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Feedback comments for LD59
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| Timestamp | Since previous | Game | chybby's comment | |
|---|---|---|---|---|
| Apr 22 07:00:01 | Tiny Signal Lost | ♥ 3 | This was great! I really liked the clever design of some of the levels (using the long-range signal as a timer is genius) and the colour scheme and art are beautiful. The floaty controls were a little frustrating when trying to jump over obstacles while on a moving platform. | |
| Apr 22 07:44:53 | 44m 52s | Winter Resort | ♥ 3 | This grandpa do be zooming tho Really love the art and the ski village environment! The first child's goofy grin made me smile. I didn't like constantly slipping all over the place - it would be fine if you only slipped on limited icy surfaces or something. Having to restart because of a random avalance was a little annoying too. |
| Apr 22 13:28:56 | 5h 44m | Lit Up! | ♥ 2 | Very cute character and the platforming feels solid. I agree with some others that gaining height with multiple wall jumps in a row feels a bit clunky. |
| Apr 22 15:37:26 | 2h 08m | Cadence of Glob | ♥ 3 | This is a Great And Masterful Entry. Glob was my favourite character, he was so mysterious and dreamy. |
| Apr 22 15:49:29 | 12m 03s | Operation Alien Translation | ♥ 3 | Great memory game! Lasted just long enough to keep me engaged. I liked how all the symbols were different enough but still vague enough to be open to many interpretations. Here's my final list: chrome_orNAAFOD8b.png |
| Apr 24 07:13:18 | 39h 23m | Suit Yourself | ♥ 2 | Very impressed with this given how little you had to work on it! I really like the mechanic with the black squares getting in the way but also giving a bonus when you clear them. chrome_BryXDkPg0b.png |
| Apr 25 12:22:42 | 29h 09m | The Beacon | ♥ 1 | Great atmosphere! I really liked how smooth the camera felt. |
| Apr 25 12:43:00 | 20m 18s | GIMME TV | ♥ 1 | Bogos binted? 👽 Really satisfying shooting down all the aliens. I liked all the weapons, I just wish I could tell which one I was about to pick up next - though they all seemed around the same power level so this doesn't matter too much. Wasn't expecting the boss - great surprise! |
| Apr 25 13:59:01 | 1h 16m | FLOCX | ♥ 2 | Shooting and recalling the signal emitter felt really satisfying. Would have played a few more rounds. |
| Apr 26 05:28:52 | 15h 29m | A Short Flight | ♥ 3 | Amazing graphics! I really liked all the quirky characters and dialogue. The controls for the plane felt good in the air but a little sluggish to get started or come to a stop. I couldn't work out how to get Marten to fix his statue even after apparently getting the mortar so I couldn't finish unfortunately. |
| Apr 26 06:04:51 | 35m 59s | SAVE OUR SOULS | ♥ 2 | Fellow morse code game ✌️ Really like the art style of this one, with the mix of old log cabin and flashy monitor. I think this idea has potential as part of a larger game but just the morse code dialogue by itself is very slow and I think limits how well you can portray a story. |
| Apr 26 06:30:53 | 26m 02s | Semaphoria | ♥ 1 | I didn't know about this signalling method! I would have loved to learn more about what the different signals meant while playing |
| Apr 26 07:04:09 | 33m 16s | Caller IDie | ♥ 1 | Great atmosphere but pretty tough! I couldn't really progress once I got to sections with spikes. |
| Apr 26 07:34:46 | 30m 37s | Department of Safe Communication | ♥ 1 | This game definitely has promise! Looks great and very well written. Since I can't avoid the comparison to Paper's Please, I think one of the things I liked more about that game was that it was more precisely defined what the rules were. I wasn't really sure while playing this whether I was doing the right thing or not - it was somewhat clear what I should be reporting but less clear what I need to highlight/redact/reject. |
| Apr 26 07:51:09 | 16m 23s | McFoley's | ♥ 1 | Actually really funny and fun to play. Good difficulty curve - I never felt like I was overwhelmed with too much new information at once. I was expecting orders to get more complicated with each person ordering burgers and drinks and sides. |
| Apr 26 08:44:19 | 53m 10s | Signals and Points | ♥ 1 | Nice and relaxing :) I was expecting the signals to be more complicated but it was also fun with simple "train stops when it's near an off signal" mechanics. I had an issue a few times when adding a wagon spent my money but didn't seem to do anything. |
| Apr 27 14:43:37 | 29h 59m | SIFT.exe | ♥ 2 | I really like the gameboy-esque art, so I'm glad you had to step away from the computer every now and again to go pick up a delivery. It was pretty clear what I needed to do and the different ciphers kept it interesting. |
| May 3 10:55:42 | 140h 12m | Solar Signals | ♥ 1 | The game looks really clean - love the solarpunk style. Really could use a short tutorial or some tooltips - I spent the longest time thinking that the 500 cost building was an upgraded solar panel instead of an upgraded house and that I needed to connect them to houses through the "trees". |
| May 3 11:05:18 | 9m 36s | Lost & Found | ♥ 0 | Beautiful art! Simple game but still a sweet short experience. |
| May 3 11:45:42 | 40m 24s | Pulse | ♥ 1 | Great idea to have the expanding signals have two uses. Really makes you feel about where you're positioning yourself to not only be able to hit enemies but be able to hit them harder as well. Took me a few waves to figure out that dashing is how I get "inside" a signal. |
| May 3 11:59:03 | 13m 21s | Meerkat Panic! | ♥ 1 | This was cute and funny :) I liked how sometimes a non-predator would come out of the bushes. I was hearing a lot of constant rustling which made it hard to tell whether one of my meerkat friends was actually in danger. |
| May 3 12:10:32 | 11m 29s | Save the Cat | ♥ 1 | I liked the simple style of the game, gave it a spooky atmosphere. I liked being able to faintly see the zombies hair and that they were clearly outlined when walking towards your last ping. |
| May 3 12:44:52 | 34m 20s | DATA AUTHORITY | ♥ 0 | Great atmosphere and it started out really fun, getting into a groove. It was really clear what to do and whether I had made a mistake. I liked that rules were *removed* which messed with my head a bit (in a good way.) I think I hit a couple bugs: - A "deny all Cs" rule didn't seem to be getting checked properly. - My score didn't reset between rounds which made it basically impossible to lose after a while I think it would have made for a better jam game playing experience if the game had a definitive end after a while, instead of just piling on more and more "letter-suppression acts" but I understand if there wasn't enough time. |
| May 3 13:55:31 | 1h 10m | While You Were Here | ♥ 1 | A really great short experience! Loved the art and the forest atmosphere. I think where it ended was good. I would have loved to play more after some tightening up of the platforming, it was a little frustrating at times missing platforms and slipping off the golem. |
| May 3 14:15:39 | 20m 08s | I Had No Signal! | ♥ 1 | Genuinely terrifying, and the first playthrough I didn't even encounter the monster at all - so I had to play again to get a good look at it :) So glad you two have made your first game together and this is such a great first entry - I'm hoping to see you again next time! |
| May 3 14:25:30 | 9m 51s | Crossed Wires | ♥ 1 | This was super fun and very clever. Like a comment said above - I wish I could have seen the unredacted messages after finishing the puzzle. |