to the 64bit limitation. Unless there's no installer, if that's the case i'll be able to test it at uni later today :-D |
| Aug 23 18:55:00 | 25m 00s | Astar | Finish this! add a level select screen and get it on kongrate! |
| Aug 24 03:35:00 | 8h 40m | Escape from the elemental maze | couldn't download either :-/ |
| Aug 24 03:37:00 | 2m 00s | Bubble Jump | I gave you only community rating as I have no device to test your game on :-p |
| Aug 24 03:40:00 | 3m 00s | Fall Into Space | I'll wait for the windows port, but for the time being i gave you community rating. |
| Aug 24 15:34:00 | 11h 54m | Fred the Astro-Miner | let us know when there's a windows version ;-) |
| Aug 24 15:51:00 | 17m 00s | Perdiganawe | Fun game, loved the little dudes noises |
| Aug 24 19:48:00 | 3h 57m | Escape from Pleasure Resort | @Jacic: Strange, Orange should rhyme with Stonehenge /pun <br/> <br/>I think the game delivers, i'm not terribly fond of it (that's just my personal taste about games, not something you could or *should* fix), but everything was very well executed. Especially the Music, it's a catchy melody. The sound fx could have been better (that's why I gave you a 3 in Audio, and not a 4). |
| Aug 25 19:06:00 | 23h 18m | McPixel | You actually made a point and click adveture fun WTF! I loved it. |
| Aug 25 19:11:00 | 5m 00s | Escape Prevention | It's pretty polished, tho i did not like the controls they were too unintuitive (even if I knew about using the shift key for braking). |
| Aug 25 19:20:00 | 9m 00s | The Power of Escape | What i liked the most was the mortal combat style music :-) |
| Aug 25 19:26:00 | 6m 00s | HMS Lance | The thing about the resolution you chose is that it's really nonstandard, you could have gone with 720p, because basically you made a game that only people with 1080p can play, and yet they don't get the benefit of their monitor resolution. |
| Aug 25 19:32:00 | 6m 00s | Cyperspace... | Who the fuck localizes APIs? <br/> <br/>I had the same issue, but we were working on the very basics of a game. In one computer it worked fine, and the other computer showed a green screen, and we were absolutely confused as what was happening. The debugger showed no error, etc. <br/> <br/>Then we noticed the localization, and that in one PC the camera had the correct distance, and the other was completely zoomed into a Quad. |
| Aug 25 20:16:00 | 44m 00s | Escape The Overgrowth | Finish it! the growing thing seemed interesting |
| Aug 25 20:28:00 | 12m 00s | Arenatron | Really liked the pixelated color aberration and vignette |
| Aug 26 14:54:00 | 18h 26m | / ESCAPE \ | It was fun and very polished, tho it may be a little too hard at times. |
| Aug 29 01:42:00 | 58h 48m | (For Android) GetThatFellowOut | Ok, I soooooo need to get a Smartphone for next LD :-p |
| Aug 29 01:51:00 | 9m 00s | Escape | I liked the soundtrack, even tho it was simple, it fits the gameplay like a glove, really good game overall :-) |
| Aug 29 04:40:00 | 2h 49m | Daring Do! | OSOM entry for your first LD! |
| Aug 29 06:50:00 | 2h 10m | The Great Unescape | Nice art and sound, tho i feel that the controls are unresponsive and the level design too punishing (I did not finish the game, because after every jump I fell right into or in front of an enemy) |
| Aug 29 20:23:00 | 13h 33m | Enough time for escape | +1 To this <br/> "You added color to some things, which was cool, but it seemed pretty random as to what had color and I felt like there needed to be more (or less). I'd have expected what was colored to fit into a category. Like, just the HUD has color or HUD stuff and items you can pick up are colored, background and animals are not (or something). " |
| Aug 29 20:40:00 | 17m 00s | Alpha Centuri | I loved the flashlight gobo, usually when people implement a flashlight, it's only a cone of light, this one felt like a flashlight. |
| Aug 29 20:43:00 | 3m 00s | Arachnid Escape | This is quite an innovative game, my only beef with it is that the walls are too thin, so i kept click outside the swf, thus pausing the game. |
| Aug 29 20:52:00 | 9m 00s | Ballin' Basement | Nice concept and graphics, problem is that the phsyics do not feel right. <br/> <br/>I know that everything rotates from the center of the screen, but still I think that there should be some cue that lets the player know how the physics are being handled. |
