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eli

Feedback comments for LD20

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TimestampSince previousGameeli's comment
May 2 17:21:00 Dragon Island Loving the premise, the music, the sprites!! <br/>There's a fantastic feel to the visual setup here - a great and foreboding atmosphere. <br/>Ending screen was funny. <br/>Gameplay needs work!
May 2 17:22:00 1m 00s Block Push Championship This game deserves an "A", for "Increpare"
May 2 17:35:00 13m 00s Hagerbot Lovely game with interesting but simple puzzles. I cheated on the last screen (I went around the bottom left)! <br/> <br/>I especially love the graphics (tiles and animation).
May 2 17:42:00 7m 00s Drum Hammer Dig GREAT concept, amazing graphics and sounds give a great feedback feel.
May 3 06:02:00 12h 20m The Legend of Mulida I loved the simple music - the atmosphere is perfect. <br/>Cool damage sound =)
May 3 06:09:00 7m 00s Misunderstood The graphics are phenomenal! I loved the animations. Also the level seems to be huge and well-constructed. <br/> <br/>However, the game suffers from a number of strange bugs. Cloning myself only made the skeletons hungrier. How am I supposed to kill them or defend myself? Touching many of the walls teleports the player to a random location, often killing him. I couldn't see a difference between taking the item and not taking the item. <br/> <br/>While not a bug, the one-hit-kill made it difficult to explore. <br/> <br/>Also, I wonder what made the game take up 75MB? I am not familiar with Game Maker so maybe that's ok. <br/> <br/>As I mentioned, your visual style is wonderful! I hope you continue to make games and I'd love to see a less-buggy version of this game as well. Good luck!
May 3 06:14:00 5m 00s Penguins vs Aliens Cool entry! Liked the mechanic and REALLY liked the music. <br/> <br/>(I'm just leaving "Graphics" blank there.)
May 3 06:19:00 5m 00s Monophobia Very accurate party simulation!
May 3 06:23:00 4m 00s Breathing Room The contrast between music is what makes it for me. Excellent work there. <br/> <br/>Cool mechanic, would be nice to have more.
May 3 06:42:00 19m 00s Gemini Unbelievable variety here ... very well done.
May 3 07:06:00 24m 00s The Last Survivor great example of how powerful, solid mechanics trumps complex graphics. Let this be a lesson to us all.
May 3 07:45:00 39m 00s Curse Of The Golden Pearl High score for humor =) <br/>I wouldn't have wanted to make it shorter, but it did get tedious about halfway through. <br/>Also, I couldn't figure out how to use the depth charges. <br/> <br/>Lovely graphics and style. Wish the pants had done something.
May 3 15:54:00 8h 09m Yhn Awesome variation in level design! Lovely tilesets. <br/>Adding checkpoints would have made it much less frustrating. Very devious platforming here, good work!
May 3 16:11:00 17m 00s Cleansing I really want to like it, but I ran into the same problems as Jhelle. The graphics were beautiful, but dying means you have to kill the program and start over. <br/> <br/>Also: at one point the ammo count said I had 3 bullets, but I couldn't shoot anything.
May 3 19:57:00 3h 46m Furious Fighting Felines very cool graphics! It looks like an extensive character system was built for this game. The system deserves more use! <br/> <br/>It was frustrating to reload the page and lose all progress upon dying, and I didn't play through to the end. I'd like to see a more polished version of this eventually.
May 4 18:03:00 22h 06m Take this! (and everything else) Excellent work!!! <br/>Love it, was easy to understand and exciting. <br/>Very impressive as a first try. I eagerly await your many future games. <br/> <br/>Could maybe use a faster pace to begin with, and a slower increase of pace as new items are added. <br/> <br/>ps. it's time to serve the guests, biggt <br/>pps. my game idea was along the same lines, but I think you said it more elegantly.
May 4 18:53:00 50m 00s Many Small Hands REALLY hard to figure out exactly how the controls work from that cluttered (but pretty!) first screen. <br/> <br/>Great graphics (despite flickering characters) and concept. Humor was excellent too.
May 5 05:57:00 11h 04m Appy 1000mg Graphics are incredibly wonderful. Every tiny detail adds a richness that seems impossible in a 48-hour game. Really good going, it almost makes up for lack of music. <br/> <br/>I didn't try your enhanced version, but the pre-jetpack platforming was abysmal. Also, scene transitions seemed wrong (leading to disorientation), it probably should scroll or something. <br/> <br/>Good interpretation of theme!
May 5 06:04:00 7m 00s Condom Corps yay, someone resurrected the buried "Sexuality" theme! A bit dry however! <br/> <br/>Though basically this is how it works, you and your SO put on the jock strap and stand at the window until a perfectly-sized condom is shot into your hand.
