Foon → Ludum Dare Explorer → LD15 → Feedback comment stats → garrig12
Feedback comments for LD15
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| Timestamp | Since previous | Game | garrig12's comment |
|---|---|---|---|
| 2XUE | The level-editor was nice but the load button didn't work. Sometimes it loaded the level, but most of the time it didn't do anything. Most enemies could be finished of with a few slashes but the ghosts/skull was really hard, didn't seem like there was any "normal-difficulty" enemies. | ||
| Beacon | scary and cute at the same time... | ||
| Cave Bounce | it stopped being fun around the 3rd or 4th missile level... | ||
| Cave Ninja | I liked the tiny characters | ||
| Broken Cave Robot | great! never used the map-drawing though as I usually just walk blindly towards my doom :) | ||
| below the house | I got stuck several times since I couldn't get through some of the smaller because of the character speed.. | ||
| Angry Caverns | It felt too easy. I clicked on everything randomly and was able finished the game. Everything else was spot on. | ||
| Cavern Pellet Eater Creatures | I think this would have been greater if you could pause and perfect your setup. | ||
| Cavern Escape | Windows port crashed at exit but I liked the evolving-puzzle-solving gameplay. Some music would have made it awesome. | ||
| CavernMinerThingyThing | this was more fun and addicting than spelunky, never though digging and climbing ladders was this much fun. too bad it was missing sound and it ended before I was able to pick up all the loot :( | ||
| Alien Artifact | I liked it but it was hard and I would like someway to defend myself like a laser that pushes away the spheres or perhaps the ability to heal. | ||
| Ascent | fun, but too hard for my taste | ||
| Cave Explorer | interesting sound-effects, it sounds like a horse riding when you walk and cheap techo when you hit a wall :) | ||
| In the Shadows | I tried different resolutions and fullscreen/windows but it creates a window and then immediately exits (crash?) | ||
| Cave of Peril | I liked the flashlight, but I died too often and often without know why. I was also unable to strafe while walking... a cool idea would be to play some haunting music when the evil started to come close. A collapsing cave would perhaps be a better enemy :) | ||
| Akin Revenge | it would be nice with some sound, especially when the kittens come close as I died several times without noticing anything. | ||
| Cavern Diver | visually interesting, and kinda fun once I understood I should throw massive amounts of explosions at the barrels... :) | ||
| Cave Dangerous | I missed the explosion sound... | ||
| cavern.laser.bat | I would like to survive after hitting a wall. I also managed to land on the floor once... | ||
| Cavern Tycoon LD48 | clumsy interface and I don't know why I keep loosing. | ||
| "Life is Guano and Then You Die" | It would also be nice if I could steer without having to flap. I also sometimes died without knowing why. Fun game though | ||
| c4v3rnz | +1 for the smilies! | ||
| Cavern Ghost | I liked the lightning and the speech-bubbles | ||
| Cavern Chase | the player looks a lot like snoopy... | ||
| Adrift | a mnimap would have been nice | ||
| Cavern Copter | Some rotor-sound and a thanks-for-saving me would have also been great. | ||
| Cavern Relics | I though the only-right player animation was a bug until I got the powerup :) | ||
| Cave Flyer (blue) | Awesome! The only thing I didn't like is that the enemies get's reset when you are changing screens, making fights across screens fights feel pretty random :) | ||
| Cavern of Damned | It felt more like I was in a haunted mansion than a cavern. I did several times from the spikes, and it took a while before I relaized this, since even when they were tiny I still died. | ||
| Cavern-Ball | no love, no game - sorry | ||
| Cavern Greed | It would have been nice if the cave was collapsing instead of a wall of doom..:) | ||
| 7 hours mini game | With a better landing, sound effects and perhaps some silly wall-jumping this could have been so much more fun. Really nice work for 7 hours though. | ||
| Cavern Pong | interesting but flawed concept. And the ball also always seems to get created on the right side making it an easy for the left one. | ||
| Brinie | the game looks great, but it's too complicated for me :( | ||
| Cavern Defense | I was unable to attack since my units were unable to attack the enemies so they decided to move together instead :) | ||
| Cave In | It was quite easy once I realized I shouldn't collide with the rocks and it was even easier when they stopped coming after ~30k points :) <br/>For those of you who have problems getting over 3k observe how the rocks move and act accordingly ;) | ||
| Bat Cave Adventures! | unable to run it since I am missing both python and pygame | ||
| Cave Jimmy | I like umbrella-gliding! | ||
| Cave Trip | I had a hard time controlling the plane. A more sensitive controls and some shadows should do the trick :) | ||
| Cavern Crawler (Final) | completed the game by flying inside the cave :) <br/>Perhaps a better way to create the jet-sfx would have been to blown into the mic. | ||
| Black Cave | For thoose of you who have problems first go to http://www.freewebs.com/filenotfound99/ and then download http://www.freewebs.com/filenotfound99/blackcave.zip as (his) freewebs doesn't allow linking zip files from external pages. <br/> <br/>For the actual game I had trouble navigating since there was no feedback whatsoever if I was walking or not, so circling the cursor around the avatar like a radar game some hint how your surrounding looked like. Then I found the light and got a headache. | ||
| Cave without Story | I though the gems looked like hearts and instantly though them to be extra life... |