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Feedback comments for LD48
wilsk's games and stats for all events →
| Timestamp | Since previous | Game | wilsk's comment | |
|---|---|---|---|---|
| Apr 27 07:31:45 | Infinity Dive | ♥ 0 | Nice, really enjoyed the "vibe". Simple but very cool and I enjoyed the technical explanation in your post too. | |
| Apr 27 08:36:55 | 1h 05m | Tripus's Very Deep Adventure | ♥ 4 | Nice, was very satisfying to swing around the place. |
| Apr 28 06:47:29 | 22h 10m | Ropedive | ♥ 1 | Nice work, really simple concept but very well done. |
| Apr 28 06:59:43 | 12m 14s | Sheppard | ♥ 1 | Looked super nice and was fun to play, especially with the dash. I thought the layout of the levels was paced well to introduce the dash, dash+jump mechanics, although it felt a little too easy in combat at times, I just ran in swinging! Would have been good to have a health bar for the boss, I wasn't actually sure whether I was meant to be attacking him because he seemed to soak a lot of damage. Nice work! |
| Apr 28 07:07:53 | 8m 10s | LAYERS | ♥ 1 | This game looks and sounds fantastic, and I think there is a really deep mechanic behind it, although probably too deep for me at the end of a work day 😆 There were some minor issues with the tutorial - on the first load nothing happened, it seemed to get stuck. I refreshed and There was a tutorial but as far as I could tell it just randomly progressed when it felt like it. I'd mash all the key and nothing would happen and then suddenly it jumped forwards 8 steps and I missed all the instructions. Nice work!! 👏 |
| May 1 07:54:25 | 72h 46m | Ore Lord | ♥ 1 | It looks really polished and sounds good. Overall a great job for a game jam game! Maybe I missed some key instructions, but I didn't feel like I had much to do other than wait for X number of resources and shift+click a button and hope for good RNG? Maybe it could do with a bit more UI feedback about what the icons mean and when they are disabled / enabled as that wasn't really clear so at times I found myself just spamming shift+click in the hope that something would happen. |
| May 4 09:14:56 | 73h 20m | Greedy Miner | ♥ 0 | Nice fun game loop, although it got a bit repetitive after a while. Often my shots hit the targets (or at least I thought) but they didn't die, I feel like they could use health bars or something. Art style kind of reminded me of forager which is neat. |
| May 5 11:22:03 | 26h 07m | Deep Breathing | ♥ 0 | Unique idea, nice one. |
| May 5 11:25:55 | 3m 52s | Floors | ♥ 1 | A bit too tricky for me, I really struggled to hide from the enemy in the first level. Good concept though and I like the lighting. |
| May 5 11:37:06 | 11m 11s | Fathomless | ♥ 1 | Nice idea and very well put together! The sounds got a bit repetitive after a while but were a cool idea, and as others have noted the hitboxes seemed a little off at times, but really well done. |
| May 5 11:45:46 | 8m 40s | Tooth Toss | ♥ 2 | Nice work, really polished and an very interesting combat mechanic with varied enemies. Maybe its just me but HTML5 audio is always so loud I have to take my headphones off. |
| May 5 11:55:47 | 10m 01s | Dome Romantik | ♥ 2 | Fantastic game. I'd love a "zen" mode without the monsters, they kept getting in the way of my mining time 😁 |
| May 5 12:11:08 | 15m 21s | Deep Cover | ♥ 2 | Great job, a really unique idea that looked very polished and sounded good. |
| May 5 12:24:15 | 13m 07s | A Taste of the Past | ♥ 1 | Wow, that got me in the feels. Nice work. |
| May 6 12:25:56 | 24h 01m | Dikes & Polders | ♥ 0 | Very nice puzzle game. Relaxing and beautiful to look at. Will bookmark to play again later! |
| May 8 08:06:37 | 43h 40m | The Alchemist | ♥ 1 | I think I had fun but I'm not sure I understood what I was doing. Looks like it has a lot of potential, nice work! |