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| Timestamp | Since previous | Game | Ava Skoog's comment | |
|---|---|---|---|---|
| Apr 23 20:07:34 | Pushing Forward | ♥ 1 | Cute character, hectic game! Ended on 11:something after dying a couple of times. Didn't immediately get it but caught on after the first failure. Even with the description as a clue, the presentation was a bit abstract and the dialogue a bit mysterious, so I'm still pondering it all. I like the graphics and expressive animations. Gameplay felt good. I got stuck on the spikes a couple of times before I realised I was being silly and not holding the key for a longer jump. The number of colours was good, easy to keep in my head so I didn't have to run around looking for them after the first moments of the game and could focus on managing everything else. Difficulty ramped up quite well; I think it could've probably ramped up even a bit more without issue. I liked the sound effects, too bad you weren't able to get music in there! :( Something matching the tempo of the gameplay would've been neat. Short but sweet, and cool use of the "game within a game" thing in a way I haven't seen done exactly like this before! | |
| Apr 23 20:42:48 | 35m 14s | Treasurefall | ♥ 1 | That was fun! And funny. I think the only bug (I assume) I ran into was whenever I had to select a die to roll some number lest it break, the number shown almost never matched the number it said it had to be even if it didn't break. Not a biggie! I thought I'd got softlocked for a moment when I checked off an action and nothing happened, but then I figured out that I had multiple enemies in range and had to pick one. π The box went green of course, but a prompt would've been helpful too. Other than that, smooth sailing! Enjoyed the dialogue from the treasure hunter as well as the bunnies. Not sure what they'd done to deserve annihilation but I played along! And I was rewarded with a wonderful treasure. Short and sweet which is nice for an LD game. I do wonder what mechanical depths I'd've also discovered had it went on for longer; I was just figuring out some strategies as to what actions to pick as it ended. I'm not sure what the differences were between some of the dice tho. I enjoyed all the funny animations and so on. A lot of time went into making all the mechanics work making transitions between all of the stages, I imagine. Some jank, but very charming and it'd be very interesting to explore more of these mechanics in a longer version! :) |
| Apr 24 16:36:43 | 19h 53m | A Well to Wonderland | ♥ 3 | Fun! But really difficult for me π I only managed to reach the second level once after trying dozens of times over the course of half an hour, so it was very punishing that there was no checkpoint. I like the Wonderland direction, neat way of using it. Fits the LD theme well. I enjoyed the recognisable things from the story falling along the sides of the screen. The music is really good and the ticking again fits the Alice story; it would've been cool if it'd been more incorporated into the gameplay as well, since there are already rhythm game elements with the arrows and the timing. Timing is what I struggled the most with I think. I did eventually catch on to some things and get better but it was still very difficult. I think I would've liked to have three speeds, a slower one in addition to the two currently in the game. Also only speeding up while holding space instead of turning it on and off, as I often forgot to toggle it back (tho tbf that's a skill issue on my part!). Overall I liked it and if I didn't have so little time left to play more LD games I would've kept trying! Luckily you've more than enough ratings, so good luck! π |
| Apr 24 20:54:00 | 4h 17m | Descendant | ♥ 1 | Wow!! I'm just floored. It's so good. I think I finished itβ½ I got *the ultimate treasure* but I'm not sure it does anything. I'll leave the tab open until I know so I don't have to redo everything if so π One of my favs of any LD ever to be honest. As soon as I saw the second symbol I got pen and paper out and started noting them down as I came across them. I still wasn't sure how excited I was to redo stuff to find secrets until I got to the very end of the first run and saw all those clues and then I really did get hyped up! Figured them all out and *gave up everything*. Lost a bit of time on my third run because I forgot to pick up the candle. Good thing I had the dagger! It's just really slick and well done in every aspect. Looks nice, plays nice, sounds nice, and having to think beyond the sokoban puzzles themselves was so much fun. I honestly can't add much more, I don't really have criticisms. Super good! |
