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| Timestamp | Since previous | Game | jovoc's comment |
|---|---|---|---|
| Hitsuji: Shears Of Fury | The combos were cool after I got the hang of it. And the animation system is awesome. I wish there was more variety in the maps and there was more stuff on the maps. The characters were cool, but the level graphics were pretty dull. Of course, the old-school intro sequence was great. It seemed like you used construction/destruction more as a cosmetic theme than a gameplay theme. I will definiately check out the later versions of this, great work. | ||
| Sheep Suckers | Fantastic levels. Big and varied. The enemies are cool looking, too. | ||
| The Destruction of The Sheep | This was a lot of fun. The puzzles were great, and the storyline really added to the experience. This is the king of the anti-lemmings games in this compo. Great job. | ||
| Sheep Town | Cool sim, pretty challenging. I like the shepard names. It would have been more interesting if there was more to the map. The dialogs and windows were cool. The clever shepard speech was fun, too, "two shakes of a lamb's tail". | ||
| Sheep Dome | I think this would be really fun, but it's hard to tell because it's so incomplete. It was kind of like playing in an aquarium. I hope you finish this, though, could be really cool. | ||
| SheepCom | Neat idea, and I liked the wallbuilding, and all the bahhing. But there wasn't much gameplay, and the sheep seemed kind of dim, even by sheep standards. | ||
| BallerSchaf - Sheep of Death | Ka-Boom. Next contest we need a "Intro" category for sure. The map was cool but it didn't seem to have any effect on the sheep or the tank. This was fun and looked great. | ||
| Final submission of "Living Sheep" | Well, this is the pot calling the kettle black, but maybe spent less time on the title screen and level editor (use notepad) and more time on the gameplay. It was a cool, if rather surreal, puzzle game but pretty confusing. It seemed to run a little fast, too. | ||
| Sheep Rescue | Very origional. Fun, too and the choice of go for the quick and unstable build or a sturdy slow one. It's fun with two people. | ||
| World Domination: Sheep vs Wolves | I hope you complete this. It seemed pretty complicated, a tutorial is essential. The map view looked fantastic, especially the countries lighting up. It would be cool if there were a close up country view too. Gameplay seemed more like a straightforward strategy game, which is fine but didn't have too much to do with the gameplay theme. Good wolf/sheep icons, too. | ||
| sheep | Nice terrain and sprites, but that's about all that works. I wish you could rotate the camera at least. The sheep shouldn't be all in grids like they're marching, some flocking would be cool. I hope you finish this, it's looking great already, and with some gameplay behind it this could be a great game. | ||
| Sheep Attack | I wish this were more finished, it seems like it would be a lot of fun with more stuff in it. Spend less time on the SodaMaxx screen and more time on the level, :) . Graphics were really cute and ran very smoothly. | ||
| Sheep Strike | Fantastic! And the graphics are really cute. This has a really polished feel to it, and such a great idea. It does seem to be better to build big sprawling thing instead of tight structures like tetris. I wonder if the gameplay would work if there wasnt rounds, if it was just constant bricks and sheep, and the turrets kind of auto-aimed. <br/> <br/> Anyways, absolutely great game. | ||
| chicken | Nice gameplay idea, the building, like a mario-meets lode runner thing. I wish the construction/destruction part was more nessicary in the level. <br/> <br/> Graphics were okay, especially the player one, and the music added atmosphere. The player movement, especially the jumping, needs more tuning. Keep working on it, this could be an excellent game. <br/> <br/> Even with the story it was hard to tell what sheep had to do with this, but they were included. | ||
| Onslaught! Sounds intriguing, no? | Cool game. I wish there was more time to build, it would be more strategy and less of a clickfest. I gave a high graphics score because it looks so cool when there is a lot of stuff going on at once. | ||
| Battlefield Sheep | Excellent game! Looks and sounds great. Nice two-level scrolling. Did a great job of capturing both construction and destruction. Wolf AI is a little funny, and I wish the turrents could change direction but that's part of the game I guess. Would be nice to have more levels. | ||
| Run Away Sheep | Cool game. Nice lighting effect, but it means most of the screen is blank most of the time. I liked the music, and the puzzles were fun. | ||
| The Sheep Wars | Cool idea, well done. This is another one that seems more suited to 2D, but the 3d worked fine. It would have been cool if there was more you could build. The look of the game was very polished. | ||
