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Feedback comments for LD60
CaptAndrey's games and stats for all events →
| Timestamp | Since previous | Game | CaptAndrey's comment | |
|---|---|---|---|---|
| Oct 22 17:30:21 | emailrpg.com | ♥ 0 | That’s a cool idea :) I got stuck entering the coordinates, though: if you just reply in the same Gmail thread, you have to manually delete all the quoted text from previous messages first. | |
| Oct 23 06:44:29 | 13h 14m | Fotoshu: Caught on Film | ♥ 3 | Crazy good! The only thing I missed was some kind of level counter. After about 5 levels I wasn’t sure whether to keep playing right now: if I’m on the last one, I’d finish it, but if there are 10 more, I’d probably come back later. |
| Oct 23 06:47:55 | 3m 26s | old-tech-recovery | ♥ 0 | Laughed at the market guy :) The encounters felt a bit long at the start, though: the skeletons had like a billion HP. |
| Oct 23 07:49:45 | 1h 01m | Snakia | ♥ 1 | Hard nostalgia incoming :) Are these critters from a real phone game? Somehow the fat one looks really familiar. |
| Oct 24 13:05:17 | 29h 15m | Road Rage | ♥ 1 | Great entry! The only little issue I’d mention: it was hard to figure out that I had to press the button multiple times. At first I pressed it only once, saw the animation for 1–2 seconds, and thought I needed to do something else to fix things. |
| Oct 24 15:22:12 | 2h 16m | Installation Wizard | ♥ 2 | Well done! Simple but interesting enemies and a great overall vibe. The clever use of meme was a nice touch :) |
| Oct 24 17:37:27 | 2h 15m | Oldie | ♥ 1 | Nice entry! Simple but interesting puzzles. Personally, I’d prefer slightly harder challenges, like a strict money limit per level, or the opposite: a full relax mode with something like 10 identical gears per level. But that’s more of a suggestion for a full version :) |
| Oct 25 13:02:06 | 19h 24m | Wave 86 | ♥ 0 | Interesting idea! It was super hard to figure out how to put the cassettes in place. An info button explaining the controls would be a great addition. |
| Oct 25 13:54:38 | 52m 32s | Floppy Defrag | ♥ 0 | Good game! Nice level size and difficulty curve. I guess the "finish" text appears a little earlier than it should, but it helped me since i knew it is the last boss) |
| Oct 25 22:58:33 | 9h 03m | One Meowment, Please | ♥ 0 | Cool idea and great execution! It was kinda hard at times, but the constant meow-meow-meow kept me focused :) |
| Oct 26 07:27:30 | 8h 28m | Agent Punchnikov | ♥ 2 | Easy but fun! The idea of “punching” objects to throw them was pretty funny :) |
| Oct 26 07:38:21 | 10m 51s | Janitorial duties | ♥ 1 | A short but solid set of levels. I’ve never seen Sokoban levels all laid out on one screen before. I was afraid I’d have to restart the whole thing after a mistake, so I’m glad only the current puzzle resets. |
| Oct 26 07:44:47 | 6m 26s | Archimedes' Last Stand | ♥ 1 | The game over screen was even better than I expected :) Old school, just as it should be given the theme. |
| Oct 26 10:05:05 | 2h 20m | Mixtape Maker | ♥ 1 | Fun and novel! I got stuck on the radio wave controls for a minute, but managed to find a workaround :) |
| Oct 26 13:59:50 | 3h 54m | Old Techniques: The Last Master | ♥ 2 | Wow, really cool idea! I was surprised that I could pull off not only silly combos like crouch and kick three times, but also crazy stuff like jump + roll + kick after a grab. The level design was also good and fitting. Well done! |
| Oct 27 12:55:59 | 22h 56m | Anti Virus | ♥ 0 | The lack of explanations turned it into a short but interesting puzzle :) Cute graphics, too |