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Feedback comments for LD55
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| Timestamp | Since previous | Game | CamD67's comment | |
|---|---|---|---|---|
| Apr 15 18:19:04 | A Conversation with My Crush | ♥ 0 | That was super clever! I like the interpretation of the theme. Very unique idea! The "slingshot" part of the game felt a little too simple but the fun dialog and theme made up for it | |
| Apr 15 18:40:36 | 21m 32s | Boneworks | ♥ 1 | Really fun but really hard game. It would be nice to have a quick restart button in like a pause menu since once the enemy starts to overtake your resources it's gameover with not a lot you can do about it. Or a way to comeback from that situation! |
| Apr 15 18:55:49 | 15m 13s | Necrocraft | ♥ 1 | Fun game! I really like the idea of placing down the various pieces to create attributes for the summoned monsters. The art on the menus and characters was also really good! It would be nice to have an in-game way to mute the audio. It was quite loud for me and I had to mute the whole tab. |
| Apr 15 19:06:54 | 11m 05s | The Wizard Games | ♥ 1 | Fun simple game! I thought it was really fun and the announcement audio at the start was so great. It would be cool to increase the attack of the enemies though, it never felt like I was in "danger" and more just mashing combos as quick as I could (which was still fun) Also high score of 1900 |
| Apr 15 19:28:40 | 21m 46s | Diemancer | ♥ 1 | Super fun game! Agreed with others, a "Skip" button in the shop would be nice. I got a 1275 but I feel like I could've gotten more. stuck with gargoyles and frankensteins which felt good but I didn't feel like I saw better ones in the shop. |
| Apr 15 19:40:25 | 11m 45s | Jelly Rush | ♥ 1 | That was a super fun game, I really liked how the "tutorial" was well integrated into the game. felt like I really understood the mechanics despite no long wall of text explaining it! The ending was super cute too |
| Apr 15 21:39:49 | 1h 59m | Mana Delve | ♥ 1 | I got really confused at first and mined out the whole level only to run out of other mana. It would maybe be helpful to have a little info about what each tower generated? Like I know what a certain tower costs but I didn't know how much it generated so I would guess and place too many / too few and run out of many. That said this feels like it could be a really fun little puzzler game! The concept of balancing a bunch of different resources is really solid and even though it was a little tough this was a quality entry! |
| Apr 16 00:02:37 | 2h 22m | Jury Summons - When Duty Calls | ♥ 1 | That was a really enjoyable time! The goofy music and wacky art worked really well together to make a really funny and good-feeling game. I for sure forgot some of the facts on the client which lead to some difficulty in narrowing down clients, but in a good way! For sure one of the most unique interpretations of the theme I've seen which is awesome! |
| Apr 16 00:14:41 | 12m 04s | ExorSketch | ♥ 2 | Really cool idea! The drawing mechanic was fun and easy to use once I started using the 1-5 keys frequently to show me the patterns. I did find myself starting more at the pentagram to focus on drawing rather than looking up at the battlefield. Maybe it would be nice to have the drawing be done at the summoning area? I got around to score 1000 before I stopped summoning, then around 1400 the enemies started glitching around the screen. Also thank you for including a volume slider! I wish every game jam included that. Great first jam entry! |
