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Feedback comments for LD55
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| Timestamp | Since previous | Game | gord10ahmet's comment | |
|---|---|---|---|---|
| Apr 15 16:49:56 | Tao | ♥ 3 | Amazing game! What attracted me first was the visuals, then I saw the impressive game and level design. Screenshot 2024-04-15 194526.png I encountered a bug here. Respawning at this level causes the player unable to continue the game. | |
| Apr 15 17:20:07 | 30m 11s | Jury Summons - When Duty Calls | ♥ 1 | Lovely and hilarious! My critique is, it's hard to focus on the game, especially at the part we read the game rules. Not being able to play the game fullscreen makes it harder. At some point I started to ask the jurors random questions just to see the game content, rather than trying to win the game. 5/5 for Innovation, Mood and Humour. |
| Apr 15 19:14:45 | 1h 54m | A Following Wind | ♥ 3 | Lovely idea and sprites! I especially liked the wind effect. Some points, * The game would be better with more clear visual feedbacks when we drag mouse to create the winds. Even a simple line could work. * The background (sea) looks bland and dark compared to the sprites, I assume you hadn't time for background. * I thought the white ships crashed when they reached the temple and played that particle, in a sense that the Faith score decreases. * Hard to read the title screen. Your idea has a nice potential, good job! |
| Apr 15 21:24:26 | 2h 09m | Me Want Donut! | ♥ 1 | Fun game. Do the colors of non-purple balls have meanings? |
| Apr 16 14:27:25 | 17h 02m | VOC | ♥ 0 | I liked its innovative gameplay once I figured out how to play. My critiques are, the player sprite and background's colors are too similar. It's hard to see the player. The window size stays too small in 4K screens. The music was kind of repetitive. Lovely idea you have! |
| Apr 16 17:49:01 | 3h 21m | Spirit, are you there? | ♥ 2 | I loved the idea of playing as a spirit. I couldn't understand the controls much at first, like we needed to bring the planchette to YES to end our word. Maybe there could be an UI button for that? Controls are my only critique. Fun game! |
| Apr 16 18:37:48 | 48m 47s | Exorcist Pianist | ♥ 1 | That's an amazing idea! It's so cool that this game can be played with a MIDI keyboard, too. |
| Apr 16 19:54:33 | 1h 16m | Summoner Under Attack | ♥ 1 | Lovely graphic style! Summoning the golem was a delight. Is this your own engine? |
| Apr 16 20:33:18 | 38m 45s | Church of Pain | ♥ 4 | Great atmosphere here |
| Apr 17 22:20:50 | 25h 47m | Demon Doodles | ♥ 3 | Lovely and fun! How does the score get calculated? Do you compare how many pixels matched with the rune? |
| Apr 18 18:37:21 | 20h 16m | Djimm's Revenge | ♥ 1 | Great idea and art! Nice apple reference, too. The issues I see is, restarting the game takes too much time and sometimes bubbles can spawn from out of nowhere, just right at the player. It gets impossible to restart the game after 2nd (or 3rd, not sure) game over, it even happens in the Windows build. Great potential this game has. |
| Apr 18 18:50:06 | 12m 45s | Bail Out! | ♥ 1 | Nice idea! I think the issue which other players described as "laggy" is the pixel snapping. A camera that moves inside the pixelated game world doesn't look smooth. |
| Apr 18 18:57:13 | 7m 07s | Kings Court | ♥ 2 | I'd buy this game if it was in Steam. Good job! Screenshot 2024-04-18 215354.png It froze at me at this 4-4, though. |
| Apr 18 19:58:31 | 1h 01m | Battle of the Serifs | ♥ 2 | Great idea! The game would benefit from the left half that we can spawn our letters being visually different. And maybe the blurry letters at the background would disappear once the game begins, because they make it a bit hard to focus on the game itself. |
| Apr 19 21:30:00 | 25h 31m | Rage Of The Dead | ♥ 0 | It seems that you forgot to remove the old build (which the 'SampleScene' can't be opened) of the game from the LD page. Game jams are great places for gaining experience for matters like management. I'm sure you'll do better in the next jams. |
| Apr 21 08:04:35 | 34h 34m | Ancestral | ♥ 1 | Fun game. I liked its art style, as well. My DualSense didn't work with this game, but playing with keyboard was still enjoyable. The Itch name of "ld48" was a bit confusing. Good job! |
| Apr 21 17:10:43 | 9h 06m | NecroBit | ♥ 3 | Great idea and art style you have here. I was confused when I wasn't able to summon new skeletons, because the UI prompt still showed me the key pattern and the keys could get highlighted even if I wasn't allowed to summon. Took me a while to get 1/1 shows the limit. The level is a bit too large, but not such a big problem by itself. The boss could kill me instantly, I wish we could restart from the boss fight start point. Good job! |
| Apr 21 19:45:54 | 2h 35m | Super Pal Summoner! | ♥ 1 | Creative and addictive. I'd keep playing this game as a mobile game. |
| Apr 24 09:33:43 | 61h 47m | Labyrinth of Fiends | ♥ 1 | Nice game. In addition to what other jammers said, it would be better if our summons were blue and enemies were red, I think. |
| Apr 28 09:11:50 | 95h 38m | bergs | ♥ 2 | Mechanics are genius! Besides being able to see the next berg to be created, maybe the game could benefit from a button that erases bergs in last-to-first order, in case of soft locks. |
| Apr 29 20:15:03 | 35h 03m | Necro Jam | ♥ 1 | I liked the interpretation of the theme here. I couldn't understand some parts of the game. What does the star upgrade do? I assumed it would increase the slot of the skeleton spawns, but it didn't. Does it increase the fill speed? Do the crystals drop from destroyed enemies? Sprites look too small on 4K screen, as the game isn't scaled according to screensize. So I played it in my 1080p screen. |
| Apr 29 21:32:31 | 1h 17m | The Summoning of the Dark Forest | ♥ 1 | Impressive mood. I digged the visual style and audio of this game. Black metal vibes delivered with stick figures. It isn't such a fun game, I guess we are supposed to find correct transition points in a vast area. I thought the transition points were spawned automatically after we get distant from the level's start point when I was playing the game, to create a false sense of being lost. But I guess this is a game focused on the mood, great job on that. |
| Apr 30 22:12:51 | 24h 40m | He Who Sleeps | ♥ 1 | I loved the mood of this game and highly appreciated how you prevented backtracking. Spoiler: I was expecting the player character would somehow be punished for his Faustian crimes against the innocent. |
| Apr 30 22:18:42 | 5m 51s | Necrogirl | ♥ 3 | I liked the visual side, both the cover and in-game sprites. I couldn't play the game for long enough, though, the camera movement caused motion sickness. I wish it was locked to the player. |
| Apr 30 22:37:06 | 18m 24s | Ethereal Tower | ♥ 2 | Fun and intuitive gameplay! Lovely pixel art. I liked the idea of not auto-collecting the money, but maybe it could be better if hovering mouse would collect them. I'd love to see a wider variety with more challenging enemies and a UI element that shows progress. Great job here. |
| May 6 19:53:43 | 141h 16m | Illegal Summonings | ♥ 1 | I loved the idea and would like to play more of this game in the future. I agree with koolruz's feedbacks here. I hadn't noticed the ghost, it was the last option I tried in the second level. |