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LilieBagage

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TimestampSince previousGameLilieBagage's comment
Oct 7 22:10:42 Sandwich Siege ♥ 2 Hey there! Congrats for this efficient tower defense game! Generally, im not a big fan of this kind of game, but yours work very well. The balance seems good to me (but it will may be too easy for experts players though :D )
Oct 7 22:25:15 14m 33s Immune Defense ♥ 1 Thew! This game is too hard for me, but im never good at tower defense games, then i really can't assess the difficulty balance. I like how the theme is developped here! (love immunology sciences ahah!) - the graphics are cool. Well done!
Oct 7 22:32:34 7m 19s Stuart's Perfect Day ♥ 3 So chill and cute! I love fishing games, so yours is perfect for me. Graphics are simple, but efficient. Music loop is discreet. However, as a narrative design lover, i would have liked some little narrative evolution there :) Well done anyway!
Oct 8 05:26:14 6h 53m Tardigrade Travels: A Tardigrade's Terrifyingly Terrific Traversal Through Time! ♥ 1 Same than dinobobbo! I would enjoy to try this game (Travel time lover here) but the .zip is not found!
Oct 8 05:34:30 8m 16s Picky Snake ♥ 1 Nice puzzle game! I love that you took the snake's concept and reverse it, it's really smart! Really cool level design, guys, well done!
Oct 8 05:41:02 6m 32s Cheese Siege ♥ 1 Im reeeeally bad at tower defense games ahah! But this one was really nice, love the graphics and the pastel colors. And, of course, there is cheese <3
Oct 8 11:24:03 5h 43m G-news ♥ 4 Excellent!! The music and the gameplay are sooo addictive! Your graphics fit perfectly the narrative and the humor. Congratulations, wonderful game! (and of course, gnomes don't exist).
Oct 9 05:32:49 18h 08m Quackling Rescue ♥ 3 Oh, des Français aussi ? Salut la team ! J'en profite alors pour faire ça dans les 2 langues. J'ai beaucoup aimé le gameplay, c'est très accessible (super, les tutoriels intégrés à l'environnement !) et assez varié niveau obstacles ou éléments environnementaux ! Vos petits canards sont très mignons, vous êtes parfaitement dans le thème. Je me suis demandée s'il n'y avait pas un bug de comptage (en haut à droite), parce que visuellement, mon nombre de canards ne correspondait pas au chiffre indiqué. Enfin, même si j'ai trouvé le sound design rigolo, je crois que j'aurais bien aimé avoir un fond musical, ça m'a manqué. Je n'ai hélas pas trouvé le dernier canard, mais je réessayerai sans doute ! En tout cas bravo à vous !! Oh, French people too? Hi team! I'll take this opportunity to make you a feedback in both languages. I really like the gameplay, it's very accessible (great, the tutorials integrated into the environment!) and quite varied in terms of obstacles and environmental elements! Your little ducks are very cute, and you're perfectly in tune with the gamejam theme. I wondered if there wasn't a counting bug (top right), because visually, my number of ducks didn't match the figure shown. Finally, although I found the sound design amusing, I think I would have liked some background music too. Unfortunately, I couldn't find the last duck, but I'll definitely try again! Anyway, well done folks!
Oct 9 05:53:18 20m 29s Butter Time ♥ 3 Hi there! As a French person, I love the idea of playing a piece of butter ahah :) The graphics are very pretty, as is the music (although I would have liked the loop to be longer, because I got bored listening to it, but that's really a detail). In terms of gameplay elements, I didn't understand the effect of salt. Otherwise, all UI elements are very easy to understand (energy bar is perfect). 10/10 for the level design, progressive and challenging! The tutorials could do with a bit more visibility (change font size or type, or placement?). All in all, your game is a great success. Bravo!
Oct 9 08:39:54 2h 46m The Great Dangling ♥ 1 Excellent game here! I had a lot of fun with the sound design (oh la la! 😃 ). I really like this type of fast-paced game, with no need for detailed explanations to understand the gameplay. It's all very effective. Bravooo!
