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| Timestamp | Since previous | Game | Kit Gorn's comment | |
|---|---|---|---|---|
| Apr 21 04:27:16 | From the Abyss | ♥ 1 | В общем-то понравилось. По началу не замечал мины и бафы. Слишком уж сливаются с задним фоном и передними пробегающими пузырьками. Поэтому первые 3-4 раза не мог дойди дальше первой полоски. Хотел бросить. Как заметил мины. Начал собирать рыбу и лупить по минам. Потом заметил белые мины. Начал лупить по ним. А потом случайно поймал белую мину и тут понеслось. Дойти до конца таки не получилось, но дошел до круглых рыбин. Красивая графика | |
| Apr 21 04:45:39 | 18m 23s | Biba and Boba | ♥ 1 | Не совсем понял, что я сделал, но я вроде победил) |
| Apr 21 05:04:18 | 18m 39s | DAY 189 | ♥ 3 | Красивая графика. Атмосфера действительно задает тон. Музыка нагнетает) Не совсем разобрался как играть, но пару раз победил. Дальше уже не стал играть. |
| Apr 21 05:16:08 | 11m 50s | Desktop Jar | ♥ 2 | Класс, где- же оно раньше-то было) Инновация и фан точно ваши) Cool, where was it before) |
| Apr 21 05:37:03 | 20m 55s | Traffic Jam | ♥ 1 | It's actually a very interesting concept. But essentially, there's one solution for every level. You just pair up the opposite lights for 4 seconds each, and everyone moves through quickly and smoothly. Just like in the real world. |
| Apr 21 06:04:19 | 27m 16s | Intergalactic Kebab-Hunger | ♥ 6 | It looks really cool. I enjoyed wandering around the level and made it over the tire, but then I started falling through the textures and couldn't find anything else. I couldn't quite finish it—judging by the screenshots, I got stuck right at the beginning! I really felt the lack of "Cursor.lockState = CursorLockMode.Locked;" and a hotkey to switch between the cat and the dog. If this game were polished up a bit, I’d definitely love to play more. |
| Apr 21 06:25:22 | 21m 03s | Dead Light, Green Light | ♥ 0 | Anyway, I played it. It didn't evoke any particular emotions. Everything was too average. |
| Apr 21 16:13:31 | 9h 48m | Walk In Darkness | ♥ 2 | It looks cool. The sound and graphics are all on point. It’s got this mysterious atmosphere I really want to figure out—but I couldn't. Can anyone tell me how to play? I'm a bit of a dummy. |
| Apr 21 16:34:43 | 21m 12s | Warning From Deep Space | ♥ 1 | Looks neat! I spent some time just zoning out to this. |
| Apr 21 20:48:33 | 4h 13m | RESCUE | ♥ 4 | Nice, I really enjoyed playing it. At first, it's pretty confusing and the jumping mechanics feel a bit punishing. Also, the objectives disappear, and I kept forgetting what I’d just read. But once you figure out where the batteries go, things get way more interesting. I actually got a bit motion sick on the last island. I loved how the music changes dynamically to match the atmosphere. |
| Apr 21 21:17:58 | 29m 25s | Resonance Protocol | ♥ 2 | Great game. It's a great way to stretch your brain. Beautiful graphics. Sounds are definitely missing. The theme is 100% perfect. |
| Apr 21 21:29:30 | 11m 32s | Catch the signals | ♥ 1 | It's a pretty challenging game. I mean, it's understandable, but it's hard to pinpoint the directions. The music is very upbeat, I liked it. |
| Apr 21 21:52:39 | 23m 09s | Monolith | ♥ 1 | Cool. A really fun game. I really enjoyed it. It reminded me of Halo in some ways. The weapon reload sound is just amazing! The Space Force uniform is magnificent. |
| Apr 21 22:01:05 | 8m 26s | Remixed Signals | ♥ 2 | It’s a fun game. In my opinion, the moment of hitting the rhythm isn't shown very well. I’d probably like to see some kind of sound and visual effect—for example, having the tile pulse when you hit it. The colors are beautiful, but focus on the gameplay elements gets lost. The music is pleasant. |