| Apr 24 21:25:06 | 31m 06s | Party Crasher | ♥ 1 | Your last game must've really trained me well to figure this one out! Looks like a lot of people struggled, judging by the comments. Nonetheless I was a bit confused about a few things too but after a couple of tries things started to reveal themselves. Some have pointed out that it was unclear what was interactive or not, but since there wasn't a lot to interact with anyway I kind of just tried everything. The very first thing I did was to go left so I already knew my goal was to return after shrinking, I can imagine some people missed that. My biggest issue was to figure out how to deal with the monsters. It seems pressing space to let them pass through is the way to minimise damage? I ended up walking back and forth to stock up on life at the beginning. I found the first powerup by accident as I happened to press space in the right spot trying to deal with a monster so I didn't know about the dark area until a later attempt where I forgot to get it. Took me maybe 10-15 tries in the end, with the main issue being the monsters killing me. I really like the paintings that tell me some story and/or give clues! The music is really nice too, and of course the art in general has your signature style. Perhaps a bit short and simple compared to some of your previous entries but I enjoyed solving it. Now I'm left pondering the meaning of the seven sins and the creatures, some of which seemed familiar too. |
| Apr 25 17:41:53 | 20h 16m | Doors | ♥ 1 | This was good! I hope I didn't miss anything. I think I tried every single door in the "broken game" room, and judging by the video above it really was the end of the game, but do tell if not! :) Guess I don't need to bring up The Stanley Parable since you lampshaded it yourself, but yeah. Fun to see another take on that sort of thing. I'm left wondering about any themes I might've missed. Maybe the purgatory is the lack of a clear resolution in that final (or not?) room... :') Nice graphics and voice acting. Enjoyed the various ways you were able to play around with the door mechanic. I did have the occasional flicker that seemed to be different from the flickering of the lights, felt like the whole screen went bright sometimes for a frame or two, but maybe that's related to the lights in some way too. Pretty cool! |
| Apr 25 17:59:35 | 17m 42s | Deep Point | ♥ 1 | Short but sweet! It gave me N64 vibes both in terms of audio as well as graphics :) You did a great job with the approach through the layers of the planet as it gets closer. Very cool. My main criticism would just be some polish missing. The difficulty was a bit uneven, as some segments seemed almost impossible to ace because it was difficult to see things properly. The scaffolding thingies going through the middle of the camera for example. I think some fog would've been good to make it easier to gauge depth. It was hard to see which rocks were closer than others. It was also a bit hard on the eyes the way things flickered a bit when they exited the screen so maybe a fadeout would've been good. But gameplay itself was fun and felt good. It would work well even for a longer level. Pretty nice! |
| Apr 25 18:08:41 | 9m 06s | angler | ♥ 1 | Cute! The hand-drawn art is really charming and the voice-based audio is a lot of fun. The fish designs (especially the angler, of course) are great. The round ones were quite difficult to get! I'm personally not very good at button mashing and it hurts my hand a bit so another input method would've been nice. Just holding the key might've been too easy but then again the main challenge was timing so I think it could work :) Overall short but sweet, with lots of personality! |
| Apr 25 18:21:03 | 12m 22s | Holy Moly! | ♥ 1 | Cute and a bit chaotic :) I like the crisp unshaded graphics and the music isn't bad either. The dirt didn't appear when digging on the web version but the download was fine. As mentioned in the comments section, maybe digging was a bit too powerful and could've been nerfed with a time limit that automatically forced you out of the ground so you can't basically camp underground. It was quite easy to avoid getting shot that way. It was difficult to exit the ground between the fence and the wall tho. Tight squeeze. I really liked the not strictly necessary but satisfying ability to break signs, and it was fun to reach a really big one at the end of the game! I think I would've preferred to be centred on the screen while digging; being at the top of it felt a bit uncomfortable and I think it made me a little motion sick π On the whole quite slick, fun, and funny. Very cool! |
