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Feedback comments for LD60
Shlolo's games and stats for all events →
| Timestamp | Since previous | Game | Shlolo's comment | |
|---|---|---|---|---|
| Oct 20 08:56:15 | Fire, wheels and cathode rays | ♥ 1 | Wow, it's amazing you got this running on an actual oscilloscope. There really couldn't be a better fit for the theme! | |
| Oct 20 12:05:47 | 3h 09m | Obsolete Absolute | ♥ 2 | Very nice game, I've played way longer than I intended to 😅 The core loop is super addictive, but it is quite grindy and the balancing could be improved a bit. For example I felt like the weapon upgrades that gave you more damage per hit, but a slower fire speed were actually downgrades. The machine gun was really good since it fires so fast, but clearing rooms with the drone launcher afterwards was actually slower because often those big projectiles would only hit 1-2 enemies. Other than that I really enjoyed it and made it to the very end! Congrats on this entry! Screenshot 2026-10-20 140521.png |
| Oct 20 12:19:25 | 13m 38s | Floppy Defrag | ♥ 1 | Nice entry! The old windows theme works really well with this one. I also got stuck on level 4 though, even with your hint. I guess I'm too dumb for these kinds of games 😅 |
| Oct 20 12:30:04 | 10m 39s | Textolite | ♥ 4 | Very nice entry! The game looks and feels really polished. Very impressive for 72h! |
| Oct 20 12:58:25 | 28m 21s | Amiga 12000 | ♥ 1 | Really cool idea with having to rule out system based on the clues you get. The graphcis are really nice - I especially like the moving cloud patterns on the planets. The atmosphere was really strong as well. The only thing I can criticize is that the game puts you back to the start when you get a guess wrong. I was at the 4th system and made a wrong guess, which was quite frustrating. Other than that amazing work! |
| Oct 20 13:52:45 | 54m 20s | PIP OS | ♥ 1 | Cool entry! You nailed down the feeling of using an old windows PC quite well. |
| Oct 20 13:59:48 | 7m 03s | I Don't Even Knit, or Olde Castle | ♥ 1 | Nice entry! I really like the art style. It kind of reminds me of Undertale and Deltarune. |
| Oct 20 14:18:01 | 18m 13s | Teteria | ♥ 1 | Wow! What an amazing and unique creation. It's so whimsical and it oozes creativity. You can really tell that a lot of love went into this project. I love how you mixed the photographed drawings with digital art and the usage of recorded auido and music. This really is a piece of art! |
| Oct 21 17:56:18 | 27h 38m | Zakat | ♥ 0 | Cool game! I really like the parallaxing background art. Also you can pogo enemies 😄 |
| Oct 21 18:24:10 | 27m 52s | TapeSides | ♥ 1 | Cool game! I liked the artwork and sound design. The second level was quite hard though since the controlls were so sensitive and the ground was so slippery. Also I thought it was a bit anticlimactic that there wasn't actually a final level, but I guess there wasn't any time left for that. Still a really nice entry overall ;) |
| Oct 24 13:52:54 | 67h 28m | ToM | ♥ 1 | I'm not sure if I fully understood what I was supposed to do. I simply always chose the highest number to attack with, but that didn't always lead to a win. But maybe I missed something. Other than that I really liked the overall aesthetic of the game. Nice entry! |
| Oct 24 14:01:11 | 8m 17s | Pocket Pet Day Care | ♥ 1 | I love the idea! I had one of these as a kid. It got overwhelming real quick once I had to micro manage multiple of them at the same time 😄 Nice entry! |
| Oct 24 14:13:34 | 12m 23s | Polder | ♥ 0 | Cool idea! I really enjoyed the fluid simulation, even though I wasn't quite sure how to beat some levels, since the water kept seeping through the walls I was building. I also love that you hid a secret "impossible" level that you had to manually uncomment in the source HTML to get to 😄 |
| Oct 24 14:36:56 | 23m 22s | 27MHz | ♥ 0 | I love the music, especially the main menu theme. It really fits the vibe you are going for very well. Kind of a shame that the levels themselves didn't have music 😅 The gameplay itself was really fun as well, but as some other people here noted already, the levels where quite easy to clear quickly, although I think that's totally fine for a game jam entry. It also looks great visually. It looks, sounds and feels very polished overall, so great job! Also, I really appreciate that you disclosed how AI was used in this entry with honesty. You're being a good example for how it should be done! |
| Oct 24 14:46:22 | 9m 26s | Subvivor | ♥ 0 | Cool concept! I liked the idea, but found it a bit difficult to navigate the submarine with it, and only finished the first level. You did really well on the visuals though and the game felt quite polished for a jam game overall. Great entry! |
| Oct 26 11:47:40 | 45h 01m | Templeshot | ♥ 0 | Very intersting mechanic. This has great potential for some cool puzzels. Looks really good visually as well. Unfortunately I found the controls a bit confusing for taking pictures and projecting them. Also at some point I think I died, but the character didn't respawn and the game was just stuck. Still a very nice entry! |
| Oct 26 12:07:31 | 19m 51s | GG Well Played | ♥ 0 | Really cool and intersting idea. It's quite addicitve, I couldn't put it down until I got to the treasure 😅 Very well done for just 14h! |
| Oct 26 13:06:20 | 58m 49s | Decom Protocol | ♥ 4 | Really strong atmosphere on this one. The visuals and audio both fit the vibe you are going for very well. The gameplay itself is fun too, but I found that the scrap parts would often miss the crane and fling off if I would move the crane while the magnet was turned on. I'm not sure if that is intended, but I ended up only turning on the magnet when the crane was exactly over an item and not moving. |
| Oct 26 13:23:04 | 16m 44s | Siege of Syracuse | ♥ 1 | Really fun tower defense game. Loved the different types of towers. An option to sell or destroy your own structures would have been nice though, since there isn't really a way to replace a tower. I also really liked the graphics. It looks really clean and the font you chose also fits the theme very well. I'm also wondering how you did the tower sprites. They move and rotate very smoothly. Are they actually 3D models, or did you maybe render them out as sprites at different angels? In any case, very nicely done 😄 |
| Oct 26 13:40:10 | 17m 06s | Corner the Market | ♥ 1 | Really fun idea for an idle game! I really love the vibe of this one. The music, sounds and visuals create a really nice relaxing atmosphere. You're my personal winner in the mood category 😄 |