Oct 9 11:27:43 2h 47m LUCA ♥ 1 This game is very addictive! Well ok, I didn't shine 😅 , I think I didn't exceed 30 years in game length, but I loved the gameplay concept. I was reminded of the early days of Spore in a more tactical mode ahah 😃 I really like the idea behind it (the micro-organism you want to grow and develop). Very effective and quick to grasp, but also very challenging. Didn't see any bug! If I could offer one piece of advice, I'd add a tutorial stage at the start of the game. Well done!
Oct 9 11:41:39 13m 56s Burn EM‘ All ♥ 1 The original gameplay concept drew me in, and I found the graphics cute and in keeping with the theme. The only thing is, I felt the concept hadn't been exploited “enough”: - I couldn't move the magnifying glass up (but maybe it was intended that it couldn't move down?), which made the gameplay a bit static. - On higher levels, for example, I couldn't get several targets to burn at the same time (combo), even when they were close together. - I also expected the fire to spread to the nearest targets, but I don't get the impression that this isn't possible. - I found that it took a long time to burn the targets (and the buildings, even longer!). As a result, the more things there are to burn (tiny creatures or buildings), the less I feel I can win or turn the game around. I really think this game would be a lot more fun with small improvements, because the game concept is sooo good!
Oct 9 12:04:03 22m 24s Germinator ♥ 1 i love bullet hell / vampire survivor like games! i'm very happy to come across a bullet hell in this jam. There are some good ideas and energy in yours, well done! However, I've come across a few points that I think could be improved: - the music could do with a little more variations - I had trouble understanding when the bugs were hurting my character and by how much. - I also had trouble seeing the point of increasing my movement speed, because the bugs always ended up sticking to my character. - I didn't perceive the differences between the bugs (do they have more or less HP? do they attack differently? does the player have to attack them differently?): as the targets are very close together, I don't think it helps to distinguish their characteristics. - I didn't understand the “ahahahahah” flashing on the screen. Could I click on it? (I didn't test it) Hope you could develop your concept later! Congratulations for this gamejam!
Oct 9 21:35:36 9h 31m a pixie perfect fairytale ♥ 0 Oh my, what a marvel! I'm a huge fan of interactive fiction, and I'm so happy to have found one of this quality in this jam! Your writing style is perfect for the story being told, the interplay between the pixies is very funny, I tested all the branchings (i think?) and saw the 2nd ending (are there any others?) after the second run. I had no idea that Twine could be integrated with Unity (I knew about the bridges between Ink and Unity, but that's all). Congrats for your graphics (I'd have liked them to be a little less sketchy at times, but I understand that gamejam time doesn't help). The music is discreet and in keeping with the universe. A huge bravo to you!
Oct 9 21:44:04 8m 28s Midnight Garden [DEMO] ♥ 2 Great, a visual novel! Thanks for this game, I'm always happy to find some interactive fiction in a gamejam. What's more, it's a prologue (hehe, we're used to prologues in the interactive fiction community 😄 ). It's all very beautiful (gorgeous graphics!) and nicely written. I found it a little sad, however, that there was no musical ambience. Mind you, I don't know where this comes from, but Ren'Py used to show me a “warning: FS error” when a text choice was proposed. Finally, a little advice from one IF designer to another: the current prologue can end in 2 very different ways (with or without a certain character). However, if it's really a prologue (and you're planning to write the sequel), this fork in the plot will give rise to 2 parallel stories, which may explode your scope... and therefore your writing/development time! I'd therefore advise you to avoid having these 2 very different ways of finishing the prologue (or to set up an event very quickly in the story, just after the prologue, to have a single plot path again). Congratulations again!
Oct 9 21:48:39 4m 35s Tiny Suspect ♥ 1 What an efficient game! I really liked the original gameconcept, the whole deduction principle works beautifully, and the difficulty is superbly balanced. I particularly liked the fact that I couldn't see the clock and was stressed by the little music in my ears as the deadline approached! (it reminded me of Outer Wilds ahah 😄 ). The graphics have an identifiable feel, and the sound design is minimalist, just right. On the other hand, it's a bit far removed from the theme, but that's really the only flaw I found in this very successful game! Well done!!
