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outstar

Feedback comments for LD57

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TimestampSince previousGameoutstar's comment
Apr 8 18:48:05 Fear of Sea ♥ 1 That was a really nice game, good intuitive controls! The only thing I couldn't find (maybe I'm blind) was some kind of health meter or indicator how many times I can get hit, even if it's an overlay with some red to tell me I'm in trouble. But it took me a minute to notice the treasure radar, and that was a really neat feature! Good luck with the jam :)
Apr 8 19:00:35 12m 30s Faith-e-vator ♥ 1 I laughed so much playing this and felt really empowered by suddenly not feeling bad at beatemups :D I didn't pay attention to the health bar, probably because it was the same color as the combo bar and the game itself was so intense, which made me not get how I was dying because I ran out time - but then I realized what I was doing wrong, still my record is bad 40 seconds :') Great job!
Apr 8 19:14:16 13m 41s Crabs in a Bucket ♥ 1 I had so much fun, I mean, I played your game on stream multiple times as you've seen :D Here's a bunch of feedback! - There were some small physics bug, like enemies getting stuck on top of each other and boulders not reacting properly at times, - Boulder visibility rate lowering down with hits wasn't very clear, maybe you could make three different sprites with some cracks to show that they're getting hit - but I understand it was compo, so time was tight :D - Super cool item ideas, I wish some money was saved for next playthrough so I could test them out more :D - Little squares felt like chests or something important, so I tried to get them, but then they just disappeared :( Thanks so much for the fun!
Apr 8 19:30:00 15m 44s Escape the Depths ♥ 1 Really high effort for a jam game, there's a lot to upgrade and do! Here's some feedback: - I think I could've gotten stuck with non-upgraded lantern pretty easily if I didn't get lucky by seeing the area with monsters right before I was about to give up - just hacking through map and not knowing where to go! - the game had a bit of a horror mood to it with the darkness and vignette and sound, so seeing the happy blob monsters was a bit of a contrast to that - maybe it would be even more impactful with some cute creepiness added, something like Spooky's Jumpscare Mansion? Thanks for making it! It was fun!
Apr 8 19:44:25 14m 25s Down ♥ 1 That was super cute and fun, you're getting big thumbs up for humor at the ending :D Some feedback! - Really loved the cute art, especially in combat (I wish some monsters were cuter, make that snek lovely!) - Good use of the theme and choose your own adventure format, that was very quick to grasp! - I found a bug where animated text was pushing a word to the next line, making it hard to read (I believe it was right before the wolf combat), - Animated text was hard to read, but looked really cute in logo - maybe there's a way to mix and match and do static for longer texts? Thanks for the fun!
Apr 8 20:01:58 17m 33s BTW: Beneath the Waves ♥ 3 I have no words except RESPECT! So much work done for a solo dev in three days, I attempted this once solo and I made a buggy 2D game, so I'm bowing down to greatness! What I liked the most was the graphics, the jam in the background and most importantly - COLOR PALETTE! So nice to the eyes. Great job!
Apr 8 20:15:01 13m 03s DeepFrame 9 ♥ 1 THAT MUSIC THOUGH. Such a jam! :D Thank you for fun experience! Here are some feedback points: - I think the sound effects were a little bit too loud - they made the music drown in the game, and music was such a bop I wanted to stay forever in the main menu! - It wasn't clear to me what the dots were doing at first, so thanks for letting me know1 - Def intended for mobile - best to play when there's no way to click off screen. I recommend to maybe add fullscreen to enhance experience!
Apr 8 20:39:01 24m 00s BENEATH ♥ 2 Great take on the mood and the atmosphere, I somehow immediately knew it had horror elements but it still surprised me when the *thing* happened :) My only feedback is that walking doesn't really seem to benefit us in any way, so auto-sprinting would be nice!
Apr 8 21:43:26 1h 04m Doctrines - LD57 Game ♥ 2 Beautiful color palette and artstyle in general, some images on cards really made me stop for a moment and appreciate them (the sad skeleton!). Some cards don't seem to work, and choosing a card in the middle of the two is difficult sometimes with the current controls. I'd consider fixing some bugs in the build if the programmers have time, but otherwise, it was a fun and really pretty experience!
Apr 8 21:46:39 3m 13s The Depths of Planet Z73 ♥ 0 + Plus 5 STARS FOR CHROMATIC ABERRATION - Minus 5 stars for no LD link in the itch description... + Plus 5 stars for adding LD link to the description after the feedback! :D In all seriousness, amazing work for the Compo time, I appreciated not losing resources or dying badly after stretching the time, and the general mood was amazing! My only feedback: - It was easy to fall in the pits later on, but I found an exploit to escape them (tap space furiously :D) - Subtitles would be great to better catch all the narrative-setting lines! - Music would be a splendid add post-jam!
