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Feedback comments for LD42
Trocentraisin's games and stats for all events →
| Timestamp | Since previous | Game | Trocentraisin's comment | |
|---|---|---|---|---|
| Aug 14 17:06:10 | A Bar In Space | ♥ 3 | Nice game, special mention to the graphist. Too bad you the only joke is in the concept, you could have used the background to add a few more jokes. The game also lacks some incentive for trynig not to miss, but all in all, I played 5 times and I could continue without any problem (btw, my high score is 2450), so yeah, it's a good game | |
| Aug 14 17:25:09 | 18m 59s | Eating Sim | ♥ 1 | Really good game, even if it's pretty hard to dislodge a piece of meat that got into your throat without being chewed. Sadly, I don't have any other living human with me at this time, so I can't test multiplayer, but I imagine it can be even better |
| Aug 14 18:21:31 | 56m 22s | Deity of Destruction | ♥ 0 | Did you really mean to opt in for humor? Whatever, the graphics are pretty neat and the game is ok. It just gets a bit boring when you notice you can easily beat the game by only using thunder wall. By the way, you have to hold the left mouse button before clicking on the right one in order to use your special, which is contrary to what's said in the controls |
| Aug 14 19:15:33 | 54m 02s | Cybatron | ♥ 2 | Good game, I got bored at the last levels, but I think it's just because I'm not in a puzzle game mood. Oh and nice take on the theme |
| Aug 14 19:48:27 | 32m 54s | Crumble | ♥ 1 | There is nothing to say about this game, I just love the end. By the way, is it normal to have a negative timer starting at -1:00 after the 2 minutes ? |
| Aug 14 20:58:56 | 1h 10m | When Life Gives You Lemons | ♥ 0 | It's so heartbreaking to have such a good intro (I want the lyrics of this intro song), with a such a poor gameplay (which is ok, but way too far from what the title screen announced) that's not even in the theme. I sincerely hope next time you will do something that matches the quality of this gorgeous intro |
| Aug 14 21:42:47 | 43m 51s | 42_GetOut | ♥ 3 | What did I just play? What happened? What is the meaning of life? What is the meaning of *my* life? What events took place in the first place to make me play this game and finish it, TWICE? I just... I need to get out... *opens the door and hear this scream from hell* Well, I guess I'll just get out by the window *opens the window, and goes out. From the second floor.* |
| Aug 14 23:48:39 | 2h 05m | Spacebars | ♥ 0 | Hey, you stole our idea! Or at least part of it. More seriously, nice game, I love the fact that you can type on your keyboard while playing and see the keys being pressed on the screen. On the downside, I'm not fan with the pixel perfect design, and I'm not sure whether it is possible to beat level 4 |
| Aug 15 00:13:44 | 25m 05s | BOX IT! | ♥ 1 | Good potential but the AI is way too fast. Also, I'm not fan how RNG plays such a big role (the opponent can get 3 bombs in a round, while you don't get any) |
| Aug 15 13:56:30 | 13h 42m | Bob's Budget Bomb Disposal | ♥ 0 | This game is hard, but it's cool. By the way, there is a typo in the game page, "them*e Running out of space" below the game window |
| Aug 15 14:38:06 | 41m 36s | Space Intruder | ♥ 1 | This game is hard, yet I managed to beat it (score: 470). It's easier when you split a game in two phases: the first one when you build your stuff up, without shooting the boss, and the second one when you shoot at the boss like there was no tomorrow. You really feel you're running out of space, and I kinda like the music, imo it adds a sense of despair while having a plant growing and taking all your space. The only downside I can find, is that the dash is hard to use. Maybe the graphic could be a bit better, but they are coherent, so it doesn't matter that much |
| Aug 15 15:49:38 | 1h 11m | Out of S.P.A.C.E. | ♥ 1 | The idea is good and I love the music. However, there are quite a few details that go from not that bad to ruining the game, namely: - You should have added some sounds to the game - Not everyone has an azerty layout, you should have added some alternative controls, such as wasd - The run phase is not really responsive and the trigger is not that clear, at first, I thought the trigger was the ship - The ship phase, in the contrary, is way too easy, to the point you can easily have a perfect to go to the end. By the way, being able to see the square hitbox of the ship might not be the best thing, and I guess you didn't have time to do good textures for the asteroids - Last but not least, when you hold the space bar, your S.P.A.C.E; bars are consumed at a rather impressive pace, which means when yo want to change your game mode, you have to spend at least 3 bars, i.e. you can effectively change phase only once. You sould spend a S.P.A.C.E. bar only when you press your space bar, not when you hold it. As it is clearly a bug, you can clearly publish a new version with this bug fix. By the way, don't forget to rate some games and to give some feedback or you won't be rated back as no one will play your game (mostly because no one will see it) |
| Aug 15 16:57:10 | 1h 07m | Tale of the Bagger: A Love Story | ♥ 1 | Might be the best entry for this jam I've seen so far, well polished and a good learning curve. Great job |