Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → klengh
Feedback comments for LD60
klengh's games and stats for all events →
| Timestamp | Since previous | Game | klengh's comment | |
|---|---|---|---|---|
| Oct 20 12:35:28 | The Basilisk | ♥ 1 | Even the moments when I thought I got lost added to the mood. Very strong. | |
| Oct 22 22:01:18 | 57h 25m | Don't Run | ♥ 0 | Mysterious! The atmosphere works really well. I think I might have missed a bit of background information, though. !>I only saw the reception, workers' lobby and typewriter/snowman's room on the upper floor. I'm curious whether there are other endings than the one I got. |
| Oct 22 22:28:18 | 27m 00s | The Weaver | ♥ 0 | Great idea! Operating the loom with the calm music in the background has an almost meditative character. |
| Oct 23 13:04:54 | 14h 36m | Sputnik-1 | ♥ 1 | I think the complexity is something that adds to the game in this case. Though, as others have mentioned already it also makes it feel kind of out of place here. I'll have to come back later to play some more. As for the tutorial, I think it might feel better to have one tutorial mission that explains everything from start to finish instead of splitting it by systems. Going back and forth between the selection screen and individual tutorial snippets breaks immersion. The look fits the theme and the music helps build that somewhat lonely space atmosphere. Why did you opt out of the graphics and audio categories? |
| Oct 23 14:09:12 | 1h 04m | (C)old Calls | ♥ 1 | Took me bit to figure it out. I don't know why, but I didn't understand that score and signal were the same thing at first and I thought clicks were the "distance" the dialed digit is from the finger plate instead of its value. Because I liked the art and because it seemed from the comments like others had a different experience, I tried again, and I'm glad that I did. It's a fun and relaxing game with some thinking required. There are two things I noticed: - I'm not sure whether it's intentional, but dialing zeros never seems to reroll any of the digits to their right - Having both Monotone Magpie and Syndrome kind of breaks the game cold_calls.png |
| Oct 23 14:26:01 | 16m 49s | 0.0MHz | ♥ 0 | Looks great, but both files in the linked directory show as created/modified today and there's no record of what was changed. |
| Oct 23 14:40:31 | 14m 30s | Snake Boy | ♥ 0 | The glitches are a nice twist. The inverse controls one is tough. Played longer than I expected. Style and music feels authentic. snakeboy.png |
| Oct 23 14:55:07 | 14m 36s | FINGERTRICK | ♥ 2 | Great idea and well executed! I found it harder than it first seemed. It took me a while to understand that I had to press H first and then F to catch the skateboard instead of both simultaneously. After that, it was a lot of fun. There were a few times when I seemingly randomly lost my board while just holding down F+H while on the ground. |
| Oct 23 21:12:53 | 6h 17m | Snakia | ♥ 1 | A good take on snake! I like how the indirect input increases difficulty and also adds a metaphysical layer to the game. |
| Oct 23 21:43:26 | 30m 33s | Nimkip and the Quest to Build an Airship | ♥ 1 | !>Sadly found only one elephant I liked the art style (wish the airship had more use though, that specifically looks great), progression felt seamless and natural, and simply planting more workforce is a fun idea. I didn't encounter any bugs and could play from start to airship without issue. |
| Oct 23 22:16:33 | 33m 07s | Moth in the Machine | ♥ 1 | Felt incredibly complete and polished. The atmosphere and even the tension were palpable. I was relieved to learn that everyone had made it safely ashore. I missed part of the notes that show up at the upper left edge of the screen because I found the font somewhat hard to read, but there were enough other hints to always guide me to what needed to be done next. |
| Oct 23 22:38:06 | 21m 33s | Press Any Key! | ♥ 2 | Awesome! Loved the art and setting. Drank too much coffee, got tunnel vision. 10/10 https://www.youtube.com/watch?v=6E7ZGCfruaw |
| Oct 27 13:58:47 | 87h 20m | Hold the Line | ♥ 2 | It's a great package. I like the art style and thought the synthetic voices were a great idea. Felt quite immersive. Cables were a little hard to grab sometimes (like I had to click very close to the connector's tip), but maybe that's because I recently bought a new mouse and am not fully accustomed yet. |
| Oct 27 14:03:51 | 5m 04s | Obsolete: Too much of a new thing | ♥ 0 | I like the idea, but think it might need some fine tuning. I got the data center in 19 days without any strategy. Also wish less scrolling was required to see all stats and buttons. It works well, though. I did not encounter any bugs. |
| Oct 27 14:13:39 | 9m 48s | Pigeon Post | ♥ 0 | Maybe I just had bad luck, but delivery rate felt a bit low. Also the second pigeon I got from an egg died of old age on its second delivery? I like the idea and graphics, though. The pigeon model is great. I'll have another try. |
| Oct 27 14:35:26 | 21m 47s | Boiler Toiler | ♥ 0 | A fun short game. Graphics are expressive and sound effects matched the mood. I made it to 23 days. The tone matching minigame might be easier with non-sine tones or if it were a bit louder. |
| Oct 29 00:02:09 | 33h 26m | Steam Locomotive | ♥ 0 | After taking a wrong turn and flooding the piston, I made it to West Town safely in my third attempt. I liked the low-poly graphics and thought the game mechanics worked well. I think there is a bug where the game will not capture the mouse again after releasing it (by pressing escape in the web version). |