| Aug 29 20:56:00 | 4m 00s | DarkRun | Definately needs a better explanation of the controls. I don't mind exploring the input, but it's really annoying that the game plays counter to the expectations you set with the red text. |
| Aug 29 21:09:00 | 13m 00s | Red-Line to Shady Grove | This is a really good entry, lacking only better sound design and music to be a 5 star for me. |
| Aug 29 21:34:00 | 25m 00s | DRUGSDRUGSDRUGS | DOOOOD another entry that needed only audio to be a 5 star for me! |
| Aug 29 21:43:00 | 9m 00s | Evil Llama: Escape from the death festival. | haha I loved the art, tho it the gameplay needs to be a little more deep, i managed to "outrun the music" after a few attemps. |
| Aug 31 15:00:00 | 41h 17m | Stranded: Episode 1 | I liked your game, and actually i would go counter to the advice of "adding more mechanics". I would reduce them to the most barebones thing possible, make *that* fun, and then consider if adding another layer of complexity onto the mix does really help you. <br/> <br/>But that's just my opinion, the only thing that I know for fact is that you need to playtest a lot, show the game to people so you can get their feedback. <br/> <br/>;-) |
| Aug 31 16:20:00 | 1h 20m | Spiders v. Aliens | Once i got the hang of it, it was pretty fun :-) The pushable blocks should move on a tile-based way tho, that would eliminate the problem with collisions |
| Sep 1 00:35:00 | 8h 15m | Spotlight Search Deluxe | Congratulations! Damn I need a mini troll to help me :-p |
| Sep 1 01:38:00 | 1h 03m | Qua-tzar | Glad to see that some developers still think about local multiplayer :-) (Turn based games can be life savers under the right conditions) |
| Sep 3 21:34:00 | 67h 56m | GTFO - The Game | The game was certainly innovative, but you should have restricted the amount of gameplay elements you throw at us at the same time. <br/> <br/>The most fun and innovative element was the plaform/head, I think you should focus on that element, and design the levels around it. <br/> <br/>The cannons and darkness are too much to handle at the same time. |
| Sep 9 22:28:00 | 144h 54m | Rescue Support | This has lots of potential, it's a little gameplay gem. Besides all the points that have been already stated, I would like to add: <br/> <br/>Please add a button button to pick up, picking up my towers instead of the dudes was kind of annoying. But otherwise a really nice entry :-) |
| Sep 9 22:51:00 | 23m 00s | Pointless Spheres From Above | Not really a big fun of 3d platforming, but graphics were nice (tho I guess it would have looked better without textures, it felt like they repeated too much). My biggest gripe with it is the really low mouse sensitivity tho. |
| Sep 9 22:56:00 | 5m 00s | Epic Escape | Works great, had to play a couple of times to beat it, do far it's the only game that has made me feel "of fuck RUN!" on a emotional way. (I think it's the speed bump that guards get when they see you) |
| Sep 9 23:05:00 | 9m 00s | Horrible Escape | I think you should polish the "placeholder artstyle" extract some laughs from it, expand the content a little and you've got something pretty cool. Currently it's funny yet a little too short |
| Sep 9 23:09:00 | 4m 00s | Psychosisfree | I really really like the art, specially the darkness |
| Sep 9 23:29:00 | 20m 00s | Ceaseless | I got 907 rings, and now my field of view is distorted X-D |
| Sep 10 01:41:00 | 2h 12m | Claustrophobia | Great presentation and Scoping (multiple levels congrats!), keep it up! I hope we see more from you on the next LD! |
| Sep 10 23:37:00 | 21h 56m | Carol and The Haunted Castle | The gameplay itself i did not like, but the ART man the ART was AWESOME |
| Sep 12 06:09:00 | 30h 32m | Eggscape | Nice game! good thing you posted the postmortem otherwise I would have missed out! |
| Sep 12 22:00:00 | 15h 51m | Still Dreaming | I'm not really a fan of adventure games (I think i've said that very same line a few hundred times by now). <br/> <br/>But your sound design is awesome, especially the stereo effects, and the art is top notch, congratulations! |