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Asieke

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TimestampSince previousGameAsieke's comment
Apr 21 05:34:08 swpr ♥ 1 Fun twist on Minesweeper! As a fan of the original I quite liked this game, just the right mix of old and new! A couple things I noticed while playing - I really wish I could have right-clicked to flag/unflag, but that could just be a personal preference. - It took me longer that I'd like to admit to figure out how to close the difficulty select window. Didn't realize clicking the reset button outside of the window would close and apply the changes made inside the window. - At first I would auto-click any cell as soon as I knew it was safe, and then I started going for minimum moves, hunting down the bombs in as few clicks as possible. Simply winning didn't seem too difficult because every cell gives you information on every bomb, but going for minimum clicks was a lot more satisfying since you have to think more deliberately and strategize how to uncover the cells. Super fun game! Great job!
Apr 21 06:14:06 39m 58s Roadkill junction ♥ 1 Really fun game! A lot of really good design decisions and the difficulty level felt pretty good for a Jam game. Feels like a twin-stick shooter, but swapping the guns for cars which is a pretty cool twist and implementation of the theme. Also, was really tickled by the addition of jumping cars for bonus points! A couple things I noticed during play - I kept inverting the controls in my head, clicking the direction I wanted the cars to go instead of the direction the cars come from. This could just be a me issue. - Once I got past the early game, I no longer needed to tell the cars to go. There were so many cars and so many zombies there wasn't any risk of not having enough life orbs to pick up. Unsure if the descent into chaos as the traffic conductor no longer conducts traffic during the zombie apocalypse was intentional or incidental, but either way felt thematically appropriate. Really great job! Had a lot of fun!
Apr 21 06:49:29 35m 23s Smoke Operator ♥ 1 Great job on the platformer! Movement was a bit slippery for my liking, but everything else was pretty solid! The roomba had me worried that I would have to no-hit it with it's huge health-bar. Very relieved once I say it only regenerated part of it's hp.
Apr 21 07:06:37 17m 08s Speed Signal ♥ 1 Great job on level design! One of the common pitfalls I've seen with other games like this is having to wait for the character to auto-move after missing a jump, but you did a pretty solid job designing the level so that doesn't really happen. Always enjoy a solid one-button entry!
Apr 21 07:20:12 13m 35s You Are His Spellbook ♥ 4 Pretty difficult game to play properly, but aa solid idea. In the end, the optimal strategy seem to be to spam click all 5 keys randomly and luck into the chain spells. Noticed that the restart didn't work and had to hard refresh the browser to start over and the game crashed right as I won the game. Would love to see this game stretched out to gradually introduce combos and strategies. Think this game has decent potential for some pretty good depth with varied spells, combos and enemies.
Apr 21 07:39:51 19m 39s SIGNAL ♥ 1 Very beautiful game. One thing I noticed, the text-writing sound effect seemed to keep going after the text stopped in the radio scene. Also, wish the story had some kind of resolution or story progression. The game does a great job of setting the vibe, but then it kind of just ends.
Apr 21 07:57:49 17m 58s Signal Resonance ♥ 0 Great art and mood in the opening. Can't progress beyond collecting the three papers in the first room.
Apr 21 08:15:58 18m 09s Lasing & Aligns (Run in Browser) ♥ 2 Loved the artwork in Lasing. Would love to see it go somewhere story-wise. Right now seems like it's mostly setup. Align seems too unfinished to give any meaningful feedback. Seems like you have a pretty decent foundation to build off of, best of luck going forward!
Apr 21 09:27:47 1h 11m Hive and Honey Horticulture ♥ 2 This game was way too addictive! Great job!
Apr 21 09:38:21 10m 34s S3xnal ♥ 2 Very interesting game. Pretty chaotic right out the gate. Loved the artwork!
Apr 21 09:45:01 6m 40s Extremely Loud Frog Toy ♥ 1 Hilarious virtual stress ball. Dig the aesthetic, fits the vibe! Thanks for the silly little game.
