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Feedback comments for LD57
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| Timestamp | Since previous | Game | Trocentraisin's comment | |
|---|---|---|---|---|
| Apr 8 21:35:01 | Mystical Caverns | ♥ 1 | The mouse sensitivity is way over-tuned, I nearly gave up because of it. Not knowing what to do in the first place and having to guess what each power did was pretty frustrating too. Not knowing which route to take once I gave myself the goal to go higher was another near-quit point. I ended up winning, without any crash and not that many lag spikes, while using proton 7.0-6 to run the game (if any other linuxian wants to try the game). I will add that having to wait for the platform you spawned to disappear before being able to spawn a new one is pretty frustrating towards the end, where (in one of the possibly several paths you can take to get to the end, don't know, gave up in my search for another one) you have to use 3 of them in a short succession. Still, the graphics are pretty good | |
| Apr 8 22:38:15 | 1h 03m | The Moon Reconstruction Program | ♥ 1 | Really great game, excellent humor. It feels really nice to play, even when stuck on an AZERTY keyboard (even when switching my system to QWERTY, the computer still registers the physical position of the WASD keys, which is really uncomfortable). If you want to take us pesky frenchies into account for your next game, you may want to add a secondary binding for ZQSD or straight up arrow keys on top of the WASD. Found a softlock if you click on the clicky teleport button before the tutorial allows you to shoot or move. The voice acting really brings everything together, although I will have to dock half a star on audio for this glorious music in blue's workshop, simply out of principle. I will add it back to humor though |
| Apr 8 23:19:13 | 40m 58s | Grimm Syndrome | ♥ 2 | Pretty impressive scope for this amount of time, and only two people on the team. I'm even more impressed that you managed to make a rhythm game work responsively on a web version. I was going to complain that the game lacked fail states, but apparently, given the comments, I'm good enough to not fail once (except for the pursuit), despite being very sloppy during the last two rhythm portion. I need to add that the game was really sweet |
| Apr 8 23:52:05 | 32m 52s | 60 Seconds Dundeon | ♥ 1 | It's a pretty fine game that takes some time to get the hang of, but once you get it, it's pretty easy. You may want to indicate the link is for the web version, add an image for your game on your page to not have anything show as the thumbnail, and opt-out of the categories you don't compete in (such as audio and probably humor) as well as the ones you aren't eligible for (don't know if you used any asset you didn't make for your graphics, so I won't assume) |
| Apr 9 00:31:03 | 38m 58s | Metaspace II: The Long Division | ♥ 5 | Well, that sure was, uh, something? Going for a FMV game is always something I admire. I will say though, I can't really understand what the plague doctor is saying behind the mask |
| Apr 9 19:54:20 | 19h 23m | Captain Peggles: That Man's Chest | ♥ 4 | Hey, got your map @alexrose! Was a bit puzzled by your hint at first, but I guessed the trap before making a mistake and got your booty first try. Really good game, with great execution, only caveat where having to draw is a bit time consuming, but it's lovely to craft something you will hand to someone else |
| Apr 9 20:49:07 | 54m 47s | Down the Rabbit Hole | ♥ 3 | That game is pretty good, although way too infuriating because of some very small choices. Am I seeing some undertale and project moon boss fights inspiration ? That Sans pattern during the third fight sure did open back some wounds. I feel it would have been better if you could immediately retry the combat you failed at instead of having to go back through the gauntlet, and I'm a little sad the interact button is mostly useless, except for ticking down status effects (unless I'm missing something), which contributes to making the game pretty frustrating. There's also the fact of having a dominant strategy of using bottom left, bottom left, bottom right, bottom right, to win each combat with the less risk. The other options just aren't worth it. Sadly, I didn't have the patience or skill to reach the end, that third combat with double attacks each round is too much for me, and having to restart from the first one doesn't help. But I will say, the graphics are indeed gorgeous, and that "not accepting bullying masquerading as teasing" story line did strike a cord. You can all be proud of your first jam game (if you didn't participate in a jam other than LD beforehand) |
| Apr 9 21:07:55 | 18m 48s | Drop Into Hell | ♥ 1 | The graphics are pretty cute (with a really good and efficient palette), not being able to move vertically is... Interesting to say the least, the directional up or down attack/defense is pretty confusing at first, but once again fine and with its own challenges. Some music would indeed make it better, but I will add that you can opt out from some categories (like sounds) if you don't participate in it (like not having any sound). A will second the fact there is a pretty serious bug in your health not resetting when dying, so you have to reload your page. Overall, a decent first compo |
| Apr 9 21:54:13 | 46m 18s | It's That Deep | ♥ 1 | Bruteforced the first two rounds, understood the concept and rules for the last two, went back to understand the rule of the first round, still no idea for the second one. Very simple and efficient |
| Apr 9 23:04:55 | 1h 10m | Bag of Bag of Bag of Holding | ♥ 1 | I see you too went for the recursive bag of holding route. Well, we didn't have the time to implement it in a way that really sold the recursive aspect, but it was our first intention, I swear! Anyway, pretty good head scratcher, with fine humor. I will say the staff of tedium was a little too tedious. I did manage to go past the length of the FIFO bag once during said puzzle. Wouldn't know how to reproduce, it though, and it didn't change anything anyway. BLT/5 Stars, good first compo Edit : Well, anyway, good first game published on this account (I swear, even if this metric if a lie I... Will do nothing about it, but still be mad) |
| Apr 9 23:27:55 | 23m 00s | Nike's House | ♥ 2 | Ah, so frustrating that it's so short. The sound is good, the graphics are great, the confidence mechanic has some potential, but that's just a really short intro without any actual payoff. Next jam, you may want to go for a less polished experience, but that can reach its payoff. I will definitively try to keep an eye on where you bring this idea |
| Apr 9 23:37:32 | 9m 37s | Nailed It! | ♥ 1 | Cool game, a bit too short. Would love to have more of it. The music is a bit too low compared to the sound effects, it would benefit from some balance, to be able to blast your ears without straight up killing them with the SFX |
| Apr 10 00:19:52 | 42m 20s | Plundersea | ♥ 2 | Congrats, you managed to make me enjoy easy-mode minesweeper, with forced 50/50s, sub-par auto-uncovering (angles of 0 mines tiles don't get revealed as they should) and without chording. I mean it without an inch of sarcasm, normally any of these aspects would be a deal-breaker for me, but the polish is good enough, and everything works well enough to be actually enjoyable and chill, with an allowance for being a little sloppy and playing vibe minesweeper |