Foon → Ludum Dare Explorer → Users → peak_vinnie
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | ðĨ | Drowned by the Light | jam | 593 | 3.34 | 2.88 | 3.20 | 3.29 | 4.26 | 3.71 | 2.05 | 3.95 |
peak_vinnie leaves an average of 13.0 feedback comments each event.
LD59 — Signal (13)
Echo by FlameSeer 2026-04-26T00:15:07Z ♥ 2
Fun game! As mentioned above, the effect looks amazing indeed, loved how the sonar blended into the walls. I wonder if making it last a bit long would be good, once the player has to click a lot and the image feels flickering. Also a keyboard shortcut for the signal could be handy ð
Signalmons by Portalis 2026-04-26T00:04:08Z ♥ 2
The art is perfect and the tune is good I often found myself jamming to it while playing haha!
A Call to Arms by thomas-olsson 2026-04-25T23:23:07Z ♥ 0
I loved the locations, the jungle settings are really. The concept is cool and the game can be developed into a powerful contemplative experience. Also I don't want to be THAT guy but I gotta encourage you to develop without vibe-coding ð
įŊå°ãŪčĶåŪã â Lighthouse's Vigil by Tanjou 2026-04-25T22:56:33Z ♥ 2
Loved the whole cute presentation! Pixel art, colors, chiptune and voice acting were very heartwarming.
Occult Ace by IRKAR 2026-04-25T22:37:34Z ♥ 1
I loved how dynamic it feels swapping skills during combat and how engaging it is to survive until you have enough for getting what you need from the store. Maybe it could be even more dynamic if there was a shortcut for the store, similarly to the cards, but maybe it does make sense to stop everything to shop.
The systems, by the way are very solid, from the gameplay mechanics to UI.
I kinda miss an endgoal because the player objectives is somewhat redundant: they have to survive until they have enough to shop what they need to keep surviving. I also think it approaches to the theme just too slightly. It's still really fun though.
One last necessary note is about the presentation: it's top-notch! The retro graphics and CRT shader are tremendously charming.
Lonely Crossway by polyvishap 2026-04-25T21:42:33Z ♥ 1
14 traffic lights here! You turned something as mundane as crossing the street into a tense (and fun) experience. Would love to see a bigger game from you with this same urban horror mood.
Speed Signal by pkenney 2026-04-24T18:35:28Z ♥ 1
Done in 09:57.392 and had a blast! Clever concept and lovely visuals. I think the minimalist approach really allowed you to stress game design and art. Would be perfect with some music ;)
Edit: Just remember two suggestions! Maybe it would be fun to count the number of jumps done per level, so the player could challenge themself to complete with less jumps possible. Also there could be a count for missed jumps, although I don't know exactly how to implement it haha...
Signalien by jnur 2026-04-23T04:51:07Z ♥ 1
As some already said, driving feels nice and graphics look great! Also loved the setting and the humor was right up my alley. The beeps could be a bit more subtle, but I understanding because we were all against the clock, especially considering you did all by yourself.
Stray Flare by The Spinning Sofa 2026-04-23T04:05:04Z ♥ 2
Gorgeous! Breath-taking scenery, great sound effects and music, awesome character design and beautifully painted cutscenes. Maybe too short.
Sieze the Means of Production by amirrajan 2026-04-23T03:42:29Z ♥ 0
This is a hard one but I loved it! I missed sound effects and music, as well as a restart option, but the gameplay is so engaging and challenging that I got really hooked up. The flow of particles is juicy and satisfying, the dialogues are funny and give a sense of chaos, making the experience very exciting.
GIMME TV by pocketdog 2026-04-22T04:14:45Z ♥ 1
Solid polished shmup with adorable crazy humor, beated it and loved it!
As some already mentioned, the shooting feels awesome and the artstyle is amazing. I personally liked the resemblance with Alien Hominid, that kind of marked my childhood :)
The game is not only complete but also features a system of upgrades and even a store, which seems a lot to me for three days O.O
The only thing that I felt a bit off was that I couldn't figured how damaged was the antenna (maybe I missed something?)... Also, I didn't understand the role of the satellite. I could hit it but I didn't know if it was suffering any damage.
SignalGuesser by Triastase 2026-04-21T23:33:36Z ♥ 1
It's unfinished but it's very creative! The interface is really polished, you could even used as the entry cover (more people need to play it, and a cover would definitely help it ;)). Some sound effects (clicking, success and error, maybe?), a cool music and I'd say it's good to go!
THE SIGNAL by Mark Swinimer 2026-04-21T21:16:13Z ♥ 0
Had a lot of fun with this one!
Definitely nailed it on the survival horror element. Minimalism and slow pace builds up tension very effectively, complemented by the discrete character movement (maybe a bit too rigid for my taste).
Audio is deeply atmospheric and satisfactory.
Artwork is simple but the lights and polishing make it look beautiful.
One thing that kinda bugged was that I couldn't figure exactly how the enemies detect the player character.