Oct 9 21:51:54 3m 15s Another Day ♥ 1 I love this bitsy engine! I've come across it in other interactive fictions and I still think it's great. I found that while the story was well told (with progression), I felt it lacked a bit of playfulness to really feel the “game” side of the creation. Nevertheless, congratulations on this achievement, and long live bitsy!
Oct 9 21:55:10 3m 16s Critter Journal ♥ 2 Wonderful in every way! The graphics are incredible, the diary is perfect, I'd like to play seek-and-find games as good as this every day! I thought of Botany Manor when I saw your diary, and it made me smile. I hope you'll continue to develop and bring us more pictures as beautiful as this one! Thank you for this sweet treat <3
Oct 9 22:01:35 6m 25s AUXILIARY ♥ 2 Hi there! I didn't know of a game centered on inventory management before, well it's a success! The overall atmosphere is also very immersive, and I really enjoyed the narrative parts (especially the graphics). I find that we're a long way from the theme, but the rest of the game makes up for that. I would have liked a real conclusion to the story (and not an open ending, where the mysteries are still there), but I understand that jam time is very constrained. And THE MUSIC! Oh my, thank you so much for introducing me to these artists! They're going straight into my playlist. Well done to the team!
Oct 10 05:39:55 7h 38m Shadow of the itty-bitties ♥ 2 Hey! we met on my stream yesterday :) I was able to test your little game. I really like the old school graphics! The gameplay is simple but effective (the last 2 levels were pretty tough, especially with the latency, because when you press the key on the keyboard, it doesn't react immediately on the screen and you miss the bugs). I appreciated having the guide to find my way back. The music and SFX are simple but sufficient. On the other hand, I don't know why, but all the way through I had a white noise that spoiled the atmosphere (I don't know if it was coming from my PC or the game?). Well, I'm not sure I understood everything in the plot, but at least it made me laugh! Bravo to you for this game!
Oct 10 11:14:32 5h 34m Boba Teeny ♥ 1 Very cute and addictive! I like the pixel art used in this game, which is simple but very effective. The sound design and music are very well done! The only downside for me was that I didn't feel there was any progression (in difficulty/gameplay) between levels. But the basic principle works very well! Bravo!
Oct 10 16:56:30 5h 41m Among the Foliage ♥ 1 I really liked the game's atmosphere and gameplay mechanics! The tutorials are also well integrated, well done! Maybe a restart button when you lose? Because every time, i had to restard the game in order to try again.
Oct 11 06:02:58 13h 06m Close your eyes ♥ 1 Wouahou! Le gameplay est atypique. Je suis une trouillarde, alors j'avoue que ce n'est pas forcément fait pour mes nerfs ahah (ça marche très bien sur moi, le noir et blanc et la musique de Macleod sont parfaites pour générer l'ambiance inquiétante). Avoir mis les items à récupérer en rouge est très utile, on les repère bien dans le décor. Quelques remarques pour vous aider à améliorer l'ensemble : - J'ai eu du mal à repérer / lire les objectifs (en blanc, ils disparaissent avec quelques éléments du décor) - J'ai eu du mal à identifier ce qui était quoi, dans les objets à récupérer (et donc où les poser) - Il y avait un objet au sol (une petite voiture en jouet ? ou bien des cubes ?) que je n'ai jamais pu ramasser - Je ne suis pas certaine d'avoir, à chaque fois, repéré ce qui déclenchait le game over, parce que parfois, j'ai pu attendre très longtemps de me cacher les yeux après avoir rencontré un monstre, et d'autres fois pas du tout. Dans tous les cas, bravo pour ce jeu, j'espère que vous aurez l'occasion de l'améliorer 🙂 *** Wow! The gameplay is atypical. I'm a scaredy-cat, so I admit that it's not necessarily for my nerves ahah (it works very well on me, the black and white and Macleod's music are perfect for generating the eerie atmosphere). Putting the items to be retrieved in red is very useful, as they're easy to spot in the background. A few comments to help you improve the whole: - I had trouble spotting/reading the objectives (in white, they disappear with some elements of the scenery). - I had trouble identifying what was what, in the objects to be collected (and therefore where to put them). - There was an object on the ground (a toy car? or cubes?) that I never managed to pick up. - I'm not sure I always spotted what triggered the game over, because sometimes I could wait a very long time to cover my eyes after encountering a monster, and other times not at all. In short, congratulations on a game that's off the beaten track! I hope you'll have the opportunity to improve it.