Apr 10 18:48:19 45h 01m The Drop ♥ 1 This game is an ultimate proof to how much JUICING the game can add to the very simple idea: the fact that you added voice acting (that changes with each playthrough!), the screen effect and music being synced with the moment we enter the cave was all too awesome to pass on extra rounds. My only feedback below! - Because of little color difference in between the rock and the ground, it was hard to notice at first where the entry to the cave is and which "hole" I should hit - The music and the general vibe is super 80s TV, and the ground color doesn't fit super well with this - gives off more of a Hunger Games vibe - so maybe with more colors and neon splashes it would work together better, but Hunger Games is also cool :D
Apr 10 19:05:40 17m 21s Hello Darkness ♥ 1 This immediately reminded me of Return of Obra Dinn because of the shader and I fell in love with the mood and the graphics! Great job on picking the limited palette and the general visual representation! My only feedback below: - Tutorial would be great, I was lucky to have you in chat but I wouldn't come up with the quite obvious water-to-toilet idea :D - I couldn't really see water levels rising clearly until it was too late - I randomly clicked on the floor with the bucket in my last playthrough hoping I would scoop something out Overall, great entry!
Apr 10 19:26:54 21m 14s Animalia Memories ♥ 1 That was one of the best jam entries I've played when it comes to mood, and the initial corridor with the TV set it up SO WELL! I really liked it, my only issue was drawing too many comparisons to Slender at the memory collection part and being too scared to follow the sound on the final one. Really good job!
Apr 10 19:35:48 8m 54s Kika's Eggsplosive Descent ♥ 5 A proof how much a leaderboard gives for jam games - I was really into trying to beat the odds, but it seems others went REALLY far :D Really fun game and I appreciate you for adding extra theme for the visuals! My only feedback would be to maybe go for a more planned color palette, so what should stand out stands out, given everything - including the background - was the same vibrant, there are tons of websites with really cool color palette inspirations that I usually lurk during jams :D
Apr 10 19:48:06 12m 18s Depth Cores ♥ 1 I kinda regret not getting to the later area because that last screenshot looks awesome :D I think it's a good base for some roguelite if you made the shop accessible, so we could get weapon upgrades and more! I believe this could pop well with the sound and music added, too. Good job and congratulations on finishing the game for the jam!
Apr 10 20:05:33 17m 27s It's madness, my dudes ♥ 1 First huge plus - marketing. This copy was A+. And I say that working in marketing. :D Second huge plus - I always love it when I see obvious last minute art added out of panic, those water arrows were AMAZING :D This was a really cute idea, I loved the frogs, the harpoon and moving mechanics were interesting and kept me on my toes, I was super-focused, and most importantly, I bonded with crew - I really cared about their stupid little faces! My only feedback below: - Sometimes the line was flickering a lot when I was holding my cursor too close, - Some tiled/patterned background would be really nice! - Music had too little ribbits to it :D - Best potential addition: actual chatter of the frogs complaining on each other :)
Apr 13 19:28:55 71h 23m Green Tastes Funny ♥ 2 I really liked the graphics and the general puzzle element behind the gameplay - once I figured out how the zombies appeared, I finally managed to finish it after three tries (spoiler tip for new players: don't have few exposed green veins in your surroundings, or else zombies may spawn and put you in a no-exit situation!). The background ambience set the atmosphere nicely, I wished the pickaxe sound was slightly lower so I could get more immersed into it. You could potentially expand it with a small health bar or some way to regain chances of survival, because one hit-insta game over was pretty harsh! Overall, had fun, screamed a bit, and really good job for the jam :)
Apr 13 19:43:40 14m 45s The chronicles of Mr. Marmo ♥ 1 I really enjoyed the pipe minigame, that was fun! Finding pearls was a cool added feature, although I think it would be nicer to promote the highscore leaderboard a bit more (maybe directly in the main menu?) so we can understand early why we're doing this (gamification of the competitiveness :D). Loved the little audio bits, I wish they were longer! My main feedback is that sometimes it wasn't clear which objects were interactable and which were just visual clutter, like the little plants (?) triggering the puzzle to start - I stepped on many and didn't know which ones were the right ones to touch :) Overall, really nice job, fun that you coded it all in javascript!
Apr 13 19:59:57 16m 17s Tiny Tinker ♥ 1 Suuuper trippy and cool graphics, really liked the vibe that you put in there! The audio seemed to have a lot work put into it as well, with different music tracks changing with my playthroughs (I died a lot of times :D). The unreliable narrator was fun and I felt accomplished when I found all of the chalices (at least I hope that's how they're called!). Some little feedback below! - Some music tracks seemed more "excited" than the others, which almost gave me a vibe that something different is going to happen, so maybe bringing them all to similar levels would be good! - I think this could be a fun idea of a player vs narrator sort of experience, platformer games are awesome at telling stories like these, I vaguely remember Thomas Was Alone did a nice narrative thing with simple platformer mechanics, so maybe you could expand it this way!