| save the sheep | Very nice! Challenging and good balance. The wolf AI seemed very good, and the game was fun to play. The game looked really nice in 3D but it seems more appropriate for this game to be 2D. Fun game! | ||
| SheepShifter | Nice puzzle game. The puzzles were too easy, though. I didn't like the mines because they were just a memory puzzle, more frustrating than clever. But that's just my opinion. The puzzles could have used more variety, too. <br/> <br/> Oh yeah, you get the award for best intro screen, for sure. | ||
| Bleaters | Zug Zug! Dabu! This was a cool game. I wish the lab wasn't a whole other screen, it could have jsut been a menu in the corner. Gameplay was pretty boring though. The graphics were excellent, it had a nice clean look to it. I liked the politics of the game, too. It was hard to tell how it fit in the gameplay theme though | ||
| Bathroom Teacher | Heh heh. A mudslinging, bathroom-teaching game. I think the best thing about this game is the strong educational value, after playing it for just one day, I saved myself from the usual embarassement that I faced every day at work--until now. Someone just needs to show this game to Ally McBeal. | ||
| Robo Sheep | Cool... flamethrower! I wish there was more stuff on the map than just grass, or things could go more than eight directions, but it was fun and looked good. | ||
| Sheep & Crates | Great graphics. Fun game, but kind of simple. Gameplay seemed more about stacking than construction. | ||
| Mut Shbin | Ra-ta-ta-ta. This was a lot of fun. I liked the music & sound effects and the sheep ray. It did seem kind of slow. I didn't get the construction part, but destruction by itself is fun. | ||
| Final | Holy crap, you wrote all the graphics code and played the music in 48 hours? Amazing, I'm quite impressed. I wish I could give higher than 5 in music and technical. The idea behind the gameplay was cool, but seemed a little clunky. I wish it was like an overview of the whole level that you could rotate around and build with a cursor rather than the first person view. | ||
| SoaringSheep final entry | I like turret games like this. The reloading of the sheep is confusing at first, and annoying. The collision detection seemed pretty weird, it looked like the sheep was hitting a different bale of wool than would disappear. I liked the sound effects, it needed more tho. I guess the airplane counts as construction but that didn't seem to be really core to the gameplay. It seemed very solid, it ran smootly for me with no crashes or anything. | ||
| Attack Sheep | Great idea. very fun, although frustrating at times. I built a robot I call "The mad bomber" who jumps around blowing things up, and he killed all the sheep. <br/> A game like this needs instructions and probably a tutorial. Graphics were cute, I took off points because you were missing weapon graphics and this made it more confusing. (BTW, if you've never played the board game "ROBORALLY" pick it up, it's a great example of this kind of gameplay) | ||
| Killer Sheep, And A Cool Zombie! | This would be way cooler if you didn't have to wait for the bricks. It looks really good, though. The sheep just go through everything, if they went around you'd have to think about which trees you burn more. | ||
| Entry | I couldn't figure out how to stop the wolf. Just building a hojillian fences wasn't enough. The wolf was very funny, though. Like a tasmanian wolf. Sound didn't work for me | ||
| Sammy The Sheep | Looks fantastic! I like the metroid pun (and enemies). Seems really hard, collision is pretty overbounded, and the movement doesn't feel very fluid. I like the idea of building platforms, but the random levels make it kind of arbitrary. It looks great, though, and ran smoothly except for the eyeball animation. It locked up a few times on me, but other times it was stable for a while. | ||
| Sheep Massacre | A classic concept. This was a lot of fun, but the responsiveness of the controls was pretty funky, especially on the menu screen. Like the up/down would move 2 or 3 lines with each keypress. The game was pretty fun but not for too long. Not really much construction/destruction | ||
| Sheep Pop! | A little too simple. But at least there is a goal and some gameplay More of a carpal tunnel game than even diablo2. But the sheep are really cute, i wish they were animated. Nothing to do with construction/destruction though. | ||
| Sheep Craft | It's better to enter something than nothing. 3 for graphics because he's animated and you've got a scrolling 2D map in directX and that's not easy. | ||
| 48game valles | Well, you could press the buttons and move the spaceship, so its more of a game than what I submitted last time. DX is pretty messed up IMHO, so getting this far is something. Next time try using OGL. :) |