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Feedback comments for LD59
Kenoshka's games and stats for all events →
| Timestamp | Since previous | Game | Kenoshka's comment | |
|---|---|---|---|---|
| Apr 21 01:03:07 | Faros | ♥ 1 | I really like the sky shader (or just lightning), but puzzles are too easy | |
| Apr 21 01:13:53 | 10m 46s | TEKTA | ♥ 4 | was hyped by cool-looking creature from last screen but couldnt find him in-game graphics are pleasant, i think gameloop idea kinda fun and could be developed into full game |
| Apr 21 01:29:34 | 15m 41s | The Marshaller | ♥ 2 | i kinda suck at osu so i was bad first two levels but almost completed the third level editor is cool, though it has problems with calculating beats correctly |
| Apr 21 01:38:45 | 9m 11s | SIG_NULL | ♥ 2 | loved the character designs, but they really lack animation typing commands seems fun but i just started spamming overheat to go past robots, wished to see more unique situations. good potential anyway |
| Apr 21 01:49:21 | 10m 36s | Ai Tester | ♥ 1 | the opportunity to beat some puzzles by flying on cube is insanely cool, even if it was't intended during development! |
| Apr 21 02:21:37 | 32m 16s | Nest, this is Pilgrim | ♥ 1 | art and design is really outstanding for gamejam. loved the approach with oscilloscope mini-game |
| Apr 21 02:48:53 | 27m 16s | Glory to YSS! | ♥ 2 | found myself rereading morse code manual to decrypt problematic code and was happy to get it right) but couldnt get to the finish of the game - low skill on avoiding mines( |
| Apr 21 03:01:15 | 12m 22s | Plug n Play: Mixed Signals | ♥ 3 | good but the difference of patterns (except triangle) is barely understandable. but could be interesting way to make some kind of tower defence |
| Apr 21 03:15:20 | 14m 05s | Traffic Simulator | ♥ 1 | first two levers abusable by going circles, last level is good, needed about 10 tries :D |
| Apr 21 03:22:27 | 7m 07s | HAYWIRE | ♥ 0 | same thing, couldn't attack anyone, but looks great and idea is intriguing. |
| Apr 21 03:31:23 | 8m 56s | Funnel World | ♥ 1 | 10 minutes in, still cant figure out the first puzzle( although the optics part of puzzle mentioned in desciption sounds promising |
| Apr 21 11:03:13 | 7h 31m | Signature Zero | ♥ 0 | kinda sad to die from first hit, also i think you need to encourage player to use flares - i mainly tried to use other stuff to avoid enemies cause projectiles are also very fast, interecting idea anyway graphics is great, really like the style |
| Apr 21 11:13:00 | 9m 47s | We're Breaking Up | ♥ 2 | cool art, fun usage of steering wheel with mouse. |
| Apr 21 12:52:07 | 1h 39m | rescue signal | ♥ 0 | absolutely addictive, spent about 1.5-2 hour playing, very fun, would be interested in a similar completed published game on steam not the best match of theme though, and sounds become deafening after unlocking wide range and beam |
| Apr 21 13:04:35 | 12m 28s | The Last Headline | ♥ 1 | great visuals, but had problems getting past day one, probably i poorly read the instructions, but feels good anyway |
| Apr 21 13:16:04 | 11m 29s | TWILIGHTHOUSE | ♥ 1 | had a problem with lamp burning out too fast, always died by kraken, looks like a spawn balance issue |
| Apr 21 20:31:30 | 7h 15m | SAVE OUR SOULS | ♥ 4 | great simple game, i'd like to see pace to be a little faster but the whole idea is really catchy |
| Apr 21 20:37:41 | 6m 11s | Minigame: don't engage | ♥ 0 | i think it's a little bit buggy because i failed sometimes where im not supposed to. good theme match btw |
| Apr 21 20:38:49 | 1m 08s | Purush | ♥ 0 | cant play |
| Apr 21 21:01:18 | 22m 29s | Crude Food | ♥ 3 | found funny bag that after alt+tab everything go flying) |
