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Feedback comments for LD53
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| Timestamp | Since previous | Game | tetrapteryx's comment | |
|---|---|---|---|---|
| May 2 02:19:27 | Deliver the baby! | ♥ 5 | Liver pun! A baby with a laser! Voice acting! This is excellent. Delivering the baby made me viscerally uncomfortable, well done! | |
| May 2 02:24:08 | 4m 41s | angel cloud prayer gather | ♥ 2 | Nice music! I found it hard to tell whether I was doing the right thing at first, but I did manage to deliver them all! |
| May 2 02:33:24 | 9m 16s | Mailville | ♥ 1 | This is super cute! The sounds and animation and particles feel SO good. I did a terrible job because shooting the little guys is more fun than delivering mail, but I want more of this! |
| May 2 02:47:04 | 13m 40s | Baby Printer | ♥ 2 | Great concept, and I love the voice acting! Before the multiple deliveries I was trying to figure out how to uh. Get rid of a baby. So I could pick up the correct one. Not sure if that's the intended experience, but it was kinda funny. |
| May 2 03:16:53 | 29m 49s | Apocalyptic Pizza | ♥ 2 | It took me many attempts before I spawned somewhere I could get enough momentum without getting stuck on anything, but once I managed that, mowing down zombies felt very satisfying! I'm really impressed that you managed to make a solid map generator in such a short time. |
| May 2 03:32:33 | 15m 40s | Baby Boom | ♥ 0 | I'm terrible at rhythm games, but I gave it my best effort anyway! I love the music. This may just be a skill issue on my end, but I found it hard to work out what the timing was supposed to be. I think maybe if the babies moved more smoothly along the conveyor belt, it might feel more intuitive? Or some other visual indicator to show the precise time to press the key? (I know it's probably supposed to be obvious from the beat, but again, skill issue 😅) Seeing the sprite linger in the right location for a bit but failing because I had to time it right within that window really confused me at first. |
| May 3 16:01:06 | 36h 28m | 5-STAR | ♥ 1 | Great concept! The mechanics and enemies made for some really interesting and challenging puzzles, and it's SO cool that you made an actual NES game! I would totally play a longer version of this. |
| May 3 16:44:00 | 42m 54s | Starlighter | ♥ 0 | Lovely music, and an interesting take on the theme! You have some really solid ideas here, the only thing I would change is the pacing. I found it quite difficult, since there are multiple ways to fail, and the speed makes it hard to keep track of everything at once. I think it would have been nice to start off slower and have the speed ramp up over time, so it's easier to get the hang of things without having to start over a bunch of times. It might also be nice to space out the threats, for example: it starts off with just avoiding buildings, so you can focus on the stars. Then once you're getting comfortable with that, the smoke starts to creep in. |
| May 3 17:18:22 | 34m 22s | Am I your "Type"? | ♥ 4 | This is such a creative idea, and you did an excellent job combining the mechanics into something interesting and engaging! Really nice art, too! My only suggestion would be to make the time limit more apparent. I didn't notice the first time around that the stats were dropping over time rather than when I completed a card, because there were a lot of other things on the screen to look at, so I didn't feel the urgency of typing quickly. Without that urgency, I 1) failed, and 2) didn't understand what the typing aspect added to the gameplay. It clicked once I realized the stats were continuously going down, and I succeeded on the next try and appreciated the typing mechanic a lot more! I think the progress bar under the confession at the end worked really well, so maybe you could add something similar for the rest of the game, where each time it runs out, the stats drop by some amount? An audio cue could be helpful too, since there is a lot going on visually already. |
| May 3 17:48:56 | 30m 34s | Boxed Out | ♥ 0 | Well done pulling this together by yourself after a long break from Unity! It's a cool liitle demo. I think it would be interesting if the paths were more complex than a straight line, like if your movement had to follow the layout of the roads or avoid obstacles, to make it more challenging to visualize an optimal solution within the time limit. |