| Apr 25 18:42:03 | 21m 00s | Rapid Eye Microgames | ♥ 1 | Really impressive! So many levels, so much in terms of graphics and sound, with all those cutscenes and variations, wow. The depth is definitely in the game itself if nothing else, but I get the dream thing too which is clever and sets it apart from actual WarioWare games. I will say tho that the sound design and graphical humour felt a little bit *too* much like WarioWare; it would've been nice to see something more different. But WarioWare is a lot of fun and so is this! Besides the many minigames themselves it was neat to see all those little details that I sometimes had to play the same minigame many times to have time to fully take in. The articles on the website I had to refresh, the news about the typewriter monkey, etc. I did struggle a bit to find the right mouse sensitivity for this. It felt like even when I turned it way down on the computer, certain minigames sped it back up more than others. Might just be weirdness on my machine. I played the download. But games like this probably work best with a touch screen or a motion controller like some of the original WarioWare ones. Or it's just my skill issue, very possible π But yeah, very polished, in awe of how much you were able to do in such a short time. Had fun! |
| Apr 25 19:00:48 | 18m 45s | The Cleaner of the depth | ♥ 3 | Really good!! Gorgeous art and nice soothing audio making for a relaxing experience (except of course when you're eaten). One of the more unique entries I've seen. I think I may have been playing the fixed version so I don't know if it used to be different, but it all seemed quite polished. The only issue I had was that the first time I lost the web player lost the OpenGL context and I had to reload the page. It didn't happen the second time. I also think I cleaned every healthy tooth but wasn't able to progress beyond that. Hope I didn't miss a pretty cutscene :( Gameplay felt good and the animations did a lot. Seeing the croc blink, flare its nostrils etc. gave it just the right amount of life, tho I'd've preferred a little less rotation and zooming. Got a little motion sick. The bird itself moves so nicely and I like when there's that extra animation of it struggling a little bit to get at the food! Really lovely watercolour effect on microbes :) Super cool! |
| Apr 25 19:23:23 | 22m 35s | Slipping Away | ♥ 1 | Cute cat, very difficult game :') I tried and tried and tried but I never got all that far. I feel like I'm missing some really cool stuff, what with how the music was ramping up I expect the level itself introduces some new stuff along the way (already reading about some amazing-sounding things here in the comments!) too but I really struggled. It seems like the randomisation is a little unfortunate sometimes. If you're randomising every individual platform, it might've been better to randomise them in chunks where you know each chunk is fair. Sometimes you'd get enemies early on, and sometimes not. Sometimes I felt I had to just walk through the spikes and take the hit to get to a part of the platform that was actually possible to reach another platform from, etc. If the game doesn't have checkpoints I think it really needs them, or a pickup that allows you to keep going if you fall. I didn't feel like I needed the lives for obstacles a lot, it was just the falling that was really punishing. Returning to that music ramping up tho, it was really good, and I wish I could've heard the full arrangement! The graphics are nice and the animation on the cat is cute. I really liked that you managed to get an intro cutscene in there as well! Overall a cool game, but very tough! |
| Apr 25 19:40:09 | 16m 46s | Raising The Bar | ♥ 1 | Really cool! Just feels a bit incomplete π But the mood is great. Unless my game bugged out not a lot happened down there in the dark but I conjured up all sorts of scary expectations in my mind as I had to wait and see. I didn't have a VR headset unfortunately but I did have headphones and it felt pretty amazing to hear the stuff moving around you when the submarine broke down. As has been said already at least something to see would've been nice but given that you were doing a VR game and in a new engine no less, it's quite amazing what you were able to achieve! Just a bit of jank where it was hard to activate some of the controls in the sub (but I imagine it's better in VR), and it wasn't really clear why I was able to keep flicking the light switches but not the radio. Overall definitely on to something here and what was there was very atmospheric and cool! |
| Apr 25 20:23:32 | 43m 23s | Treats for Charybdis | ♥ 0 | Funny! And janky. Which was also funny. But it felt like it broke a couple of times too. I got the same thing as the image above. But a great idea and fairly good execution. The cinematic when the battery goes flying is great, and watching the tumbling and bonking is probably my favourite part. Got excited when there was a hill and it just kept going down and down and down and got me a lot of points. And I needed those points! The CPU was much better than me :( Seemed like they almost never missed the space bar. No clue how they did on the nudge part since I couldn't see their inputs there. I wonder how much one's keyboard matters... Mine has a space bar with a bit of heft and weight to it so it was tough to do the really fast part at the end. I felt pretty sluggish during the nudging part too. I type fast, but the unpredictability was hard to adapt to. Maybe getting words to type or something like that would've worked better. But I'm probably just bad π Anyway, I liked it! |
