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knarf

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TimestampSince previousGameknarf's comment
Apr 7 18:32:16 A Very Deep Tunnel ♥ 1 Well done ! good combination of 2d/3d and chill peaceful game :) I was a little bit greedy because I was planning to grind on a longer distance so maximized rentability and sitting a while becoming rich digging alone in a tunnel with bees and internet connection. I wish I could also do that IRL. Nice take on the theme BTW, for once being in a tunnel does not look so depressing. Sounds/music was cool/relaxing too, an good job adding music touches while discovering new zones. A little bit "easy" maybe but on another hand it's a chill way to start playing games after the jam :) few ideas for a "harder" mode: cut the ligts, limit capacity and life length of working bees (sic), limit minerals, fuel mechines etc ... An inspiring chill game :) Good job !
Apr 8 15:56:15 21h 23m The Deepest Tentacle (WEB) ♥ 1 Awesome idea :) I had a good laught with that one, well done finding a such funny interpretation ... I reached lvl 7, Concept is very clever but i sometime felt like i was more bruteforcing where there is a room for some kind of very interesting puzzle game concept ; this result in the difficulty curve being a little bit flatten once understood how tentacle behaves (in term of speed and path) ; I can definitely imagine great puzzles using these doors, or maybe adding some boxes to push, throw something to distract tentacles, some different tentacle behaviour (not sure color was only a matter of size ? ) ... ? There is a wall missing in 2nd or 3rd level that can cause the game to crash. Great job, the idea was smart and a funny take on the theme.
Apr 9 19:05:52 27h 09m The Trench ♥ 1 The game was so chill and relax... I found it awesome that it has some "educational" purpose, and a very chill vibe just observing fishes and stuff. Once into full dark, the idea and execution for sonar visualisation was quite neat... I wish it was a little less dark however to fully enjoy the ocean world bestiary (but totally understand it' has a purpose/meaning :). Also I did enjoy the pixel art, especially the submarine design. I wish there was some kind of more evolved gameplay while playing it but on the other hand I totally enjoyed the ride and the surprise that this calm created. Good job!
Apr 9 20:08:35 1h 02m Clean Down ♥ 1 I tried to apply the same strategy as IRL, I mean collect minimum trash so I can throw fireballs then reach darker depth and пицца ahaha :) The ending was quite funny, I can feel that real events vibe, hope you didn't throw fireballs at your friend... I love this main character, it reminds me some old games monsters such as Chuckya from mario or Wonderboy dragon's land faeries... Finally he's playable. The gameplay could be enhanced a little bit bu a larger hitbox I guess, or full keyboard control ? sometimes i felt like i was spamming clicks to do what i wanted aha :) Also music was quite perfect, and I like mouth-done-sfx. It feels like u were having a fun time there. здоровье !
Apr 10 20:20:09 24h 11m Defense in Depth ♥ 1 Yoo @pkenney ! The game is great as usual ! it gets addictive once you start to understand mechanics and start trying different strategies. It seems they lied when they said cybersecurity paid however XD my best score so far was 19$. Quiet SFX fits nice and visuals gives a nice readability. I like this calm pace, turn by turn. It is quite punitive, as I said I feel a bit frustrated I did not found a cheat to break my 19$ high score after quite a lot of retries XD I enjoyed to play and play again without instructions, (i just read u have added as explanation but I played without reading it and understood things already from bottom help line ingame... Still I feel like I suck, i wanted at least break the 21$ displayed on your screenshot :)) Anyway very good job inventing these rules to depict life of IT guys, and that's awesome and quite unique so far to link it to the theme. That could be a very addictive game on mobile with a little less punitive loop I guess :) or maybe I'm just not smart enough to find the correct strategy... But I'll probably try a little more later to beat this damned 21$ high score XD I can imagine this could be an awesome game ported on mobile, maybe adding few bonus and famous "juice" to hook players and reduce a little bit frustration of ever getting hacked a little too quickly :) IT guys deserve a better salary ! Awesome creative game, bravo and awesome you learned new languages and stuff ! Hope you're good ! Cheers!
