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Feedback comments for LD59
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| Timestamp | Since previous | Game | Roitchie's comment | |
|---|---|---|---|---|
| Apr 22 16:35:47 | RESPECT | ♥ 1 | I love the sound effects in this. The pseudo-multiplayer aspect of having the ghosts be other players usernames is very interesting too. Not seen that before in a game jam before. The jumping took me ages to get the timings right but once I did I could consistently do it. Felt satisfying once I'd figured it out but it is a bit difficult to master. I think slightly increasing the timing window would've helped a lot there. But otherwise a fun entry. | |
| Apr 22 16:47:21 | 11m 34s | Space walk | ♥ 2 | Really atmospheric entry. We need more space games and this delivers. Seeing the planets and debris floating around. I like the video tutorial. That really helped to grasp the controls. Very rare to see that in a jam game. The controls and physics are very interesting to play with. The only thing I would say is it is quite difficult. |
| Apr 22 18:45:14 | 1h 57m | Coo-Coo, Chef! | ♥ 3 | I love how you basically made a single player version of overcooked. The flag mechanic to have to learn how to communicate with the birds adds an extra layer and is a very interesting take on the theme and as a mechanic i've never seen that in a game before. Very innovative and unique game and the art is great. Honestly I loved this game a lot. I'd love a multiplayer version of this. Perhaps each player controls one of the two flags. I wish the movement wasn't random though. It can be a bit finnicky to get the bird in the right place. But otherwise this is a great entry. Very memorable and my favourite entry so far in just how unique and innovative it is. |
| Apr 22 19:32:15 | 47m 01s | LunaTerm Signal Solver | ♥ 1 | Such a cool entry. A very complex puzzle to solve but very interesting slowly piecing together the commands and how the system works. It really does feel like a full blown terminal OS. The minimal audio is perfect for this game and it all feels very deliberate. I didn't experience any bugs personally so the bug fixes seem to have worked. Well done! |
| Apr 23 08:09:49 | 12h 37m | THE MYSTERIOUS DEVICE | ♥ 1 | Very interesting entry. The art and music is great. I especially like the characters and menu UI. I felt bad for the crying one when I converted it. I like the multiple endings. Makes it more repayable. I got the crazy ending first time but then went back and tried to avoid using the beam on them once they had been converted. The only issue I ran into was if there are a lot of converted creatures they can get you stuck in a corner. Great entry otherwise. Well done! |
| Apr 23 08:40:38 | 30m 49s | Signal Drift | ♥ 2 | Fun entry. It took me a little while to figure out how it worked but once I did it felt nice to play. The map gradually expanding and more and more paths to try and get the signal too added a nice steady ramp up in difficulty. The art looks great. Well done! |
| Apr 23 08:45:41 | 5m 03s | AIST: Absolutely Irrational Sapper Technology | ♥ 1 | This is such a polished entry. Graphics remind me of my childhood playing side scrollers on Miniclip. Such a nostalgia trip. The hair changing colour to signify which signal you're beaming is a really clever bit of diagetic UI. Really can't think of much to critique. I'd probably just echo what others have said with making it a bit clearer what your stats are. |
| Apr 23 09:23:28 | 37m 47s | Signalmons | ♥ 3 | Such a cute entry. Love the art and music in this. Feels like a mix of Pokémon and plant's vs zombies. Both games I love so this was really fun to play. The card deck mechanics are interesting too and the synergies. Some hidden depth to the mechanics. Very impressive. Well done! |
| Apr 23 09:35:29 | 12m 01s | Intergalactic Kebab-Hunger | ♥ 4 | This reminds me of Stray, with the cat gameplay. The setting and vibe are cool too. I tried both 1.0 and 1.4 to compare. The mouse issue does seem to be solved in 1.4 although the puzzle seems to have broken for me in that update. Would love to try it again once it's fixed. Just @ me and i'll give it a go |
| Apr 23 10:31:07 | 55m 38s | New London 3D Turbo 2000 | ♥ 3 | This is very polished. I was curious what would happen after breaking the rules and it completely flipped my expectations on it's head. Won't spoil it for others who haven't played but it is incredibly funny. The rules do feel restrictive but that is kind of the point. Traffic signals is not an interpretation I thought of but it's an interesting take on theme theme. Great entry. Well done! |
| Apr 23 10:47:39 | 16m 32s | ECHOMAZE | ♥ 2 | Love the artwork and a great introduction to this. Felt so bad after seeing the dead scientist. The blind maze is a really interesting take on the theme. The fuzzy limited vision reminds me a bit of Scanner Sombre. I did also get stuck at first on the battery but once I figured out it was a battery then the mechanics made a lot more sense. Wasn't too difficult to navigate the maze after that. Well done! |
| Apr 23 19:48:55 | 9h 01m | DRAW!!! | ♥ 0 | Fun entry. I really enjoyed the different settings and mechanics for each level. Very unique take on the theme too with the signal being a signal your body gives before attacking. Level 3 is super hard but the rest were reasonable. I did manage to finally defeat it after several tries. Great game. Well done! |
| Apr 23 20:06:29 | 17m 34s | Polar Expedition | ♥ 1 | This is so impressive for a first entry. The UFO is so fast hahahaa. Feels intense getting chased by it or when you see it and you're almost at the goal. Love the mood and atmosphere of the taiga and snowy conditions. Well done! |
| Apr 23 20:14:00 | 7m 31s | Bottom Up Maid | ♥ 1 | This reminds me a lot of Hotline Miami as you said but with a humorous twist of being a maid instead. Very impressive for 2 days. Well done! |
