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Feedback comments for LD55
Brogan Ward's games and stats for all events →
| Timestamp | Since previous | Game | Brogan Ward's comment | |
|---|---|---|---|---|
| Apr 16 19:18:37 | Astral Tale | ♥ 2 | Love the music! It set a very cozy theme with the colors you chose. Some platforming sections could benefit from more checkpoints to teleport back to and prevent the long back tracking (like the jumping section when you first go outside). I did noticed once or twice I would speed past dialogue points but when I go back to read them they no longer appeared, but overall nothing game breaking! | |
| Apr 17 13:20:17 | 18h 01m | DURO | ♥ 4 | Great game! I do wish you could have the reset button as part of the general UI rather than accessing the menu every time, but this a very fun and relaxing game! |
| Apr 17 13:36:33 | 16m 16s | Cat Summoning Terminal | ♥ 2 | Great idea for the theme! I agree with others that it was a bit difficult to understand the command syntax, but once I understood that I was really enjoying the game. Although the font goes well with the aesthetic you were aiming for, I would definitely recommend finding an alternative due to some letters being difficult to distinguish (like H and X). Thanks for the quick fun game! |
| Apr 17 13:43:43 | 7m 10s | The Stone Summoners | ♥ 1 | I really wish there was a tutorial to give me a better foundation for how to properly summon. It's a neat mechanic, but there needs to be some guidance on what to do for the player to fully jump in and enjoy. I do love the music, it helps set the tone for experimentation! |
| Apr 17 13:51:24 | 7m 41s | Spooky | ♥ 1 | Hello fellow 5 minute timed game! I did not realize that the bar on the side was summoning experience, but once I figured that out I was able to summon the final boss and the ally. Love the style and the atmosphere for the game! |
| Apr 17 13:59:28 | 8m 04s | Mage Guard | ♥ 0 | Really fun! I feel like the speed of the game could be made faster such as enemy spawning. I also feel like the lightning is too reliable. I was using it 95% of the time to take out baddies. Love the pixel art and feel for the game also! |
| Apr 18 02:06:35 | 12h 07m | Apprentice Binder | ♥ 3 | Very unique combinations of summoning spells that had me wanting to see more levels! I love the dragon wind summon the best when stacking them. Had a bit of trouble with the slime summons, but still fun to figure out how to get to the exit! |
| Apr 18 02:21:35 | 15m 00s | Evocation | ♥ 1 | It's been a while since I played a click adventure game, and the tone you set for this one was solid. When combining spells, I thought I would have to play a more difficult memory game but it did not happen. If you continue to revise this game, I think you should consider implementing more difficult memory games when casting more difficult spells. Great job overall! It was a interesting experience! |
| Apr 18 02:38:38 | 17m 03s | The Cherished Boulder | ♥ 1 | Was having a hard time trying to figure out how to play, but once I came back here and saw there was summoning buttons, I realized that the UI was off. Once I full screened, the UI fixed itself and I started having a blast! I love the art and watching my little pebble guys get to work. Although difficult at first figuring out how to play, was an enjoyable time! |
| Apr 18 02:56:42 | 18m 04s | Demon At Duty | ♥ 2 | This is a great concept and has a fantastic gameplay loop! The art is wonderful and charming, and mixes with a comedic effect when cutting down cute little merry men of the forest. If there was anything to critic it would be having some invincibility frames as @lexi89 and @unless-games mentioned. I notice that I primarily die when I am getting swarmed and unable to get some breathing room to reevaluate the situation. You could also consider hitstops if an enemy manages to damage you if want the player to have a quick pause to strategize. Again, amazing entry! I'm so happy I ran into this! |
| Apr 18 03:18:09 | 21m 27s | Summoning Shift | ♥ 1 | Solid art style and love the retro soundtrack. I do wish there was more indicators for how much time is left before I need to get back to the portal, especially since returning to the portal does not guarantee a teleport back, but I do love the power grind for this and making sure I'm as efficient as possible! |
| Apr 18 03:38:12 | 20m 03s | Deathless Sentinel | ♥ 3 | Love the art and tone of this game! I would have really enjoyed seeing more types of puzzles as the mechanic is very interesting. I agree with @lelek-hunor-kadosa and @dagunov on implementing some indicator for who is currently speaking, but other than that I enjoyed playing this. Great job! |
| Apr 18 03:49:11 | 10m 59s | FRIED AWAY | ♥ 5 | I never knew I needed this, but I'm glad it came into my life. Tough at first but man it's super fun to play. I love the game over screen and the overall wackiness. The art and even backstory is the batter on top of this tasty game. Overall, the only thing left I have to say about this fun game: chicken. |
| Apr 18 04:06:01 | 16m 50s | Bellhivers | ♥ 1 | Pretty fun time playing for a bit. I love the giant falling bell and the fact that you can be crushed by said bell. Wish the bees didn't spawn so sporadically around the hive as they can sometimes spawn unfortunately right near you, but I did enjoy shooting them into literal pieces |
| Apr 19 01:20:04 | 21h 14m | Grandpa Ghost | ♥ 0 | Definitely gonna come back to this one once there's a revision/how to play included. The graphics are very polished and appealing to show there was good effort put into this. I hope the best for you guys! |
