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Feedback comments for LD56
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| Timestamp | Since previous | Game | andrewkennedy's comment | |
|---|---|---|---|---|
| Oct 7 17:05:17 | Evergrove | ♥ 2 | ^ Ditto. And the GitHub link gives a 404 error - do you need to make the repo public? | |
| Oct 7 17:22:00 | 16m 43s | Tiny Trails | ♥ 1 | Great puzzle game! The mechanics were immediately obvious, and it felt really fun to play. The amount of progression between levels was perfect. I particularly enjoyed this level, where I had to pay attention to where I clicked, to avoid the blue guys dying. This level is where I think the game mechanics are their strongest. Screenshot 2024-10-07 101345.png Some sound effects would have really put this entry over the top. And I encountered a bug where some of the little dudes got pushed off-screen and wouldn't come back, but the levels were short enough that it wasn't too big of an issue to retry it. I think this game has potential for a post-jam version with more exploration of the game mechanics. Nice job! |
| Oct 7 18:00:33 | 38m 33s | Mini Beasts | ♥ 1 | I always love seeing the puzzle games you come up with! Nice, simple mechanics with some good depth as you progress. Top-notch art as well. The stag beetle was a great mechanic. Up until level 7, the puzzles kinda solved themselves if you just looked at the end spaces, but once you could push pieces off their starting paths, it really opened up another dimension to the game. A small bit of feedback about the audio - I think the sound effects that the pieces made was really satisfying, but the music was almost too loud to hear it. Bumping up the volume just a tiny bit would have put them at a better balance IMO. Great work! |
| Oct 7 18:38:25 | 37m 52s | Bean There, Done That | ♥ 1 | I enjoyed this! The music and detailed descriptions of the environment did a really good job grounding me in the world and making it easy to navigate. There was just enough clues and back-and-forth navigation to make the puzzles enjoyable without overstaying its welcome. The Easter eggs of your previous Ludum Dare entries was a nice touch. Some graphics may have punched up the effect of each room, but honestly the game is fine without them. Out of all my achievements, I liked petting the jelly beans the most. I did a quick second playthrough to see what happens if you click them an absurd amount of times: > You petted the beans 2436 times. They love you! 🥰 Great job! |
| Oct 7 18:53:56 | 15m 31s | Mini Running Ant | ♥ 1 | This is pretty good for such a short amount of time spent on a niche development environment. I was really determined to get over 100. Got *so close* with a best score of 98. I think it mostly came down to luck with the rock placement. Screenshot 2024-10-07 114506.png Nice work, it's really cool to see a project that's able to run on obscure hardware. And kudos for the work you did on the documentation. I think that's a really great contribution especially in a game jam that has education, sharing, and open source as part of its core values. P.S., it might be nice to link directly to a download page for the emulator. I had to search around a bit to find one, and it might put some people off from trying your game out. |
| Oct 7 19:12:45 | 18m 49s | Red Planet Reclaimers | ♥ 1 | The gameplay feels solid; the art design and audio work really well together to convey the mood. Design-wise, I thought it was nice that your one "gameplay verb" (shooting things) was a constant trade-off between fighting off attackers, and mining for resources. You couldn't just focus on one, because you needed to do both. Each subsequent attempt I made was more satisfying because I understood how to strike the right balance. I'll echo the sentiment about it being too dark. The darkness combined with the low contrast between the creatures and the ground made it pretty difficult to see what was attacking me at times. I mitigated this challenge somewhat by upgrading the firing speed, and spraying bullets into the darkness until I saw a health bar. On my 3rd attempt, I realized I could just start drilling down through the walls to get to the purple material faster. I cornered myself and ended up dying, but it was a fun attempt nevertheless. Screenshot 2024-10-07 120049.png Good work! |
