Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → tetrapteryx

tetrapteryx

Feedback comments for LD52

← LD51   LD53 →

tetrapteryx's games and stats for all events →

TimestampSince previousGametetrapteryx's comment
Jan 10 21:20:17 Harvest Stone ♥ 2 Brilliant voice acting and dialogue. I'm glad we didn't have to eat the horse. Potato.
Jan 10 21:49:22 29m 05s Combine Harv-racer ♥ 1 I would have liked a little more variation in each lap. I liked the effect of the wheat growing back though, that's a nice touch! The racing/harvesting combo works surprisingly well. I apologize to all the cows I pulverized with my awful driving.
Jan 10 21:57:53 8m 31s Bewitched Boomerang ♥ 3 Really nice art, I like the variety of character designs for the plants! I found the hitboxes a bit frustrating, I kept getting myself and my boomerang caught on the edges of scenery. I think a higher difficulty might have been nice if the hitboxes were forgiving enough that I could predict where I'd be able to move a little more accurately. Overall, a really nice concept.
Jan 12 00:27:00 26h 29m LD52 Moonlight ♥ 2 The character art is very cute, and I like the overall mood! I think maybe there could be a bigger incentive for planting the flowers, because I felt like I was better off focusing on fighting enemies if I wanted to prolong my life. The drawbacks of planting and maintaining a flower were enough to make it a less appealing strategy. One option might be to not give any points for killing enemies, so the flowers are necessary for progress.
Jan 12 00:43:06 16m 06s Catchy ♥ 1 I managed to find all but the last two fish types! The realistic sailing is a great concept. I'm wondering whether I might have enjoyed navigating with the wind bit more if I had less control of the acceleration/deceleration? It was nice to have the option sometimes, but the impulse to fight the wind to chase a colorful fish made me more frustrated when I tried and failed.
Jan 12 13:01:18 12h 18m BUGGED ♥ 1 It might be nice to start out the game with a little time to get oriented and move around a tile or two before enemies spawn, I felt overwhelmed at first with all the projectiles coming at me before I understood what to do. Once I got going, though, it was interesting to experiment with the effects of the different tiles! I also like the voice acted tutorial, that's a nice bit of polish to see in a jam game!
Jan 12 13:11:21 10m 03s Charles, the Bee ♥ 3 This is definitely one of the more original takes on the theme I've seen! I love the mashup of simple resource collecting and rhythm game, the change in pace betwen gameplay sections is refreshing! A few small improvements that would have been nice are a bigger, more noticeable arrow near the character when you finish gathering pollen (I got carried away by how chill that part felt and didn't notice for a bit that I was no longer collecting anything...), and some feedback when I hit a key correctly in the rhythm part so I could get a better feel for the timing.
Jan 12 13:40:37 29m 16s Hooked (Online) ♥ 1 The only one I couldn't find was the madoli. I love fishing games, and this one is really nice and chill! The one thing I really wanted was a meter to show how far my line was going to go. I upgraded the rod length too fast, and didn't have the strength to catch anything at the limit. Being able to judge when to let go to throw it closer would have been helpful.
Jan 14 01:34:52 35h 54m Golem Problem ♥ 1 Great concept, planting your enemies is a cool take on the theme! I liked that I could set my own difficulty by choosing how many to plant at a time. I think a bigger incentive (other than efficiency) to plant more golems to encourage bigger risks would be a fun next step. I got into a good rhythm by the end with planting a new one as soon as the last one emerged, but I was definitely playing it pretty safe. Didn't want to miss out on that nice raccoon, after all!