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Feedback comments for LD18
Covenant's games and stats for all events →
| Timestamp | Since previous | Game | Covenant's comment |
|---|---|---|---|
| Aug 23 06:43:00 | Exterminate 48 | Fun, although I got stuck in level 7 or 8... The backgrounds were gorgeous, how did you do them? Pre-rendered or procedurally generated? | |
| Aug 23 06:50:00 | 7m 00s | Enemy Snooker | The achievement system was ace... my only real complain was the lack of diagonal walking... became tiresome after a bit, specially since you have to move so much around to get the correct angle to hit enemies... |
| Aug 23 06:59:00 | 9m 00s | Sporg | Moving along walls could use some "sliding", got stuck in the wall sometimes... Most of the levels I could do without using the enemies as weapons, but overall the game is interesting, albeit a tad slow... |
| Aug 23 07:08:00 | 9m 00s | Head Trauma | The musics were awesome, and technically it is impressive (emulation ftw!)... <br/>It ran a bit too fast on my system (not sure if that was meant), and I suck at platforming, but I got to the end of level 1... <br/>The drawback is that the "enemies as weapons" isn't really part of the core gameplay mechanics... |
| Aug 23 07:15:00 | 7m 00s | Chassis Commander | Very good job, found it entertaining... <br/>Wish there were less robots in the beginning, so I could understand better what are the different upgrades, what's their effect, etc... <br/>But really good job on the weapon variations! |
| Aug 23 07:20:00 | 5m 00s | Death Wheel | Nice one... Kind of hard to sometimes take the enemy from behind (pun intended!) :) <br/>Didn't know you could do 2d stuff with Unity, need to take another look at it... :) |
| Aug 23 07:27:00 | 7m 00s | Dr. Stein's Super Weapons VS Giant Robots | Very cool... the controls were a bit touchy, and the camera is not too well centered, which means that most of the time I would fall down hoping I would get to another platform, since I couldn't see what lay below... |
| Aug 23 07:35:00 | 8m 00s | Man And Robot | Runs a bit too fast here, on Firefox... Doesn't work on IE at all... <br/>The Window is also too small on my TV (I play stuff on the TV, 1920x1080, so it was a bit hard to see the characters). Good exploration of mechanics! |
| Aug 23 07:40:00 | 5m 00s | 48 Hours Later | Good job on this one... The graphics are amazing... only complaint is that on my screen, I could see offscreen stuff, which was very distracting, always thought an enemy was comming lower than expected, only to have it come high on the screen... <br/>Congratulations! |
| Aug 23 07:47:00 | 7m 00s | Bouncing Bellyfloppers | Very good... I'd do it a bit slower and add angles to the trampolines, for that extra difficulty... :) |
| Aug 23 07:56:00 | 9m 00s | Hacking4Dummies | The game is well done, although it's bitch hard... : Don't think it suits the theme, though, but even so... it was fun playing! :) |
| Aug 23 07:57:00 | 1m 00s | Dastardly Shapes | Couldn't play it, only have Windows available... :( |
| Aug 23 08:03:00 | 6m 00s | AVOIDAL | One of the most enjoyable games I've played so far on the compo... Agree with devinmoore... <br/>Need to be a bit slower, though, I was overwhelmed half the time! :) |
| Aug 23 08:08:00 | 5m 00s | Undermine | Very hard to get the hang of, and the bug with falling off the platform (and not dying, etc) became annoying after a bit... it's a good idea, needs better level design to ease the learning curve... |
| Aug 23 08:15:00 | 7m 00s | Flinger | Agree with L... Most of the time I couldn't make head or tails... contracting/expanding should be faster; I think, for quicker pickups... <br/>Other than that, interesting mechanics! :) |
| Aug 23 08:20:00 | 5m 00s | Fire, Fire, Where You Are | Had some trouble controlling the fire... most of the time, my mouse wouldn't start a fire, no matter if I pressed it or clicked it... :( |
