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Jake G

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TimestampSince previousGameJake G's comment
Apr 9 02:44:34 Grapple to Glory ♥ 2 Spot-on with the Depths theme. I'm a sucker for pixel art and it's very endearing. As you described, it's rage inducing (but low key hilarious) when you get that close to the bottom then blasted up. You also did a good job preventing people from cheesing it (i.e. you have to be grounded to move). It was smart to highlight the grappling anchors. Solid submission, you should be proud.
Apr 9 03:19:00 34m 26s Mousehold ♥ 2 The movement feels responsive, the mouse animations are really cute. The cat paw concept is adorable, and the chonky cat when you die is hilarious. I also really like the floor transition animation. I think the icing on the cake is the clever name. I'm a sucker for a good play on words. Great job!!
Apr 9 04:23:12 1h 04m Sound Of Ignorance ♥ 3 I shouldn't have played this right before bed. Nightmare time. But in all honestly, very creative, I can't believe you even came up with such an idea so quickly. Well done, and congrats on your submission!
Apr 9 04:32:04 8m 52s into the forest depths ♥ 1 Adorable theme and funny dialog with the gnomes. The whole bodypart hit system is pretty unique and creative. I couldn't believe I missed the wild gnome legs on the first try, and I thought I was being clever. The node system is really nice as well. I could see it being built out further post-jam, having more weapons, equipment, trinkets, animations, effects, sounds, music, etc. Congrats on making this in 72 hours!
Apr 9 05:04:43 32m 39s Depth of field ♥ 2 This game definitely has a distinct vibe and was spot-on with the theme. Clever interpretation with depth-of-field. Those grape things in level 7-8 are so hard to jump on lol.. I dig the music and 8-bit sound effects. I think everything was pretty cohesive which lends itself to a memorable game experience. Great job putting this together in 72 hours!
Apr 9 05:11:48 7m 05s Rapid Eye Microgames ♥ 1 Omg wow, such a cute art style, and the initial branding screen panning to the LD 57 easter egg. The mini games are difficult the first time through, but it makes you want to go back and perfect them. Also I liked your use of sound effects, it really adds to the character of the game.
Apr 10 02:39:56 21h 28m Loot Mine ♥ 2 You nailed the theme and I really like the upgrade systems. My favorite is frost. Pretty addicting to just blast all the rocks open. Great submission!!
Apr 12 01:40:04 47h 00m That Underground Level ♥ 1 Super adorable and I'd love to see this built out into a longer game with an official release!
Apr 12 03:27:29 1h 47m Heavy Anhinga ♥ 1 I love the vibe. It's cohesive and all goes together. The SFX are endearing and the duck (or is it goose?) is adorable. I'll say it's a goose. It's a goose in my heart. There is so much personality in such few pixels, I could imagine this being a whole franchise if you built it out further. Fantastic entry!!
Apr 12 04:15:24 47m 55s The Drop ♥ 2 Love the voice acting, the music is great, how you timed it to have the "drop" right when you get to the caves. Lots of great humor, and of course the theme is spot on. Very hard for me lol
Apr 12 05:07:34 52m 10s Deep Dive ♥ 1 This type of game is exactly why "mood" is an option in the ratings. This is such a good vibe of a game. I'd love if you made it into a web build. The camera movements, the overall endearing background scene, and of course the tricks and animations themselves. Also, really nice camera shake effect. Fantastic entry!
Apr 12 05:10:16 2m 42s Depths of Darvaza 2 ♥ 1 I love that you added the pet pic easter eggs <3
Apr 12 23:23:59 18h 13m Race Through the Depths ♥ 1 I like the clean control scheme. I died a lot 😆 but got the hang of it over time. The wall jump is a cool mechanic as well. Congrats on a good submission!
Apr 12 23:29:32 5m 33s Faith-e-vator ♥ 1 Haha this is super fun!! I'm not the best with skill and timing based games, so I'm sure my score's not the greatest. But once you get in a rhythm of knocking them out, it feels powerful. When you get stun-locked and start to get overwhelmed, you know it's about to be over. The quick restart is a great call. Not to mention, the clean art style, camera shake and effects, with the pseudo-3d/2d mix, gives it a LOT of personality. Fantastic submission. Screenshot 2025-04-12 at 7.27.18 PM.png
Apr 13 00:31:18 1h 01m Depths of Hell ♥ 2 I can tell there was attention to detail and fine tuning of the character mechanics. For example how you made the jump go higher if you hold it longer. The little puff animations when you jump are cute too, and I like the lava effect. I'm impressed that you have what appear to be 3D assets given the short timeframe! The voiceover is also pretty funny.
Apr 13 00:38:22 7m 04s Sewer Shift ♥ 2 Wow there are a lot of well done elements in this game, it seems like if you had more time, it could be built out into a full release! The attention to detail with the bobbing of your phone in your hand, the reverb on the sound, the different footsteps in water vs stone. You even had splash sounds for when you jump in water. The giant rat was hilarious and I'm not sure if it ate me at one point, but kicked me back to the main menu.
Apr 13 00:41:47 3m 25s Sinking Hope ♥ 2 I think this might give me nightmares and definitely reminded me a bit of Subnautica. It really achieves the mysterious underwater, "I don't know what's lurking 10 feet away" vibe. Great submission!!
Apr 13 00:45:15 3m 28s Deep Bat Rage ♥ 1 For being a solo game, and having roofers show up 😆 I'm impressed with how you managed your time to get a bit of all necessary elements. The sound is mixed pretty well, and the sound effects are cohesive. I love that 8-bit vibe. Same with the visuals, very cohesive. There's a full game loop, and it's a solid foundation that you could extend to add more features if you wanted. Thanks for posting your game, congrats on your submission!