| Oct 7 19:35:47 | 23m 02s | Quirky Zats | ♥ 1 | I did it! Screenshot 2024-10-07 120049.png Quirky is definitely the right descriptor! I liked the fake-out at the beginning where it felt like you had lost, but then all the fairies showed up the next time around. The goofy audio effects and the flying text was fun as well. It was a bit difficult to understand what to do. I collected fairies and filled up the cannon, but then the progress reset, so I had to do it a second time. Maybe that was intended? I also avoided getting squashed by the foot for the longest time, but then no more fairies were spawning, so I got hit, which caused more to spawn. And I didn't understand what to do with the mouse click (it shot copies of me as a bullet?) but I had fun shooting it around as I collected my fairies. A very unique entry, great effort! |
| Oct 7 19:45:03 | 9m 16s | Space Invaders | ♥ 2 | Mission accomplished! Screenshot 2024-10-07 124101.png This was fun to play. Something about the clinking sound of the footsteps combined with the soft glow of the visuals made it feel strangely relaxing, even though I was getting shot at. The first time gravity flipped when I double-jumped, really hooked me. Flipping back and forth between the platforms, and even being able to jump clear to the other side of the level was really fun. It was also cool that your own bullets hurt you (and the enemies bullets hurt them), so spamming bullets wasn't a super great option for me, since I inevitably got hit by my own shots when trying to reach the exit. My only complaint is that the jumping was inconsistent while I was moving. It only seemed to trigger about half of the time, which lead to some frustrating deaths. I started always double-jumping, because that seemed to be a consistent way of getting off the ground. Overall, great work, and a really fun exploration of the movement mechanics! |
| Oct 7 20:13:29 | 28m 26s | ONE MILLION MICROSCOPIC KITTENS | ♥ 3 | Kitten compiled successfully! Screenshot 2024-10-07 130306.png This game was so weird and charming, it's exactly the kind of creativity that I love about game jams. The purring sound for the cat scanner was particularly funny to me. I can tell that there was a lot of work put into the environment. A few times, I had to jump up on the furniture to avoid getting hit by the roomba, and then jump over them, or run around them. That felt really fun, and it's where this game was at its best. It had me wishing that the roombas were faster, and that there was more furniture, so that the game could have been more about that. Being able to sprint and jump over them almost trivialized it. Really good work! |
| Oct 7 20:30:15 | 16m 46s | Racoon Romance | ♥ 1 | Cute, and fun! A trash-rummaging stealth game is a great idea. Screenshot 2024-10-07 132355.png I couldn't tell if the light made me more noticeable, but I did like that you could hide in the bushes to shake off a pursuer. That being said, the decision making was a bit binary: it was either do the minigame super fast while no people were around, or just wait until they patrolled past the trash can. It would have added some extra depth if we had to constantly put ourselves in riskier situations for each new level. I also enjoyed the narration between each chapter - it was a nice touch! Great work! |
| Oct 7 22:02:16 | 1h 32m | Sworm Game | ♥ 1 | I had to lose a couple of times before I really got the hang of it, but my last 2 attempts were pretty enjoyable. I found it to be a really good strategy to just gather a ton of resources right next to your base at the beginning, and then try to take over all the enemy bases at once. It never worked, but on my last attempt, I took over about half the map from my starting base, and it felt really good. I do think that having a fixed camera with the scrolling removed would have made the game a bit more fun to play. It *almost* fits the entire map at once, and it would have been nice to see all of the bases to keep track of how many resources the enemy was working with. Good job! |