| Apr 22 09:41:21 | 11h 40m | WORLD5 | ♥ 1 | Меня уже буквально с memo.txt убило) Блин классная механика разрушения. Думаю, ее можно будет применить в будущих проектах. Только переделать на движек) |
| Apr 22 09:56:59 | 15m 38s | Lidar Signal | ♥ 0 | I dislike this effect. It makes both my eyes and my head hurt, which is exactly what happened. Surprisingly, though, driving around and searching for points in the city labyrinth is quite pleasant. The navigation is brilliantly designed—I love how you can see the points through the buildings. |
| Apr 22 10:24:21 | 27m 22s | Do-roidhicky | ♥ 2 | It looks amazing. I really enjoyed playing it and made it to the Iron level, but that’s where I hit my limit. I don't like how the character clings to the walls, making it impossible to jump properly. That said, I loved the music and the overall atmosphere. |
| Apr 22 10:58:05 | 33m 44s | Signal King | ♥ 1 | Довольно интересная механика. Но как-то все происходит слишком быстро. Какой-то особой стратегии от этой механики не увидел. Стоит над балансом поработать. Рудники и заводы я почти не использовал. Просто закидал башнями и лучниками по периметру. И не совсем понял, что делает перезагрузка сигнала, но она все порешала) |
| Apr 22 11:41:15 | 43m 10s | 🗦◎🗧 | ♥ 0 | I really wish the controls were more precise. When I first played, I didn't understand how to scan, so I just wandered around the map blindly. Actually, it turned out to be a pretty effective strategy since no one attacks you. I only figured out how to actually play after reading the comments. The game looks quite stylish. I liked it. |
| Apr 22 11:54:33 | 13m 18s | Fillmore's Island | ♥ 1 | Wow, this game is brilliant. I loved everything about it—the mechanics, the sound, and the graphics. I had a blast playing it. |
| Apr 22 12:12:30 | 17m 57s | Fellowship of the Signal Fire | ♥ 1 | Cool, I really liked it! The idea is simply brilliant. |
| Apr 22 13:50:06 | 1h 37m | Criminal Does Not Dream of Wizard Boy Policeman | ♥ 1 | Классная идея. Довольно приятное управление. Спасибо за постоянно висящую подсказку, без нее тяжко было бы) Да в принципе и с ней тяжеловато. Надо бы запоминать где-какие цвета. Мне кажется прикольно было бы добавлять цвета постепенно, чтобы игрок мог постепенно заучивать цвета. |
| Apr 22 14:26:07 | 36m 01s | Multiplayer Signal | ♥ 1 | It's the weirdest Sokoban I've ever played. The music is quite avant-garde, I'd say. I liked it! Thanks for the tutorial video. |
| Apr 22 15:03:02 | 36m 55s | RedFlag:SOS | ♥ 1 | You did a pretty cool job. I really enjoyed playing it. The graphics and music are top-notch. It just lacked a bit of a challenge. I lost the first time because I started throwing forks around, ringing the bell, and hiding plate under a leaf. The second time, I just calmly and methodically put the fries together the right way, and that was it. |
| Apr 22 15:51:00 | 47m 58s | Messiah | ♥ 0 | Класс, как будто триллер посмотрел. Очень нехватало звуков. И еще вот бы озвучку было бы вообще круто. Движек анлрил как всегда работает на максимум. Мой комп превратился в печку. Насколько я знаю там это дело как-то можно настраивать. Мне понравилось, что был выбор нож или марке. Интересно, при выборе маркера, сюжет тоже поменяется? Безымянный12.png |
| Apr 22 16:07:26 | 16m 26s | The Terraformer | ♥ 1 | It’s an interesting idea, but I feel like it needs more work. The controls aren’t very responsive, and I’d prefer it if the camera followed the character automatically. Also, the key bindings (1, 2, Q) are a bit strange; it would be better to have visual buttons on the screen that you can click with the mouse. I really liked the music, though. It reminded me of Stranger Things. |