| Apr 19 01:37:17 | 17m 13s | The Squidgy Trials | ♥ 1 | Also got an invincibility bug. I believe this game can greatly benefit with UI popups showing if you can interact with an object. I also noticed there's this spot in the top right that you can escape through and go to the edges of the map. Screenshot 2024-04-18 182743.png |
| Apr 22 03:24:13 | 73h 46m | Dominion | ♥ 1 | Very fun mob spawning game! Sound and art are very solid and it was fun playing this a few more times. I think if there is any adjustment, it would be having a better healthbar indicator. I noticed it was difficult to keep track of my health/how much damage I was taking, especially when the orange ogre struck me. Overall, this was a good time! (and glad to see a GameMaker Studio 2 entry!) |
| Apr 22 03:30:54 | 6m 41s | Ritual Road | ♥ 1 | Definitely a great tone set for this game. Love the retro feel and I hope you get to make this in your complete vision! |
| Apr 22 03:41:41 | 10m 47s | To do magic, please dance | ♥ 3 | Was not expecting the beat drop to happen halfway through (which made this even better)! Music was obviously a strong point and was very enjoyable. I noticed though that you can spam the arrow keys without punishment and you can still keep a full bar. Adding some type of consequence for hitting too early will definitely make people avoid exploiting that. But overall, fun entry! |
| Apr 22 03:56:06 | 14m 25s | Imagining Dragons | ♥ 2 | Fun game! I do agree with the others with having some consistency with the art style is desirable, but overall the game mechanics and loop are solid. I may have missed it, but I couldn't see any indicator for how much health I had left. If there isn't, that would be a great addition so players can measure how risky they can be. |
| Apr 22 04:26:32 | 30m 26s | Ritual Realm | ♥ 2 | Awesome abilities to play around with. I really like strategizing with the rock wall. The structure of the minigames were difficult but enough so that I was committed to beating them (especially the capture point and avoid the storm ones). Might have been out of the scope, but I wish the push ability did a pool cue effect; if you hit one entity into another, the force from the push gets transferred to the second entity. Could make some situations more strategic. Overall, I enjoyed the progression and fight up to the final level. Excellent job! |
| Apr 22 19:37:39 | 15h 11m | Spawn Shop | ♥ 1 | The music really set a chill tone and it was nice to decipher and guess the riddles, though it feels like there's a bit of a learning curve even with referencing the rules page. Still, a relaxing game to play and experiment! |
| Apr 22 19:48:29 | 10m 50s | Cat Wizard | ♥ 1 | I love the cat animations, they are very distinct! I do wish we had something like a spellbook to reference the key presses for summoning, but overall it's fun to explore and learn new abilities from the bosses. Good entry! |
| Apr 22 19:54:28 | 5m 59s | Shards | ♥ 2 | This game is visually great and the dark tone is established very well. Was definitely cut off guard when I lost a finger, but the mechanics and gameplay kept me going. Very unique entry! |
| Apr 22 20:13:28 | 19m 00s | Ink Summoner | ♥ 1 | Love this game! Took a bit to figure out how to start the game with the summoning square, but once that was nailed down I was on a roll. Really enjoyed all the puzzle elements and how they're integrated into the environment. Unfortunately I started getting stuck when math got involved on level 6 so I had to look into your guide, but I greatly enjoyed learning your game mechanic throughout! |
| Apr 23 03:08:20 | 6h 54m | Me Want Donut! | ♥ 1 | Simple yet satisfying to play! I do wish the audio was a bit more balanced as I had to turn it way down due to the shimmering noise. Great job overall! |
| Apr 23 03:16:25 | 8m 05s | Goblin Hunt | ♥ 1 | I agree with the others. Despite being easy, I have not seen a tower defense game structured to where you gather resources like this. Definitely something to consider fleshing out and widening the scope for! |
| Apr 23 03:39:20 | 22m 55s | Birb World Tour: Royale | ♥ 1 | I was not expecting to enjoy this as much as I thought I would! The power growth is super broken but also enjoyable. Love launching my bird at jet plane speeds to reach the end. Style is simple but satisfying. Excellent submission to the jam! |
| Apr 23 03:51:30 | 12m 10s | Necro Summoner | ♥ 1 | Awesome submission! Love the power growth in this one. Very satisfying defeating the baddies and then getting a visible upgrade to my abilities. |
| Apr 24 19:56:57 | 40h 05m | S.L.I.M.E - Summoning Lunatic, Infectious Mold Entity | ♥ 1 | The concept of this is intriguing and pretty original for this Jam's theme but there definitely needs some expansion. Many of the puzzles do not feel like the player engages enough to feel like they are meaningfully influencing the puzzles. There is some good brain puzzles here for sure, but there is a desire to have it be a more engaging experience and this definitely has that potential. |
| Apr 24 20:06:04 | 9m 07s | Revenge of Lord Chicken | ♥ 1 | Direct and nice game to quickly jump into! I love the little dancing chicken egg animations as they move. Do wish there were more opposing chicken spawning s as they were pretty manageable. Overall a fun experience. |
| Apr 24 20:35:58 | 29m 54s | Slaymore | ♥ 3 | "YIP!" "YIP!" "YIP!" Love the retro art style with the limited green color palette! It really sets a nice tone and feel to the game especially with the music. As others have said the combat and summoning need some more love, but it was fun to explore the world you all made. |