Apr 13 20:15:11 15m 14s Dwingles ♥ 2 *takes a deep breath, filling whole lungs with air, face red, fingers twitching, body turning blue, then, release* DWINGLEEEEEEEEEEEEEEEEEES!
Apr 13 20:23:17 8m 06s Cave Escape ♥ 2 I'm not very good at games like this, but this is definitely one of the "one more round!" titles :D Great job with graphics and audio, music was super fun! My only feedback is to maybe move the "best" sign to the wall, because in the midst of the game I was sure it's something I can jump on and I died to it :D
Apr 13 20:36:00 12m 43s High Pressure Arena ♥ 2 I rarely have chance to play arena shooters on Ludum, so thank you so much for making a game in one of my favorite genres! It was a bit of a juggling in between mouse, WASD and space, but once I got a hang on it and learned how to turn fast, it became much more enjoyable :D I think a potential way to make it even more fun (but definitely out of the scope of the jam, so don't worry about it for the Ludum :D) would be to make other submarines attack each other too, so you can try to match with them and win the short-spanned deathmatch :D Great effort for the jam, loved the main menu music too!
Apr 13 20:53:28 17m 28s DUCKDEPF ♥ 1 That music was FIRE! it made me keep going despite constant horrible fails (them WALLS!) Really fun game, sometimes it was a little bit not clear where the collision started or stopped, and I got some frame drops here and there that made my heart race :D But overall, great fun!
Apr 13 20:57:27 3m 59s De Profundis ♥ 1 Tried to download your game but unfortunately got the "virus detected" alert :D ludum.png
Apr 14 09:57:05 12h 59m Money Maker 2025 ♥ 1 The chiptune music was great, but I noticed it was all choppy in fullscreen for some reason - probably the engine's fault, given it had more browser issues! Overall good fun, but I seemed to have a gun and no button worked to shoot (I mashed all my keyboard buttons and only managed to turn the music off), and I'm not sure how it fits the theme outside of going down to the depths of recession... Alright, I guess that fits :)
Apr 14 16:14:17 6h 17m Net. Sweeper ♥ 0 Good news: your browser version on itch already works really well on Android, sans for font size (had to put some effort into reading level numbers :D). I would totally play this as a mobile game! Very good idea and it's super fun once you grasp the mechanics. My only feedback is, click through text tutorials usually don't work well and it's always best to show, not tell - but I get why you made it, as for the jam scope it's often the only possible thing to do, and I fell into doing this many times myself :) overall, this was great fun!
Apr 23 18:36:40 218h 22m Nike's House ♥ 1 I really liked the art and the music, managed to get the music to change with confidence drop to 0. I agree with the others that it would be better to have a much less polished but slightly longer experience showing what the Confidence mechanic really did (here, it looked like dropping it to 0 was actually a good thing!). For future version, I think it would be interesting to see what you do about that mechanic - maybe with different narrative outcomes (and no clear fail states!) for going very low, very high, or keeping the balance. Interested in where you take this!
Apr 23 18:44:08 7m 28s The Depths of Magic ♥ 1 This was fun, I like the simple roguelite-y "pick one of three upgrades" before moving on, although it seems I had some pretty weak choices (never found the +3 one)! Here's my feedback: - Bottom collision seemed to be a bit wonky, with my character getting slightly stuck there with enemies once, - Spawn points are very tricky, enemies sometimes spawned right on me and I couldn't avoid taking damage - The music was fun and if I heard right, it was changing with the speed of the projectiles, but got slightly repetitive after a bit Overall, cool game!
Apr 25 19:32:11 48h 48m Welcome to Veinridge! ♥ 2 Damn that cliffhanger! I really liked it, I think this could be a really fun detective game, and big kudos for all the audio you added to really enhance the atmosphere :) My only feedback is UX, which needs little improvement to be really tight: - Highlights on the maps on hover and some reaction on click, - Easier browsing through clues (the scroller was locking sometimes and I had to find the scroll and push it manually with mouse to work) - Quick-clicking on clue and people instead of having to always go back to "Pick person and clue" and then picking one Overall, great atmosphere and looking forward to learning the rest of the story!
Apr 25 19:39:59 7m 48s Deep Truth ♥ 2 this game made me learn things about Julian Assange, Keanu Reeves and IKEA that I never knew I needed to know, and now my toenails are receiving malevolent signals from CIA it also made me play bass with the button sounds, 10/10