@onqdll We did initially have the ability to recall summons exactly because of the frustration of wrong placements, but it quickly became clear that we'd have to design puzzles quite differently with that in mind because it introduces a whole new set of possibilities! I'm glad you enjoyed it regardless!
@sobad Really appreciate your detailed comment! I agree that it started getting interesting at level 6, but we simply ran out of time to make more. I'm glad you appreciate the synergy between different summons, it was certainly the intended vision but we couldn't expand upon it as much as we'd have liked within the jam period. Also, fair observation about the last two levels, some cards are simply red herrings :,).