Apr 10 20:53:10 33m 01s Descent to sunrise ♥ 1 Cute game :) well done combining characters features to gradually allow the player to discover more and creating a nice mood and cute characters. I think it could be worthwhile to add a 1 or 2 frames animation to them to make the game a little less static, as long with few traps to challenge the player a little :) Also I became a flying frog nice ending and nice move predicting we'll try to reach that sky :)
Apr 11 13:01:59 16h 08m When it Sinks ♥ 1 Nice conceptual short narrative game ! C'est sûrement un des premiers jeux que je vois ici qui propose une traduction en Français, bravo et merci pour ça ^^ ! Also it's one of these rare LD games that reflects some real feelings and thoughts from the dev, that always something I'm sensitive to. I hope you're feeling better. I loved the minimalist, sober yet very juicy style and interface, I wish there was a few more different "path" to explore according to dialog choices. Also could you detail about coffee ? I drink a lot, well maybe a bit too much of it, I'm interested your thougts about it and how it relates. Well done, cheers!
Apr 14 13:34:28 72h 32m Krabby Asscape ♥ 3 Nice one ! I managed to asscape, after a fat half hour of retries ; seing level progression definitely kept me hooked in difficult times ! I could not give up while understanding how close I was getting to the exit :) About that, good job with background art that has his own style and I especially enjoyed. It was also supercool to have intro/outro screens also in a more pixelart style. I loved the main cacrabter, looking so determined and cute at same time. I also appreciated a lot the difficulty curve and level design, managing to create very interesting patterns across levels, and well balanced to let the player learn shortcuts and optimize path to reach the end. Music was nice too, and good uses of the theme ! Good job !
Apr 14 15:18:18 1h 43m EchoAbyss ♥ 2 Cool chill game :) at first i thougt it was a bit hard but then read about sonar it was then much easier and I could reach the bottom :) Music is nice, it was a bit hard to enjoy all pixelart because of darkness, maybe it could be cool to have a little bit of light around with the sonar ? Good job !
Apr 14 15:26:17 7m 59s Scampi ♥ 1 Cool relaxed game :) Nice concept to clean oceans, I wish I had some more upgrade to try optimizing the process but good job making the shop and upgrade tree however ! The implementation of sonar & map felt useful in the process ! Also music & ambiance were relaxing. Good job !
Apr 14 16:11:43 45m 26s The Bends ♥ 1 Awesome concept and use of a browser... This feels very unique in term of design. I loved the main caracter design and feeling when moving, however scrolling was a bit punitive: it seems I had to wait but the cooldown didn't move so much quite often, I then zoomed trying to scroll slower but cubes became very hard to avoid, felt frustrated, try to edit the html page without success, trying to cheat executing few browser methods without success... but I had some code to read at the same time at least XD very cool and interesting concept, good job ! I wonder if all browser would make it so hard, as I never could reach the surface. Will probably try some other browser or playing around with the DOM again at some point :) Also cool music ! Well done !
Apr 15 11:24:00 19h 12m Miner TD ♥ 0 Awesome compo game, it got me hooked for a while aha XD A little bit frustrated it became too easy once the appropriate strategy found after few retries... this is quite addictive ;) In the end with few gold from the start I go full speed and depth for the hook and updating minimum of gun for first waves until it require some firepower (most powerfull thing to levelup there was probably fire rate) then things speed up , same hook strategy, flamethrower, missile, bimbam boum, then hook so speeded up and deep i can almost reach a lot of gold clicking randomly and things speeds up.... Very good job creating some followup between retries with purple gems, and implementing all the upgrades. So many good ideas... The gameplay and idea of a 2 phases game is great, the wave attacks gives intensity to the mining before it become itself crazy (i thought at very first the hook was slow and it was going to be boring... i was quickly proven wrong!). Music was nice, UI was nice, gameloop and controls were nice and smart, the only thing i could find that can be a cheap improvment could be adding some "juice" and feedback ie when taking damage, buying or collecting stuff... But it's only decoration, and eye candy is easy and optional with an already existing solid game loop like here, not the contrary :) Well done, it deserves to be in top compos IMO!
Apr 16 19:11:33 31h 47m Echo Dive ♥ 1 Cool game ! After 3 ragequits since last week I still couldn't reach the end ... I just tried on brigher screen, and I was so close this time ! reached 28000m, but panicked after having bought too much big BOOM, too much speed, I became my own worst enemy, shooting at walls and colliding in it. The last part of the game is harder as there is no more treasure, then no more charming mermaids offering upgrades, that as I mentioned, could also become quite dangerous with no caution ... Also I encountered some immortal jellyfishes and octopus, that was scary... Well done offering all these upgrades ! SFX were chill, and visuals were nice too, cool pixel art ! Well done too giving that claustrophobic feeling increasing with depth, and still keeping some humor around ^^ It has some clever mechanics (but didnt understood psyche well I guess) , I'll try later to beat it totally this time. I didn't use so much the sonar once a little deep btw, maybe that could have helped. Just an idea, I felt like their was a background and a "dusty" layer in front of it, maybe adding some paralax to the dusts can give some impression of speed while scrolling down ? Good job !