| Apr 22 17:06:02 | 58m 36s | Beep Beep Until You're Rich! | ♥ 2 | Very cool game! I really enjoyed collecting the different metal parts. The graphics, music, and gameplay are all spot on. |
| Apr 23 15:16:38 | 22h 10m | Deep Conversation | ♥ 3 | Выглядит красиво. Идея потрясающая. Играется интересно, но нужно много терпения. Меня на столько не хватило. Попробовал сначала при полном погружении. Покормил осьминога. Потом перешел в сюжетный режим. Стало понятней, даже прошел до зеленой лампочки. Но по сути так же покормил осьминога. В общем я смирился с компанией осьминога я остаюсь с ним) |
| Apr 23 15:40:19 | 23m 41s | Signal Through the Blizzard | ♥ 0 | Простенькая бродилка с сюжетом. Я только со второго прохождения понял, что постоянный пилик и круг вокруг персонажа показывает направление сигнала. Странное решение, так как мы идем по коридору. Можно было бы добавить обманных развилок и на них показывать направление. А если игрок не понял, то замерзнет. Так же в первом прохождении не понял, окуда я нахожу еду и дрова. Мне казалось я по пути их находил, когда фонариком шарил, а потом дошло что в палатках. Было бы неплохо визуально показать всплывающие числа возле перса (+1 еда, +5 топливо). Сообщения я бы либо логировал, либо ставил бы на паузу, а то и холодно и почитать охота, что там написано) Кстати по этой причине я похоже не понял, что их убило. Или это загадка, аля перевал Дятлова? |
| Apr 23 16:10:46 | 30m 27s | Trace In The Either | ♥ 2 | I really liked the mysterious atmosphere. |
| Apr 23 16:22:44 | 11m 58s | Pied Piper TD | ♥ 1 | Классная игра, прошел с удовольствием. Идея с провокацией гениальна! |
| Apr 23 16:41:54 | 19m 10s | The Signal of the Universe | ♥ 1 | This game gives me mixed feelings. On one hand, I like it and I'm curious to see what happens next. On the other hand, it drives me crazy to fly to Venus for the 53rd time only to crash or flip over again. Argh... the vibe reminds me of Super Meat Boy, but the levels there were faster. Here, the flight takes forever. I haven't finished the first level yet, but I liked it. |
| Apr 23 18:50:20 | 2h 08m | Holy Light | ♥ 4 | Это шедевр! Однозначно 5 по всем параметрам) D D D D D |
| Apr 23 19:07:20 | 17m 00s | The Last Frequency | ♥ 1 | The game is great—I love the music and the art. But she’s so bad at fixing things; everything she touches breaks again instantly. I couldn't get through. |
| Apr 24 14:00:51 | 18h 53m | Bloodbane: The Crimson Nocturne | ♥ 2 | Браво, классная игра мне понравилось. Погиб от гриба, не знаю какой у меня уровень был, я как-то не обратил внимания. Забавно что когда много раз щелкаешь по одному месту, вампир сразу подрывается и мельтешит полдня в панике, хотя уже все что мог там сделал. Это мельтешение как-то расходится с образом самовольного владыки вампира) Еще вызвало проблему непонимание, когда деревню можно снова обескравливать. И сколько там крови в общем. Было бы удобно, если были бы для этого дела какие-нибудь маркеты. Ну и да неочевидно, каким образом восстанавливается здоровье. И как по мне, не хватает чего-то личностного. Мы просто бегаем по карте сами по себе. Незнаю, может какую-то механику к замку добавить? А так круто. Обязательно загляну поиграть еще разок когда время будет) |
| Apr 24 14:22:44 | 21m 53s | Signal Keeper | ♥ 1 | Buddy, the visuals are great. But sitting there for 30–60 seconds every day just pressing one button is getting a bit tedious. I was happy to see some variety in the tasks on the third day, but then it went back to the same old thing. On day five, I didn't even answer the call—I just waited for the day to end, which actually felt more interesting. By day six, when I was asked to sit and mash a button for a minute again, I just got bored and quit. By the way, the music isn't looped. After it plays through once, you're just sitting there pressing the button in total silence. |
