Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Sevadusk
Feedback comments for LD57
Sevadusk's games and stats for all events →
| Timestamp | Since previous | Game | Sevadusk's comment | |
|---|---|---|---|---|
| Apr 9 16:47:43 | Mr. Money's Phenomenally Soggy Water Removal Romp | ♥ 3 | I really like the art. I also tend to mix 2D and 3D elements, and this game does a great job of combining them to make a relaxing game. | |
| Apr 9 16:50:26 | 2m 43s | Bungee Spelunker | ♥ 1 | This game has a nice and simple gameplay loop. It looks like a lot of effort was put into the graphics, and it worked out nicely! I would have liked to see more gameplay elements to make the game more fun and original. |
| Apr 9 16:57:07 | 6m 41s | Captain Peggles: That Man's Chest | ♥ 4 | This was an insane concept. Async games are challenging to pull off, and the fact you had all the nice art there too as a solo developer is great. The only thing I would say is missing is more gameplay elements, but the core concept is explored beautifully. |
| Apr 9 17:01:02 | 3m 55s | Faith-e-vator | ♥ 1 | This 2d/3d style of game is pretty much a BadPiggy classic. I also like the scoring on the end screen. I don't think it connects much to the theme, but the game feel was really nice. |
| Apr 9 17:13:05 | 12m 03s | Tidehold | ♥ 2 | The UI level of polish for 72hrs is crazy. Usually for UI based games like this, the mechanics bloat difficulty to a point of being overwhelmed, but the final product ended up quite nice. If anything, balancing and tutorializing would be helpful to take this game to the next level. |
| Apr 9 17:19:40 | 6m 35s | AToB | ♥ 1 | What an overscoped concept XD! The shader and proc gen for the custom levels sounds so difficult to pull off, but it works really well. I like the creative take on the theme, but it doesn't match as well as some other games do. |
| Apr 9 17:23:42 | 4m 02s | Depths Calling | ♥ 1 | The mouse sensitivity and character speed were a little off-putting to the atmosphere, but the concept was nice! There was a lot of great 3d models and textures as well, and the team overall did a great job of making a unique game. |
| Apr 9 17:33:24 | 9m 42s | Deep Fry | ♥ 1 | There's so much art here and the level of polish is amazing. The addition of boss fights was a nice innovation, and overall, it was a nice and relaxing game! |
| Apr 9 17:48:32 | 15m 08s | Dwingles | ♥ 2 | dwingles!! the art, music, and gameplay were all great |
| Apr 9 17:58:29 | 9m 57s | High Pressure Arena | ♥ 1 | I like pink underwater submarine combat! The atmosphere was really nice, but there are definitely some improvements that can be made. The collectible has too small of a collection radius, I think it should have some sort of magnetic effect that eases that short radius. I also would've liked more action-gameplay elements, maybe different weapons that add more juice to the gameplay and etc. |
| Apr 9 18:06:12 | 7m 43s | Bedrock Rush | ♥ 2 | I really like the shaders and track length procedural generation! The controls were a bit confusing at the start, but understandable the more I played. |
| Apr 9 18:20:53 | 14m 41s | Scaphander's Mine | ♥ 0 | I tried the fixed version and some of the deaths still felt a bit random. Some spawnkills and other angler "it's time for you to die" moments, but you nailed the atmosphere. |
| Apr 9 19:00:22 | 39m 29s | Hadal | ♥ 4 | I really like the water shader and physics. The movement was a bit hard to grasp at first, but I got the hang of it eventually. I got to around 2mins time and enjoyed the game |
| Apr 9 19:18:22 | 18m 00s | Low Maintenance | ♥ 2 | I played through and managed to get all 4 weapons. I liked the doom inspired gameplay! At first, I had to double check the description and press E to open the elevator, and then I occasionally had the camera flip on me when I moved it around smaller areas. Other than that, I like the level design here |
| Apr 9 20:32:31 | 1h 14m | Little Delver | ♥ 1 | Just gave it a shot, I really like the concept! The environment is massive and there is so many 3d models that set a great atmosphere. The physics behind getting the grappling hook to work must have been a pain, but I still had some trouble with it lol. |
| Apr 9 21:01:11 | 28m 40s | Dig in, Gus! | ♥ 3 | I really like the art and atmosphere. The procedural generation you implemented for level generation was pretty awesome as well. Other than a few issues with controls, the game is great! |
| Apr 9 21:05:58 | 4m 47s | Dig Digger | ♥ 6 | This is a really polished rhythm game, and the fact that you had a team of 8 is awesome. Most of the time was probably eaten up agreeing on a concept and communicating with each other, so the game you ended up with is very impressive. |
| Apr 9 21:08:28 | 2m 30s | Onion Rings | ♥ 3 | I really like the difficulty level of the game, and the graphics complement the gameplay well! |
| Apr 9 21:13:30 | 5m 02s | D.U.G.: Doug Under da Ground | ♥ 3 | The ui elements, sfx, and overall charm are really top tier. I love the atmosphere you guys set here, and the only thing this game needs would be more polish. |
| Apr 9 21:33:50 | 20m 20s | Deep Space Delivery Office | ♥ 1 | The concept and mechanics you implemented make for a very nice minimalist game! Took a bit to get used to the interface, so the tutorial helped. |
| Apr 9 21:41:46 | 7m 56s | Star Spawn | ♥ 2 | Looks like a lot of fixes you are making haha. Lots of creative art and gameplay here. I like autobattlers, so this was fun to play! A bit more juice and speed up would add some nice polish to the game. |
| Apr 9 21:43:14 | 1m 28s | Align The Sea | ♥ 3 | I found the gameplay a bit repetitive, but the art style was really nice. |
| Apr 9 21:57:33 | 14m 19s | One Atmosphere | ♥ 1 | Deleting project files is safe if you use a source control like github or plastic_scm, but I wouldn't recommend ever deleting your work like that. Congrats on submitting! |
| Apr 13 16:59:34 | 91h 02m | Dwarven Depth Runner | ♥ 1 | The intro really reminded me of the lord of the rings. This is a great recreation of the mobile game ads lol. The camera was moving at a static speed, when the characters were able to go as far as possible, it didn't feel right. The fog mechanic with the trapdoors is fine, but it definitely needs to be clearer with how crucial it is. Everything worked great for me aside from those things, so nice entry! |