May 5 06:10:00 6m 00s Myrktorch Lovely graphics and animations. Clean and simple yet fairly polished. <br/> <br/>One-hit-deaths with no checkpoints? I guess it complements the five-second-long death sound (boooooooooooooooo.......ooom).
May 5 06:20:00 10m 00s SINGLEHANDEDLY Even after learning about the save function, I just am not good enough at this kind of game =) What I saw was fantastic, though, and it's definitely a very solid first entry. Good job!!!
May 5 19:33:00 13h 13m Lonely Pods Really cool idea! Very solid puzzle concept for the short competition scope. I liked the color-coded feedback of the pods, and the "traps" that they could fall into. Also, good graphical atmosphere (depth is a nice touch). The music is OK, but it got very tedious, very quickly.
May 5 19:50:00 17m 00s Take This YES! <br/>We need to explore NPC lives more deeply, good work! <br/> <br/>I really, really love the concept. The unhappy wizard graphics really worked well here. <br/> <br/>Maybe I'm not good at this kind of game, but there didn't seem to be much connection between what worked where and against whom (especially when it fails despite "75%", as mentioned above). <br/> <br/>Sounds were nice, music got rather grating after a few minutes.
May 5 20:24:00 34m 00s It's Dangerous: The Escort Quest Love this game mechanic! Another win for NPC-games! <br/>Some of the puzzles were very clever! <br/>The fact that I could figure them out probably means that the difficulty could be raised a bit :D <br/> <br/>I thought there was a huge scrolling bug until I realized that the mouse controlled it. Afterwards, it was fine. <br/> <br/>The dialog added a lot. <br/> <br/>Good work!!
May 6 12:19:00 15h 55m Resurgon Futuron Beautiful and mesmerizer graphics! Spot on. The best part was being able to leave intricate designs behind the jet. <br/> <br/>Despite many tries, I couldn't even pass the first level. (And I just spent three years doing spherical integrals [not that that means anything].) I don't think I can add anything that Randomnine hasn't already said (good analysis, that). <br/> <br/>Would have been nice to be able to see the other levels. I hope you make an enhanced version incorporating some of the suggestions here.
May 7 12:04:00 23h 45m Take It Take It Take This Yay, another NPC game!!! Good work! <br/>Nice mini-game (though not very hidden). <br/> <br/>Now we just need a game that lets you play as the narrator who insults all your customers behind their back.
May 7 12:32:00 28m 00s Speculum Destructible walls ... boss fight ... a rolling protagonist ... what more could you want???! <br/> <br/>Great clean tileset, fun mechanic. I especially liked the multiple heights to the level (ie. underground) - it was pretty surprising. <br/> <br/>Not a hard game, but I don't know if how I won was "right".
May 7 20:24:00 7h 52m Recursive Questing I'm going to hazard a guess and say it's broken. <br/> <br/>The idea, as I understood, was to go into the first cave and get the "bring me things" quest. Then, you go around the map that looks suspiciously similar to the first screen, and then items can be found. <br/> <br/>When I get the first item, the game invariably stops. Is that the end? If not, it's broken. If it is ... then I don't get it.
May 7 21:20:00 56m 00s The Village Elder I really, really, really enjoyed playing this game. <br/> <br/>The contextual availability/unavailability of certain actions had me thinking that it was unbeatable at first. But I tried again a few times and was pleasantly surprised. <br/> <br/>The humor is plentiful and excellent. Really, the sheer amount of content is commendable (especially all the different random modifiers to events that change things here and there). I felt myself falling into this tiny village as a world. <br/> <br/>The graphics are a nice touch, as it didn't have to have any graphics at all. The size of the village and its population are nicely represented. (Though the walking animation is pretty freaky.) <br/> <br/>Once I understood what I had to do, it wasn't too hard to horde the necessary materials and ensure a win. Some of the events and their outcome are very predictable, and I could apply a simple strategy. <br/> <br/>Great work!
May 7 22:15:00 55m 00s Mine Escape Great audio work!! The opening scene is excellent. <br/>Also, good work on the graphics. <br/> <br/>I liked the concept, but it didn't seem to transfer to gameplay. I ended up just inching through the level and kind of ignoring the BUDDI. And of course, it's extremely short. <br/> <br/> <br/>(From the look of the protagonist, he might need a crowbar...)
May 7 22:36:00 21m 00s Better You Than ME! Why only violate conservation of mass when you can violate conservation of mass AND conservation of momentum?? Two for the price of one! <br/> <br/>Very cool concept and execution. Some of the transitions were somehow timed spectacularly, and the effect was quite elating. Unfortunately I am not very good at twitchy games, and I didn't make it very far even after a few tries. <br/> <br/>While audio is lacking in general, the most important sound missing is that of the clones left behind dying gruesomely and with spiteful curses.