| Oct 7 22:54:48 | 52m 32s | Exaltation | ♥ 6 | The art is really slick, and I enjoyed the music! The concept seems solid enough, I like the idea of an asymmetrical platformer where you have 2 characters that have to work in tandem playing towards their strengths. Unfortunately, the movement mechanics really prevented me from playing much of the game. I'm not sure if it's intended, but the player slips through the platforms, and it's really hard to jump from one to the next. I had to hold down the space bar and just hope I got lucky enough to reach the next one. When I got to this section, I simply couldn't make any more progress: Screenshot 2024-10-07 155122.png Let me know if there's something I missed with regards to the movement, I'd really like to play this one til the end! |
| Oct 7 23:12:50 | 18m 02s | Mouse Mouse | ♥ 0 | Woah that is one thicc mouse. It took a couple minutes to get used to the movement controls, but once they clicked, I really enjoyed the game. The movement was very quick, and there weren't a ton of safe spaces to try out the movement, so it was quite challenging until I got that down. I thought the level was very well designed - there were lots of secret passages that were well-placed so that you would feel very clever when you found them. I thought I was doing pretty well, but ended up running out of time trying to get a particularly stubborn bit of cheese, and I think that ruined my score. Screenshot 2024-10-07 160633.png Great work overall! |
| Oct 8 00:11:17 | 58m 27s | Papercat Farms | ♥ 6 | Behold the wheatpocalypse! Screenshot 2024-10-07 170128.png I starved to death my first playthrough (didn't realize that eating food was automatic, and I needed to keep unsold food in the barn). The second playthrough, I realized how efficient it was to upgrade the tools. Made absolute bank off of all the wheat, and was able to last through the first year and upgrade everything to max after that. Overall, it was a pretty chill farming game, and I enjoyed it. Great work! |
| Oct 8 01:14:43 | 1h 03m | Dr Shrink and the Horrors of the Infinite | ♥ 2 | That got dark... 😬 Screenshot 2024-10-07 181006.png Really clever - I think this works really well and definitely nails the theme. I saw the tiny platforms when the game booted up and had a feeling I would be shrinking multiple times, so it was cool to be able to scout out the level early on. I think my only complaint is that it was a bit too easy. I never really felt threatened by the the enemies, and when I was at the smallest form, I realized I could just run through all the enemies without taking enough damage to die. Of course for a game jam, it's better to be a little too easy than too hard. Especially for your first game jam, this was a really solid entry. Good work! |
| Oct 8 01:40:28 | 25m 45s | Bump League | ♥ 4 | My boy Tiflos really squandered all the expensive gear I gave him by driving backwards the whole race 😆 Screenshot 2024-10-07 182600.png This was pretty cool! I didn't realize at the first race that I was trying to get *all* the mushrooms to finish well. I really like games where you kit out a character, and then it auto-plays. This vaguely reminded me of some old game I played in the early 90s, but I can't seem to figure out what it was. I'm not sure if there was a way to "win" or "lose" - it seemed like each track just unlocked after each race? Let me know if I missed anything there. It said there was a new track unlocked after the 3rd race, but I only saw 3 tracks. Good work! |
| Oct 8 01:51:45 | 11m 17s | Blood Crux | ♥ 3 | This was fun! I feel like I had a pretty good run with 6th place. The leaderboard is a cool feature! Screenshot 2024-10-07 184921.png I enjoyed the game loop of having to switch back and forth between the vampire and bat forms. The bat form was pretty satisfying to fly around in. I think the thing that confused me is that the health potions were hurting me? My HP bar kept turning green (I think from killing the poison zombies) so maybe that was it? Really solid entry, nice job! |
| Oct 8 01:56:50 | 5m 05s | Flower Friends | ♥ 1 | Cute game, and nice music! I thought the ending was pretty funny - definitely wasn't expecting it to end that way! Good job! |
