Wasabi Whiskers by Beebo Studios 2023-05-05T19:01:02Z
Wonderful graphics, fun theme, challenging puzzles, good music, cats. What more could you want?
Foon → Ludum Dare Explorer → Users → Felin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Mansion Madness | jam | 927 | 3.26 | 3.52 | 3.38 | 3.50 | 2.62 | 2.78 | 3.54 | 3.43 |
| 2023 | 53 | Delivery | 👥 | Space Postal Service | jam | 1100 | 2.95 | 3.05 | 3.18 | 3.41 | 2.81 | 2.69 |
Wonderful graphics, fun theme, challenging puzzles, good music, cats. What more could you want?
Wonderful graphics, music, setting and mood. Occasionally felt a bit slow, and if you didn't fully understand the game you might have to visit the same station a few times, which was a bit tedious. It's easy to see that the team was inspired by the movie "Spirited Away" but did their own thing, and it worked out really well.
Solid TD game, could do with having some type of goal/variation of wave types so it doesn't become so static, but considering I've sat 30+min with it, I have to say it is satisfying even in it's current state.
I love the art and music!
Fun game, I liked that the different deliveries could give different effects, and the music was fitting. Felt a bit clunky to go back and pick up xp, and buy hp only gave me hp once (over a single game) despite buying it multiple times in multiple locations.
Having to click an in-game button to switch between movements/camera/rotation felt really awkward. I also couldn't get past the first level - I swear the ring was in the pouch but nothing happened when clicking "place", and there were no environmental hints. This could have some potential, but it feels far too unfished at its current state.
Short but sweet idle game, I like how your empire slowly builds both on the table and in the background.
Very interesting idea! Only thing I have to comment on is there appears to be a bug where if you shoot the box at the start you will clip through the floor and fall for all infinity
The houses are a bit bigger than they look on the backside and I'm not entirely sure of what the different towers do other than the third being pretty good. Overall a solid game, fun to play, the music is really fitting.
Short but fun, I liked the setting, nothing ground breaking in terms of gameplay but the movement felt good and the obstacles were fun to play around with.
Cool match-two game, unfortunately a bit confusing in what matches (having the "help" logo in the same screen as the hexagon would help!), sometimes nothing happened when I clicked the help button which was a bit frustrating, and it was hard to tell sometimes what was actually selected (e.g. if you clicked on one tile and then a second one that didn't match the first, you now had the second selected instead of the first, would have preferred if the first one remained selected instead). Fairly minor issues all things considered and the core game was good!
I did a first play through of this to rate it, and I might actually go back for more. I liked the mood, the story was simple but had attempts at deeper meaning (for a 3 day project it was good), the outside graphics/music reminded me of the game "cattails" which made me a little nostalgic. I liked how the different houses had different music and I liked how there are different endings (I got the bad one! :(). Super easy to get into the mood of it as well. My only potential criticism is I didn't really like the movement system and would have liked the option to move/interact via keyboard (something like WASD for movement and space/E for interact). If this became a longer game someday I would definitely play it!
Great game, fun to play, but for some reason I kept running into problems where I couldnt mine more iron and I have no idea why - is there a weight limit? range limit? is it a bug? All my runs ended because I couldn't gather more resources to move on despite them being on the map and relatively close, which is a massive bummer. If that was fixed I imagine I could sink a lot of time into this game and be pretty happy about it.
First of all, love the duck models and sounds. Secondly, this game is frustrating in the very best of ways, atleast for someone like me who never played many platformers. I kept making the wrong move, getting back and repeating until I finally had the packages in the right place and it was both satisfying and Fun! It's frogger like, but way cuter. 6/5 for cuteness.
That was so much fun! Great game, I felt so bad at first with the people I leveled just dying, but it felt fitting to the setting and gameplay. I would have liked a way to specifically set up parties (not just swapping), but I understand if that isn't the intended design. Biggest flaw is there isn't more!
Absolutely solid game, minor criticism I have is that the targeting mechanic being drag and drop is easy to misfire when there's lots going on. It took me one turn to actually understand everything/most of it (I cant just fire spells willy-nilly!?!?) and after that I really enjoyed it. I feel like it goes from easy to difficult fast, but that is fun. Nice art, good and fun mechanics, fits the theme really well.
I like the theme and the game itself, but I feel like there could be some work done on balancing - map is too big, would be good to have some type of hint to where the summoner is. Otherwise solid.
Good game combining TD & clicker, but would have been preferable to have some more automation (clicking mana all the time got a bit tiring for my finger). I wasn't sure what different buildings did at first so would have been nice with some type of tooltip. Would have been nice with some type of "finale" - I quit after I had built everything and defended for another few waves, after that it felt like I had finished the game
The graphics drew me in and kept me going despite a few disastrous first attempts (I don't often play platform games). Once I understood the game I had a lot of fun - frustrating at times, but in a way that added to the experience. I like the different demons/blocks and their pros and cons, and I liked that while some demons/blocks were required to pass a level, you weren't always strong-armed into a single solution for each level. Music was nice, sound effects were nice, +1 for cute rat in a hat.
Interesting game, need some time getting used to doing it quickly but otherwise good and fun. I seemed to have an issue that if someone started raging they just sat on the floor and refused to take any elevator. It might have been good if the game prioritized getting the lower patience people into the lift. It would also have been nice if the number above their heads stayed while in the lift, as I often forgot where they wanted to go on higher levels/with lots of people around. +1 for cats.