Oct 11 06:21:52 18m 54s Racoon Romance ♥ 1 This story is so cute! I loved the voice over, the feeling of listening to a bedtime story. As for the music, it tended to stop prematurely at each lvl. As for the gameplay, stealth isn't my cup of tea, but I did find the little gauge amusing (also, the gameplay for pressing the right timing to search the garbage cans). In my opinion, it would be interesting to introduce a little more diversity in the mechanics, so that there's more progression between each lvl. I found that lvl 2 was longer and more boring than the others, because there were 12 shiny things to collect, and not necessarily enough threats on the big map (my main difficulty was finding the last garbage can I hadn't searched yet 😄 ).
Oct 11 09:24:54 3h 03m Quest for Rain ♥ 1 I'm really bad at stealth games 😄 but yours is very good! The difficulty increases progressively, I've squeezed my buttocks a few times and had a good game feeling. The sound design de-dramatizes the game over (thanks for that!!). Well done!
Oct 11 09:51:22 26m 28s Tiny Tails ♥ 1 I've never been very comfortable with tactical games, which is probably why I haven't managed to get through chapter 4 yet :) However, I found your game very well realized. The narrative sections are well written and immerse us in the atmosphere of an impending battle. I found the difficulty to be very progressive, having to restart chapters 2 and 3, but each time I found it to be a challenge I could cope with. The music and graphics fit the story perfectly. Thank you very much for this game! I had a great time despite my lack of tactical talent 😅
Oct 11 15:52:30 6h 01m Duck Walk ♥ 1 Probably the most accomplished game I've tested so far in this jam! The graphics and level design are very impressive, the map seemed huge to me, and the game pushes us to go as fast as possible to bring back the little chicks in 3 days (spoiler: I didn't succeed, but I had a lot of fun exploring the boards!). The music is great, and I was mortified the first time I accidentally squashed a chick, but that's the game (and it's great!). A huge GG to you!
Oct 11 16:16:15 23m 45s Slurp'em all ♥ 1 The same as @spica 😄 I didn't feel like I was doing much, but the little blob became huge by eating everything within its reach... all by itself!
Oct 11 19:43:23 3h 27m The Fish that Figured it Out ♥ 2 I love it. The idle games. Then i hate you for that (because of the idle game addiction), but i love you too. THANK YOU for putting an idle game in this gamejam. (Otherwise, everything is perfect: the graphics, the sound design, the theme, the rocket, even the credits. Bravo!!!!!)
Oct 11 20:27:01 43m 38s AquaLens ♥ 2 Oh, this game is very chill, i really like that! I love being able to collect photos in games to fill a codex or museum, so I had a lot of fun here. I only spotted one little bug: I photographed the last jellyfish I was missing (the purple jellyfish) over and over again, but it never wanted to slip into my photo album! Thanks for this bubble of tranquillity :)
Oct 11 20:39:14 12m 13s Blobbies ♥ 1 Dude, if you release it tomorrow, I'm buying it outright. It's a game that already has the potential to be published! It's got everything: the fun, eye-catching graphics, the little elevator music that gets stuck in your head, the addictive level design... even the little messages on the side of the screen are 10/10! And the best part: you can add different skins to the boards + a multiplayer mode where we wage tetris-style war against each other, and you've got a game that will invade all mobile devices. Seriously : release it. Now ! 😄
Oct 11 21:19:39 40m 25s Battle for the Pages ♥ 2 This game is very effective, simple to understand but also challenging! With a presentation that I found very appealing (I love books), we end up with a kind of intelligent deckbuilding game. There are lots of mechanics at our disposal, and we can opt for different strategies to emerge victorious from a battle against other animals. I've put it in my itch.io favourites, and I'm looking forward to going back for more games! Well done!