Apr 21 10:03:05 18m 04s HELLO! I AM HERE! ♥ 1 First want to say absolutely love the thumbnail. By far and away the best one imo, and the excellent 2d character art/character design really elevate it. The game doesn't seem to have much gameplay at the moment. I kind of just touched three red cubes, walked through a door and got an end screen. Solid starting point with the building blocks it took to get to that point, hope to see you carry it forward.
Apr 21 10:41:05 38m 00s 🪐🍕 Space Pizza Delivery ♥ 0 Very cute pizza delivery game!
Apr 21 10:53:05 12m 00s Ship Happens ♥ 5 Very interesting mechanic balancing multiple boat routes in parallel.
Apr 21 11:06:19 13m 14s Meina's Train Cruise ♥ 1 Love your art style! Not much wiggle room to slow down in a slower speed zone before crashing, might be a good idea to add something like a "slower speed zone ahead" sign.
Apr 22 05:57:36 18h 51m Signal Keeper ♥ 1 Pretty smooth experience. Couldn't figure out the switches on the first or how to properly decode the message in the third, but was still able to complete the game.
Apr 23 02:33:23 20h 35m Broken Jukebox ♥ 1 Very fun! The moment when the music is dialed in and the crowd starts dancing is super satisfying.
Apr 24 05:41:15 27h 07m Space PPT ♥ 1 Fun decoding game! Love the visual setup of sitting at a desk with the spaceship out the window. The gameplay and visual setup gave me a bit of Papers Please vibes, and the morse code aspect reminded me of when Pokémon used braille that one time. One thing I noticed during play, the inconsistent width and height of the dots and dashes for the number codes, combined with their small text size, made them a bit tedious to read. Great job! Thanks for the game!
Apr 26 01:47:51 44h 06m Small Among Storms ♥ 3 Great job! Love the art and the overall vibe of the game! The character movement could use some refinement. And not sure about having to "sit and wait" inside the hollow log to avoid the owls and lightning. Would have preferred if there was a way to skip the wait time or something to do while waiting since it's a pretty long while you have to wait for.
Apr 26 02:18:10 30m 19s Read My Signal ♥ 1 Loved the art! Felt pretty good to get to the point where I could pick out the right items without having to consult the books!
Apr 26 02:32:45 14m 35s i love you, too ♥ 1 Really great execution! Feels really polished
Apr 26 02:55:32 22m 47s Jim's Quest for Birthday present ♥ 2 Fun game! Pretty good progression! I did have a bit of confusion at the start on how to use the metal detector to track down items.
Apr 26 03:20:29 24m 57s AGENTS RHYTHM & RAID ♥ 0 Love the character design!
Apr 26 03:29:52 9m 23s Blazing Brave Hyperion M ♥ 1 Looks like the game won't load for me on itch. Tried in chrome and firefox.
Apr 26 03:40:37 10m 45s Morse Defense ♥ 2 Really interesting concept. Would probably need to sink a bit more time into it to get a hang of the timing.
Apr 26 03:52:34 11m 57s Hidden Messages ♥ 1 Interesting concept. Feels like the UX/UI design could use some polish, I was a bit confused.
Apr 26 04:05:50 13m 16s RadioBattles ♥ 2 An auto-battler where you gamble for units seems like a concept with decent potential. Also, the game low-key has the vibe of those flash games we used to play during computer lab in middle school.
Apr 26 04:24:51 19m 01s Cell Clicker ♥ 0 Running into the same issue others have mentioned. The very first circle thing after the instruction screen is there for a couple seconds and I can move around and scroll the shop on the right and zoom in and out, then the circle thing disappears after a couple seconds and the whole game freezes up and stops accepting any inputs. Happening on both Ludum Dare and Itch with Chrome and Firefox. I saw your message to try playing muted, but no muting had any effect for me.
Apr 26 04:32:52 8m 01s ..LANGIS.. ♥ 1 The white circles mostly seemed to pass right through the blue hexagon.
Apr 26 04:43:59 11m 07s Fresneltic ♥ 0 Fun game! Kind of wish the default speed was a bit faster.