Apr 18 18:36:29 47h 24m Explodicaves ♥ 3 Nice game ^^ I always enjoy blasting rocket jumps around. It has a nice polish and cool pixelart and music ; Awesome, it has a well polished boss too! Maybe adding some death animation or some feedback on enemies touched, and a shorter cooldown, could make it a little more dynamic ? Also I ended the game quite easily bruteforcing and doing rocketjumps without switching bomb so I guess it can be used in level to create some sort of puzzle, or be in limited amount so we're forced to switch ? That default bomb was already quite powerful :)
Apr 19 12:30:37 17h 54m Escape Into the Darkness ♥ 1 Well done ! cute pixel art and cool use of the theme ! The concept to feed on batteries for that lighting fish sounds legit :) And also it's always a good point have somehow a message about pollution and excessive fishing IMO. Nice execution, on the end of the run it becomes oppressive, and just seing the net gave me a little of tachycardia especially when things when getting darker: that was not a good XD I enjoyed the concentration it requires without being too punitive and allowing the fish to go in small cracks between human wastes. One thing I observed is that I couldn't go diagonals when pressing multiple arrows ; that somehow make things a little more difficult and entertaining but maybe that's a quick win in term of gamefeel to allow multiple direction at the same time. Music was also contributing to the oppressive atmosphere ! Good job !
Apr 19 14:11:43 1h 41m Down Golf ♥ 1 Awesome ! This is really a very neat idea and use of the theme. I can see a high potential in this one, that could be extremely addictive, mixed with some random level generation ; The concept and execution is great, grafics not incredible but that's perfect for a compo game, at least it's coherent and creates some mood, and it has some "juice" anyway, just it's own style. I really enjoy *physics* game like this, the ball felt a little a bit too static IMO, but I understand it helps not being too much frustrated with some levels :) At some point the ball was impossible to move from the trampoline, that happened twice to me :') maybe could there be some checkpoint when restarting the game ? I was happy to see there was some menu when pressing escape but a bit sad it restarted from the very begining XD Very good entry and once again I really do think this can have a high potential with further development. Also sfx done by mouth is always a win. Very good job !
Apr 19 14:28:31 16m 48s Above 30,000 meters ♥ 1 Cool idea and dark humor :) played only html but i felt like even when wins were game over and game froze few times :') Some idea for enhancement would be to make the handbars fits with the QTE position and see them a little bit long/from afar ? Good job!
Apr 19 15:21:14 52m 43s Hollowspire ♥ 1 Really awesome, it hooked me for few loops .... Visuals are amazing, I really enjoyed this art a lot. Everything is perfectly mastered, animation juice shaders everything is so neat. The ambiant sound is a bit "dark" in contrast of my 13 little miners all so fashioned. In term of gameplay this is already awesome, but I whish their was more use of the differents minerals and loot to level up, I felt overpowered for crafting but there is gold loot only at the begining and all powerup uses gold only :') There is some room for polishing this kind of mechanic but that's awesome already. I Enjoyed a lot all about visuals and also special point that game end animation and shaders that reminds, and creating a loop at the end. Very very good entry. Sometimes I hallucinated miners were sculpting or discovering treasures, or dirt looked like some blob with 2eyes ... I think I played too much. Great job, this is among the best ones I've played so far !
Apr 19 16:05:04 43m 50s From The Depths: Mining Meets Tower Defense ♥ 2 Super cool game, I loved that pixel art ! The gameplay itself is interesting, a bit slow once some dept reached as it's dangerous to go there with the cat (I also have a powerful wizard cat) I went 85m deep, but in an excess of confidence i went away from screen and got submerged by red bats :( I think i could have gone deeper... I wonder if there is something more to reach if I didn't do that ! Also it happened a few times I felt i did get randomly hit without understanding who did that ? Cool music also ! Very good entry !