| Apr 25 15:01:30 | 24h 38m | Remote pest control specialist | ♥ 3 | It turned out to be a pretty good tower defense. The mechanics are quite interesting. At first, I didn't understand how to buy houses until I realized I had to look at the shadow. Then I realized I had accumulated too much money and had already bought everything. What should I do with it? It would be cool if the houses could be upgraded. I checked, and it turns out they can be upgraded. I’d like to see the purchase area marker increased and some kind of visual indicator showing that a house can be improved. Other than that, everything is great. |
| Apr 25 15:57:34 | 56m 04s | Highest in the world | ♥ 1 | I don't understand English well, but I had a blast playing this game. It was a pleasure to complete the levels. It's a great platformer. The voice acting is great as always. |
| Apr 26 16:20:24 | 24h 22m | Sea Star | ♥ 1 | Great job! You really created a scary atmosphere. At first, I felt safe because I was controlling a robot. I thought: 'If something happens, the robot will suffer.' But then, my boat caught fire. I was panicking and didn't know how to extinguish the fire. That’s when I realized: I am in danger, not the robot. It wasn't obvious how to start the game, so thanks for the description. Also, I didn't know how to repair the boat. I didn't realize I had to press and hold the button. I had to restart the game because I thought it was broken. P.S. Прошел игру три раза, так как на первый раз я не понял как работает огнетушитель. Во второй раз промахнулся мимо моста на пути к последнему артефакту и ушел в пропасть. В третий раз хотел уже бросить, но мне было интересно, чем это все закончится. Обратный пусть проходил методом скайрима, но мне не дали невидимые стены, пришлось идти в обход. Вообще хорошо было бы обратный путь как-то сократить. Я в какой-то момент думал, что я дал кругаля и четвертый артефакт будет у самого корабля, но нет. А так классная атмосфера с удовольствием поиграл. Отдельное спасибо за плакаты инструментов, очень помогли) |
| Apr 27 17:15:53 | 24h 55m | Radiotower | ♥ 1 | It’s interesting in principle. But this game needs to be played by two people — one types, the other shoots. Doing both at the same time overwhelms the player. I couldn’t keep up with the typing until level 6, but I managed the waves just fine. On level 6, I just farmed money and upgraded. Thanks for not resetting the progress — otherwise I would have quit. I played the remaining two levels with almost full upgrades. |
| Apr 27 17:51:55 | 36m 02s | R.P.S.G.F. | ♥ 1 | Cool, I liked it. I liked the sound work the most. |
| Apr 29 15:57:49 | 46h 05m | S.L.O.P. - Signals lost on planets | ♥ 2 | The mechanics are decent, but I'd buff the rocket speed and nerf the fire rate. Adding a trajectory for the last three shots would be great for precision and experimentation. Currently, it’s just rocket spam; you just spray and pray until something lands. Overall, everything was good. I made it to the end. |
| Apr 29 16:52:52 | 55m 03s | Robo Island | ♥ 1 | Awesome game, really interesting. At first, I wasn't sure which buttons to press, but once I figured it out, it got really fun. Finished the whole thing! |
| May 8 11:53:58 | 211h 01m | Signal Reassigned | ♥ 1 | It looks cool, but I still haven't figured out how to trap the anomaly. I'm walking in the dark. I hear the noise building up. I start throwing flashlights and chemlights around, but the anomaly kills me anyway. |