| Oct 8 02:31:35 | 34m 45s | Slime Party! | ♥ 1 | Clever take on the theme. The game looks really nice, and plays well. There was never a moment where I felt frustrated by the control scheme or camera, which I feel like is a really good feat for a 3d platformer made in 48 hours. I started it up a second time to see if it was possible to beat without splitting up. I found a ledge near the first small opening and was able to get over the wall. Screenshot 2024-10-07 192254.png Of course then there's a part where you have to hit 2 switches. And even though I could get *really* fat, I wasn't able to hit them both. So I tried to climb up the tree and see if I could jump the gap to the goal. It was possible to get on the tree, but the gap was too big to jump. Screenshot 2024-10-07 192425.png Thus ended the dream of beating the game without taking damage. It was quite a bit of fun. Good job! |
| Oct 8 02:54:56 | 23m 21s | Nomnoms | ♥ 1 | NOM NOM NOM! This was great. Really simple, but satisfying to go from running away from the enemies, to devouring them with a large swarm of little dudes. I thought the game was getting easy until... Screenshot 2024-10-07 195255.png My web browser slowed to a crawl, but eventually we prevailed. Overall I enjoyed my time with the game. I would have enjoyed some more enemy variety that made the game a more challenging ramp-up to the boss. Nice job! (I wish you hadn't opted out of the "Theme" category, I would have rated it a 5!) |
| Oct 8 03:11:35 | 16m 39s | Paper War | ♥ 1 | As others have pointed out, it's pretty simple, but the artwork is well done, and it's a creative idea. Some more gameplay choices would have been nice - since you only had the option of upgrading the eraser, I don't see how you could really "lose" unless you just choose not to upgrade it. I did run around the level a bit to see if there were more objects to interact with, but couldn't find any. Great job at finishing your first game jam! And especially being so new to game development, this is really a great accomplishment. |
| Oct 8 03:26:46 | 15m 11s | Tiny Inc. Repair Shop | ♥ 2 | That was fun! No real complaints, other than I wish there were more levels. I love that the tiny creatures got to have a beach day after all that hard work 😄 Also... I feel called out: Screenshot 2024-10-07 202004.png |
| Oct 8 03:36:47 | 10m 01s | Mini Mutiny | ♥ 2 | Interesting idea, and good take on the theme.. I liked the day/night cycle idea, and needing to finish everything at the appropriate time. It didn't feel like there was any penalty for failure though, since the cycles were pretty short. Nice work! |
| Oct 8 03:43:46 | 6m 59s | Squirrel puncher | ♥ 1 | Hilarious and very fun. I loved the absurd humor, and the silent film title cards worked really well. There was even a boss fight! Great work 😆 |
| Oct 8 04:01:26 | 17m 40s | Hexoban | ♥ 1 | I don't think I got a super great time, but I had fun doing it! Screenshot 2024-10-07 205954.png The art was lovely, and the puzzles were just the right amount of difficult. It would have been nice if the bee moved a *little* faster, but that's about the only criticism I have. Great job! |
| Oct 8 04:11:01 | 9m 35s | Deflummoxer | ♥ 1 | I tried so many times but couldn't get past the 4th level. Screenshot 2024-10-07 210932.png The art was great, the game was cute and quirky, and it fit the theme really well. Great job! |
| Oct 8 04:21:29 | 10m 28s | Kaiju Bash | ♥ 1 | Simple and fun. I like your interpretation of the theme, and the Game-Boy-ish color palette worked well with the art style. After a couple tries, the winning strategy seemed to be: do a big loop around the outside to get all the people herded into the middle, then stomp on them all at once. I feel like I got a pretty good score! Screenshot 2024-10-07 211747.png |
| Oct 8 04:35:26 | 13m 57s | Butterjar | ♥ 3 | This game was so nice! I liked the minimalistic graphics, and the puzzles were fun. The fire butterfly in particular was a fun spin on the mechanics. Also... this escalated quickly Screenshot 2024-10-07 212838.png Great work! |
| Oct 8 04:54:58 | 19m 32s | Daredevil Ant | ♥ 0 | Hey, a fellow Python dev! You did a killer job with the background artwork. It was actually so well done that it was kinda hard to pay attention to the action! Overall a pretty simple game, but it was nice to switch up the expected mechanics by earning more points for playing dangerously. Good job on finishing your first game! |
