Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → CaptAndrey

CaptAndrey

Feedback comments for LD60

← LD59

CaptAndrey's games and stats for all events →

TimestampSince previousGameCaptAndrey's comment
Oct 22 17:30:21 emailrpg.com ♥ 0 That’s a cool idea :) I got stuck entering the coordinates, though: if you just reply in the same Gmail thread, you have to manually delete all the quoted text from previous messages first.
Oct 23 06:44:29 13h 14m Fotoshu: Caught on Film ♥ 3 Crazy good! The only thing I missed was some kind of level counter. After about 5 levels I wasn’t sure whether to keep playing right now: if I’m on the last one, I’d finish it, but if there are 10 more, I’d probably come back later.
Oct 23 06:47:55 3m 26s old-tech-recovery ♥ 0 Laughed at the market guy :) The encounters felt a bit long at the start, though: the skeletons had like a billion HP.
Oct 23 07:49:45 1h 01m Snakia ♥ 1 Hard nostalgia incoming :) Are these critters from a real phone game? Somehow the fat one looks really familiar.
Oct 24 13:05:17 29h 15m Road Rage ♥ 1 Great entry! The only little issue I’d mention: it was hard to figure out that I had to press the button multiple times. At first I pressed it only once, saw the animation for 1–2 seconds, and thought I needed to do something else to fix things.
Oct 24 15:22:12 2h 16m Installation Wizard ♥ 2 Well done! Simple but interesting enemies and a great overall vibe. The clever use of meme was a nice touch :)
Oct 24 17:37:27 2h 15m Oldie ♥ 1 Nice entry! Simple but interesting puzzles. Personally, I’d prefer slightly harder challenges, like a strict money limit per level, or the opposite: a full relax mode with something like 10 identical gears per level. But that’s more of a suggestion for a full version :)
Oct 25 13:02:06 19h 24m Wave 86 ♥ 0 Interesting idea! It was super hard to figure out how to put the cassettes in place. An info button explaining the controls would be a great addition.
Oct 25 13:54:38 52m 32s Floppy Defrag ♥ 0 Good game! Nice level size and difficulty curve. I guess the "finish" text appears a little earlier than it should, but it helped me since i knew it is the last boss)
Oct 25 22:58:33 9h 03m One Meowment, Please ♥ 0 Cool idea and great execution! It was kinda hard at times, but the constant meow-meow-meow kept me focused :)
Oct 26 07:27:30 8h 28m Agent Punchnikov ♥ 2 Easy but fun! The idea of “punching” objects to throw them was pretty funny :)
Oct 26 07:38:21 10m 51s Janitorial duties ♥ 1 A short but solid set of levels. I’ve never seen Sokoban levels all laid out on one screen before. I was afraid I’d have to restart the whole thing after a mistake, so I’m glad only the current puzzle resets.
Oct 26 07:44:47 6m 26s Archimedes' Last Stand ♥ 1 The game over screen was even better than I expected :) Old school, just as it should be given the theme.
Oct 26 10:05:05 2h 20m Mixtape Maker ♥ 1 Fun and novel! I got stuck on the radio wave controls for a minute, but managed to find a workaround :)
Oct 26 13:59:50 3h 54m Old Techniques: The Last Master ♥ 2 Wow, really cool idea! I was surprised that I could pull off not only silly combos like crouch and kick three times, but also crazy stuff like jump + roll + kick after a grab. The level design was also good and fitting. Well done!
Oct 27 12:55:59 22h 56m Anti Virus ♥ 0 The lack of explanations turned it into a short but interesting puzzle :) Cute graphics, too