| Aug 23 08:30:00 | 10m 00s | Infiltrator | Awesome game... love the graphics and the "stealth" feel to it... could lead to something really special with some more bells and whistles and a good storyline... :) |
| Aug 23 08:34:00 | 4m 00s | Attack Of The Weapons | Interesting take on the theme! :) |
| Aug 23 08:40:00 | 6m 00s | Dead End inc. | "I have an MBA" - Priceless... :) <br/> <br/>Very cool, have the same complaints as TheLastBanana... <br/>Great graphics! |
| Aug 23 08:45:00 | 5m 00s | Maze Shooter | Nice game, just didn't enjoy the movement that much, it was "clunky"... allowing for sliding on walls would have improved the game to no end... <br/>The randomness makes it hard sometimes to accomplish the level... |
| Aug 24 05:23:00 | 20h 38m | DIE ALIEN DIE | Nice one... graphics were very good, and the gameplay is interesting... could have used a bigger Window, tbh, and not allow the player outside the game area (I beat most of the levels that way) |
| Aug 24 05:25:00 | 2m 00s | Bugger | Well... it's frogger... :) |
| Aug 24 05:31:00 | 6m 00s | Spacenoid | Well, the idea is nice, but the game is too fast on my PC to play with a keyboard (with a mouse, it might have been doable)... <br/> <br/>BTW, where are you from? |
| Aug 24 05:50:00 | 19m 00s | Sonic Boom | Could have used a bit more polish, shots were a bit too slow, but the idea is brilliant, congratulations! |
| Aug 24 05:55:00 | 5m 00s | Zombie Conquest | Couldn't run it even in compatibility mode (Windows 7 64-bit here) |
| Aug 24 05:59:00 | 4m 00s | SpaceFreak Snack | Same issues as everyone above... and the game is a bit unforgiven... I had a sequence of 4 guys in a row, and then just one bad jump, got stuck and got digested... what I mean is that the game should see into the immediate success and not punish the player so much... just an idea, of course... :) |
| Aug 24 06:03:00 | 4m 00s | Rotate | Firing rate was a bit slow, other than that, good job... Doesn't work on IE, btw... |
| Aug 24 12:00:00 | 5h 57m | The Robots and I | Good job... same "complaints" as the above, but it's a very nice job, specially for a first-timer! :) |
| Aug 24 12:08:00 | 8m 00s | GNORF | This was fun... :) |
| Aug 24 12:20:00 | 12m 00s | I <3 Tractor Beams | Nice one... it's indeed fun to spin them around... :D |
| Aug 24 12:27:00 | 7m 00s | Basketball girl | A bit weird (and weird is good)... Was fun the first 3 or 4 levels, then it became tiring... |
| Aug 28 11:24:00 | 94h 57m | Singularity Smash | It's simple, yet effective... the difficulty curve could be worked on, and speed of the enemies be tuned down (at least while the player is getting the grip with the controls)... <br/>Really liked you had the trouble of creating a background story (and it was well writen), next time add it in game with scrolling text... :) |
| Aug 28 11:29:00 | 5m 00s | HeadOrb | Interesting idea... contrary to jakkarth, I like my side-scrollers to be the other way around (right to left)... :) <br/>Art is very good, although from a technical standpoint, the game slowed down when too many enemies were on screen, which detracted from the gameplay experience |
| Aug 28 11:37:00 | 8m 00s | Grandfather glasses | The idea was neat (although without hints it would be a hard)... Kind of reminded me of old Dizzy games... :) |
| Aug 28 12:34:00 | 57m 00s | Daremon | Awesome game! Although I'm not a big fan on Pokemon-type games, this one is an impressive feat for 48 hours... a bit unbalanced, I had to play with Spork the whole time, and creatures with less 10 levels than me would own me constantly... : <br/>Battle music was very neat, got me pumped! :) |
| Aug 28 12:54:00 | 20m 00s | Unarmed and Dangerous | As usual, a brilliant game... :P Hate you, your stuff always looks so much better than mine! :) |