| Apr 25 20:58:00 | 34m 28s | The Deepest Diamond | ♥ 1 | Pretty good, just a bit janky that made it hard to be sure sometimes whether I was actually succeeding because I did the right thing or because I circumvented it. Unfortunately I think I hit a major bug at the very end: trying to get the diamond, I managed to end up *below* the rising lava without it killing me, and when I accidentally dropped the diamond off the ledge, it was always below the lava and was never reset, so I couldn't get it anymore and wasn't able to finish the game. So close! :((( Took me probably half an hour to get that far. It was difficult. The heavy one was the trickiest, and the one that felt the least like I was actually solving it correctly and more so getting lucky with the physics quirks. The transparent pictures were a bit confusing because I didn't get it to the minecart by dive jumping. I just jumped with it on my head (not grabbed), then grabbed it in the air and threw it again and it just about made it to the other side. The stick figure is cute and I like how distinct the different pickups were. I see you opted out of the audio category since it wasn't your music but it was a good choice :) Fun, just a bit unpolished! |
| Apr 25 21:11:42 | 13m 42s | Depth Navigator | ♥ 0 | This is really cool! I haven't seen anything quite like the depth map mechanic before. It's difficult, but intuitive, at least after the first try. The biggest struggle is the sense of scale, I think. If you didn't need the map too this could've almost been an audio game. It's a pity you weren't able to add any sounds. Super cool idea, just missing a bit of polish (sound and some more visual pizzazz). Nice with all the different levels and different challenges. I could play this for a long time. |
| Apr 25 21:46:25 | 34m 43s | Crates of Hell | ♥ 1 | Oh, my *gosh*, does this game just keep giving you that nagging voice in your head going "just a few more, to see what happens next!". I was *stuck*. This game played me like a fiddle and reached out of the fourth wall to put me in the same purgatory as the little demon. After I got enough looping messages I was finally able to break free and conclude that there probably isn't anything more to it, and the comments seem to confirm it, so I hope so! The gameplay itself is a surprising amount of fun despite being so repetitive. Lots of polish and good feedback. Really generous hitboxes and I did wonder whether the crates actually gravitate towards the centre as long as your angle is close enough. Felt really good to get in that final hit and get all the goodness from the visuals as well as the audio. And what a beat! The ongoing dialogue makes it feel almost like watching a video while doing chores. Addicting in a weird way. I did have some issue that seemed like bugs. Sometimes crates wouldn't count and I even got a negative count one time. It seemed to stem from crates spawning within the green area at the start. I think maybe you should've avoided that in general since sometimes dialogue would disappear as soon as it started because the entire quota was filled before I even did anything. Really cool! Hope I didn't miss anything. |
| Apr 25 22:13:11 | 26m 46s | Deep Exorcizing: A Poltergeist Cleaning Company | ♥ 1 | Spooky! I think you're underselling your art, I like it! :) Just needed some animations. I see you opted out of audio since it's not your music but it was a good choice. There was a good, creepy atmosphere. The uncertainty of not knowing where the next encounter might be built up some tension. I think unfortunately it got replaced quickly by weariness from having to keep going back and forth. Sometimes the poltergeist would appear but go away before I even saw the graphic. I'm not sure but it also seemed to be gaining some health back over time? Might've been a visual bug because suddenly the game said "the poltergeist is gone" and I was able to walk out the last door even tho it was only down to 6/10 HP. I liked the art that went with all of the encounters. Very Earthbound. I hope I didn't miss any of them, as I never got the bed for example, but maybe that wasn't a possible encounter. I ran into a bug where the interaction dialogue box wouldn't work. It happened often when I went between doors. Luckily I was able to fix it every time by trying to exit the last door and getting the message about not being allowed to. The character hitbox seemed a bit big. Sometimes I got stuck because I was too close to something even tho the sprite definitely had enough room to pass. I also kept accidentally entering doors when trying to interact with things near them (trashcan, chair, etc.) so that was very finicky. You ran out of time but still you managed to put it all together with a start and an end, so it feels complete even if it's short. Pretty cool! :) |
