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Feedback comments for LD55
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| Timestamp | Since previous | Game | Alexascher's comment | |
|---|---|---|---|---|
| Apr 16 08:26:08 | Necrotyper | ♥ 6 | Cool game! I figured out the word combination on my own without reading the hint, though not right away. It's really cool that the units change visually based on the modifiers. I can't stop watching as my velox velox velox velox exossatus exossatus exossatus exossatus saevit saevit saevit saevit ignis ignis ignis ignis sagittarius kills all the waves) | |
| Apr 16 09:00:04 | 33m 56s | Demon Business | ♥ 1 | Cool narrative game with its own magic system! Haven't finished it yet, but most likely will come back to play more. The texts are well-written - it's easy to immerse oneself in the role of a demon summoner) |
| Apr 16 11:49:36 | 2h 49m | Mori | ♥ 1 | Very good game. I am a big fan of card games, and here it's evident that a tremendous amount of work has been done - there is a wide variety of cards and minions. At first, it was not very comfortable to move slowly, but then I got used to it. The card interface is very good. The mechanics are understandable. It's very pleasant to shoot various fireballs) As I understand it, the idea is to collect a synergistic deck during the game, but there isn't always enough time to think about which card to use and what to do. Also, I often dragged cards and they didn't work because there wasn't enough energy - I couldn't keep an eye on both the energy and the battlefield I'll definitely come back to this game. Excellent work! |
| Apr 16 11:56:39 | 7m 03s | Doppel Effect | ♥ 2 | Good and stylish puzzle game. Cool twist on the summoning theme - the levels themselves are interesting and varied. Excellent job! |
| Apr 16 12:06:38 | 9m 59s | Monster Monastery | ♥ 3 | Very many things is available right away, and it's not always clear what each building does and how units differ. I really like the idea of indirect control - I'm a big fan of the old game Majesty, if you know it. The graphics are stylish and pleasant. Well done! |
| Apr 16 13:13:39 | 1h 07m | Summoner's Recipe Book | ♥ 3 | An incredibly beautiful game with a ton of content, and it's all very well-executed in terms of style. I unlocked all the creatures but still couldn't figure out the resource allocation algorithm - who produces how much. The game is addictive, it's a shame there wasn't a final dialogue with Mr. Bird =) I also used the magnifying glass feature on the recipes. Maybe I could have done without it, but I gave in pretty quickly. Super cool game! |
| Apr 16 14:45:51 | 1h 32m | Summon craft: Ritual Simulator | ♥ 2 | Прикольная игра - прошел ее с удовольствием. Так и не научился делать зелье лечения, правда) Хорошая механика, приятные диалоги. Понравилось, что иногда есть опции в этих диалогах, а не просто выполнил/не выполнил. Часто повторялись заказы подряд - ощущалось немного странновато. Будто я не справился с заказом. Только Ваньку вернул, а он снова пропал) Графика стильная, музыка атмосферная. Если будет апдейт с большим количеством диалогов перепройду еще раз) ___________ Fun game - enjoyed playing it. Still didn't manage to make the healing potion though. Good mechanics, pleasant dialogues. Enjoyed that there's sometimes a choice in these dialogues, not just one option upon success. Orders often repeated in a row - felt a bit strange. Like I didn't fulfill the order. Just returned Vanka, and he disappeared again. Stylish graphics, atmospheric music. If there's an update with more dialogues, I'll replay it) |
| Apr 16 17:13:26 | 2h 27m | Parangariku | ♥ 2 | Good game. I completed it on my second attempt. Didn't immediately understand the purpose of the colors, then assumed they work according to the rules of rock-paper-scissors. My theory was confirmed later when I read the description. =) Didn't quite understand how to use it correctly because enemies almost always come in different colors, and it's difficult to counter them specifically. In the end, my strategy was to gather 30 spheres and place 15 minions on each side. Thanks for the experience, it was fun. |
| Apr 16 17:58:48 | 45m 22s | Exorcist Pianist | ♥ 1 | Very stylish and atmospheric game. I liked how the restart is implemented. Everything is top-notch, but the only thing is that it's very difficult for me. I wanted to complete the game, but I only made it to the five-key demons |
| Apr 16 19:47:38 | 1h 48m | wiz | ♥ 1 | Very interesting and addictive mechanic, bravo! |
| Apr 16 20:54:55 | 1h 07m | Molag Brawl | ♥ 2 | Interesting game! Not very intuintive mechanics of glyphs, but when I understood it it was fun to use |
| Apr 16 21:10:32 | 15m 37s | HTON | ♥ 1 | It was htonic indeed! |
| Apr 16 21:24:47 | 14m 15s | Moving In and Moving On | ♥ 4 | Good game with an engaging storyline. Not my favorite genre, but this game drew me in - the story is not complex, but it's touching and atmospheric. The sound design really helped too. Especially memorable was the summoning spell. Excellent job, guys! |
| Apr 16 22:57:50 | 1h 33m | SUMMONING | ♥ 1 | Very good execution of Vampires mechanic! Interesting sword upgrades. Was very fun to play! Well done) |
| Apr 17 08:11:17 | 9h 13m | Demon Speedrunning! | ♥ 1 | Awesome and very polished game. I enjoyed playing it. At first, I was intimidated by the large tutorial, but in fact, playing wasn't difficult. Everything is done very consistently and with high quality. Well done! |
| Apr 17 13:35:53 | 5h 24m | Butler! Summon the Imps! | ♥ 3 | Good execution of well known mechanic. Fun to play, interesting dialogues. Well done! |
| Apr 17 15:46:43 | 2h 10m | Lich Dungeon | ♥ 0 | Nice stylish game! Especially enjoyed the music - it gave off retro game vibes. The controls were a bit confusing: it would be cool if summoning minions were displayed in the UI along with their mana cost. |
| Apr 20 13:25:28 | 69h 38m | Tristram | ♥ 6 | Without a doubt, one of the best games in terms of graphics, atmosphere, and sound that I've seen at this jam. I thoroughly enjoyed playing it until the end. I especially liked the cozy town where the characters interact with each other, reminisce about fallen friends, and jump into hot springs. As for the factors that were not very convenient: - I wished for a bit more control during the team composition stage. If a player has a favorite, they cannot give them a stronger amulet or tell them to be more careful. The only way to prevent their death is to kick them out of the team, but then they stop leveling up. - The UI wasn't the most user-friendly. It's hard to select a hero to swap them out during the gathering stage - you don't always understand which group a particular hero belongs to or which dungeon they are going to. I didn't immediately understand the hiring process. - The progression balance of the town seemed quite linear and unvaried. Of course, achieving the current result in just 72 hours is simply amazing, but by the middle of the game, I realized that I just needed to grind out 200 gold to upgrade 2 houses, and I could easily do that by sending crowds of adventurers without really thinking about their success. So, empathy for the characters diminishes a bit, and you simply accumulate gold closer to the end of the game. Nevertheless, this is still one of the coolest and most memorable games at this jam. I hope the feedback was constructive. Excellent work! |