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Feedback comments for LD55
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| Timestamp | Since previous | Game | wilsk's comment | |
|---|---|---|---|---|
| Apr 15 08:42:29 | Honorius | ♥ 1 | Turns out I can only remember two things at once also 😁. Nice work, a simple well executed concept. | |
| Apr 15 09:24:03 | 41m 34s | Brew Some Unique & Appetizing Potions! | ♥ 2 | I like the art style and the gameplay was smooth once I worked out I could use the space bar rather than clicking the green swap button! I found it a little bit confusing working out what I was meant to do initially - the format made me think it was a like a match 3 style game so I lost the first round matching similar potions and had to re-read the instructions. I think it would have been better if the groups of 6 automatically cleared? |
| Apr 15 09:52:12 | 28m 09s | Summoner Chess | ♥ 1 | A very impressive piece of work for 48 hours! It was a little small on the web build but I guess if I wasn't overly cautious I'd download the desktop build and it would be larger 😆 |
| Apr 15 10:40:01 | 47m 49s | BIRD SOUP | ♥ 1 | Hey, this was great! I'm not very good at timing the clicks on the way down (skill issue!) but its very polished and fun to play. |
| Apr 15 10:44:38 | 4m 37s | Elements of Kha | ♥ 3 | Nice work, looks and sounds great and an interesting idea. I got through the tutorial then had an exception thrown in the game. Looks like Unity doesn't throw great errors in wasm, I had: ``` Invoking error handler due to RuntimeError: index out of bounds ``` and a bunch of internal stack traces. |
| Apr 15 11:05:45 | 21m 07s | Flickering Hope | ♥ 1 | This reminded me of the feeling I got watching other people play Myst or Riven - i.e. I was not very competent at solving the puzzles 🤣 Seems like a neat and pretty unique idea, and it was pretty spooky roaming around with just a candle. |
| Apr 15 13:14:02 | 2h 08m | Summoning Stones | ♥ 2 | Nice work, had fun cruisin' around looking for crystals. Some feedback when hitting the zombies would have been great as others have mentioned. |
| Apr 15 13:23:20 | 9m 18s | From Below | ♥ 1 | Interesting idea. It would really have benefited from some feedback i.e. when you select a demon, or demons that have finished their turn. It was very impressive work (especially having a functioning AI) for only 48 hours. |
| Apr 15 22:00:30 | 8h 37m | Diemancer | ♥ 1 | Interesting idea and fun to play. I definitely think its got the ... skeleton ... of a really fun game with different combos and effects etc. Time constraints are obviously a thing, but it felt like it lacked a little bit of *juice*, sound effects, visual effects when you make certain combs etc. I think it might have also benefited from having the "current" score tally up as you go or having the info panel pop up when you hover over the dice in the rolling screen, as its easy to forget the specific combos. Great job! |
| Apr 16 11:23:22 | 13h 22m | SLEEP PARALYSIS | ♥ 1 | Nice work, was atmospheric and nice looking enemies. Like I others I also worked out it was better to just sit over the bed and lean back from the keyboard 😀 |
| Apr 16 11:30:58 | 7m 36s | Delvecologist | ♥ 2 | Cool music, a nice humorous intro and a unique puzzle mechanic - nice work! I did find it pretty tricky to work out the rules and why my summoned creatures died or why I lost the games, perhaps a bit more visual feedback might have made things a bit more clear? |
| Apr 16 13:24:31 | 1h 53m | Demon Farm | ♥ 1 | A great game loop, and quite fun to play. Definitely satisfying to one shot the creatures once you've spent the cash on upgrades. I would have liked a little more feedback from the enemies, at times it seemed they attacked me a bit randomly and I felt like I died sometimes without seeing any attack animation. Great job though, I enjoyed the game. |
| Apr 16 13:26:51 | 2m 20s | Cultist's Cookbook | ♥ 0 | Looked great and quite interesting but was a bit confusing on keyboard with all the controller hints. |
| Apr 16 13:40:45 | 13m 54s | The Klent | ♥ 2 | Nice old school platformer, controls felt decent and it had a strong visual theme. Great job! |
| Apr 16 13:51:37 | 10m 52s | Wrath of Wrathmus | ♥ 1 | Congrats on your first LD! I really like the look of the game and the banter was fun. It took me a while to work out I was the little guy and not the boss, given I built up the boss I thought I was playing him. I also found it fairly easy to kite the boss by standing next to them until the attack warning came up then backing off, running forward and hitting him a couple of times and rinse and repeat. Some variety in attacks moves might have helped there. I also found sometimes that I was next to the boss (facing away) and pressed the arrow key to turn to face the the boss, and ended up taking damage.I think maybe it would be better if the arrow keys first turned you towards the direction you pressed rather than moving you, but maybe I'm wrong here? 😁 I wasn't sure how to attack the boss once pieces started getting locked. He didn't seem to take any damage, but couldn't hit me because of the kiting so it was a bit of stalemate. Nice work! |