| Apr 21 22:22:55 | 1h 21m | Sarasota Signal | ♥ 0 | the game lacks tutorial and i dont completely understood everything that i need to do in-game, but after some practise i really enjoyed it, looks like Dispatch with some extra mechanincs, would like to see the idea developed further. |
| Apr 21 22:39:20 | 16m 25s | BatSignal | ♥ 4 | self recorded sounds and music are really just chefs kiss, i have no doubts that it was fun for you :D |
| Apr 21 23:16:00 | 36m 40s | Almost Empty | ♥ 3 | Im a huge sucker for space games, yours reminded me of Outer Wilds and Spore. Would be glad to see upgrades for spaceship to spend money, but anyway feels good. Really like cozy design of ship, player and aliens. |
| Apr 21 23:30:16 | 14m 16s | Reclamation | ♥ 1 | a little bit too much of text and context to handle for jam, as mentioned above, but still like the idea and game loop |
| Apr 21 23:32:36 | 2m 20s | FILE PLSM | ♥ 1 | no game on itch( |
| Apr 21 23:49:32 | 16m 56s | Lethal Signal | ♥ 1 | as mentioned, cool approach to make single-player "Keep talking". i didnt really liked the thing that after restart you need to wait all repeated phrases before narrator will give you instructions, but anyway enjoyed it. |
| Apr 22 00:00:36 | 11m 04s | Flappy Drone | ♥ 0 | I destroyed about 3-4 air defences but at some point game breaks and Space button doesnt pick up the explosive bricks makeing impossible to proceed |
| Apr 22 00:08:09 | 7m 33s | Treasures Below | ♥ 0 | lidar usage is kinda cool |
| Apr 22 00:19:54 | 11m 45s | Call 4 Help! | ♥ 7 | visual design, sounds and voice acting really slaps, controls are good too and gameloop was kinda fun but as i understand there are only pipe and products minigames, wish to have some more |
| Apr 22 14:28:37 | 14h 08m | Mom, I'm In Space - MIIS | ♥ 1 | Couldnt understand what to do after full power signal, found some structres but it told me to seek further, couldnt find anything to proceed. Controls are fun, its quite exciting dodging asteroids. |
| Apr 26 10:54:32 | 92h 25m | Ray of Hope | ♥ 1 | camera work and level design is good despite small amount of it, but cannot say that the whole game has impressed me, though the last cutscene was funny due to soundtrack choice |
| Apr 26 11:03:02 | 8m 30s | Are We Zer Yet? | ♥ 1 | liked the art, but game has some small minor issues like camera is too slow to follow player, the cabin view is fun and i like the alien designs, but the position of it is a little bit akward and creates issues when moving towards south-east |
| Apr 26 11:21:21 | 18m 19s | hostile cosmos | ♥ 1 | very cool and exciting game. visuals and ui are really great, gameplay is kinda hard (i thing i didnt kill anyone with my ray so i just dodged everything) bit still very catchy. |
| Apr 28 10:29:13 | 47h 07m | Saving Private Morse | ♥ 1 | like the idea and visuals; i could get though electric fences but not further (i guess it was lasers?), i think you had to add some kind of indication of current input, because sometimes i stucked because i couldnt get if i ended the last sequence of dots and dash and started new or i didnt, i hope i explained it well. also my pc gave me bsod during game) but its okay i think |
| Apr 30 09:54:00 | 47h 24m | oops, wrong alien | ♥ 3 | cool idea, cool graphics, cool music at the worst ending) i think this kind of communication system could really fit well into some kind of strategy games |
| May 6 10:48:32 | 144h 54m | Probe Away | ♥ 0 | nice idea, total theme match. love games that use space gravity |
| May 8 09:42:26 | 46h 53m | Bons Baisers de Roquebrise | ♥ 1 | cool game, like the music and humour, wish to have more tools to communicate and guide ships |