Apr 19 18:23:39 2h 18m Depth of Field ♥ 0 THIS GAME WAS SO CUTE ! What an awesome idea and realisation on every level. It's looking very soft and cute, perfect smart use of the theme, and ultra sweet storytelling along. I was almost scared at the ghost. Very cool and interesting ideas and mechanics here, and everything is super polished. Very promising this has a lot of potential. Super good job, clearly one of the best I've played so far. It's really cute and satisfying I just wish there was some more.
Apr 19 18:49:21 25m 42s Spear Bird ♥ 3 Awesome game, the inspiration from Luftrausers is palpable but that's a very nice take on the theme and realisation :) I really like this minimalist yet super readable visual approach, and the idea behind the main mechanic. Scored around 4600 in the end but I could still have gone deeper with a little more concentration :) The game feels very juicy and polished, music was cool and sfx joyful. Something I notices that made my plays harder was that I didn't know when the menu pop to show me updates so I often blasted space key and take something without knowing what it is. Very cool relaxed game, well done !! In the top games !
Apr 19 19:57:22 1h 08m GRAFFITI TOWER ♥ 1 Hahaha perfect :) very good entry and spirit. The music especially is the best I've heard so far, awesome I really love it <3 For 30 seconds I really wished i could spray even more chaos with the mouse along on background walls, and desesperately tried to click and press random keys but it was just in my head ahaha ... wouldn't that be awesome too ? I never ask anybody but please implement that feature XDDD Personnaly the concept of bumping around astonishing guards & drones while throwing paint all around and making the floor crack and explode is getting my brain close to orgasm. I've reached around 53x combo but stopped at some point, I was unsure there is a bottom ? a bit easy maybe, but very promising with a little more juice :)
Apr 20 14:15:13 18h 17m Deep Truth ♥ 1 Hahaha awesome I had a lot of laughts with that one XD I didn't really expect the gameplay but I guess that's not the most important here... The music is very trippy, and voice acting hilarious. This is gonna blow your mind but there is a secret key in that game that allow to travel after death and reach the wormhole level and also do some other odd funny things during other screens, that's a secret David Lynch told me between 2 pieces of salmon. In term of game design well it's very colorful and trippy as mentioned, but a bit hard and punitive sometimes :) I've reached almost 500 (without using the magic thing) ; I stayed longer in between retries listening to these truth than in the "game" loop XD That was really funny well done mixing all these sentences together that's great, it took me awile to understand it was generated and that blewed my mind. In term of gameplay for the 3d game part, well as I said it's a bit hard maybe it could be nice having more health/bonuses ? This is a very nice educational game, congrats !
Apr 22 19:08:01 52h 52m Shleep ♥ 4 Very cool entry here, from the very start with an opening movie ^^ Visuals and music were top notch, my self lack of motivation for a clicker game was well compensated by the dog's barks. I love this pixel dog. All visuals, colors, shaders animations etc are perfect awesome work with that, that all blends perfectly ; my only complain could be the font for updates and stuff very small but who cares that detail XD Another downside is my will to procreate is also put in perspective but that was some very funny surprises I didn't expect from there. I also enjoyed the counter that becomes quite crazy and numbers making no sense after a while. Nonsense making sense here. Pretty cool. Very cute game, looks like a great team effort. Good job !
Apr 24 18:00:43 46h 52m COMA ♥ 1 Wow that was kinda disturbing (in the good way) :) I like that Hotline Miami nervous gameplay and style, even if I was quite unsure of what was going on (could I understand my coma whatever?) I enjoyed blasting everything, eventually too stressed at avoiding these green abominations that paralyze me ; the dynamic display of new depth when reaching exit while memory fades out (?) keeps it pretty hectic, just seeking the way out as fast as possible not forgetting kicking twice on doors to smash everyone behind while kicking some meat and gory stuff ; The intro also felt nice but it was a bit hard to read that font :) very cool intro/images however settling some climax. I felt like it has also some of that "LSD dream emulator" vibe, or is it just me ? Cool job on noises and musics btw ! When music stops it even more to the a disturbing atmosphere. Here is my latest run: COMA.png I went deeper but sometimes odd things happen and you start again ? shall I go deeper ? I wish there was something shownig a little some progression even if I like to feel lost :) Cool weird game !
Apr 24 18:33:18 32m 35s Find the Abyss ♥ 1 Haha It was interesting, a bit static but I enjoyed the boat moves feeling and the addictive aspect of triangulating that abyss :) couldn't stop until I found it in the end aha !Cool quiet peaceful game :) abyss.png