FoonLudum Dare ExplorerUsers → feyd-rautha

feyd-rautha

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥉 2020 46 Keep it alive He Protec jam Theme 4.63

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥Frogwarts Delivery Servicejam5223.633.623.234.174.033.423.113.50
202046Keep it alive👥He Protecjam1374.084.104.224.634.083.903.973.89
201944Your life is currency👥Venatiojam824.004.063.823.954.003.203.313.69

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by feyd-rautha

LD44 — Your life is currency

The Tree of Bounty by gelisam 2019-05-02T19:29:19Z

Very nice, got a nice zen feeling from it. I'm not sure if I like or dislike the fact that there's not really any negative impacts. Obviously the music loop was too short but over all it was very calming to play and it was a clever idea.

Venatio by ildfuglen 2019-05-03T20:07:28Z

@akekho The number keys were initial plan, I only later thought about adding the on click functionality but we ran out of time. Getting sound in at all was our last minute sprint. But I totally agree with you on both points.

Yes, you can use Q for picking up a weapon in the left hand and E for the right hand, but only if you have the passive skill for dual wielding.

BloodBath by Tiberiusuciu 2019-05-03T20:19:13Z

Wow, great job that was great. It did take me a few times of killing myself before I got used to the mouse direction being the aim and not the way I was facing. Also scroll wheel would have been nicer for switching skills but overall it was super fun!

Altar by Alexascher 2019-05-03T18:09:11Z

Nice, just a few more little teaks to polish it off and that's all it needed. Sound didn't work for me if it had any, and that would have been a biggy. As others mentioned, the movement is a bit off which makes the characters all glide around as if they are hover crafts. All in all though pretty solid, it was fun, I think either adding health bars or reducing the bugs health so they die faster would help as well. The art was great and the menu was good, honestly our game had a similar "purchasing" mechanic for skills and we tied it to the theme through story, so I don't feel like you were as far off there as you think.

Space Shooter Redux 2D by Heldernogunity 2019-05-02T19:04:53Z

Not bad for your first entry! Great job getting things in there like the high score and menu and reset stuff.

Maritz Dungeon by phantomeniasll 2019-05-03T18:26:00Z

I like the scrolling skills thing, neat concept, although I think speed was my bread and butter. I could not figure out how to purchase the skills, sometimes it randomly worked but most of the time I couldn't get them? Those arrows are MEAN!

LD53 — Delivery

Rotting Hood's De-liver-y Service by Kyle Farwell 2023-05-07T05:50:54Z

Ok, this was pretty great. By the end you really start to develop a system for how to quickly harvest the livers. It's pretty hilarious. It was super hard to hear the guard and I definitely only watched for the button to appear and nothing else. This was for sure one of the more fun ones I have played.

Delivery Drift by Cambryx 2023-05-05T05:38:09Z

Playing it is soooo good. Man, great job! I hate that I'm not good enough to get on the top! The music reminded me of that "we are number one" song. Or am I crazy?

Fertility Island by Tomáš Selmeci 2023-05-05T05:32:45Z

I really love the puzzle matching mechanic. Soo many babies right into the chimney wall.... oof

Rhythmic Courier by Colin Misbach 2023-05-07T05:29:53Z

Took me a while to figure out what the heck was going on. Music doesn't seem to play on the adjusting screen. The first screen doesn't have the controls on it and neither does your Ludum Dare page, so I didn't know I was supposed to be jumping for quite a few rounds before I re-read your page and saw I should be able to dodge somehow. Then found the controls on the esc page in the game. After that it was a lot more fun.

Moon Kiss by jepjoh2 2023-05-07T05:06:00Z

Pretty fun, although I REALLY struggled to make the dynamite helpful.

Rhino Express by Mahjoub 2023-05-04T17:13:36Z

So good, so many little details that make it great! Best game I've played so far!

Aerial Odyssey by Tvorojok 2023-05-03T17:04:02Z

Um, this is a LOT of fun for such a simple game. Really makes you think through and plan your moves in order to do well. Super easy to play but have to really stop and think through things to do well. Really makes you want to keep playing till you get them all. Great art style too! I think you could polish up the success and failure of delivery to make the end of a contract more meaningful and flashy. The sounds for those are also almost imperceptible. Other than that, I love it.

Guns and Toads: Battle for delivery by GeoBlackrU 2023-05-05T05:58:56Z

Great work! I think it needs little more feedback on when you get hit. But I definitely had a lot of fun playing!

Hell'o-Cargo by agudar 2023-05-07T04:36:26Z

This game was a lot of fun, great looks great sound fun puzzle design. Definitely agree with some of the others though about needing to iron out the controls. I struggled way more with that portion of things than anything directly in the game. Great work though, it was fun, and definitely got a chuckle out of me.

Machine Meltdown by Stefan Funke 2023-05-04T18:07:08Z

This was fun, keep working on it and expand it! I don't really have much to add that hasn't already been said here. Great work!

Infernal Express by BonzoChuff 2023-05-05T05:26:18Z

Great game! I completed all the rounds, but it really took way longer than I thought it was going to. Definitely needs some sort of progress or progression to let you know it's not just infinite. I also really like the way you unload them into the pits.