| Apr 16 00:23:54 | 9m 13s | Cthulhu Defense | ♥ 1 | Fun TD! when it got going fast I was worried I was gonna lose but managed to get to the win screen! I really liked the idea of "locking in" your tower choice. It made me prioritize upgrading certain towers after I realized which ones were placed in the best spots. Parts of the audio was a bit too difficult to listen to for me being so repetitive, a volume slider would be helpful to turn some down |
| Apr 16 00:37:06 | 13m 12s | Summoner's Dilemma | ♥ 1 | Dang that was tough, but I made it to floor 3 for about 2 seconds before running out of mana. Really interesting game though! It was fun to try and think up ways to live longer each time. I settled on quickly surrounding two pots with all the sprouts to try and get at least two flowers per floor. I also didn't really understand how the clock and orb worked, like was it number of clocks/orbs on the floor or ones I stood next too? Would've been helpful to have something to the side saying like "Currently -50% mana drain" or some other indicator to explain that |
| Apr 16 02:48:36 | 2h 11m | Devilish Delivery | ♥ 2 | Always love a game with a goofy cursor mechanic. That was a fun game! I was staring at the crystal hoping it would pop right before the timer went off so many times. so satisfying dropping the last one with a few seconds left. It would be fun to have something to do to help speed up the crystal or portal to give you a little more control over things |
| Apr 16 03:33:40 | 45m 04s | Summoner Chess | ♥ 1 | That was a fun auto-battler! It got a little glitchy when doing the fast-forward, but still worked! It would've been fun to battle others immediately instead of having to get to the end again. Like an "arena" mode. Also the idea of using rune text to share is a really clever idea, especially for a jam game My final runes ᛃᛏᚠᚷᛏᚠᚱᚠᛉᛁᚠᚦᛏᚠᚡᚾᚱᛏᚠᛁᚠᚠᚱᚠᚱᚦᚢᚦᛏᚠᚡᚾᚷᚡᚠᚦᛏᚠᚱᚠᛉᛖᚠᚠᛏᚠᛏᚺᚢᚠᚠᚦᛏᚾᚢᚢᚱᚡᚢᚠᛏᚠᛇᛁᚷᚠᚠᚦᛏᚾᚣᚠᚢᚺᚠᚺᚱᚨᚺᚠᚢᛏᛗᛚᚠᚨᛚᚠᚦᚺᚠᚧᛚᚦᚱᚠᚢᚡᛚᛇᛏᚠᚱᚠᛗᚤᚢᚦᛏᚠᛇᛁᚷᛏᚠᚦᚠᚹᚩᚠᚦᚺᚠᚧᚱᚷᛚᚠᚢᛏᚠᚦᚠᚱᚲᚠᚢᚺᚠᚷᚲᚠᚺᚠᚢᚠᛖᚠᚠᚠᚱᚠᛗᚦᚠᚦᛏᚠᛇᛁᛉᚡᚢᚷᛏᚠᚱᚠᚾᛖᚢᚠᛏᚠᛇᛁᚲᚺᚠᚦᛏᚱᛈᚠᚠᚺᚠᚷᛜᚦᚠᚠᚢᚡᛚᚺᛏᚠᚱᚠᚾᚦᚢᚠᛏᚠᛇᛁᛚᚠᚢᚷᛏᚠᚱᚠᛇᚤᚠᚱᛏᚠᚱᚾᚱᛏᚠᚦᛏᚱᚾᚠᚦᚺᚠᛖᚱᛃᚠᚢᚱᛏᚠᚦᚠᚹᚣᚠᚦᚺᚠᚧᚱᚦᚱᚠᚢᚠᛗᚱᚠᚢᚱᚠᛉᚤᚠᚱᛏᚠᚡᚾᚲᛏᚠᚦᚠᚹᛈᚠᚢᚺᚠᚧᛚᚦᚱᚠᚢᛏᛗᛏᚢᚨᚱᚠᚦᚺᚠᛚᚱᚢᚱᚠᚢᚡᛚᚷᛏᚠᚱᚠᛇᛁᚠᚦᛏᚠᛇᛁᚨᛏᚠᚦᚠᚲᚾᚠᚦᚺᚠᛚᚱᛈᚧᚠᚢᛏᚠᚦᚠᚲᚾᚠᚢᚺᚠᚷᛜᚢᚱᚠᚢᚠᛗᚺᚠᚢᚱᚠᛁᚤᚠᚱᛏᚠᚺᚾᚱᚺᚠᚦᛏᚾᚾᚠᚦᚺᚠᛚᚱᛊᚠ |
| Apr 16 03:51:17 | 17m 37s | Spring Must Come | ♥ 3 | That was really fun! The first few levels felt a bit too easy but once it got later on (especially the equilibrium level and the few after it) were very challenging but in a good way! It would be really cool to polish this up! Could be a fun puzzle game to release |
| Apr 16 03:57:53 | 6m 36s | Summoner´s ritual | ♥ 1 | That was a cool creature generator! It would've been nice to do something with them after like watch them roam around a world together doing things. The song was really fun to listen to! |
| Apr 18 02:15:21 | 46h 17m | Sminer | ♥ 1 | The digging animation and effects are so satisfying! I really struggled to plan out where/how to dig and also pay attention to the top right. That said the digging was fun enough to keep me interested! |
| Apr 18 02:35:32 | 20m 11s | 12 Vengeful Ghosts | ♥ 1 | Awesome submission! I got stuck on level 8, I just couldn't beat those side-to-side patterns. It was so fun though! I loved the art. Also thank you a ton for including a volume slider! I love being able to listen to the music in jam submissions but it's usually so loud at 100%. Thanks to that slider I could appreciate the great music |
| Apr 18 03:01:28 | 25m 56s | Fiend-Zone | ♥ 1 | That was pretty fun! A few of the fiends were a little annoying to deal with since I would run into something which would slow me down and then I'd get stuck which felt pretty frustrating. It kinda felt like the enemies were "sticky" It seemed intentional but was still annoying. That said, the concept was really cool! I liked the idea of fiends doing things that wasn't necessarily harmful to the player directly but still hampered my progress. |