Apr 26 04:50:35 6m 36s Lil' Lost SPARK-Es ♥ 0 Interesting puzzle game! Getting both sparts into the same cell was a bit tedious with the sensitive controls making micro-movements difficult and the spark balls easily catching on the corners.
Apr 26 05:15:55 25m 20s Fading Echo 余音轨迹 ♥ 1 Great job on the platformer. The controls felt super slippery though, made it way to easy to accidentally walk off the edge of a skinny platform.
Apr 26 05:26:03 10m 08s Radio Free Earth ♥ 1 I really liked this concept
Apr 26 06:11:00 44m 57s Signal of Belonging ♥ 4 I really liked this one! Loved the art and the music and the mood and story was well executed. The puzzles had a nice difficulty ramp and I really appreciated the red to yellow to green of the light as you got closer to the right solution. Really great entry! Thanks for the game!
Apr 26 06:25:31 14m 31s Signal Strike ♥ 1 Cool tactics game!
Apr 26 13:39:11 7h 13m Sigma ♥ 3 Pretty interesting concept, and well executed. Only issue is if I deselected an individual star, I couldn't re-select it unless I first did the deselect all command.
Apr 26 13:50:57 11m 46s See Gnolls! ♥ 3 Liked the art! Didn't really understand how to play even after reading the instructions. Dragging out the flag and item and hitting ok didn't seem to do anything as far as I could tell.
Apr 26 14:53:22 1h 02m CXNTACT ♥ 1 This game was so good! You did a great job crafting an experience here! Really impressive game jam entry! At first I was a bit confused on what to do, but this is the kind of game where walking around and clicking on everything to discover what to do is part of the charm and was well executed. Art, sound, game design, writing, all very well done. Thanks for the game!
Apr 26 16:02:26 1h 09m Warden of the Depths ♥ 1 Really fun game! Loved the pixel art and animations! The game was pretty challenging, but in a fun way. The need to parry stun to get a hit combined with only being able to take a single hit I personally enjoyed, but I understand that inherently raised the skill floor. Super glad this game had controller support, definitely my preferred way to play these types of games. A few things that I got caught up on - Hit detection could be a bit more generous for the player. Seemed like the player would get damaged without actually getting hit. Most noticeable standing to the left or right of the purple fire. - In the section with the two zombies, if they ended up next to each other, while one was winding up an attack, the other would push it forward, making it impossible to stand close enough to trigger the attack and not die to the zombie getting pushed into me, even if I got the parry stun off. Great entry! Thanks for the game and the fun challenge!
Apr 30 07:12:04 87h 09m Dark Sigils ♥ 1 Cool code puzzle game!
Apr 30 07:59:21 47m 17s Turnpike ♥ 2 I like the concept. Only made it to level 2. The high spawn rate plus the forced quad intersection made the level very rng on if an impatient driver would cause a crash. Would have loved to try alternative builds, but there wasn't enough budget to do anything other than the simple direct path. Maybe later levels allowed for different build paths.
Apr 30 08:22:20 22m 59s lil lighthouse ♥ 1 Liked the visuals: simple and clean pixel art. The boat was pretty difficult to control. Was surprised to see that up and down was actually up and down instead of forward and backward, and that left and right were move left and move right instead of turn left and turn right.
May 4 02:37:55 90h 15m Cut Through ♥ 0 Pretty interesting concept. Unfortunately, I never quite figured out how to properly apply the filters. Tried experimenting with them in a bunch of different ways, but all they ever seemed to do for me was raise or lower the volume of the entire recording. No doubt I was doing something wrong. In the end, I mostly just brute forced it by hooking directly to the speaker and letting my ears do the filtering. That got me through most of the first page of tape records. You did an amazing job with the UI design. I feel like with this kind of game, the UI could easily get out of control, but the way you set it up felt really intuitive and easy to pick up. Also, having a large cast of voice acting for a game jam game is really impressive. I think this is the first time I've seen this much voice acting in a game jam. All in all, impressive entry. Thanks for the game!