Oct 12 08:46:10 11h 26m Cheese Chase ♥ 1 Hey there! The graphics are really cute (I liked the fact that I wasn't too stressed by the atmosphere 😃 ). I would have liked a bit more music in the game, but that's ok. I couldn't get past level 4 (too many spiders!!), but I think I was a bit uncomfortable with the mouse movement, which felt like sliding across the floor (like on an ice rink): it gives a funny effect, but it's hard to master, especially as there's no dodge/sprint command. Otherwise, the game goal is very clear and the level design seemed simple and effective. A great jam game!
Oct 12 11:26:10 2h 40m Love Dance ♥ 1 A memory game with really cool graphics and music! (I love memory games!). The changes in position of the birds for the choreography are very funny. I would have liked a few more lvls, but for a jam game I think it's great enough! It's beautifully done, well done the team!
Oct 13 08:58:21 21h 32m Tinies Reaper ♥ 3 Very nice platformer, classic in form but effective. I liked the shortcuts available, they're the kind of little ‘secrets’ I like in this type of game 😄 I really liked the music, very peaceful. Sometimes (a little visual bug?) I was able to jump onto the lower part of a platform (without actually being on it). I also wondered how necessary it was for the gameplay to be very zoomed in (because I played the whole time in zoomed-out mode). Well done!
Oct 20 20:49:55 179h 51m Little Guys! ♥ 1 Very fun and addictive game!! I really liked the sound design, very satisfying when you make the little guys disappear on screen while performing combos. Nice job!!
Oct 20 21:35:41 45m 46s Chaos and Cuddles ♥ 2 Oh, an atypical game in this gamejam! I really enjoyed looking after these little creatures, even though by the end there were so many of them in the enclosure that I found it hard to move between them! The gameplay is pretty addictive, and I'd have liked to try out the other enclosures (there are padlocks on them, which makes you want to know what you can do with them). Good job all! 😃
Oct 20 21:42:04 6m 23s Little Chef ♥ 3 The game's concept appealed to me straight away, but unfortunately I was quickly frustrated by the controls (which were numerous and not easy to master). The graphics and music are perfect for putting us in a ‘Ratatouille’ atmosphere, and I would have liked to have had more patience to master the movements of my human puppet :) Great idea though!
Oct 22 05:28:02 31h 45m Smash-o-Saurus: Tiny Creature Smasher ♥ 2 A very enjoyable video game, very reminiscent of children's games (when you built a mountain of legos and then destroyed them, ahah 😃 ). But I'm saaaaad! I didn't get any sound (Windows version). I don't know what the problem is. I think I'd have liked a few more gameplay elements (obstacles, enemies) to spice things up, but you've already got a fun base.
Oct 22 05:40:10 12m 08s C.R.A.B. (Crustacean Rapid Action BattleForce) ♥ 1 Oh, des compatriotes! Bravo pour ce jeu, très fun :) Je n'ai fait que le 1er level, parce que j'ai rencontré un bug bloquant au cours du second (à un changement d'arme, je n'ai jamais pu mettre le hammer, il a fallu un alt F4). Les graphismes sont vraiment cool, le sound design est drôle, c'est assez jouissif de tout détruire (vive la gatling!). Du chipotage : j'aurais voulu que les débris mettent moins de temps à disparaître (j'ai assez souvent dû les traverser alors que je pensais qu'ils étaient encore là comme obstacles). Encore bravo ! *** Hey! Well done for this fun game :) I've only done the 1st level, because I encountered a blocking bug during the second (when changing weapons, I was never able to put the hammer on, I had to alt F4). The graphics are really cool, the sound design is funny and it's quite fun to destroy everything (long live the gatling!). Some little detail: I would have liked the destroyed buildings to take less time to disappear (I often had to run through it when I thought it was still there as an obstacle). Well done again!
Oct 22 12:22:51 6h 42m Insecticide Express ♥ 0 I really loved this game, the feel, the graphics, everything! At first I thought I could get the bonuses just by letting them crash into my city, but in fact it was harder than that 😄 I haven't got past wave 7 yet, because it's hard! I would have liked to have had some sort of booster or shield from time to time to limit the damage 😃 Anyway, great game, well done!
Oct 25 12:22:39 71h 59m Shrink ♥ 0 The gameconcept is really smart! Simple, but very efficient. I really liked what I saw (love pixel art graphics), but it was really (too!) short - my run lasted less than a minute! It's a good start for more level design though. Well done!