Apr 13 00:50:19 5m 04s Helmet Man ♥ 1 Although my score wasn't the greatest (these games are hard for me), I really like the concept a lot. The dual mode, the fact that different objects and tiles flip state when you flip. The mechanics and movement are all pretty good, and there's an endearing humor to the art and animation style. IMO it's a creative and original entry!
Apr 13 00:55:12 4m 53s Gas Giant Airship ♥ 1 Whoa! Very cool and original concept, absolutely innovative. The wind system is so interesting. The aesthetic and vibe were really endearing and remind me of the early era of PC gaming, in a good way. I also like the world itself. Habitats, fuel depots, refineries. It seems like a living breathing world. Great submission!!
Apr 19 18:24:50 161h 29m SATIATE ♥ 0 I love this game!! Lots of great things to point out. * Visual style: Overall cohesive retro/neon graphics, the scan line effect is great too! * Audio: While there could have been _more_ audio to make it super juicy, the stuff you did have was very cute, well balanced, and also cohesive and fitting for the style. * Gameplay loop: The progression with upgrades was great, straightforward, made lots of sense. You don't need to upgrade the "eat speed" very far before it becomes instant (I would expect it to show "max" at that point). As you obtain the sharp dash and triple shot, and the extra sprint speed, it all continually makes you feel stronger. * Map & enemy design: Cute enemies, each with their own behaviors, I am surprised you were able to make that much variation in your game in just 72 hours. Overall, this has been my favorite LD game to play so far this time around. Congrats!! Screenshot 2025-04-19 141757.png
Apr 19 18:49:00 24m 10s Potions on Paws ♥ 1 The fact that you're an alchemist cat is very cute and hilarious. The minigame concept is a fun idea and it was interesting to explore them. I could see this idea being built out as a full blown game, with audio, etc. The line graph concept is really cool but I found it nearly impossible to get even the first recipe, maybe I missed something basic. I tried making potions for every ingredient, but that filled my inventory beyond the ability to scroll. Overall fun and endearing game with lots of character, and would love to see where it can go with more time! Screenshot 2025-04-19 144444.png
Apr 19 18:58:55 9m 55s Pretty Fish ♥ 2 Very cool game concept. I could see it being built out into a full blown game, maybe even for mobile. Running into an enemy is kind of unforgiving. It could be cool if there was some minigame that you had to do to escape the enemy, or if it down-leveled you or something, instead of losing outright. Either that, or having some meta-progression/upgrades that you could get between each run. Fantastic work overall. I like the fact that it gets lighter as you go closer to the surface, the artwork for having destroyed buildings underwater, the whole dna-strand as the UI for experience is super smart and clever. The UI/arrangement of the upgrade screen was also unique with great character to it. The game definitely had a distinct vibe. Great entry! Screenshot 2025-04-19 145608.png
Apr 19 19:12:18 13m 23s Bubbles ♥ 2 Thank you for sharing Pico 8! Had no idea this existed. Great job on this entry. It's cohesive, the concept is creative, fun and endearing. The fact you managed to pack so much character in such few pixels is always an art. Screenshot 2025-04-19 150631.png
Apr 19 19:54:40 42m 22s Spear Bird ♥ 3 I love the black & white / inky style of the game. Always impressive to see such a tight vision for a game in 72 hours. Super fun concept, I love the upgrade system, and the challenging controls give it a whole skill-based element. Great submission!
Apr 19 19:59:53 5m 13s Moos from the Depth of Space ♥ 0 Absolutely fantastic pixel art!!! I love pixel art so much, and you nailed that part of it. You even had sprite animations for the walking, etc. The cows are hilarious and adorable. I may have crashed my UFO into a cow more than a few times. I wish there was slightly more music/audio but the sounds you do have are perfect. Even the fire/burning animation on the gameover screen shows a full attention to detail. IMO it's one of the top entries for LD57.
Apr 19 20:27:49 27m 56s Helldriver 2 ♥ 1 My pizza slices in the top left ran out but nothing happens, I'm not sure if the pizza is supposed to stay protected or be the shield. It seems like when I use it as a shield, it still loses pizza slices in the top left. Funny concept and naming parody of Helldivers 2.
Apr 19 22:02:06 1h 34m Debt Bust ♥ 1 Pretty cool dice rolling mechanic, I could see this being built out further into a full game. Is it using some sort of physics and then figuring out which side of the die landed up? Or is the random number determined ahead of time, and the animation is played to match it? Either way, that's an interesting technical problem to solve. Creative interpretation of the theme as well!
Apr 19 22:14:31 12m 25s Down Golf ♥ 1 Omg I love this game! Did you make all the sounds "a capella?" Super creative. In some ways reminds me of real golf, i.e. you think you're aiming in a certain direction, but depending on where you're standing, it goes somewhere else. The double-boing hole (last hole) almost had me stuck, because the ball was bouncing up and down perfectly on the pad. But I went up top, hit it while it was in the air, and eventually got the perfect hit. I would love if it showed your final score at the end, and even had a leaderboard. Despite the art being relatively minimal (i.e. not much background scenery, particles, shaders, etc.), I've made enough games to recognize fun and solid mechanics. You could take what you have here, polish it with no gameplay changes, add some replay value, and it would already be solid enough to sell on app stores IMO. Keep us posted if you build it out further into a full game. I'd buy it! Screenshot 2025-04-19 181150.png
Apr 19 22:37:14 22m 43s Pack ♥ 1 Completely adorable!!!! Soothing. An impressive amount of art. The cat even has a breathing animation! Also, I love the LD57 easter egg: Screenshot 2025-04-19 182654.png The game cartridges and objects all had such unique character. This game has tons of personality. Congrats! Screenshot 2025-04-19 183613.png