| Apr 24 11:54:39 | 15h 40m | CRASHDAR | ♥ 1 | Love the retro art style and square screen Gameboy aesthetic of this. The gameplay was intuitive and fits the theme well. Thought this was a jam game at first. Very impressive for a compo entry. |
| Apr 24 12:05:45 | 11m 06s | UPLiNK Defender | ♥ 2 | Cute entry. The art in this is great and really cute. The amount of enemies builds up fast so you're constantly needing to upgrade. Feel the balance there is quite good. Always feels intense but not overwhelming. Nice variety of alien types. I played it a few times to get the hand of it. The upgrade menu was in the instructions but it only appearing once you have full XP so that was a bit confusing at first. Good job! |
| Apr 24 16:01:25 | 3h 55m | F(R)OG | ♥ 3 | I love the art and music in this. The way the music slowly builds as unlock the map is really satisfying. The jump chests were a bit confusing at first but I got the hang of it eventually. Interesting puzzle mechanics. Well done! |
| Apr 24 19:36:26 | 3h 35m | Bons Baisers de Roquebrise | ♥ 6 | This is a really unique entry. The radio cutscenes before each day and giving the signals to the ships to ensure they don't crash into land. I never would've thought of lighthouses as signals but it makes perfect sense. Took me a bit to figure out but once I did it was intuitive and fun to play. Well done! |
| Apr 25 08:04:45 | 12h 28m | GHz: WEE | ♥ 1 | Wow this is incredible. They say less is more with horror and this game exemplifies that to a tee. It feeling tense despite just being dots and red blobs is a testament to the sound and game design. The art style is great and reminds me a bit of Scanner Sombre. I would love to know how you implemented the sound waves bouncing off the walls. I'm struggling to find anything to critique about it. The only thing I can think of is the main character's design could match the art style better. But that's only because everything else looks so good that it's more noticeable. Maybe using the same dot shader as everything else would look good. |
| Apr 25 20:41:38 | 12h 36m | NAOS 750 AM | ♥ 1 | Very innovative game - signalling to the radio tower. The music and vibe of this is great. The minigame is a bit difficult but the updated version definitely helps in that regard. I really like the night time country road aesthetic. !> I wasn't ready for the jump scare of accidently going into the wrong lane and getting hit by a truck |
| Apr 26 05:13:29 | 8h 31m | Combo Cooker | ♥ 2 | I love card games but I never expected to see one here. The mechanic of combining the cards is fun and all the card mechanics are well fleshed out. Which is very difficult to do in 72 hours. Well done! |
| Apr 26 17:04:29 | 11h 51m | SILENTIUM | ♥ 5 | This is incredibly impressive. The visuals and atmosphere. The world is way bigger than I expected and this feels like almost like a game I'd play on steam. Similar in tone to the long dark. To make this all in 72 hours. Well done! |
| Apr 26 18:56:21 | 1h 51m | Signal Girl | ♥ 4 | Such a cultured entry. I love the minigames that are completely SFW and family friendly. The humour is very 2000s which as an older Zoomer I appreciated. The menu screen is very nice. |
| Apr 27 20:07:39 | 25h 11m | Beakon Fire | ♥ 3 | This is such a cute entry. The challenge is good. Not too few to get boring or too many signals to get frustrating. I love the character and level art and the music. It's a good contrast to the more hectic gameplay to keep calm. I failed the first time and saw the cute foxes but then did it again after realising I was confusing the feather and ring smoke signals. Well done! |
| Apr 29 18:36:08 | 46h 28m | Void Signal | ♥ 1 | Wow this is incredible. The art style is so unique. The static and visuals add to the atmosphere and make the objectives and enemy stand out. The horror feel of this works so well. And the visuals and minigames work well for the theme of signal. Really great entry. Well done! This deserves way more ratings than it currently has. I can see you've rated a lot already. Make sure to leave comments too as that's the main way to increase karma and get your game shown on the front page. It would be such a shame if this doesn't reach 20. !> I was not ready for the horror of the enemy appearing behind the player. |
| Apr 30 19:58:43 | 25h 22m | Do it Right | ♥ 1 | This is such an incredible entry. I've never seen OCD portrayed so effectively in a game before. Mental illnesses are very difficult to do well in games and not get flanderised but this does it so masterfully. The voice acting is great and the art too. This might be my favourite entry of the jam so far. Great job! P.S. Make sure to leave comments on other peoples games. That's the best way to get karma which will increase the chance of your game getting rated. It would be such a shame if it doesn't get rated in the end because it's such a unique entry. |
| May 1 16:48:11 | 20h 49m | World of Gates | ♥ 1 | This brings me back to all those university assignments on logic gates. It's a good intro into binary logic and how computers work. I figured out the UI after some playing around but adding tooltips to each icon and in game instructions would've made it easier to get started. This is a really unique take on signal as a theme though. I never would've thought of logic gate signals. Well done! |
| May 2 17:48:02 | 24h 59m | Raider of the Warehouse | ♥ 2 | The music and setting really sell the Indiana jones vibe. I found the douser fairly easy to use but after a while noticed all the treasure was in the marked boxes so that was quicker than using the machine. The hay is an interesting idea. A bit like Hansel and Gretel. Leaving the breadcrumbs to find your way back. Cool concept. Having some guards in the maze to sneak past could be an interesting post dare addition. Well done! |
| May 3 10:31:51 | 16h 43m | SCP-███ - Warehouse | ♥ 4 | You've nailed the horror aspect in this. The mood and atmosphere is tense. Despite being a big warehouse the maze like layout makes it feel claustrophobic and tight. The music and sound effects make it feel way more eerie. I jumped when I got caught. Great job on such a scary entry! |