Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → ladron

ladron

Feedback comments for LD20

← LD19   LD22 →

ladron's games and stats for all events →

TimestampSince previousGameladron's comment
May 2 16:27:00 Take this! (and everything else) Nice, simple idea. I was doing fine until the soldiers started coming - then I lost it pretty quickly.
May 2 16:35:00 8m 00s TelePortal I played until I got to the level with all red squares, and there didn't seem to be anything else to do. <br/> <br/>One comment on the controls - it would be nice to have the most recent keypress take precedence even if you are still holding the last one.
May 2 16:41:00 6m 00s CaveBot Good weekend effort! The physics was a little "floaty" for me. Difficulty level was pretty easy, but I got stuck in the second level at what I thought should have been the end, but there was no door. Maybe I missed a chip?
May 2 17:23:00 42m 00s Square Vs. Blobs Simple, but well executed. The mechanics work nicely.
May 2 17:34:00 11m 00s Total Achluophobia Very polished for a weekend game! <br/> <br/>I really liked the gameplay, but I found the limited lives frustrating. The penalty of having to start over is too great. I think some sort of checkpoint mechanism might work better.
May 2 17:40:00 6m 00s p.i.g Great twist on the portal theme. Obviously I would have liked more content, but I think you've got a nice framework to build on here.
May 2 17:51:00 11m 00s Heroic Cat! Nice job! The escort mechanic works really well. With some better art assets, this could turn it to something very good.
May 2 17:58:00 7m 00s Take This Penguin Simple, but well-executed platforming. You might want to use just one key to interact instead of 'z', 'enter' or 'r'. Also, repeating the intro after every death got pretty old pretty fast - especially given that I died a lot :-)
May 2 18:06:00 8m 00s >Start >Fight >Run Not sure if I won or lost, but I enjoyed playing!
May 2 19:31:00 1h 25m Priority Cats Agree with others that the controls were a pain. When jumping up to the next screen I found it nearly impossible to move the mouse down fast enough to get some side motion on the jump. <br/> <br/>The idea is clever, though, and has a lot of potential.
May 2 19:43:00 12m 00s Attack of The Heavenly Bats Very fun. Love the catchy little background tune and the manic platforming physics.
May 2 19:50:00 7m 00s Mittens Cute little game - nice job! The swordsman's movement was a bit jittery - like he was being re-aligned by a pixel or two each frame? The health bar did the same thing. Adding parallax scrolling to the mountains would be a nice touch.
May 2 19:57:00 7m 00s CAT in the city The framerate chugged for me, too. Also, the mouse pointer showed over the screen, which made aiming confusing. <br/> <br/>In the background of the city, I get all sorts of graphical garbage - like you aren't clearing the back buffer between frames or something.
May 2 20:06:00 9m 00s Dodgeball Massacre Start-WorksSometimes.jar worked for me. <br/> <br/>I liked the graphics - particularly the shafts of light. I found the character-relative controls difficult to use, but I guess you need to do that for aiming. Maybe a combine mouse-keyboard control scheme (keys to move, mouse to aim) would work better. <br/> <br/>The ball had a bit of a mind of its own when it bounced - sometimes suddenly randomly speeding up at times.
May 2 20:15:00 9m 00s It's Dangerous: The Escort Quest Very clever idea, and it worked really well too! I got to the bit near the end with the three bouncing red things, but couldn't get past. <br/> <br/>Auto-scrolling to follow the hero would be nice - perhaps being overridden if you mouse to the edges to look ahead. <br/> <br/>Nice job!
May 2 20:44:00 29m 00s Egglins Attack I also had the minimap crashing on the second level (it worked in the tutorial. I also agree that the teleporters moved too slowly and that the background music was pretty monotonous. <br/> <br/>I liked the way that you integrated the tutorial text into the background of the first level - I think that worked well.
May 2 20:52:00 8m 00s Yhn Solid little platformer. I rage-quit on the level where you get the wall-climb. I found that mechanic unintuitive and difficult to use. I fully admit to being wimp at that sort of gameplay, though. Good job!
May 2 20:56:00 4m 00s SpaceJump That's quite a game you made!
May 2 21:04:00 8m 00s Dangerous For a very simple game, I found it oddly compelling. With a bit more complexity, I could see myself losing some time to a game like this. <br/> <br/>My master technique - lure powerful enemy to castle. Fight and heal at the same time!
May 2 21:24:00 20m 00s Sonar I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-(
May 2 21:34:00 10m 00s Light The Way Really nicely done - I liked it a lot! I played through quite a ways until I died - restarting from beginning was a pretty harsh penalty. Some sort of checkpoint system would be good. Some ambient background music would really add a lot, too.
May 2 21:39:00 5m 00s Danger! Take. I really like the idea. It got a bit hard on the level with a bunch of enemies, but I didn't think it was unfair - mainly because there was no penalty for death.
May 2 21:47:00 8m 00s Don't Go Alone Nice! I love the CRT effect and the music added a great ambiance. The main characters movement was a bit jittery (which is odd, because everything else moved smoothly). <br/> <br/>I found the game quite easy, but that didn't bother me at all.
May 2 21:55:00 8m 00s The Legend Of Super Grapple! Very nice use of 3D visuals for 2D gameplay. The game looks great and controls really well. A bit hard, though. Maybe you could not reset the gems after dying?
May 2 22:31:00 36m 00s the Child Good job! The blocky 3D visuals are a great style, and the lighting is well done. I always find 3rd person relative steering controls difficulty, but it worked pretty well. I think you have a great platform for doing adventure games - it kind of reminds me of Little Big Adventure.