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Feedback comments for LD19
ladron's games and stats for all events →
| Timestamp | Since previous | Game | ladron's comment |
|---|---|---|---|
| Dec 20 20:14:00 | Treasure Island | Nice little game - I want a faster boat! | |
| Dec 20 20:21:00 | 7m 00s | DirectionsTranscend | Nice idea, but I agree that it gets too hard too fast. Then again, plenty of gamers thrive on frustration - I'm just not one of them :-) |
| Dec 20 20:28:00 | 7m 00s | The Adventures of ASTROMAN! | I think the gravity-based gameplay has a lot of potential, but you need to slow it down so that the player has a chance to explore without crashing almost immediately. |
| Dec 20 20:51:00 | 23m 00s | Discover19 | It is a mechanic I've seen a number of times before, but it is still fun to play. No fair when I re-spawn right in front of a block and meet immediate doom! |
| Dec 20 21:05:00 | 14m 00s | plUNDER | Nice job! I found the diving camera angle hard to work with at first, but I got better at it. Now, add fishing! |
| Dec 20 21:18:00 | 13m 00s | :ORE: | Good job - the gameplay ended up being deeper than I expected. You should definitely polish it up and release it somewhere. |
| Dec 20 21:33:00 | 15m 00s | Mr Head and the Journey of Discoveries | Very cool little game experience. I really enjoyed playing. |
| Dec 20 21:42:00 | 9m 00s | Mother Robot | Great, well-executed idea! |
| Dec 20 22:05:00 | 23m 00s | Disco Five | Ok, I just played that way longer than I was expecting to! Perfect example of how a simple, but addictive mechanic trumps fancy visuals. Great use of the theme. <br/> <br/>I eventually decided that it was a waste of fuel to try to get back to the base, and just used the towing service. <br/> <br/>Being able to spend a chunk of $$ to set up a remote base would be nice. <br/> <br/>Good job! |
| Dec 20 22:24:00 | 19m 00s | Epic Treasure Hunter | Good start. It would be much more fun to play if the monkeys presented a challenge. As it stands now, you can just run right past them... |
| Dec 20 22:29:00 | 5m 00s | stars | Love the look - you should definitely make a game of it. |
| Dec 20 22:44:00 | 15m 00s | Get Out | Very floating controls. At first I was thinking it was impossible. Then I realized you could double-jump. Then it was just maddeningly hard :-) |
| Dec 20 22:58:00 | 14m 00s | Aquatic | Fun, atmospheric game! Ran into a bug, though, when I coasted into base just running out of energy. It let me buy/sell, but the "press R to respawn" message just sat on the screen and pressing R didn't do anything. <br/> <br/>Great weekend effort! |
| Dec 20 23:07:00 | 9m 00s | Hey, Person! | Interesting, strange little game. I found the fact that I was constantly running into people with the dialog pop-ups a bit distracting. |
| Dec 20 23:17:00 | 10m 00s | Land of the Fishies | Nice style and great music! I agree, though, that the forced restart from the bunny battle was annoying. |
| Dec 20 23:37:00 | 20m 00s | Combiner's Dungeon | Interesting idea. Controls felt laggy, though, and I never really had creatures and heroes interacting that I saw. Also got a number of error messages. Choosing to "Ignore" them let the game continue, though. Here's an example: <br/> <br/>ERROR in <br/>action number 6 <br/>of Alarm Event for alarm 0 <br/>for object obj_hero_rouge: <br/> <br/>Error in expression:tar.x <br/> position 5: Unknown variable x |
| Dec 20 23:48:00 | 11m 00s | Spacebrick and the Window to the Stars | Interesting game! I like the "claymation" art style, and the "bumper cars" mechanic. |
| Dec 21 01:13:00 | 1h 25m | Lost Races' Abandoned Artifact Recovery | I'm always amazed at my willingness to let computer games give me menial tasks. The payoff was a bit of a let down... |
| Dec 21 01:18:00 | 5m 00s | It's A Frickin' CAVE | Nice, well-executed game. Good job. |
| Dec 21 01:21:00 | 3m 00s | Portrait Exploration | Does it make me a bad person if I say I don't get it? |
| Dec 21 01:28:00 | 7m 00s | 10 Minute Galaxy | Great little concept! Well worth developing with sound effects, etc. |
| Dec 21 01:32:00 | 4m 00s | Glassbox | Fun to play, but it wasn't clear to me why some jumps resulted in death and others didn't. |
| Dec 21 01:40:00 | 8m 00s | Extreme Beachcombing | Nice idea! I didn't find the treasures very exciting, but then that it probably realistic for metal detecting :-) <br/> <br/>Regarding your package, I knew to dig down into the bin directory for the executable, but it isn't super user-friendly. |
| Dec 21 01:51:00 | 11m 00s | Apple Quest II: Return of the Discovery | Cute little game. I like the art style. I also like the Level Up / Level Down mechanic instead of an outright fail - makes me more likely to play longer. |
| Dec 21 02:01:00 | 10m 00s | Caves of Darkness | Really nice job! I played through to the end. Good concept and execution. I thought the music was good, too (if a bit loud). |
| Dec 21 02:19:00 | 18m 00s | False Hope | I ended up just clicking and not paying much attention to anything else since I couldn't control it. |
| Dec 21 02:32:00 | 13m 00s | Unfathomed | Where are you Dr. Bennett?? |
| Dec 21 02:40:00 | 8m 00s | Or Perish | Product was exactly as described... :-) |
| Dec 21 02:49:00 | 9m 00s | Ancient Discoveries | I enjoyed playing, although I'm not sure I had much of a strategy. It seemed like the game was easy for a bunch of levels, and then it became impossible... |
| Dec 21 02:53:00 | 4m 00s | Ball Pit | Fun idea! |
| Dec 21 03:00:00 | 7m 00s | FAILBOT | Nice little metroidvania! I played it through to (I think) the end. |
| Dec 21 03:11:00 | 11m 00s | dis_covery | What a cute little game! |
| Dec 21 03:16:00 | 5m 00s | Penguin! | Nice! I really like the thought bubbles. But he moves so slooowly... |
| Dec 21 03:22:00 | 6m 00s | Gyroids | Love the marble madness look. Gameplay is hard, but that's ok since there is no penalty for dying. <br/> <br/>You should definitely continue working on this - I think it has a lot of potential. |
| Dec 21 03:28:00 | 6m 00s | StickMan's Discovery | The download worked for me. -1 for a hosting site that spammed popups, though :-( |
| Jan 11 17:53:00 | 518h 25m | Beacon | Nice job! I almost gave up a couple of times, but persevered through to the end. |