| Oct 8 05:06:28 | 11m 30s | Flea or Flee Arcade | ♥ 3 | FYI, it's within the rules to port your game to new platforms after the jam ends. I recommend spending some time in the PyInstaller docs (or py2exe, or Nuitka) so that you can distribute an executable build. Otherwise it's going to be tough to get enough players to reach ~20 ratings. I use PyInstaller, and make liberal use of the `--add-data` option to get all my assets and libraries to be bundled properly. See [this section in the docs](https://pyinstaller.org/en/stable/usage.html#what-to-bundle-where-to-search) for more info. At the very least, I'd recommend adding a readme specifying the Python version compatibility, and a `requirements.txt` so that people who have Python available can easily set up a virtual environment. |
| Oct 9 00:06:56 | 19h 00m | Relics Return - Point and Click Adventure | ♥ 3 | So clever, I've never seen anything like this in a game jam before! The voice acting was great, and the simple find-the-object gameplay worked well with the story. I think my only gripe is that some of the "jumps" from location to location were too big, and it got a bit disorienting. Very glad that you included the map, because it helped me build a list of locations to deliberately visit. Congrats on finishing your second game jam! |
| Oct 9 00:07:27 | 31s | The drunk bassist of Hamelin | ♥ 4 | Insane, weird, funny, and unique. The noir storytelling was wonderful, and really sold the absurd humor. Gameplay-wise, it would have been more interesting if there had been more of a challenge. I realized I could just walk away to get the upright bass to respawn, and then kill waves of cockroaches pretty quickly. Keeping a history of every dead bug at the end was a nice little touch. Good job! |
| Oct 9 00:07:45 | 18s | David vs Goliath: What the government doesn't want you to know | ♥ 1 | This gave me quite a few laughs! The gameplay was fun enough - nothing groundbreaking, but it gave the narrative something to latch onto. Something that may have made the combat a little more engaging would be to remove the damage from the gun, and have it be just a means to expose the weak point, and then force you to use the spear when the stance is broken. I also love that you compiled this for the Dreamcast. Fantastic work! |
| Oct 9 00:08:00 | 15s | Sweet Home ? | ♥ 2 | Congrats on your first game jam! I was certainly not expecting to hear Dance of the Sugar Plum Fairy in an ant game! |
| Oct 9 00:08:19 | 19s | AquaLens | ♥ 2 | Beautiful game! I loved the music and the relaxing pace. Pretty sure I got the photo album bug, because I took tons of purple jellyfish pictures, but it never got added to my collection. I even started the game a second time, but still had the same issue. Regardless, I had fun! Screenshot 2024-10-08 145546.png Were the fish placed randomly, or did you hand-place them? I went to the sea floor to find crabs, since I figured they would be walking around on the ground, and I found a bunch of them. It was cool being able to reason out where I would be able to find the fish. Great work! |
| Oct 9 01:49:26 | 1h 41m | Carrot Patch | ♥ 1 | Fun little game! Just as I was on my last life a few minutes in I was thinking "It would be cool if the tractors started coming from the left side, to make it more challenging." And then, well... Screenshot 2024-10-08 184641.png Great work! |
| Oct 9 01:58:41 | 9m 15s | Ants and webs | ♥ 0 | Definitely unique! I couldn't even beat the first level though 😬. I tried a few times, but it was really hard to grasp how to play. Any chance you could upload a guide? I think seeing a successful attempt would help the rules click. |
| Oct 9 02:04:30 | 5m 49s | Tiny Racing | ♥ 1 | The controls were nice, and the game has some promise! It would have been nice to see different obstacles other than things that slow you down. The game reminds me of the top-down Micro Machine racing games from back in the day. I also noticed a bug when retrying where your laps wouldn't reset, which prevents the game from ever finishing. Good work! |
| Oct 9 02:20:25 | 15m 55s | (o o) | ♥ 1 | Really creative implementation! I'm sure it won't last long but I got a decent place on the leaderboard! Screenshot 2024-10-08 191818.png I thought the difficulty ramped up at a really nice pace. Great work! |