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Feedback comments for LD20
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| Timestamp | Since previous | Game | ladron's comment |
|---|---|---|---|
| May 2 16:27:00 | Take this! (and everything else) | Nice, simple idea. I was doing fine until the soldiers started coming - then I lost it pretty quickly. | |
| May 2 16:35:00 | 8m 00s | TelePortal | I played until I got to the level with all red squares, and there didn't seem to be anything else to do. <br/> <br/>One comment on the controls - it would be nice to have the most recent keypress take precedence even if you are still holding the last one. |
| May 2 16:41:00 | 6m 00s | CaveBot | Good weekend effort! The physics was a little "floaty" for me. Difficulty level was pretty easy, but I got stuck in the second level at what I thought should have been the end, but there was no door. Maybe I missed a chip? |
| May 2 17:23:00 | 42m 00s | Square Vs. Blobs | Simple, but well executed. The mechanics work nicely. |
| May 2 17:34:00 | 11m 00s | Total Achluophobia | Very polished for a weekend game! <br/> <br/>I really liked the gameplay, but I found the limited lives frustrating. The penalty of having to start over is too great. I think some sort of checkpoint mechanism might work better. |
| May 2 17:40:00 | 6m 00s | p.i.g | Great twist on the portal theme. Obviously I would have liked more content, but I think you've got a nice framework to build on here. |
| May 2 17:51:00 | 11m 00s | Heroic Cat! | Nice job! The escort mechanic works really well. With some better art assets, this could turn it to something very good. |
| May 2 17:58:00 | 7m 00s | Take This Penguin | Simple, but well-executed platforming. You might want to use just one key to interact instead of 'z', 'enter' or 'r'. Also, repeating the intro after every death got pretty old pretty fast - especially given that I died a lot :-) |
| May 2 18:06:00 | 8m 00s | >Start >Fight >Run | Not sure if I won or lost, but I enjoyed playing! |
| May 2 19:31:00 | 1h 25m | Priority Cats | Agree with others that the controls were a pain. When jumping up to the next screen I found it nearly impossible to move the mouse down fast enough to get some side motion on the jump. <br/> <br/>The idea is clever, though, and has a lot of potential. |
| May 2 19:43:00 | 12m 00s | Attack of The Heavenly Bats | Very fun. Love the catchy little background tune and the manic platforming physics. |
| May 2 19:50:00 | 7m 00s | Mittens | Cute little game - nice job! The swordsman's movement was a bit jittery - like he was being re-aligned by a pixel or two each frame? The health bar did the same thing. Adding parallax scrolling to the mountains would be a nice touch. |
| May 2 19:57:00 | 7m 00s | CAT in the city | The framerate chugged for me, too. Also, the mouse pointer showed over the screen, which made aiming confusing. <br/> <br/>In the background of the city, I get all sorts of graphical garbage - like you aren't clearing the back buffer between frames or something. |
| May 2 20:06:00 | 9m 00s | Dodgeball Massacre | Start-WorksSometimes.jar worked for me. <br/> <br/>I liked the graphics - particularly the shafts of light. I found the character-relative controls difficult to use, but I guess you need to do that for aiming. Maybe a combine mouse-keyboard control scheme (keys to move, mouse to aim) would work better. <br/> <br/>The ball had a bit of a mind of its own when it bounced - sometimes suddenly randomly speeding up at times. |
| May 2 20:15:00 | 9m 00s | It's Dangerous: The Escort Quest | Very clever idea, and it worked really well too! I got to the bit near the end with the three bouncing red things, but couldn't get past. <br/> <br/>Auto-scrolling to follow the hero would be nice - perhaps being overridden if you mouse to the edges to look ahead. <br/> <br/>Nice job! |
| May 2 20:44:00 | 29m 00s | Egglins Attack | I also had the minimap crashing on the second level (it worked in the tutorial. I also agree that the teleporters moved too slowly and that the background music was pretty monotonous. <br/> <br/>I liked the way that you integrated the tutorial text into the background of the first level - I think that worked well. |
| May 2 20:52:00 | 8m 00s | Yhn | Solid little platformer. I rage-quit on the level where you get the wall-climb. I found that mechanic unintuitive and difficult to use. I fully admit to being wimp at that sort of gameplay, though. Good job! |
| May 2 20:56:00 | 4m 00s | SpaceJump | That's quite a game you made! |
| May 2 21:04:00 | 8m 00s | Dangerous | For a very simple game, I found it oddly compelling. With a bit more complexity, I could see myself losing some time to a game like this. <br/> <br/>My master technique - lure powerful enemy to castle. Fight and heal at the same time! |
| May 2 21:24:00 | 20m 00s | Sonar | I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-( |
| May 2 21:34:00 | 10m 00s | Light The Way | Really nicely done - I liked it a lot! I played through quite a ways until I died - restarting from beginning was a pretty harsh penalty. Some sort of checkpoint system would be good. Some ambient background music would really add a lot, too. |
| May 2 21:39:00 | 5m 00s | Danger! Take. | I really like the idea. It got a bit hard on the level with a bunch of enemies, but I didn't think it was unfair - mainly because there was no penalty for death. |
| May 2 21:47:00 | 8m 00s | Don't Go Alone | Nice! I love the CRT effect and the music added a great ambiance. The main characters movement was a bit jittery (which is odd, because everything else moved smoothly). <br/> <br/>I found the game quite easy, but that didn't bother me at all. |
| May 2 21:55:00 | 8m 00s | The Legend Of Super Grapple! | Very nice use of 3D visuals for 2D gameplay. The game looks great and controls really well. A bit hard, though. Maybe you could not reset the gems after dying? |
| May 2 22:31:00 | 36m 00s | the Child | Good job! The blocky 3D visuals are a great style, and the lighting is well done. I always find 3rd person relative steering controls difficulty, but it worked pretty well. I think you have a great platform for doing adventure games - it kind of reminds me of Little Big Adventure. |