| May 3 18:08:40 | 19m 44s | Maily Melo | ♥ 5 | The art is super cute, and I loved reading all the letters! The controls were a bit awkward, it seemed like it didn't always register my clicks, but the quality of the writing made it totally worth the mild inconvenience. I'd love to see this expanded on with a larger story and consequences for your choices/mistakes! |
| May 3 18:49:11 | 40m 31s | De-Liver | ♥ 1 | "Those livers are about to be de" is a great tagline. I love a good pun game, and I loved the little surprises, like accidentally kidnapping a cyborg or selling to an undercover cop! I wish joining the line at the end of the cutting had been _slightly_ more forgiving, but once I got the hang of it (and wasn't using scissors) it wasn't a major issue. |
| May 3 18:57:13 | 8m 02s | Cart Delivery | ♥ 2 | Simple, but delightfully chaotic! Halfway through I was thinking "wow, I must be great at this, delivering more than three items is going to be easy!" then I promptly lost just about everything. Really well done! |
| May 3 19:11:29 | 14m 16s | There is a monkey here! | ♥ 0 | Simple but effective, and really nicely polished! The art style is very cute. I was awful at getting the timing right and kept dropping monkeys into the ocean, but had a lot of fun playing it anyway. The one thing that I wouild have appreciated, as someone who is Bad at the game, is some extra lives so one failure doesn't end the run instantly. |
| May 3 19:17:30 | 6m 01s | ShotFood | ♥ 2 | Cute art, and funny concept! A keyboard shortcut for switching foods would have been nice, so I could keep the mouse positioned around where the kids were. |
| May 3 19:27:00 | 9m 30s | Spacial Delivery | ♥ 1 | Great visuals, and I'm impressed that you fit in so much complexity! I felt pretty powerless early on with how little damage I could do, I think it could do with some balancing and weaker enemies to pick up the pace of progression. |
| May 3 19:36:22 | 9m 22s | Conveyor Chaos | ♥ 1 | I love the look and simple color palette! Incorporating a tutorial into the starting menu is a really smart and effective idea. This may just be a personal preference, but I found the controls hard to get used to. The mouse/keyboard combo didn't feel very intuitive. I would have liked to have an option to rotate the belts using only the mouse. |
| May 3 19:55:12 | 18m 50s | Octo Arms Deliverance | ♥ 1 | Great looking visuals, the shader works really nicely with this art style! My only issue was that it was super hard to hit the enemies (or tell if they were being hit?), but shooting an increasing number of guns was a lot of fun. |
| May 4 01:28:28 | 5h 33m | Light My Fire | ♥ 4 | I'm super impressed by how much content you managed to fit in! I love the huge variety of level art, and the sound design is fantastic. I wish it had been a bit less punishing, though, I had to try many times to even get through the first level. I think just slowing the rain down a tiny bit would have been a big help for me! |
| May 4 01:48:58 | 20m 30s | Airborne Adventures | ♥ 2 | Found the people who voted for floating islands! I wish I could find out the end of the story after all that delivering, it was just getting interesting! The art is really nice, and I appreciate how many different elements you included to keep the gameplay fresh in each quest. It was a little inconvenient to keep getting stuck on roofs when I needed to be on an island. Either a way to fall down through the roof, or slightly wider islands so I didn't feel like I was risking death to get down from some of them would have helped. |
| May 8 21:36:37 | 115h 47m | Post-Mech Pidge | ♥ 0 | I couldn't figure out how to aim properly. Whether I was right next to the tower, or further out but seemingly well lined up, more often than not the pigeons flew in a circle right around the tower, or swerved just short if it. I've tried over and over, and still have no idea what I'm doing wrong. I love the art style, and everything looks really nicely polished, so I wish I could have done more than repeatedly fail the first level 😠If you have any tips, I'd love to give it another try! |
| May 8 21:50:07 | 13m 30s | Manucci's Pizza Hunt | ♥ 1 | Great art and audio! I loved the bike mode, it was super satisfying. The only thing I felt was missing was visual feedback for successful hits. |