| Apr 17 10:33:20 | 20h 41m | daydream | ♥ 3 | Hi, An interesting idea and quite a well fleshed out experience for a game jam game - nice work! I had a few bits of feedback: - I'm a relatively fast reader generally find it uncomfortable reading dialogue that progressively "types in". Most games let you hit the "skip" button (c here?) once to skip the typing in and just show the text, then again to progress. I think this is better UX than just skipping the entire section of dialogue - Some enemies seemed to hit and damage me after they had despawned. I think this happened with both the initial "tadpoles" and the invisible black cat enemies. - Often the black cat enemies would disappear for (what seemed like) 5 or 6 seconds. As I could generally only hit one at a time this meant some rooms took 30 seconds to clear where for the majority of the time I was just sitting there waiting for the enemies to respawn. - I got stuck underneath one of the eyeball bosses, (it looked like I could get through between it and the wall while was avoiding the beam, but couldn't). I took 6 sudden hits of damage and was booted back to the start. I think I would have preferred to be respawned outside the boss room rather than having to walk through the entire level again so I gave up at this point. |
| Apr 17 10:37:15 | 3m 55s | Orbitals | ♥ 0 | Hmmm... I'm not really sure what I was meant to do here. I pressed space as instructed then the other balls seems to just fire randomly at the one in the middle. I tried pressing space again but the yellow balls just blew up. A simple tutorial or some more hints might be helpful? I really liked the music! |
| Apr 17 10:54:46 | 17m 31s | Campo | ♥ 1 | Hey, fun idea and an interesting mashup of farming and platforming. Would have loved some music or sounds. Some feedback: - the character controller was a little floaty and often got stuck on the corners of platforms, - if I placed seeds too quickly in the farming area they'd clump together and then fall through the ground, - a couple of times I summoned a bunch of veggies (particularly in level 1)and they'd get in each other's way and get stuck in a back and forth changing direction loop, meaning that I basically couldn't walk any further. - in the third level I got stuck between an enemy, a pumpkin and the lip of a platform. It wall hacked me through the wall and I ended up inside the level and unable to complete it without a game restart. wallhacks.png |
| Apr 17 11:53:52 | 59m 06s | Mana Tactics | ♥ 1 | Great job - a full blown strategy game is a real stretch for a game jam and you've delivered! As others have said the map size was a bit unbalanced, and there were some other "quality of life" things that might have been nice, for instance shortcut keys for moving between units that still had actions available. |
| Apr 17 12:08:53 | 15m 01s | archmage | ♥ 0 | A nice polished little game jam game - nice work! I did find by the end I was just watching the unit cooldowns and not even looking at the game 😆 |
| Apr 17 12:14:36 | 5m 43s | Accio! | ♥ 0 | Nice work, what a unique mechanic. The music was very loud for me, but cool. |
| Apr 17 13:05:47 | 51m 11s | Arise, QWERT! | ♥ 1 | A unique take on the survivor style game! I had fun zipping around and seeing what weapons I could get. It's always difficult in a game jam time frame but it would have been interesting to refine the theme a bit more, for instance linking the new demons to pickups, and/or maybe unlocking new demons rather than randomly typing combinations. |
| Apr 17 22:20:23 | 9h 14m | Hardcore High School | ♥ 2 | This was very entertaining, I loved the voice overs and the humour. There was quite a lot of artwork and dialogue in there, I have no idea how you found the time. The only feedback I'd have was that because in the battle screen both sides had similar graphics, I wasn't 100% quite sure which side was mine until the results screen after the fight. Maybe some uniforms, or school banners behind would be helpful as a hint? Great job, I had fun playing it. |
| Apr 17 22:23:32 | 3m 09s | Mathemagical Sum-moning Battle! | ♥ 1 | Oh man this game made me wish my keyboard had a numpad 😀. Nice simple mechanic but fun, thanks |
| Apr 18 10:47:00 | 12h 23m | Lil Lads Hit the Notes (Or fall into lava and they don't want that) | ♥ 1 | Neat little game, simple but fun. Its a very subjective thing, but I found the mouse movement a little bit too "sticky" in the slots for the notes. This made it feel a bit heavy, if that makes any sense? |
| Apr 21 02:07:27 | 63h 20m | Rituals | ♥ 2 | Nice job, very atmospheric and looks great. I got a bit stuck after the candles - I *think* I was meant to drag the pieces near the correct coloured candles from the book, but I couldn't seem to get them to "activate" other than the blue rectangular piece. Some pieces got stuck at the bottom of the screen and I couldn't interact with them any more. |