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Feedback comments for LD57
chybby's games and stats for all events →
| Timestamp | Since previous | Game | chybby's comment | |
|---|---|---|---|---|
| Apr 9 03:47:14 | Speed Dating | ♥ 1 | Cute art and I liked the Mario Kart style outfit selection haha. I couldn't figure out what the ?-block did or how to unlock more dates/tracks. | |
| Apr 9 03:56:31 | 9m 17s | The Signal | ♥ 1 | Awesome mood with the lighting and sound. I couldn't help but laugh every time the monster's scream was cut short when shooting them. I guess my only complaint is I wish I could move a little bit faster. |
| Apr 9 04:23:22 | 26m 51s | Delta Breach | ♥ 1 | I really like the pixel art and the mood you created - the eye looks really cool even if I don't really understand what it does :P. Using different colours to indicate system status worked and I think I eventually figured out all the different systems. Played until around 1000Hz then figured there probably wasn't an end game screen? |
| Apr 9 04:44:56 | 21m 34s | into the forest depths | ♥ 1 | Great art! I found the strategy that worked for me for most of the enemies was targeting arms then legs then head. |
| Apr 9 04:56:34 | 11m 38s | Deepdiving | ♥ 2 | This was actually really fun! Thank you for the generous checkpoints :) |
| Apr 9 05:11:18 | 14m 44s | Hadal | ♥ 4 | I liked that you had to go down to go up, and that that was taught to you right from the beginning. The water effect is really cool. |
| Apr 9 05:14:53 | 3m 35s | Depth of Field | ♥ 0 | Cute and fun! I just wish there was more of it :) |
| Apr 9 05:32:49 | 17m 56s | Hole Punch | ♥ 1 | Very simple but surprisingly fun. Good way to practise touch typing :P |
| Apr 9 05:45:00 | 12m 11s | Lumen Dephts | ♥ 2 | This looks really great and the monster definitely gave me a spook. |
| Apr 9 06:09:52 | 24m 52s | i have no clothes and i must clean | ♥ 3 | Good mix of frantic gameplay and funny dialogue. I liked that at some points the dialogue became an "obstacle" because I had to read it and keep playing at the same time. |
| Apr 9 06:47:36 | 37m 44s | Continental Shelf | ♥ 1 | I always love your entries and this one is no exception. I liked that if I made a mistake I could undo the move, especially since some of the levels needed a lot of moving. |
| Apr 9 07:27:28 | 39m 52s | Is it Wrong to Try to Lay Pipe in a Sewer Dungeon? | ♥ 4 | I was instantly impressed with the 3D rotating dice. The art for all the enemies was really great. Took me a while to figure out that I had a "deck" of dice I was drawing from. It would have been good to have tooltips for all the different icons in the game, and to somehow label the dice so I don't have to rotate them to figure out what item they are. |
| Apr 9 07:40:50 | 13m 22s | In Murky Waters | ♥ 1 | Liked the simple yet effective graphics, polished UI and the way the music kicks in right at the end. |
| Apr 9 07:58:16 | 17m 26s | Lumen Dive | ♥ 0 | I had to give up in chapter two as I couldn't figure out how to reach most of the items |
| Apr 9 12:32:34 | 4h 34m | Uncovering The Mysteries Of The Cursed Tomb | ♥ 1 | Very clever that all the puzzle elements are reused in the other rooms! Some skeleton ghosts started spawning before I talked to the skeleton in the last room which spooked me haha |
| Apr 9 12:51:29 | 18m 55s | Dungeon Cartographer | ♥ 2 | Interesting concept! As I was playing I was hoping there was some end-game based on how well you drew your map. |
| Apr 9 14:19:54 | 1h 28m | Sub-Silence | ♥ 2 | This is a neat concept and cleanly implemented - it's just way too hard because the enemies move so quickly and erratically. It's difficult to consistently hit them with the torpedoes and to move away in time if one just happens to get close, especially if they are right in front of you. |