| Apr 18 03:28:28 | 27m 00s | High School of Conjuration | ♥ 1 | wow that last level was intense! Had a really good feeling of "just one more try" each time I almost beat the level. The controls really felt a bit too stiff to be satisfying though. I did like the idea of forcing you to stop and summon the copies though, that made a lot of situations really stressful in a good way! |
| Apr 19 01:46:42 | 22h 18m | Summon & Chill | ♥ 1 | So chill, and it feels like a pretty complete experience! I really liked how if you got a bunch of words lined up you got a big accent sound. That was super satisfying. I do think a little visual / effect flair would be nice as the summoning progressed. Like some sort of gradual background gradient shift from black -> red. |
| Apr 19 01:57:41 | 10m 59s | Capture the King | ♥ 2 | Super cool concept! It felt a little easy when I tried stacking rooks and found they they would pretty quickly shoot to the backlines and take out the king. However even then sometimes the piece AI would be a bit troublesome and not choose the optimal move, which I thought added to the tension and kept it fun! Really quality idea and great execution on it! |
| Apr 19 02:29:49 | 32m 08s | Athention, Please! | ♥ 1 | That was super fun! That was a really clever idea and right when I thought "eh this is a little too easy" it got real complicated with the 3-set rules! I only got to level 5 before messing up a vote by 1. Some of the rules around hair color were a bit hard for me though, especially brown vs black hair. Maybe if they had different hairstyles that could help a bit! |
| Apr 19 03:30:59 | 1h 01m | Arise, QWERT! | ♥ 1 | That was a pretty cool survivors-like! It felt a little easy once I found out a good summon, so maybe a way to weaken or discourage spamming one demon would help with variety? |
| Apr 20 02:34:57 | 23h 03m | Steel Showdown | ♥ 1 | That was a great submission! It felt fun to play! I thought the tank + tons of ranged units felt a bit too overpowered, but it was fun to do stuff like drop in a tiny unit right as a bomb unit was about to attack a tower. The art looked super good too! |
| Apr 20 02:47:22 | 12m 25s | Graveyard Kerfuffle | ♥ 1 | That was pretty fun! It felt like a really polished and complete game loop. Also thank you a ton for including a volume slider! The inclusion of customization was super unexpected and fun. I also thought the indirect summoning was a funny inclusion and made for some frustrating (in a good way) situations trying to get the zombies to move around just right. It maybe could've been a little bit more difficult |
| Apr 20 16:02:45 | 13h 15m | Runes Summoner | ♥ 0 | That was a fun puzzle game! The difficulty ramped up a little too slowly in my opinion, but some of the later levels got really tough especially when I would accidentally slide a piece to get the skull in the right position. |
| Apr 20 16:23:56 | 21m 11s | The Blinding of Isaac | ♥ 0 | That was a really tough game but had some really clever designs in it. At first I was pretty confused what to do. I thought the idea of hiding the recipes was really cool in theory, but I could see it being really frustrating if you didn't know to look for that. Maybe a scripted event of like a lightbulb coming on to illuminate the area could help point players in the right direction? Once I got to all 3 things to play as my brain was struggling to move everything at the same time (in a fun way imo). Having each thing contribute a different skill to the puzzle solving was really cool! Really quality puzzle game created in a short time! |