May 8 06:50:00 8h 14m VIGILANCE Excellent game! Except for a few minor flicker-glitches, the graphics really made it nice. The variety, the wide range of animations, etc. The music complemented this nicely!! <br/> <br/>The fighting system is totally fun. I just read some negative comments, and I can't say I agree with any of them. The game led me naturally to becoming a bush-hiding predator who assaults students as soon as they stray from the pack. There's a wonderful guilty pleasure when you knock some poor kid down and kick them until their health bar turns yellow. Then it's back into the bushes. <br/> <br/>Cutscenes were frustrating when I was being timed to do something, and the timer is counting down while someone is speaking. My humble suggestion is to pause the timer while getting feedback from a student. <br/> <br/>The plot holding the dual objective mechanic together was nice. As mentioned in the comments, having them actually affect one another might improve the experience. Also ... we already gave out enough of those alarms on the last day .. besides being a sadistic charity worker, why would I still go to the park and beat everyone up? :D
May 8 16:04:00 9h 14m the Child Extreme creepiness!! Good job on all graphical aspects. It had a great look and feel to it. Audio got a bit grating but excellent work on getting all those widely disparate sounds working together.
May 8 20:54:00 4h 50m hollow The references to other games were so-so, but the whole semi-internal dialog trying to decide if it is a joke or not, whether or not to go back down, "is there a surface?", etc. ... those were the killers. <br/> <br/>I thought I continued higher than others .. then I saw the high scores here on the compo page :D
May 13 12:35:00 111h 41m A Steampunk Axebot Supply Run Awesome concept! First playthrough was disorienting, second was exciting and fun. The controls are perfect.
May 13 12:42:00 7m 00s My Minions Cool concept, fun to toy around with.
May 14 09:08:00 20h 26m Torch Devious monsters!! I felt I could skip a few parts if I could fall more skillfully (and not drop the torch too far). Exciting game. Maybe a bit too frustrating for some of the "complex" timed jumps, but at least I could rely on checkpoints. The torch mechanic works very well. Maybe future puzzles could deliberately separate you from the torch for certain parts. <br/> <br/>The best part was the beady eyes in the darkness.
May 15 04:23:00 19h 15m The This Quest ITEMS!!!!!
May 15 18:05:00 13h 42m The Legend of Danger Kitten I didn't know I had to re-dock the cat, and I thought it was a bug (I was stuck) until it happened by accident. After that .. pure bliss. Strange, diverse, fun, and the ending was hilarious.
May 18 17:18:00 71h 13m Don't Go Alone Excellent game. Great interpretation of theme, perfect mood-building. Graphics are simple but consistent. Love the mechanic and how it inevitably changes as you progress.
May 19 06:06:00 12h 48m Officer Alfred As always, a seemingly impossible feat for 48 hours! Your work is beautiful and inspiring. I made it to the piloting-the-red-blob-missile-up-the-gap puzzle (or first one thereof :D ) and decided I had seen enough. Great work on graphics especially. <br/> <br/>I know this mechanic took some effort to create, but I personally would have liked to see more polish on the platforming aspect. It's not so much a hard game as it is frustrating.
May 19 06:16:00 10m 00s Take This I WIN! Nice engine there! More game next time.
May 19 17:39:00 11h 23m Acid When I run the program, its process instantly becomes a zombie. I tried using compatibility settings for XP, same result. <br/> <br/>I'm on Win7, 64-bit. <br/> <br/>Sorry I couldn't play =(
May 19 20:57:00 3h 18m Kobold Goes Alone Awesome smooth animation going on here! Not just the game, but the overall look and feel is excellent (gui, etc). Wish I could have made it further than area 4, but you start from zero every time. <br/> <br/>Also, it might lack some kind of emotional content in order to get me to feel for this little guy.
May 19 21:10:00 13m 00s Cheese Hunter The boss fight animation is excellent. I made it all the way to him without finding the paperclip first, so I thought something was broken! But I read the page here and I figured it out. Also I was a coward and I stood near the door-to-be, where the monster couldn't get me. <br/> <br/>Good work! I can't wait to see what you come up with next.
May 19 21:13:00 3m 00s Aussie Puncharoo I also would like to see what appears to be an accurate simulation of living in Australia, alas: no phone.
May 19 21:21:00 8m 00s Item Quest Concept is boss. Great twist on the Old Man. Also the spam-email opening dialog is hilarious every time. A lovely micro-universe is created. Poor guy! <br/> <br/>The game is fun, if a bit repetitious. Also, I can't get more than a few items on my head. <br/> <br/>All in all a nice entry! Good job.
May 19 21:41:00 20m 00s B.Y.O.B I like the game's message! Not subtle, but good nonetheless. <br/> <br/>Looking at the source, it seems you hard-coded the obstacles directly into the game. I admire your perseverance!! Using a map tool (say, Tiled, for instance) might help your level-building immensely. <br/> <br/>Good work this LD! I like your style and I want to see more of your stuff. <br/> <br/>ps. I thought the .rar system was a creative solution.