| Apr 25 22:35:26 | 22m 15s | Nomisoul | ♥ 1 | Good use of the theme. Seems clear what it's about without saying so outright. I like it. The mood is on point, and the music does a lot of work, but the gentle whirring of the elevator and the cat purring are really nice touches. Like other commenters I unfortunately had some issues that seem like bugs. The heart thread stopping if I stopped too long, for instance. I only managed to complete (I think; I reached the same point as in the picture above, which does seem like the ending) the game once. Every other attempt both before and after the game reset at various points I couldn't really make sense of. The heart did go red when it hit stuff, but the game didn't reset until way later when the heart wasn't colliding with anything, so I'm a bit confused as to how that worked. The only time I managed to finish the game I didn't pick up the hat, don't know if that matters. I may have got hit by the car the first time it reset? The graphics are charming in their own way. I imagine a solo dev wouldn't've been able to get all that stuff in there if it'd've been more detailed. I think a different font and some shader on the 3D could've made the direction more cohesive to fit the 2D graphics. The colours are nice and I like the little touches like the zoomout. Overall I liked it. The premise had me interested just from reading it, so I had to play it. Just needs those bugs or unclear parts sorted out. |
| Apr 25 23:23:31 | 48m 05s | oroBOREos | ♥ 0 | So good! Kept making me go "just one more time" again and again. I really like that there's no life system; blowing up and losing a lot of your haul is punishment enough. Would've been horrible if I'd have to restart completely. I got the bug with the blue background too on my Windows machine, but luckily it worked on my Mac. I see you opted out of audio so I assume it's not your own music but it fits well. Has slight Dune vibes which fits the digging wormy thing. Neat combo of recognisable mechanics. The graphics are really nice and polished. The generated stuff looks great and it's satisfying to pick up gold and get the little dusty particles. Fun to get upgrades. Since I already knew about the speed control from reading the page before playing I felt I had to at least keep playing until I got that one but I was some 40 minutes in by then probably so I didn't play much more after that, had to move on :') But I certainly could've! Quite addicting. Steering felt pretty good, then with some speed upgrades it got perilous, and then the speed control finally made things really nice. Really, really nice work! |
| Apr 26 00:24:25 | 1h 00m | Find the Abyss | ♥ 1 | Cool! Short but sweet. Was exciting getting increasing unknown depths only given as greater than so and so until I pinpointed the abyss. Haven't really seen anything quite like this, tho I also played the other ocean depth game you commented on. Can't really criticise anything except that it's a bit barebones and could use some polish, like some more feedback (including audio) when probes were done etc. Music would've been really nice. Overall pretty nice, and inventive! |
| Apr 26 00:36:29 | 12m 04s | Freak Waves | ♥ 1 | Wow! That wave simulation is amazing. Simple gameplay but difficult. Definitely not holding on to all of that cargo. Some humour in there too with how flimsy the containers are, not secured at all. I don't know if it's just on my machine but the audio was kind of clipped and sounded a bit broken. But other than that it felt good. Really added to the power of the waves. Some more creaking from the ship and clanging of the containers would've been nice. Is there a way to get that outside view of the ship shown at the top of this page? I wasn't able to figure it out. I always failed before I reached any destination but since it counts the distance I assume there isn't one? This was super cool, well done! |
| Apr 26 00:51:54 | 15m 25s | Deep in the Mine | ♥ 1 | Nice game! Easy to understand but difficult to master. Looks and sounds nice. There did seem to be some audio issue where the music almost sounded like it started over when it got faster, maybe that could've been alleviated by a smoother transition. Since the progress bar on the right was a secondary obstacle, I think it would've been nice if there was some guaranteed distribution of blue gems so that losing due to an empty oxygen bar wasn't so random and it was more based on skill, tho other things might've needed some tweaking then since it wasn't too difficult to get some gems except when it gets *really* fast at the end. Cool stuff! |
| Apr 26 00:59:32 | 7m 38s | Starfish to the Stars | ♥ 1 | Really cool! Bit tricky to get the hang of at first, but very rewarding once you figure it out. Many good ways of playing with the mechanics, with the pickups, colours, etc. The star is super cute and the graphics and colours are nice. Just wish there was audio! Very inventive game mechanic and fun puzzles. Nice! |